Design Portfolio 24-25_Charlotte Knox

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PORT FOLIO

CHARLOTTE KNOX

Start Date 2024-07

End Date Present

Experience

Square Architecture- Intern Architect

Intern Architect, responsible for all stages throughout a project. Gained experience with both large commercial and small residential. Completed schematic design, design development, and construction documentation for multiple projects and building designs.

Start Date 2023-07

End Date 2023-08

CWB Architects- Intern Architect

Intern Architect, responsible for taking field notes and measurements, drafting base plans, elevations, and sections. I was also involved in meetings with clients, and product salesmen. This gave me real-world experience in architecture.

Start Date 2022-04

End Date- 2024-01

Faria’s Surf and Sport- Retail Associate

Responsible for guiding a team to provide the best personal styling help and surfboard help. This taught me how to how to work well with many types of people from all walks of life. It also taught me leadership skills to help create the best environment and experience for the shopper.

Achievements

Member of Tau Sigma Delta

Buildner Architecture Competition: Hospice Center for the Terminally Ill (Participant)

YOKAHU TOWER

The Yokahu Tower project was a project from a Visualization course. The project was meant to display our 3D modeling skills and our rendering skills. The only parameters being it had to be a tower and it had to be in a tropical environment. The inspiration for this project was Yokahu Towers found in the El Yunque Rain forest, in Puerto Rico. Half my families heritage is from there so it was really important to design something as a nod to my family. The tower has little function/ program, but the design took form from a few ideas. The first being the current for of a Yokahu tower which are like large cylinders to look over the rain forest. Second, was tropical fruit, in this case the exterior of a pineapple. The pineapple inspired the geometry. The strategy to design such a mass was to use fractal architecture, so each geometry fits into the next and are strung together in rows until the desired height was reached, leaving the end product a tower.

TIDAL WAY

Tidal Way: A project on a much sought after pieces of land in Long Island City waterfront. Across the East River from Manhattan. Many firms have tried to develop this plot of land and all have been shut down because of the community. NBBJ among those firms, our class was tasked with developing it with sensitivity to the community. We had to present our work to NBBJ architects as well to hear there thoughts on the viability of our work. Tidal way is meant to be an educational plot of land for the community, it has an ecology center, restaurant/test kitchen, and a mixed use residential midrise building. I learned many things through this project, such as Grasshopper Scripts, Urban Design Techniques, as well as Sustainable design strategies.

L.I.C waterfront is a prime piece of real-estate that has been highly wanted by design professionals. Through using software like Grasshopper we were able to create unique geometries and programs through computational design. Computational Design has always been interesting to me and offers a multitude of different design solutions rapidly. We were able to make beautiful maps with ease with the help of this technology. It also allowed us to perform sustainability analysis of a large project.

BASE CAMP ALTA

This next project was in collaboration with an interior design studio. Working with interior designers offered another level of detail we often don’t get to in design school. The project was meant to express designing in a extreme environment. This facility was meant to help with testing active volcanoes close to the summit. The location is out of the way of lava flow and located within 3 km from the summit making collecting data easier.

This design is modular meaning more and more pieces can be added for more research or living spaces. The beauty of this design is that it is also movable, it can be deconstructed and removed from the site so the impact is very little. Also with modern technology of drones data and resources can be transported back and fourth between a main base in a near by town.

RENDER IN COLLABORATION W/ SUMMER L. & COURTNEY R.
RENDER IN COLLABORATION W/ SUMMER LONG & COURTNEY ROBINSON
RENDER IN COLLABORATION W/ SUMMER LONG & COURTNEY ROBINSON

THE WELLS

The Wells was the first adaptive reuse building we’ve designed. It was a partner project meant to see how architecture can reinvent itself within an old structure. It was an interesting to use an old footprint to design something new. It was a new set of constraints and proved to be fairly difficult to have all the amenities we wanted. However, it was also interesting to see how everything can fit together like a puzzle. The design is meant to maximize the views to the outside and to not create any small, tight spaces typically seen with residential. We also wanted to integrate natural ventilation within each apartment. This was created by creating Wells that provided a boundary for the space but also to let air through. It was also one of the first stylized projects I’ve done where all graphics followed a strict texture and color pattern.

MODEL IN COLLABORATION W/ OLIVIA LIEBSCH

TRANSCENDING WISDOM

This project was one of the first technical projects we worked on, we had to not only design a the building but the mechanical systems inside the building. This was an imaginative take on the prompt of “a space where wisdom can be shared.” This project unfolded itself under a bridge near Thomas Jefferson’s Campus, why? The bridge is a monument in the Wissahickon Valley and proposed an interesting spatial form. Similar to adaptive reuse the project are confined to a boundary. There were initial constraints, however it helped to direct the program. This project tested my skills to analyze code and also how to make a project like this seem plausible. While this project would be near impossible to build in real life it fit the prompt almost perfectly. There is a massive library that exists in the unused tunnels of the bridge. Overall, this project was a balance between tangible and not it was a good exercise to see if research could lead to an intricate design.

SUMMER

DESIGN COMPETITION

This project is from a design competition I recently did. I wanted to do a project not associated with school, a good timeline and to test my design ability. It was a person checkpoint to see if I can do a whole project alone. What I learned was very valuable, I do not like the work alone. I found myself stuck and bored with my own project. If I could do this project again I’d much rather do it with another person. This design though I really enjoyed, there was a programmatic progression from left-to-right. It was also a completely accessible building it’s an easily navigable, and was designed with the sole intent to make hospice patients lives more comfortable. It was a really telling exercise for me as a designer and I feel like I have a better understanding of my personal strengthens and weaknesses.

INTERNSHIP WORK

The following work is from my internship. I have learned a vast number of skills while working at Square Architects, those skills include, professional drawings, cartooning construction document set, producing construction documents, and code reviews. The following work is all work I’ve actively worked on and played a strong contributing member to the team. I have worked on a range of project sizes from commercial machinery warehouses to smaller residential additions, there are a lot of skills I have picked up along the way. I’ve been an intern for two years and have a strong grasp of what a day-to-day role looks like for a junior architect and I am more then confident that I can fill that role. I bring lots of realistic design options to the table and can also produce the professional work to go with it, with very little guidance. I will prove to be an asset to any team.

3425 Garrett Road, Drexel Hill, PA

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