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1|DO CONSUMERS ALSO NEED TO BE EDUCATED?

1|DO CONSUMERS ALSO NEED TO BE EDUCATED?

2|BORING ENTERTAINMENT NEEDS INNOVATION.

3|OLD URBAN AREA

He Chen

University of the Arts London

2021-2024

OUTDOOR LIFE IN BEIJING HUTONG:

4|CAN AI REPLACE RELIGION AS HUMAN AUTHORITY?

5|OTHER STORIES ABOUT LIFE……

AI Products Simulator

Products Simulator

Why are smart products hot but rarely used?

work in Haier, a company famous for smart home appliances industry, and I deeply feel that in the smart home scenario, users have the highest demand for the management system. But the actual use of the product only revolves around a single product. Consumers are very yearning for whole-house smart.we need to understand the specific pain points of users when using products.

All the questions are about the use and setup of the device. Consumers don't know how to use the product. There is no professional platform for interactive communication and personalized problem solving.

Card Sor ting

Through understanding the relevant personnel, household behaviors, events found, services needed, and items involved by the main users at home.There are three cores of smart home: scene, product and behavior. Our design needs to start from the most complex scenarios to teach users to choose which products to complete some actions that users "don't want to do".

Sankey Diagram

Design concept: Design concept:

Function Ideation

Different tutorial / basic / customized modes for different types of players.

Experience the convenience brought by specific intelligent products.

Make the mess of mistakes funny.

Advanced players can also design their own games to get a higher sense of achievement.

One click synchronization of real settings.

Lack personalization

Users do not understand complex products

Design Feature

Easy and quick to use.

More personalized and convenient.

Real experience.

Lack of interesting learning tools

Complex linkage product settings, high learning costs

Make clear the direct relationship between actions and product portfolio.

Color Scheme

Market data

CURRENT SITUATION about OFFLINE SHOPPING?

Consumption habits of Generation Z Consumption habits of customers in the mall

FEELING about shopping in the MALL?

T he environment is comfortable and there are a lot of entertainment and food, and the service is good.

T here is no special toilet for mother and dirty. T he c othes are out of date. T here is no atest style on the official website.

T he queue is very long.

T he taste of the food is not what I want to eat. I don't want to check the strategy. It's too large and detours.

Stevie
Humorous and frank, Marketing staff

CUSTORMERS doing in the MALL?

OBSERVATION

SERVICE TOUCHPOINTS

6f-5f:Take photoes/F ind the way/Tow luggage/Skateboarding

2f-4f:Lose something/Waiting/coax a child

-1f:Check tickets/Looking for something/F ind way/F ind people/packing

1f:Drinking/Waiting/Rest/P ush stroller

OTHERS:Working/P laying game/Watch Art Exhibition/Sleeping

CONCEPT DEVELOPMENT

DESIGN INSIGHT INSPIRATION

CLASSIFICATION LIMITATION

Taobao, an online shopping app

Psychologically

IDEATION

Physiologically

BRAND

DEMANDS

MALL OPERATION DEPARTMENT

DEMANDS

PROPERTY DEVELOPERS

DEMANDS

CREATIVE CONSULTING COMPANY DEMANDS

SYSTEM DESIGN

WIREFRAME INTERFACE DESIGN

Released news, recorded life and interaction with friends.

2018.09-2018.10

two supervisor/seven undergraduate/five postgraduate

Hutong is a landmark block with Beijing characteristics. As one of the historic blocks in the old urban area of Beijing that remains relatively intact,Dashilar,like other old urban areas in Beijing, faced with many difficulties in the protecting and renewing. The conflict among improving people's livelihood, community building and sustainable city developing is difficult to balance for a long time. Hutong is also a typical resident of old Beijingers. Many old people have been living here since childhood. They have taken root here and have deep feelings for hutongs. Facing to the aging problem, the quantity of old people in hutongs is so large that there are so many problems which make us realize that it is an urgent task to study the aging improvement of hutong.

Based on the problems or potential needs of the elderly over 70 years old who live at home in Dashilan Hutong and often take outdoor activities, the Hutong public space should be renovated to adapt to aging. Make the environment more suitable for the entertainment and social interaction of young people, the elderly and children.

Due to the historical particularity of Hutong, it is necessary to add some public facilities on the basis of little change in buildings.

DESIGN

RESEARCH ADRESS

We selected four locations for pre survey: An outdoor park in Beijing/an elderly activity center in Beijing/an alley in Beijing/community The survey results show that the most typical problems exist in the Hutong space, which is also the basis for our selection of topics

Jingshuyuan Community

The Summer Palace

P -people, observed

O -object, the object involved in the operation of the observed E -environment, observing the environment of the content

M -message, possibly relevant information in the event process

S -service, the service possibly involved in the event

According to the basic information; condition of old people going outside and the preference, we design the structure of the research. And we also set some basic questions. Then we talk to the olds and try to ask them deepl .Last,y make a record of all the answers.

Dashilan Xicheng Elderly Care Year Activity Center Zhengyang Park

According to the theme and the results, we design the questionnaire. Then we help old people filling the blank and analysis data we obtained. A total of 160 elderly people and families with elderly people from di f ferent geographical locations and online were counted.

OBSERVE INTERVIEW GUESTIONNAIRE

RESEARCH METHOD

INTERVIEW RESEARCH SITUATION

BEHAVIORE:

Most of the old people like suning, and they would like suning their back.

Old people define the main function of outside table as placing objects and chatting.

The objects which old people going outside usually bring are stickers, handbags and water glass.

DEMAND:

We divide the needs of the elderly into four categories: physiological, safety, social, environmental needs, and specific subdivisions.

NOWHERE FOR OBJECTS EASY TO SLIDE EASY TO FORGET

NOWHERE TO AVOID SUN UNSUITABLE HEIGHT NOWHERE FOR PETS

Based on the design points we summed up, we are divided into five groups to experiment by simulating an old people to look for the suitable angle, material and the best way to store objects.We use some tools to simulate the mobility inconvenience of the elderly, and at the same time, we look for different materials to feel the outdoor contact feeling, carry many items out, and search for different storage methods.

SCENE SIMULATION

DESIGN OF THE HUTONG ELDERLY PUBLIC ENVIRONMENT

In many hutongs, we found that the terrain was very changeable, and selected several typical sites. Narrow aisles and wider squares. Field measurement and photos shall be taken to restore the greening, lighting, public equipment, area proportion, etc. in the scene. And restore the relevant users and items in equal proportion.

SCENARIO INSPIRATION

Divert application scenarios through a series of user actions and related users involved. The design focuses on entertainment, social interaction and household chores. Storage, physical comfort and social needs are relatively large. Most of the storage is concentrated on clothes and daily food. Physiological comfort includes exercise, warmth and eye protection. Social needs are relatively rich, with pets, children, learning partners who learn new skills together.There are parts of the scenes that are foreground synopses of the actions performed in question, mainly involving types of items.

STORAGE SHOPPING

PARKING

SORTING

Sort the required design points, mark the key points in red and the additional functionality available in grey.comb the information in the form of a list, so as to facilitate the reference of the subsequent design.

proportion modularity face to face or next to each other somewhere to sit proportion modularity shelter from

for

subsequent design.

According to the above design points, we can find various kinds of targeted outdoor furniture and draw inspiration from materials, design elements and connection process. Further draw sketches to extend the modeling, and combine the environment to study the details and overall modular basic modules.

MODELING

Form elements from the drawer in the Wall Brick

Disassembly and reconstruction Process connection details

Confirm the basic form

Metal frame

The seat surface reduces contact with the human body through a small area of metal strip to reduce heat loss. Combine different monomers by changing the framework.

Develop more possibility

Add more function

Add armrest

Add storage

Adjust the functional size according to the body size of the elderly. 1:1 metal strip spacing diagram.

Different combinations between monomers. Different shaped frames. Create several basic modulus.

The overall design focuses on two key points: Hutong and the elderly. In combination with different floor areas and different user needs, we have designed six basic modules for a series of possible changes. The height design of materials and ergonomics in details can also be adjusted according to different situations. The choice of waterproof, rainproof and anti-corrosion metal material is more conducive to the environment of outdoor furniture and its own stability The best form to study its non conduction of cold and heat is this metal strip. The thickness and length of metal strips can adjust the height of furniture, effectively solving the efficiency problem in modular production.

Funiture

In the future age of AI

Datacontroll

AI CHURCH

MONOPOLY will i mpact out mi nd . I T i n ve st m e nt to pp e d t h e l i st o f i n ve st m e nt p r i o ri t ie s .

The church is open to everyone, interacting according to the following behaviors, just to activate the AI and get help from it.

In front of a mirror in the game, you can see your data body and dialogue AI.

De s i g n i n g a c h u rc h fo r A I a n d

m ake i t e a sy to spre adi n g

a m o n g th e h u m a n, h o w wo u ld

yo u de s i g n i t?

Three stages: postmodern artwork - Computer Generated artwork -chatgpt/MidJourney

Language

Using a se r ie s of abstract co mpute r symbols an d statem ents to pre sent so m e act v t e s in relig o ns. for ming a un ique AI cu lture. (altar\fo nt\baptismal\pu lpit\lecter n\Sanctuar y)

Essential

Altar area:eve r yo ne is a data bo dy, the data bo dy has the o pportun ity to o pen the brain inte rface an d AI dialogue.

ChatGPT/ MIDJOURNEY DESIGN

Language expre ss: (semiology) TELL ME

u sing so m e symbols that u sually u se d in co mpute r language to co m mun icating co mpletely fantastical an d dissolve d any possibil ty of nar rative cohe rence. The e ssent al alte r area:ONE AND THREE CHAIRS mainly make s peo ple real ze that the bo dy of tho ug ht w tho ut physical co ntent is also a for m of ex stence.

Art and culture gallery

i n s c e n e i s s et fo l l o w i n g t h e h i sto r y o f c o mp u te r deve l o p m e nt.

The term "Artificial Intelligence" is officially coined at the Dartmouth Conference in 1956 by John McCarthy, Marvin Minsky, Allen Newell, and Herbert A. Simon.

Before ente r ng,

yo u can g o to the

Art Galle r y to lear n abo ut the ae sthetics of AI.

Only by selecting the r ig ht art work create d by AI can yo u get pe r missio n to ente r.

The concept of artificial intelligence begins to form, notably with Alan Turing's 1950 paper, "Computing Machinery and Intelligence," introducing the Turing Test as a measure of machine intelligence.

These years saw advances in language processing and the development of ELIZA, an early natural language processing computer program.

Abstract objects

The baptismal gu de s peo ple to worship. Hu mans mu st clear the debug ma de by cube s to ente r the AI wor ld.

Only the w hite cube repre sent ng peace an d byte s can really break the tabo o an d act vate the AI. Tell peo ple to act like an AI to be peacefu l an d unemot o nal.

Cu lture
Open

mans ente r ng the urch sho u ld be as alistic as possible d the refore signe d to be le ss arable.

UNI T Y UI&3D

HAND INTERACTION

COMMUNICATION

In

the post-tech era, AI becomes the main tool for controlling humans.

If you are not familiar with the art culture of the AI, you can visit the Art Gallery on the right.

Ente r in g

When the glass breaks, you will be able to enter the church, and the objects everywhere in the church are made of the original AI language.

When a wrong entry is selected, a no-entry warning will be issued. The content of each verification changes randomly.

Pre ssu re

In the prayer area, you can repent and relax by throwing, tossing, and hitting objects on the table (counting symbols) to relieve the mood.

Desk design for working from home

“Two Robots” story

Art Design

Character Introduction

M u c h at er , hu m an so ci et y is dead and onl y d iff e re nt r obots

e x i st .

T oda y 's top ic is to g o to Ea r th to stud y how

Design concept

Host Robot Nao

Humanoid Robot: Humanoids are human-like types of robots

Interaction

Data volume.and what it speak will be divided into letters and presented on the screen.

Interactive instructions&Results

You can play the role of Host Robot and give instructions through text in the screen to Nao. Different instructions will produce different research results.

Movements&keyframe

The position is set by adjusting the rotation Angle of each joint. Setting the keyframe and adjust the interpolation smoothness to match the rhythm.

Design

Pr oc e ss i ng c an r

In this process, you can choose different behaviors as the Host robot to interact with Nao, such as talking/shaking hands/tapping/clicking on the computer system etc., so as to explore different story endings and research results. Nao robot’s logical chains setting

Behavior posture setting

Processing visual effect

from 2018 in hunan

Children's library Public Welfare Design

PROJRCT

DESCRIPTION

PARTNER:Instructor Qing Ke,Student Chen He Beijing Guixin Charity Fund

Site survey &interview

50 students 10000 books

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