
Portfolio
Portfolio
Education
shclusiau@uwaterloo.ca T: (+1) 647 657 8469
• Sept 2023 - Oct 2024: Master of Architecture University of Waterloo, Waterloo, Ontario Canada.
• Aug 2022 - Attended D2 architectural visualization conference in Vienna
• Sept 2018 - April 2023: Bachelor of Architecture Studies, Architecture Honours Co-op (with distinction), University of Waterloo, Waterloo, Ontario Canada.
Summary of Qualifications
• Digital drafting, modeling, and rendering, developed through course projects, work terms, and independent projects (software listed below).
• Physical 3d modeling (hand-cut, laser cut, and CNC router) developed in digital fabrication class, course projects, and club activities.
• Computer hardware (built 5 desktop PCs from parts) developed through personal research.
• High level of independent organization (recording notes and maintaining an agenda of tasks to be done) developed through working on several projects simultaneously at Cicada Design.
Software Experience
Revit (1 year), Rhino (7 years), Vray (8 years), 3DS Max (8 years), Photoshop (8 years), After Effects (5 years), InDesign (8 years), Illustrator (7 years), Blender (10 years), Sketchup (3 years), RealityCapture (4 years), Enscape (5 years), AutoCAD (1 year)
• 2024: First place and people choice award in the Constructions Specifications Canada student design competition with J. Cai, M. Perry, K. Siu.
• 2022: Award of Excellence (1st place prize) Canadian Institute of Steel Construction Student Design Competition 2021-2022. with O. Melisek
• 2021: Runner Up (2nd place) uni.xyz Artistory Design Competition with J Chan, J Yang, Glenn Lu.
• 2019: Award of Merit (2nd place prize) Canadian Institute of Steel Construction Student Design Competition with O. Melisek.
Work Experience:
Jan - May 2023: Diamond Schmitt Architects, Intern
As a member of the design team, modeled options, created diagrams, and rendered images, including many quick views to aid the design process as well as renders for the final competition entries.
• CAMH forensics building (Healthcare) DBFM pursuit winner
• Saint Lawrence Centre for the Arts (Performing arts) Competition Entry
Feb - Aug 2022: 3XN Architects - Copenhagen office, Intern
Worked on building models, landscape models, renders and animations as a member of the competition department. Produced drone aerial photography and 3D scans for project sites within the city of Copenhagen.
• 99 Bishopgate Tower London (Office) Competition Entry
• Euston Tower (Office) Competition Winner
• Maersk AMG44 (Office) Competition Entry
• Queen Victoria Market Tower (Office) Competition Winner
• KV39 Hagastaden Stockholm (Office) Competition Entry
• 65 Crutched Friars (Student Housing) Competition Winner
• U of T Rotman Commerce (University Campus) Competition Winner
• Basque Culinary Center GOe (University Campus) Competition Entry
• Hôpitaux Universitaires de Genève (Healthcare) Competition Entry
• Palais des Congrès (Congress centre)
• Ecole Polytechnique Fédérale de Lausanne Ecotope (University Campus)
• 3M headquarters (Office)
May - Aug 2021: Williamson Williamson Inc, Intern
Worked on private residents, a library and an affordable housing complex, creating renders, models, diagrams and drawings.
• Gull River Housing (Residential)
• House on a Ravine (Residential)
Sept - Dec 2020: Williamson Williamson Inc, Intern
Worked on a range of high-end residential projects and international competitions, creating models, renders and diagrams.
• Songdo Garden Library (Library) Competition Entry
• House in a Meadow (Residential)
• Garden Laneway House (Residential) Governor General Award winner.
• House of Monitors (Residential)
Jan - May 2020: Diamond Schmitt Architects. Intern
Returned for a second term with the visualization team. Worked on large-scale competition entries by creating renders as well as helping with the concept modeling under direction of the project architect.
• Fredericton Play House (Performing arts) Competition Winner
• Shenzhen Opera House (Performing arts) Competition Entry
• Michener Refresh (Healthcare)
• Balliol Tower (Residential)
May - Aug 2019: Diamond Schmitt Architects, Intern
Created renders and diagrams as a member of the visualization team. Introduced photogrammetry to the office rendering team, using it to create a full scan of an existing building in preparation for rendering.
• Ontario Place Therme (Recreational) Competition Winner
• Upper Canada College (Education) Competition Entry
• York U Markham Campus (University Campus) Competition Winner
• Queen City Boston (Residential)
July - Aug 2018: Cicada Design, 3D modeler/renderer
Worked primarily on the wining Ottawa LRT pursuit (all 17 stations) for DSAI and Perkins and Will as a 3D modeler. This also included engaging with the architects directly and incorporating feedback.
July - Aug 2017: Cicada Design, 3D modeler/renderer
Worked on the renderings for the competition winning Michael Garron Hospital pursuit and formatted the office model library.
References
Other Interests
• Williamson Williamson: R. Shane Williamson (shane@wwinc.ca)
• 3XN Copenhagen: Aleksandre Andghuladze (ala@3xn.dk)
• Diamond Schmitt: Judith Geher (jgeher@dsai.ca)
• Cicada Design: Dalibor Cizek (Dalibor@cicadadesign.ca)
• 2018 - present: Drone piloting and aerial photography
• 2018 - present: Traveling and attending architectural conferences
• 2012 - present: Sailing (Whitesail levels 1-3 + Bronze levels 4, and 5, Cansail levels 1-4)
• 2007 - present: Making ceramics and pottery (shown at the National Clay & Glass Gallery)
• 2012 - 2018: Competitive cross country skiing at the club and provincial level
All images by Silas Clusiau unless noted otherwise.
Project date: 2022
Firm: 3XN
Role: 3D modeling/Rendering
This project is a new commerce building at the University of Toronto. In addition to rendering views of the building, I modeled all of the adjacent context buildings and landscape.
Project date: 2023
Firm: Diamond Schmitt Architects
Role: Design/3D modeling/Rendering
I worked on this project as a member of the design team, modeling options for both the interior as well as the exterior. In addition to the helping with the design of the building, I modeled all of the context for use in diagrams and renders.
In addition to helping the rendering team with the street level exterior views, I personally created all 3 of the main aerial views used in the final entry (shown on following pages and right page).
Project date: 2022
Firm: 3XN
Role: 3D modeling/Rendering
This project is a student housing complex, where I worked with the project architects to create and update a series of renders used in order to get city approval. For this project, along with the render itself, I modeled the nearby context buildings for use by the other architects.
Project date: 2022
Firm: 3XN
Role: 3D modeling/Rendering
The project was done at 3XN, where I worked on the renders for the competition entry. The view on the left was done by myself, while other views contained 3D assets made by me.
Project date: 2021
Firm: Williamson Williamson
Role: 3D modeling/Rendering
The project was done at Williamson Williamson, where I worked along with the project architect to model the landscaping and wood siding, as well as produce both full-scale renderings and wooden (digital) small scale model renderings.
Project date: 2020
Firm: Williamson Williamson
Role: 3D modeling/Representation
I joined the project near the end of the design process. I helped the team settle on the finishing touches by making and modeling options of furniture, materials, and lighting. I then also created over a dozen final renderings, each with more than one lighting option (for example the three versions of the elevation on the right).
I also created an equal number of renders of a wooden (digital) scale model (for example the image below).
Project date: 2021
Firm: Williamson Williamson
Role: 3D modeling/Representation
Here I created a digital wooden scale model and rendered a series of images as seen on the right. I also did other types of representational diagrams for this project such as the section below.
Project date: 2020
Firm: Diamond Schmitt Architects
Role: 3D modeling/Rendering
I worked on all parts of making this render, including modeling a portion of the main building, and modeling all of the context. I also did all of the lighting, materials, and post-processing for this render.
Firm: Diamond Schmitt Architects
Role: 3D modeling/Rendering
On this project, as a member of the rendering team, I modeled the existing heritage building beside our site in very high detail. I also did all of the context modeling and materials for the exterior views. The heritage building can be seen below.
For the interior views, I helped model the base geometry of the space. I also created a railclone script in 3ds max to create all of the seats, as well as fill each seat with a different person. This script also had the option to control the percentage of seats that were empty and would fold up empty seats.
Project date: 2020
Firm: Diamond Schmitt Architects
Role: 3D modeling/Rendering
For this project I modeled and rendered the interior, exterior, and context. Renderings where made to show to potential donors. I designed many quick iterations with inputs from the project architect.
Project date: 2018
Firm: CICADA Design, renders for Perkins & Will Role: 3D modeling/Rendering
The Confederation Line West is one of the three major extensions to Ottawa’s light rail transit system. CICADA Design was retained to provide digital renderings for the project.
As part of a team at CICADA Design, I rendered 5 images for each station - a total of over 85 views. I would receive comments on the renders from architects and make all the necessary changes.
Project date: 2020
Firm: Diamond Schmitt Architects
Role: 3D modeling/Rendering
On this project, I was in charge of doing the renders, as well as helping the architect model the roof of the main complex. Renders were created for the competition entry. There was a deadline of 2 weeks for making the renders, which included creating all of the surrounding landscape, as well as the existing waterfront conditions. For this project I was not involved in the design of the building itself.
While working on the materials for this project, I found some things that I thought were interesting. From low camera angles, to create convincing-looking water reflections, there need to be both areas of calm flat water as well as turbulent wavy water. To achieve this, I blended patches of both in my water material. Another interesting condition was the intersection of the rocks and water along the shore. In this case, I made another material that transitioned from a wet-looking rock to a dry-looking rock based on the distance from the water level.
The goal of this project was to increase the housing capacity of a region without damaging the existing street character. The bottom two floors contain the program of the original two-storey buildings while the five added floors accommodate new living units and accessible roof terraces.
The whole building steps down toward the nearby street so that the terraces can be accessed directly from the street.
This project was done with classmate Tomoki Kaneko, all diagrams and renders shown were done by me.
The goal of this project was to design a furniture system that could be used to adapt a single bedroom condo unit into one that could house a small family.
The furniture pieces are all designed to be assembled from CNC cut plywood sheets without the use of any additional connection hardware. The simplicity of the design allows for easy modification and customization, such as 3d printed add ons shown in the first image.
Stool design physical prototype Unit adapted for maximum density
The sculpture gallery is a space that arranges a series of elements to best frame an artist’s works and tools. It has contrasting spaces of interior/exterior, light/dark, and above/below. The building is situated between buildings on all four sides except the south. The gallery rests on the existing eastern building, leaves space for pedestrians to pass by to the north, and sandwiches a reflecting pool with the western building.
This was the final project done in studio after a series of related exercises. The gallery building can be broken up into three elements originating from movie clips selected at the beginning of the course.
The gallery was designed with multiple circulation paths in mind and frames views of the sculpture as the viewer approaches from one of 3 directions. The first thing the viewer sees regardless of the direction in which they approach the building is a piece of sculpture. If they come from the alley this takes the form of a cantilevered glass box with a sculpture inside. If the viewer comes from the south instead, they see a large stone shape resting directly on the ground. This first sculpture acts as signage and invites the passerby to come closer.
The gallery was designed with multiple circulation paths in mind and frames views of the sculpture as the viewer approaches from one of 3 directions. The first thing the viewer sees regardless of the direction in which they approach the building is a piece of sculpture. If they come from the alley this takes the form of a cantilevered glass box with a sculpture inside. If the viewer comes from the south instead, they see a large stone shape resting directly on the ground. This first sculpture acts as signage and invites the passerby to come closer.
As the viewer reaches the base of the building, they can then look at the sculpture placed on the reflecting pool. This can be done all at once through the north-south axis, or one at a time through the curved walls. The reflecting pool acts as a way to direct circulation, forcing the viewers to proceed through the colonnade beneath the main floor if they wish to see what is on the other side. Along with the white brick wall, the pool also helps reflect light into the tunnel under the building.
As the viewer reaches the base of the building, they can then look at the sculpture placed on the reflecting pool. This can be done all at once through the north-south axis, or one at a time through the curved walls. The reflecting pool acts as a way to direct circulation, forcing the viewers to proceed through the colonnade beneath the main floor if they wish to see what is on the other side. Along with the white brick wall, the pool also helps reflect light into the tunnel under the building.
The concrete supports curve over the viewer, stretching farther as they approach the center of the colonnade, where they point towards the entrance. Due to the depth of the walls, they block visibility when viewed at an angle. Light reflected off the pool and a white brick wall creates a gradient on the side of each concrete support. The gradient of light helps the viewer distinguish each curve, making the arching pattern even more visible.
The concrete supports curve over the viewer, stretching farther as they approach the center of the colonnade, where they point towards the entrance. Due to the depth of the walls, they block visibility when viewed at an angle. Light reflected off the pool and a white brick wall creates a gradient on the side of each concrete support. The gradient of light helps the viewer distinguish each curve, making the arching pattern even more visible.
This project, which preceded the “Sculpted Perspective“ was done in groups. The assignment was to design a “Heterotopia“, incorporating themes from films we had studied in an earlier project.
The image below shows the physical model our group built, and to the right Is the digital representation of what it might look like. The physical model was a group effort, the render was all done by myself.
The aim of this project was to create a modular system to be used as a partition for an old storefront owned by the University and used as a public display space. I created an L shaped drawer that acted as storage as well as seating. I built one of the modules at full scale (image below).
The other images are renders I made showing what it would look like if I had made more of the modules. I modeled the inside of the store as it existed, then combined it with a picture I took of the outside to make it look realistic.
photomontage
2021-2012 CISC student design challenge (1st place)
Done with classmate Owen Melisek
The concept and design of the project was done together.
A bright orange tongue of flame reaches up towards the ancient cedars of Prince George, BC. A reminder of the constant threat of forest fires brought about by climate change.The bridge perches on the remains of a charred forest and roots heavily into the ashen ground using harsh and bulky steel connections and members. As the bridge begins to cross the river the sensation of the steel changes and the components are gradually made more slender and elegant. Its beak lands lightly in the old-growth forest leaving no bearing weight on its soil, while providing an accessible route up into the ancient trees and a number of resting stations for patrons to look out across the river and mark the contrast.
The Fire Bird takes the human footprint and renders it into steel, putting the impact into an unignorable perspective. The pointed shape of the bridge manipulates the perception of the viewers by creating converging lines to emphasize the vastness of old-growth trees in comparison with the absolute alien devastation of an uncontrolled wildfire. The use of longrunning tension members allows for a delicate 60m cantilever that only steel could hope to achieve.
The immense number of details that compose the Fire bird are very carefully designed using AESS category, finish and scale to lead the patron through a gradual transition from harsh and bulky at the ground level to delicate and slender at the upper levels.
The design intent is to celebrate the steel details that make a structure of this scale and complexity possible and allow a hiker’s perspective to be impacted simply through the acts of walking and looking.
E: Walkway Structure Detail 1: 50
The walkway consists of a thin grate which bears on a series of wide flanges to support the self weight. In segments where the span increases an additional tubular truss is employed to support the cantilever.
AESS 1 is to be specified. Detail is rarely in direct view, and when so is from great distance.
Detail will be very close to
the mass and structure of the building is felt by the
B: Mast Detail Medium The intermediate masts make balanced use of bolting and welding and represent the transitionary point between the coarse and the fine detailing intended to change the experience through passage of the bridge and offer a new perspective.
AESS 3 to be specified. Detail will be viewed at <6m. 400mm diameter tube HSS base with 150 mm HSS mast
CC: Mast Detail Coarse The masts located closest to the charred forest side of the bridge feature much more prominent and coarse detailing to emphasize the weight and bulk of the steel. They are intended to create a sense of gravity to the less cantilevered areas. Bolting is favoured over welding and all welds are left unremediated.
AESS 1 to be specified. Detail is viewed at a distance and intended to be rough and unrefined. 600-1000mm diameter tube HSS base with 200mm HSS mast.
DD: Multi-Cable Connection Detail 1: 60 In order to align the forces and provide resistance in the right magnitude and vector the doubled cables are split and sent to two different foundation footings to root into the ground.
AESS 2 is to be specified. Detail will be viewed at moderate distance but due to its complexity requires more attention. Layered 40mm steel cables are used for tension along with the 120mm connection plates
2024 CSC student design challenge (1st place and peoples choice award)
Done with classmates Max Perry, Jason Cai, and Kenneth Siu
The concept and design of the project was done together as a team.
This project included a number of images and drawings, for which I created the 3D model, as well as the signage elevation drawing, both exterior renders, the main lobby interior render, and both RCPs.
The submission also included a material specification booklet we created as a team, and a physical sample board I put together with Jason Cai.
Since the project involved an existing building, the interior walls and structure drawings were provided for us. For the exterior renders I was able to take drone photos of the site and composite renders of our design on top. Because of this we were able to complete this project very quickly and with extremely realistic images.
2018-2019 CISC student design challenge (2nd place)
Done with classmate Owen Melisek
The concept and design of the project was done together; I did the renderings and my partner did the line drawings.
The use of mostly bolt and pin connections throughout the stucture is an intentional design decision. Due to the large number of repeated members the use of bolts can save great amounts of time in construction. Bolts also accenctuate the mechanics of the stucture rather than hiding them
The Waverider waterfront pavilion seeks to recreate the turbulent and dynamic surface created by waves on water. The use of hollow steel framing and buoyant masses allow the pavilion to surf and follow the movement of the waves by moving large shells in synchronization with the individual crests. Cables stretched above and below the walkway as well as large steel boxes and spires give the user the experience of being on, in and below the water. Steel is generally perceived as being very heavy and poor at dealing with wet conditions, but Waverider aims to show that with specific construction and anti-corrosion materials steel can be made to even float on top of the water. The long spans that leave the underside of the walkway open for mechanisms are only achievable with the strength and support of steel, proudly displaying the unimitable qualities of steel.
Through light rings and small pieces of jingling steel the necessary components of the tensile structure are accentuated. The turnbuckle and clamp grips are exaggerated and used to create the auditory effect of travelling under the water through their clinking.
The use of a round steel ring at the point of greatest tension playfully diverts the forces around a potential weak point in the tensile component of the structure. The large circle also creates an identifiable repeating figure for the underwater portion of the mobile cables.