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TOO LOUD! BACKGROUND Many people have been in the position of telling a family member, friend or neighbour to turn it down. Loudness can be used as a way of grabbing a person’s attention, since we are all familiar with raising our voices or shouting in order to be heard. However, excessive sound levels can be a nuisance and especially if prolonged. In a similar manner to the previous example where we raise our voices to be heard this can be extended to the music industry. For a long time there has been the so called loudness wars where audio was mastered so that it would sound louder as it would help the music stand out from the rest, the history of which could be traced back to the 50’s where the bar owner would set the overall jukebox level and as a consequence the louder record cuts would be more popular. Now as music consumption shifts to streaming services these mediums are now looking to improve the continuity and preservation of sound quality by introducing more sophisticated normalizing methods in a bid to preserve the dynamic range. In broadcast, loudness has been used in adverts, much like the previous example, to grab your attention even when you are not in the same room as the TV, which as a result causes big loudness differences between programmes. This has been a common complaint from consumers which has been levelled at a number of broadcasters prompting them to take action. There are a large amount of programmes and media being created for TV by a number of differing studios and different content producers, therefore it is essential that standards are adhered to in order to maintain continuity between programmes and adverts to avoid large sound level jumps.
Previously loudness in broadcast has been measured using what was known as PPM meters (peak programme meters) although this method of metering did not accurately reflect the way humans perceive loudness. HUMAN HEARING MECHANISM Measurement and perception of loudness is not as simple as it would first seem. Firstly, the human hearing system does not perceive all frequencies with equal loudness, since the shape of head, ear and ear canal has an effect on the perception of sounds and as a result humans are more sensitive to sounds in the 2 kHz-4 kHz range and the frequency dependence is not consistent but changes with frequency (http://www.sengpielaudio.com/ Acoustics226-2003.pdf). In addition when considering loudness in surround sound systems the HRTF (head related transfer function) has an even greater effect and curiously sounds which come from the rear are perceived as louder. Loudness perception is also influenced by the duration of the sound, since studies have shown that sounds with as short a duration as 200 milliseconds will sound just as loud as a constant sound at the same level. In addition, loudness perception is related to the SPL or (sound pressure level) and the hearing system averages SPL over a 600-1000 millisecond period, varying the duration of the sound in intervals from say 100, 200, 300 milliseconds the sound will be perceived as louder up to 1 second after which the perception of the level will be constant again. Measurement of musical signals or sounds which are highly dynamic in nature is problematic when trying to obtain an accurate SPL measurement. Therefore an averaging method
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