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Esports Review

By Esports Manager & Digital Marketing Manager Stephen Andryshak

Our Esports Review Year 1: This year we competed in the HSEL (High School Esports League) and the VHEL (Valhallan Esports League)

The HSEL is a Nationwide league with large partners such as ASUS and AMD. The HSEL divide some of their titles into regional divisions that lead into national playoffs while other game titles are nationwide the entire year. The HSEL boasts a $100,000 prize pool in scholarship funds that our students can earn by winning.

The VHEL is a more regional based competition with skill division tiers to really push for a great experience for every player/school in their league. They have partnerships with companies such as Emerge (Bosco Tech Esports’ Apparel Partner) and Stay Plugged In (a company that helps high school esports athletes get scholarship opportunities for college) .

Fall Season

 Brought Back two alumni coaches for our Smash and League: Rosters Anthony Montes and Alberto Chavez. We also had alumni Nathan Nieblas volunteer as a Rocket League Coach and hired John Ciantro as Valorant coach for both rosters, as well as assistant managing.

 46 Students in Program (18 Freshmen, 5 Sophomores, 10 Juniors, 13 Seniors)

 Competed in 7 game titles across 2 Leagues VHEL and HSEL (Valorant, League of Legends Smash Ultimate, Fortnite, Rocket League, Halo, Apex Legends)

 League of Legends, Rocket League, Made HSEL Playoffs, 1 Fortnite Roster and our Apex Roster made the Finals of VHEL Playoffs

 League of Legends finished top 8 in California

 Rocket league finished in 4th in the west region (13 States) out of 110+ teams

Spring Season

 We added another alumni coach with our entry into the new title Overwatch 2

 Alumnus Aidan Calvet has also brought in other alumni to help scrimmage/practice against our Overwatch 2 roster

 45 Students in program for spring (14 Freshmen, 4 Sophomores, 13 Juniors, 14 Seniors)

 Lost smash players (A solo player title) But added a new roster for a new game title, Overwatch 2

 Competed in 8 Game Titles across two Leagues VHEL and HSEL (Valorant, League of Legends Smash Ultimate, Fortnite, Rocket League, Halo, Apex Legends Overwatch 2)

 Valorant Black, Rocket League, and Halo All made HSEL playoffs (League finished top 8 but playoffs got reduced to top 4)

 Rocket League finished 3rd in the west out of 104 teams, a placement increase from the fall

 Valorant finishes Top 24 in playoffs (15th Regular Season finish). The team was over 40th place in the fall

 Halo finishes Top 8 in the country only losing to 1 other roster all year

 Apex Legends won their VHEL Alpha Division Championship

 Overwatch 2 made VHEL playoffs and lost in the Semi finals

We had 69 unique students participate in esports across the 2 seasons. (21.3% of our student population).

Over the course of the year, we rebranded the Esports program with a new logo and gained an apparel company as a partner. We also partnered with MSI to bring in 30 fully equipped stations to outfit our lab in MAT that serves both classwork and our Esports program. These new stations included state of the art computers that we were the first to receive as they were not released to the general public at the time of acquiring.

This new lab equipment was put in place in the middle of the spring seasons and the results of all of our teams increased. Being in the same room practicing and competing gave our students a higher sense of cohesion and made the job easier on our coaches as well. It also helped provide better systems to some of our players that aren’t fully equipped to compete at home to the best of their ability.

As we continue to expand our esports facility, the interest in our program continues to grow. Many student shadows (visiting middle school students) have already mentioned their interest in coming here to play when they are given a tour through our lab. I am hoping to have a strong freshmen class this fall, but an even better one in the fall of 2024 as we can now market our new lab during open house events and admissions season.

This was our first year of transitioning from individual club teams to being one program and the benefits of having a centralized program, area to play, and the support of the administration have already been seen in this first year alone. We are also starting to expand and improve our production of games. We started streaming matches from personal computers at home to now moving into the studio in MAT with cameras for interviews, better stream graphics, students casting over matches, and better quality for the content we generate overall. Since the creation of the Esports youtube in October we have gotten 1,383 Views, 205.1 hours of total watch time, and gained 47 subscribers.

The players who were a part of the winning roster were: freshman NathanGarcia, junior Manuel Mendez, and seniors Gabriel Bermejo and JustinRoybal.

Parent Council Meeting

By Mrs. Cathy Rivera, Executive Assistant/Parent Council Liaison

As students are busy celebrating the end of their finals and graduation, the Parent Council is already getting in gear for the 2023-24 school year. The Parent Council is a great way to keep up with what is happening at the Tech. Bring your energy and ideas to help prepare for school events, meet other parents and strengthen our parent community.

The next few Parent Council meetings are in person so we can get to know one another, but we also host monthly meetings virtually once the school year begins. Engage and participate with parents and administration – share your talents and ideas! Be part of a dynamic team and support the school. We need you, yes you – come to the meeting on July 5 at 6 p.m. in the library. Learn how the gift of your participation in the Parent Council can help! Contact Mrs. Cathy Rivera at crivera@boscotech.edu for more information.

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