Afterglow

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AFTERGLOW Adonijah Campbell Richard Desjardins Ashton Schlundt

Wentworth Institute of Technology Department of Architecture Fabrication Methods Arch9700 Spring 2019

Abstract |

The “Afterglow” Project develops a method of making light drawing more precise through the use parametrically programmed design paths. Traditional methods of light drawing rely on the movement of sparklers or flashlights. They produce active images which show the passage of time within the resulting long exposed photograph. This method however, leaves room for unseen imperfections due to no live time results along with a lack of replicability.

Figure 1 Simple Path Axon of Robot Producing a Light Path Based on it’s Live Time Sound (Campbell, Desjardins, Schlundt, CC BY-NC-SA).

Design is based on the tools and materials we use to create projects. The objective is to create dynamic three dimensional light models by experimenting with multiple lamps, colors, movement, and speeds and fully utilizing the abilities of the robotic arm. By using light as a material, the tool will form itself around how it must craft the most successful light model. The use of the six-axes of the robotic arm animates the two dimensional rhino illustrations and brings them into a three dimensional space. By programming the robotic arm, designs that cannot be achieved due to the limitations of the human body’s range of motion are made possible through precise movements with the arm. Robotic arms allow users to make minor adjustments quickly when trying to improve a drawing’s composition without compromising the original drawing’s structure.

QR Code Link to Video (Campbell, Desjardins, Schlundt, CC BY-NC-SA).


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