Carra Garlitz Portfolio

Page 1

Carra Garlitz


cgarlitz@kent.edu

(216) 870-3337

9560 Beatrice Lane Olmsted Township, OH, 44138

This student portfolio contains the completed works of Carra Garlitz from the CIDA accredited Interior Design program at Kent State University


Farmers Market

4

Healthcare Facility

8

Museum

10

Wall Concept

12

Retail Boutique

14

OFS Office Headquarters

16


* This project was selected by Kent State professors to be kept for student program recruiting

FARMERS MARKET Project Objective Design a space in an existing historic building along North Water Street in Kent, Ohio, thoughtfully curated to attract the public and make the mill district in kent a place of social function. Without project scope limitations, the potential was limitless and helped formulate a timeless blend between the environment, the architecture and the interior.

Project Description The project, which started from 1940’s construction plans to a digitally rendered design concept, was developed from the ground up to be a year-round farmers market and cafe. The site location composed of a historic saloon and drive-thru bank, which provided the bones for the design. The farmers market itself was designed to give a permanent home to the local vendors and provided a flexible transformative space for the community to utilize during all four seasons. This project was designed and rendered through Autodesk Revit.

4

LEVEL 1


LEVEL 2




* This project was selected by Kent State professors to be kept for accreditation and submitted to the Steelcase student design competition

STEELCASE NEXT HEALTHCARE FACILITY Project Objective Design a healthcare facility located in Seattle, Washington, that incorporates nature as well as considers employee engagement and productivity. A large focus of this project was collaboration and community involvement. This project was based on the requirements of the 2017 Steelcase design competition.

Project Description The design is based on the concept of rediscover. The rediscovery of the idea that they are not only designed to be functional but to connect with the individuals that utilize the space every day. Inspired by natural facility inspire exploration and curiosity. The project was designed and

8

commercial healthcare facilities is on a deeper more emotional level caves, the various spaces of the rendered through Autodesk Revit.



LEVEL 1 FLOOR PLAN

CALLIGRAPHY MUSEUM Project Objective Design a Museum based on any artist or type of art form. The project is to be located in the current historic building occupied by the Salvatore Ferragamo store and basement museum in Florence, Italy. The design should be reflective of the art it showcases and not diminish the historic integrity of the building.

Project Description Based on the art form of Calligraphy, the path of travel for the museum is representative of a scroll with the art displays appearing as long scrolls connected to the main floor path. Like reading text on a page, there is only one direct path of travel in this museum. The design features custom bench work to appear as slouched paper. This museum design is mainly located in the basement of the building with the entrance lobby on the main floor. LOWER LEVEL FLOOR PLAN Sculptural

3 Dimensional

Calligraphy

Historic

Modern

10



* This project was selected by Kent State professors to be kept for accreditation

LIVING WALL CONCEPT

22' - 0"

0' - 1"

15' - 7" 0' - 11" 104 1

STAIRS TO SECOND FLOOR 0' - 3 1/32"

0' - 1"

Design a feature wall with a staircase that is inspired by some form of biomimicry. The wall needs to contain an HVAC system, water feature, and door to the other side of the wall. This project was designed in Sketchup and Autodesk Revit and rendered in Adobe Photoshop. A physical model of the wall to scale was also required for the project.

5' - 2 1/4"

6' - 1"

Project Objective

1/2" GYPSUM BOARD

0' - 7 3/4"

METAL STUDS 16" ON CENTER

DOOR 1' - 6"

3' - 4"

2' - 1 1/32"

1' - 0"

3' - 3"

3' - 11"

3' - 11 1/32"

3' - 3 1/2" 4' - 0"

1/2" GYPSUM BOARD

4' - 6"

RECESSED LED LIGHT BAR METAL BRACING RODS

0' - 3"

0' - 2"

CUSTOM WATER TANK

0' - 9 1/8"

METAL SCREEN

0' - 6 21/32"

Project Description The design of the wall is based on charcoal, a brittle form with high absorbing properties. Not only did charcoal in its physical form inspire the materials and square linear appearance of the wall, but its properties and abilities inspired the functionality of the wall. The wall functions like a circuit with a constant flow of the systems within the wall. Like how charcoal absorbs dirt and other impurities in water and air, the water feature travels through different charcoal-inspired elements of the wall, to simulate it being filtered.

1

LED LIGHT ROD

103

CUSTOM DRYWALL BOX

1

1

2

105

106

105

CARRA GARLITZ WALL PROJECT

12

1' - 2"

1' - 0"

1' - 0"

2' - 0"

0' - 2"

WOOL INSULATION

ID STUDIO II PROFESSOR MANCINO

No.

Description

Date

Plan Date Drawn by

MARCH 21, 2017 CARRA

102 Scale 1/2" = 1'-0"


HVAC DUCT

SCREEN HOLES STAIR

CUSTOM DRYWALL BOXES

CUSTOM DRYWALL BOX

STAIR RAIL SUPPORT STAIR RAIL

HVAC VENT

GLASS PANEL

LED LIGHT ROD

CUSTOM RECESSED WATER PIPES

CUSTOM METAL BAR STAIR SUPPORT

CUSTOM WATER TANK CUSTOM WATER PIPES METAL SCREEN FAKE GREEN WALL LED LIGHT RODS CUSTOM WATER PIPE CUSTOM DRYWALL DOOR OVERHANG DOOR

1

Axonometric

CARRA GARLITZ

ID STUDIO II

No.

Description

Date

Axonometric Date

MARCH 21, 2017


* This project was selected by Kent State professors to be kept for accreditation

RETAIL Project Objective Design a retail store in the historic train depot located in downtown Kent, Ohio. The store needs to incorporate the wall design from the previous wall project, whether its in separate components or the complete wall. The project was designed in Autodesk Revit and rendered In Revit and Adobe Photoshop.

Project Description In furthering the concept and design of the biomimicry wall project, a full store design was created. The concept of sequence was inspired by the concept of the wall project, circuit, in which a series of events can affect design and link directional elements together. Through its floor plan, the design is influenced by time and clocks. More detailed elements in the displays and clothing racks, reflect the circuitry of the wall design.

14



COMMERCIAL OFFICE Project Objective Design an office for OFS Headquarters that doubles as a showroom for their furniture collections. At least 50% of the furniture used in the design was required to be OFS Brands. The design should focus on the flexibility and constant evolution of its employees and work spaces. This project was designed and rendered in Autodesk Revit.

Project Description

The concept of woven was derived from OFS Brands employees and their constant collaboration that weaves departments together. With an open office design, the separation of spaces lies within the flooring bands that connect and circulate through all the departments. The large groupings of desks in a staggered format and the adjoining collab spaces allow for easy conversation and better employee interaction.

16





Floor Plan

Project Objective Design a healthcare facility located in Seattle, Washington, that incorporates nature as well as considers employee engagement and productivity. A large focus of this project was collaboration and community involvement. This project was based on the requirements of the 2017 Steelcase design competition.

Project Description The design is based on the concept of rediscover. The rediscovery of commercial healthcare facilities is the idea that they are not only designed to be functional but to connect on a deeper more emotional level with the individuals that utilize the space every day. Inspired by natural caves, the various spaces of the facility inspire exploration and curiosity. The project was designed and rendered through Autodesk Revit.



STEELCASE NEXT HEALTHCARE FACILITY

Cave Image Inspiration

Building Site

* This project was selected by Kent State professors to be kept for accreditation and submitted to the Steelcase student design competition


Exam Room Hallway

Open Office

Main Lobby

Steelcase Seating Selection

Materials Sample Selection

Work-Cafe

STEELCASE NEXT HEALTHCARE FACILITY




VERTICAL COMMUNITY Project Objective As a group of four, students were asked to design a vertical community meant to be inclusive for those with invisible disabilities. Public space, residential hall, workplace, and a learning resource center are the 4 main types of spaces to be programmed and designed (one space per each student in the group). This project was to be designed and rendered in Autodesk Revit.

Project Description By challenging the idea of a disability and looking at it as a strength rather than a weakness, it can be imagined as a superpower, something that should be enhanced rather than concealed. Superpower, as an overall concept in all spaces, invites excitement and exploration. In the learning resource center, the superpower, teleportation, focuses on fast and simple circulation between spaces. The space includes 4 main teleportation zones with interior windows allowing users to view student collaboration and activity. Only the library, lounge, and circulation spaces were designed for this project.


Workplace 12 11

10

Learning Resource Center Residential Public

9

8

7

6

5

4

3 2 1

Building Program


Level 1 Floor Plan

Basement Floor Plan

Lobby

Project Objective Design a Museum based on any artist or type of art form. The project is to be located in the current historic building occupied by the Salvatore Ferragamo store and basement museum in Florence, Italy. The design should be reflective of the art it showcases and not diminish the historic integrity of the building.

Project Description Based on the art form of Calligraphy, the path of travel for the museum is representative of a scroll with the art displays appearing as long scrolls connected to the main floor path. Like reading text on a page, there is only one direct path of travel in this museum. The design features custom bench work to appear as slouched paper. This museum design is mainly located in the basement of the building with the entrance lobby on the main floor.



CALLIGRAPHY MUSEUM

Building Site


Displays

Stair Entrance

Museum Entrance

Custom Fixtures

Displays

Writing Room

CALLIGRAPHY MUSEUM




Workplace 12 11

10

Learning Resource Center Residential Public

9

8

7

6

5

Project Objective

Floor plan - 4th Level

As a group of four, students were asked to design a vertical community meant to be inclusive for those with invisible disabilities. Public space, residential hall, workplace, and a learning resource center are the 4 main types of spaces to be programmed and designed (one space per each student in the group). This project was to be designed and rendered in Autodesk Revit.

Project Description By challenging the idea of a disability and looking at it as a strength rather than a weakness, it can be imagined as a superpower, something that should be enhanced rather than concealed. Superpower, as an overall concept in all spaces, invites excitement and exploration. In the learning resource center, the superpower, teleportation, focuses on fast and simple circulation between spaces. The space includes 4 main teleportation zones with interior windows allowing users to view student collaboration and activity. Only the library, lounge, and circulation spaces were designed for this project.

4

3 2 1

Building Program



VERTICAL COMMUNITY

Building Site

Biophilic Inspiration

Concept Inspirational Image


Library

Lobby

Custom Fixtures

Hallway

VERTICAL COMMUNITY




Plan View 3D View

Project Objective Design a feature wall with a staircase that is inspired by some form of biomimicry. The wall needs to contain an HVAC system, water feature, and door to the other side of the wall. This project was designed in Autodesk Revit and rendered in Adobe Photoshop. A physical model of the wall to scale was also required for the project.

Project Description The design of the wall is based on charcoal, a brittle form with high absorbing properties. Not only did charcoal in its physical form inspire the materials and square linear appearance of the wall, but its properties and abilities inspired the functionality of the wall. The wall functions like a circuit with a constant flow of the systems within the wall. Like how charcoal absorbs dirt and other impurities in water and air, the water feature travels through different charcoal-inspired elements of the wall, to simulate it being filtered.



WALL PROJECT

* This project was selected by Kent State professors to be kept for accreditation

Image Inspiration


Back Elevation

Front Elevation

Physical Model

Physical Model

WALL PROJECT




Main Custom Hourglass

Building Site



Project Objective

Project Description

Design a retail store in the historic train depot located in downtown Kent, Ohio. The store needs to incorporate the wall design from the previous wall project, whether its in separate components or the complete wall. The project was designed in Autodesk Revit and rendered In Revit and Adobe Photoshop.

In furthering the concept and design of the biomimicry wall project, a full store design was created. The concept of sequence was inspired by the concept of the wall project, circuit, in which a series of events can affect design and link directional elements together. Through its floor plan, the design is influenced by time and clocks. More detailed elements in the displays and clothing racks, reflect the circuitry of the wall design.

RETAIL PROJECT

* This project was selected by Kent State professors to be kept for accreditation

Image Inspiration


Wall Feature

Custom Displays

Checkout Counter

Checkout Perspective

Retail Perspective

RETAIL PROJECT




Image Inspiration

Project Objective Design an office for OFS Headquarters that doubles as a showroom for their furniture collections. At least 50% of the furniture used in the design was required to be OFS Brands. The design should focus on the flexibility and constant evolution of its employees and work spaces. This project was designed and rendered in Autodesk Revit.

Project Description The concept of woven was derived from OFS Brands employees and their constant collaboration that weaves departments together. With an open office design, the separation of spaces lies within the flooring bands that connect and circulate through all the departments. The large groupings of desks in a staggered format and the adjoining collab spaces allow for easy conversation and better employee interaction.

Building Site



OFS OFFICE HEADQUARTERS

Block Diagram


Reception

Open Office

Custom Acoustical Features

Open Office

OFS OFFICE HEADQUARTERS





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