Portfolio - Full - Anqi Pei

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Name Anqi Pei

Tel +44 7536145606

Email angie.pei.27@gmail.com

Education

09/2022 - 09/2023

09/2017 - 06/2022

02/2019 - 06/2019

“Creative and detail-oriented designer with a passion for innovative solutions and cross-disciplinary insights”

Experience

10/2021 - 01/2022

The Bartlett School of Architecture, UCL Hefei University of Technology (China)

Feng Chia University (Taiwan)

| Master of Architecture (Distinction)

| Bachelor of Architecture

| Exchange student in Architecture

07/2021 - 08/2021

Jiakun Architects (Chengdu, China)

| Architectural Assistant Internship

Hangzhou Grand Canal Industrial Site Comprehensive Protection; Maling Mountain Resort Design

Line+ Studio (Hangzhou, China)

Chengdu Zhuoyue City Complex; Wenling Villa Design

Skills

Softwares

Name Anqi Pei

Tel +44 7536145606

Address 28 Sandringham Rd, E7 8ED, London, UK

Email angie.pei.27@gmail.com

Physical Modeling

3D Modeling Renderers

Drawing& Editing

Other Developing Proficiency

| Architectural Assistant Internship

Languages

| SketchUp, Rhino (Grasshopper); | VRay, Lumion, Enscape, Keyshot; | AutoCAD, Adobe Creative Suite; | Revit, C4D, Maya, Houdini, Redshift; Unity, Unreal Engine, Knowledge of XR; Knowledge of Machine Learning

Computer Aided Manufacturing (CAM) with CNC and Robotics; 1:1 Scale On-site Installation; Woodworking; Biomaterial Cultivation and Texture Experiments

Fluent Native

| English | Mandarin Chinese

Personal Statement

I believe successful architectural design excels as a complex of sustainable social elements which is about balancing various aspects –requirements from urban or rural environment, commercial goals, operations and user experience. Cultural specifities of each context play a huge role and need to be factored in as well.

Among all the factors that architects should concern about, humans, as the end users of spaces who have functional and emotional needs, is the most interesting part to me. Only after establishing a vision of what kind of human life is desired in a given place, can attention be given to the public spaces and the ways the buildings can productively interact. As Jan Gehl famously said: “First life, then spaces, then buildings –the other way around never works.”

07/2019, Academic - Team of 5 - Contribution: Heritage Surveying, Technical Drawing

Chengdu Zhuoyue City Complex

Hangzhou Grand Canal Industrial Site Comprehensive Protection

Project Information

Location: Hangzhou, China

Design Period: 2020 - 2023

Construction Period: 2021 - 2027

Site Area: Approximately 443,800 ㎡

Building Area: Approximately 207,300 ㎡

Chief Architect: Liu Jiakun

Collaborators: Architecture - UAD (The Architectural Design&Research Institute of Zhejiang University Co., Ltd.)

Landscape - TLS Landscape Architecture (Tom Leader Studio, USA)

Photography: Wen Pei, Jiakun Architects

Participation Information

Type: Professional Work, Team of 15

Time: 10/2021 - 01/2022

Stage: Stage 3 - Stage 5

Contribution: 3D Modeling, Technical Design

Jiakun Architects

The Renew with Classical Garden Inspired Language

Old Steelworks
Under Construction, Photography: Wen Pei

Public Centre and Leisure Park

Observation Tower: Prototype of the Plate-Column System

Contribution: Facade - Plan, Elevation, Technical Drawing (Connection between the Glazing and Column)

Contribution: 3D Modeling, Structural Drawing (Adjustment)

Under Construction, Photography: Wen Pei
Visitors' Centre

Hotels and Viewing Platform

Contribution:

Hotels - Facade Details, Connection between Wall and Windows

Platform - Plan, Elevation, Section,Technical Drawing (Connection between the Stairs, Ramp, Drain Outlet, Platform)

Stairs and Platform

Under Construction, Photography: Wen Pei
Individual Work, Supervisor: Dong Yanmeng

Chengdu Zhuoyue City Complex

Project Information

Location: Chengdu, China

Design Period: 04/2021 - Present

Construction Period: 04/2023 - Present

Chief Architect: Meng Fanhao

Participation Information

Type: Professional Work, Team of 20 Time: 07/2021 - 08/2021

Stage: Stage 3 - Stage 4

Contribution: Plan Design, Diagram

Line+ Studio

Retail Village and High-rise Housing

Residential Design

Massing and Tube Structure

Residential Design

Residential Design

Facade and Technical Details

Dormitory To Community Center

With three prototypes extracted from classical architecture form, this project is aimed to set up a new identity for the community, and create a public living room for all the people to gather together. Natural lighting and ventilation are two key points in this design based on local climate and residents' living pattern. From

Location: Taichung, Taiwan

Year: 2019

Supervisor: Ye Yuxin

Type: Academic, Individual Work

Stage: 0 - 4

Existing Site

04 Down The Street

From Printing Works To School Gallery

The accumulation of time constitutes a certain culture, tradition and memory, which is deeply rooted in people's hearts. Located in an abandoned printing works of HFUT, this design is envisioned to attract new activities back to the old district. When people walk along the 1989 Street, preserved parts of old buildings and new spaces become part of exhibition, then old memories flash back.

Location: Hefei, China

Year: 2020

Supervisor: Li Qiguo (qiguoli@hfut.edu.cn)

Type: Academic, Individual Work

Stage: 0 - 4

Main Entrance of 1989 Street

From Old To New

These several types of old buildings, which have been the representative or characteristic of the lost space, are urgly to be preserved and renovated.

Preserved Extended Demolished Visitors Staffs

Outdoor Activities on the Water Stage

The enclosed site and scattered spaces become an integrated system and start to interact with surroundings.

The Residence+ provides an public space for activities at usual and it is also a self-circulation system under lockdown. This sustainable urban space emphasizes the notions of community, inclusion, dignity and provide an opening to perform social life in the backyard of the city.

Location: Hong Kong

Year: 2021

Supervisor: Huang Xiaozhu (Huangxiaozhu1994@163.com)

Type: Academic, Individual Work

Stage: 0 - 4

High-density Housing

In post-pandemic era, this seaside high-rise residence is proposed to be redefined as an integrated living system with infrastructure and activity space.

Sinking Courtyard
City Living Room

Green Houses

Better ventilation, flexible greenary and farming areas...all under control! The Intelligent Operation Design sets up an intergrated living system for community members of all ages. Whether at home or in public space, people can experience a comfortable and convenient life closer to nature.

Green Balcony

06 Spirit of Xidi

Resort Planning&Architectural Design of an Ancient Village

Shang Village, a part of Xidi Town which is recognised as the World Cultural Heritage, is facing the complex problems under rural exodus. Targetting on the main lane and the waterside space, the project is aimed to revive this declining village through the renovation of space and economic development. All the designs are committed to the principles of heritage protection and social responsibilty, having minimum impact on the existings.

Location: Xidi Town, Anhui, China

Time: 03/2022 - 07/2022

Supervisor: Li Zao

Type: Academic, Team Work with Zuo Qi

Stage: 0 - 3

Terrain Section A-A

The Co-living between Residents and Tourist

South Elevation - Main Lane
North Elevation - Main Lane

The Waterside Main Lane

Multi-functional "Resort+" - The Spacial Renovation under Industrial Upgrading, Experiential Educational Tourism, and Branding with Local Organic Products

Key Space: Workshop, Shared Kitchen, Teahouse, Farmland

Production and Tourism Experience - Tea

and Renovation

Co-living Scenes along the Main Lane
Sections
of Waterside Space
Tofu & Bamboo
Bamboo Tofu

The "Connection"

The "Turning"

Turning into the Mountain Area, this section provides various public activities for tourism, school trips, and hiking programs. Residents are also well welcomed to run small business and get together for group events in the gallery, teahouse, or agriculture fields.

Stele History Gallery
Key Space: Stele History Gallery, Seminar House, Pavillion and Footway

07 New Commune-ism

Rural Utopia

Located in an ethnic minority village of Southwest China, this design draws pictures of a new rural commune-ism that reemphasizes the collective culture of equality, fairness and individual dignity. Democratic politics, prosperous economy, regional culture and sustainable ecology are all the concerns of this work.

Location: Ruili, Border of China

Year: 2021

Supervisor: Huang Xiaozhu (Huangxiaozhu1994@163.com)

Type: Academic, Individual Work

Stage: 0 - 3

Handmade Model 1:1000

The Viral Central

Religion&Art Center
Teahouse Public Theatre
Gym Club
Primary
Hospital Public Theatre
Lake Park Art Workshop
Teahouse
Religion&Art Center
Education Center

08 MycoLoofah

From Hybrid Bioreceptive Materials to Building Complex

Operating within the discourse of biodigital design, MycoLoofah addresses contemporary built environment challenges of material resource, and low urban biodiversity. The project explores the use of hybrid living materials as low-energy, rapidly renewable building materials. Hybrid composite materials are ‘grown’ together comprising mycelium, loofah and grass roots exploring a more biological, non-permanent architecture.

Location: London

Time: 11/2023 - 08/2024

Supervisor: Richard Beckett, Christopher

Whiteside
Type: Academic, Team Work with Hanshu Jia

The Living System

Should buildings last forever?

This project questions the obsession of permanence and sterility of the buildings, and introduces a new hybrid material system. Loofah and mycelium, as the main agents, offer the building with a degradable and interchangeable bio-skin, and welcome the microorganism for a better eco-living environment.

Shearing Layers* (Frank Duffy, Stewart Brand)
Grown Materials and Living Materials
MycoLoofah Prototype
Biodegradable Layers

Component Design

From 2D to 3D

From Marching Cubes to Component

From Data Point to Facade

From Path to Component Combination

Lorensen W E, Cline H E. Marching cubes: A high resolution 3D surface construction algorithm[J]. Acm Siggraph Computer Graphics, 1987, 21(4):163-169.

Environment-driven Building Design

From 2D Distribution Map to 3D Generation

Sunlight and wind intensity, as two crucial factors for biosystem, affect the living agents' performance on the building's interface. By utilizing the environmental data, some parts of the building can function as the bioscaffold for microorganisms. In this project, the renovation of a six-levels frame structure housing is demonstrated as a prototype.

Space created by Sunlight Info
Space created by Wind Info
Comprehensive Impact from Sun&Wind

09 Virtual Herbaria

Interactive Library with AR, VR and Game Engine

Time: 11/2022

Supervisor: Yara Feghali

Type: Academic, Individual Work in Workshop

Virtual Herbaria questions our way to utilize and visualize data sets, archives, and libraries. It builds up the online herbarium drawing inspiration from the California Desert and archive the collection into an immersive and educational experience using augmented and virtual reality.

Scannable Plant Template
AR Plants with Animation
Game Programme in Unity
Player Experience: Immersively Wondering
Player Experience: Document Browsing

10 Treats Hunter

Machine Learning in 3D Animation with Game Engine

Time: 05/2024

Supervisor: Eleana Polychronaki

Type: Academic, Individual Work

Treats Hunter explores the intervention of reinforcement learning in 3D animation design. Under the built environment, the rewards system in this project is set up by randomly generated treats, obstacles, and destination. Driven by the shortest path and hightest rewards, an agent is trained to reach the defined targets under the machine learning process.

By moving each step (-0.01), failing to stay on the higher floor (-1), and hitting the obstacle (-0.02), reward keeps falling in the beginning. By catching the treats (+5) and reaching the destination (+10), the reward of each episode reaches a stable mark of 12.5 in the end. During the accumulation of rewards, a fall from -2 to -20 is observed. It is because of the agent learning how to get off the higher level and move on the lower floor safely.

11 Traditional Intelligence

Craftsmanship and Robotics

The intervention of AI manufacturing provides us with quantifiable ideas for understanding aesthetics and technology, but it also loses the interaction between materials and craftsman’s spirits. Clay carving is a treasure of Huizhou Folk Culture. In this project, the artificial engraving marks are translated into the motion principles of manipulator to simulate the traditional works.

Time: 08/2021

Supervisors: Guo Zhe(HFUT Computational Art & Architecture Lab) & Li Ce(College of Architecture and Urban Planning of Wuhan University)

Type: Academic, Team Work with Wang Jiajuan in Computational Art&Tech Workshop

Engraving

Simulation with KUKA Six-DOF Robots

Final Result on Clay Plate
Engraving Route Inspired by Huizhou Folk Landscape Paintings

Supplements

Architectural Heritage Surveying

Location: Pingshan Village, Anhui, China

Time: 07/2019

Type: Academic, Team Work of 5

Contribution: Heritage Surveying, Technical Drawing

Digital Assemblage and Growth Animation

Time: 03/2023

Type: Academic, Individual Work

Software: Houdini

Drawing of Traditional Gables
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