Carra Garlitz
cgarlitz@kent.edu
(216) 870-3337
9560 Beatrice Lane Olmsted Township, OH, 44138
This student portfolio contains the completed works of Carra Garlitz from the CIDA accredited Interior Design program at Kent State University
Farmers Market
4
Healthcare Facility
8
Museum
10
Wall Concept
12
Retail Boutique
14
OFS Office Headquarters
16
* This project was selected by Kent State professors to be kept for student program recruiting
FARMERS MARKET Project Objective Design a space in an existing historic building along North Water Street in Kent, Ohio, thoughtfully curated to attract the public and make the mill district in kent a place of social function. Without project scope limitations, the potential was limitless and helped formulate a timeless blend between the environment, the architecture and the interior.
Project Description The project, which started from 1940’s construction plans to a digitally rendered design concept, was developed from the ground up to be a year-round farmers market and cafe. The site location composed of a historic saloon and drive-thru bank, which provided the bones for the design. The farmers market itself was designed to give a permanent home to the local vendors and provided a flexible transformative space for the community to utilize during all four seasons. This project was designed and rendered through Autodesk Revit.
4
LEVEL 1
LEVEL 2
* This project was selected by Kent State professors to be kept for accreditation and submitted to the Steelcase student design competition
STEELCASE NEXT HEALTHCARE FACILITY Project Objective Design a healthcare facility located in Seattle, Washington, that incorporates nature as well as considers employee engagement and productivity. A large focus of this project was collaboration and community involvement. This project was based on the requirements of the 2017 Steelcase design competition.
Project Description The design is based on the concept of rediscover. The rediscovery of the idea that they are not only designed to be functional but to connect with the individuals that utilize the space every day. Inspired by natural facility inspire exploration and curiosity. The project was designed and
8
commercial healthcare facilities is on a deeper more emotional level caves, the various spaces of the rendered through Autodesk Revit.
LEVEL 1 FLOOR PLAN
CALLIGRAPHY MUSEUM Project Objective Design a Museum based on any artist or type of art form. The project is to be located in the current historic building occupied by the Salvatore Ferragamo store and basement museum in Florence, Italy. The design should be reflective of the art it showcases and not diminish the historic integrity of the building.
Project Description Based on the art form of Calligraphy, the path of travel for the museum is representative of a scroll with the art displays appearing as long scrolls connected to the main floor path. Like reading text on a page, there is only one direct path of travel in this museum. The design features custom bench work to appear as slouched paper. This museum design is mainly located in the basement of the building with the entrance lobby on the main floor. LOWER LEVEL FLOOR PLAN Sculptural
3 Dimensional
Calligraphy
Historic
Modern
10
* This project was selected by Kent State professors to be kept for accreditation
LIVING WALL CONCEPT
22' - 0"
0' - 1"
15' - 7" 0' - 11" 104 1
STAIRS TO SECOND FLOOR 0' - 3 1/32"
0' - 1"
Design a feature wall with a staircase that is inspired by some form of biomimicry. The wall needs to contain an HVAC system, water feature, and door to the other side of the wall. This project was designed in Sketchup and Autodesk Revit and rendered in Adobe Photoshop. A physical model of the wall to scale was also required for the project.
5' - 2 1/4"
6' - 1"
Project Objective
1/2" GYPSUM BOARD
0' - 7 3/4"
METAL STUDS 16" ON CENTER
DOOR 1' - 6"
3' - 4"
2' - 1 1/32"
1' - 0"
3' - 3"
3' - 11"
3' - 11 1/32"
3' - 3 1/2" 4' - 0"
1/2" GYPSUM BOARD
4' - 6"
RECESSED LED LIGHT BAR METAL BRACING RODS
0' - 3"
0' - 2"
CUSTOM WATER TANK
0' - 9 1/8"
METAL SCREEN
0' - 6 21/32"
Project Description The design of the wall is based on charcoal, a brittle form with high absorbing properties. Not only did charcoal in its physical form inspire the materials and square linear appearance of the wall, but its properties and abilities inspired the functionality of the wall. The wall functions like a circuit with a constant flow of the systems within the wall. Like how charcoal absorbs dirt and other impurities in water and air, the water feature travels through different charcoal-inspired elements of the wall, to simulate it being filtered.
1
LED LIGHT ROD
103
CUSTOM DRYWALL BOX
1
1
2
105
106
105
CARRA GARLITZ WALL PROJECT
12
1' - 2"
1' - 0"
1' - 0"
2' - 0"
0' - 2"
WOOL INSULATION
ID STUDIO II PROFESSOR MANCINO
No.
Description
Date
Plan Date Drawn by
MARCH 21, 2017 CARRA
102 Scale 1/2" = 1'-0"
HVAC DUCT
SCREEN HOLES STAIR
CUSTOM DRYWALL BOXES
CUSTOM DRYWALL BOX
STAIR RAIL SUPPORT STAIR RAIL
HVAC VENT
GLASS PANEL
LED LIGHT ROD
CUSTOM RECESSED WATER PIPES
CUSTOM METAL BAR STAIR SUPPORT
CUSTOM WATER TANK CUSTOM WATER PIPES METAL SCREEN FAKE GREEN WALL LED LIGHT RODS CUSTOM WATER PIPE CUSTOM DRYWALL DOOR OVERHANG DOOR
1
Axonometric
CARRA GARLITZ
ID STUDIO II
No.
Description
Date
Axonometric Date
MARCH 21, 2017
* This project was selected by Kent State professors to be kept for accreditation
RETAIL Project Objective Design a retail store in the historic train depot located in downtown Kent, Ohio. The store needs to incorporate the wall design from the previous wall project, whether its in separate components or the complete wall. The project was designed in Autodesk Revit and rendered In Revit and Adobe Photoshop.
Project Description In furthering the concept and design of the biomimicry wall project, a full store design was created. The concept of sequence was inspired by the concept of the wall project, circuit, in which a series of events can affect design and link directional elements together. Through its floor plan, the design is influenced by time and clocks. More detailed elements in the displays and clothing racks, reflect the circuitry of the wall design.
14
COMMERCIAL OFFICE Project Objective Design an office for OFS Headquarters that doubles as a showroom for their furniture collections. At least 50% of the furniture used in the design was required to be OFS Brands. The design should focus on the flexibility and constant evolution of its employees and work spaces. This project was designed and rendered in Autodesk Revit.
Project Description
The concept of woven was derived from OFS Brands employees and their constant collaboration that weaves departments together. With an open office design, the separation of spaces lies within the flooring bands that connect and circulate through all the departments. The large groupings of desks in a staggered format and the adjoining collab spaces allow for easy conversation and better employee interaction.
16
Floor Plan
Project Objective Design a healthcare facility located in Seattle, Washington, that incorporates nature as well as considers employee engagement and productivity. A large focus of this project was collaboration and community involvement. This project was based on the requirements of the 2017 Steelcase design competition.
Project Description The design is based on the concept of rediscover. The rediscovery of commercial healthcare facilities is the idea that they are not only designed to be functional but to connect on a deeper more emotional level with the individuals that utilize the space every day. Inspired by natural caves, the various spaces of the facility inspire exploration and curiosity. The project was designed and rendered through Autodesk Revit.

STEELCASE NEXT HEALTHCARE FACILITY
Cave Image Inspiration
Building Site
* This project was selected by Kent State professors to be kept for accreditation and submitted to the Steelcase student design competition
Exam Room Hallway
Open Office
Main Lobby
Steelcase Seating Selection
Materials Sample Selection
Work-Cafe
STEELCASE NEXT HEALTHCARE FACILITY
VERTICAL COMMUNITY Project Objective As a group of four, students were asked to design a vertical community meant to be inclusive for those with invisible disabilities. Public space, residential hall, workplace, and a learning resource center are the 4 main types of spaces to be programmed and designed (one space per each student in the group). This project was to be designed and rendered in Autodesk Revit.
Project Description By challenging the idea of a disability and looking at it as a strength rather than a weakness, it can be imagined as a superpower, something that should be enhanced rather than concealed. Superpower, as an overall concept in all spaces, invites excitement and exploration. In the learning resource center, the superpower, teleportation, focuses on fast and simple circulation between spaces. The space includes 4 main teleportation zones with interior windows allowing users to view student collaboration and activity. Only the library, lounge, and circulation spaces were designed for this project.
Workplace 12 11
10
Learning Resource Center Residential Public
9
8
7
6
5
4
3 2 1
Building Program
Level 1 Floor Plan
Basement Floor Plan
Lobby
Project Objective Design a Museum based on any artist or type of art form. The project is to be located in the current historic building occupied by the Salvatore Ferragamo store and basement museum in Florence, Italy. The design should be reflective of the art it showcases and not diminish the historic integrity of the building.
Project Description Based on the art form of Calligraphy, the path of travel for the museum is representative of a scroll with the art displays appearing as long scrolls connected to the main floor path. Like reading text on a page, there is only one direct path of travel in this museum. The design features custom bench work to appear as slouched paper. This museum design is mainly located in the basement of the building with the entrance lobby on the main floor.

CALLIGRAPHY MUSEUM
Building Site
Displays
Stair Entrance
Museum Entrance
Custom Fixtures
Displays
Writing Room
CALLIGRAPHY MUSEUM
Workplace 12 11
10
Learning Resource Center Residential Public
9
8
7
6
5
Project Objective
Floor plan - 4th Level
As a group of four, students were asked to design a vertical community meant to be inclusive for those with invisible disabilities. Public space, residential hall, workplace, and a learning resource center are the 4 main types of spaces to be programmed and designed (one space per each student in the group). This project was to be designed and rendered in Autodesk Revit.
Project Description By challenging the idea of a disability and looking at it as a strength rather than a weakness, it can be imagined as a superpower, something that should be enhanced rather than concealed. Superpower, as an overall concept in all spaces, invites excitement and exploration. In the learning resource center, the superpower, teleportation, focuses on fast and simple circulation between spaces. The space includes 4 main teleportation zones with interior windows allowing users to view student collaboration and activity. Only the library, lounge, and circulation spaces were designed for this project.
4
3 2 1
Building Program

VERTICAL COMMUNITY
Building Site
Biophilic Inspiration
Concept Inspirational Image
Library
Lobby
Custom Fixtures
Hallway
VERTICAL COMMUNITY
Plan View 3D View
Project Objective Design a feature wall with a staircase that is inspired by some form of biomimicry. The wall needs to contain an HVAC system, water feature, and door to the other side of the wall. This project was designed in Autodesk Revit and rendered in Adobe Photoshop. A physical model of the wall to scale was also required for the project.
Project Description The design of the wall is based on charcoal, a brittle form with high absorbing properties. Not only did charcoal in its physical form inspire the materials and square linear appearance of the wall, but its properties and abilities inspired the functionality of the wall. The wall functions like a circuit with a constant flow of the systems within the wall. Like how charcoal absorbs dirt and other impurities in water and air, the water feature travels through different charcoal-inspired elements of the wall, to simulate it being filtered.

WALL PROJECT
* This project was selected by Kent State professors to be kept for accreditation
Image Inspiration
Back Elevation
Front Elevation
Physical Model
Physical Model
WALL PROJECT
Main Custom Hourglass
Building Site

Project Objective
Project Description
Design a retail store in the historic train depot located in downtown Kent, Ohio. The store needs to incorporate the wall design from the previous wall project, whether its in separate components or the complete wall. The project was designed in Autodesk Revit and rendered In Revit and Adobe Photoshop.
In furthering the concept and design of the biomimicry wall project, a full store design was created. The concept of sequence was inspired by the concept of the wall project, circuit, in which a series of events can affect design and link directional elements together. Through its floor plan, the design is influenced by time and clocks. More detailed elements in the displays and clothing racks, reflect the circuitry of the wall design.
RETAIL PROJECT
* This project was selected by Kent State professors to be kept for accreditation
Image Inspiration
Wall Feature
Custom Displays
Checkout Counter
Checkout Perspective
Retail Perspective
RETAIL PROJECT
Image Inspiration
Project Objective Design an office for OFS Headquarters that doubles as a showroom for their furniture collections. At least 50% of the furniture used in the design was required to be OFS Brands. The design should focus on the flexibility and constant evolution of its employees and work spaces. This project was designed and rendered in Autodesk Revit.
Project Description The concept of woven was derived from OFS Brands employees and their constant collaboration that weaves departments together. With an open office design, the separation of spaces lies within the flooring bands that connect and circulate through all the departments. The large groupings of desks in a staggered format and the adjoining collab spaces allow for easy conversation and better employee interaction.
Building Site

OFS OFFICE HEADQUARTERS
Block Diagram
Reception
Open Office
Custom Acoustical Features
Open Office
OFS OFFICE HEADQUARTERS