INT61_2 3Ds MAX magazine

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Created with 3Ds MAX

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N By Anna Bengtsson

First exercise S, 4-15

A wide variety or exercises that utilize different tools and techniques

Second exercise S, 16-19

Expermineting with different shapes and techniques

Third exercise S, 20-25

Creating fun objects and trying to make something with a plan in mind

Fourth exercise S, 26-32

Using lights and trying out different ways to use my objects

Fifth exercise S, 33-41

Last exercises that I really tried to create something interesting, following the techniques that I have learnedd that day and the other days


Hello & Welcome

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arametric design is based on algorithmic thinking. It can initiate a conventional design that may be a drawing or model. The dimensions of the design are then taken into consideration and turned into parameters i.e., they are made variable. By changing the parameters, a plethora of design options turns up, which are similar to the initial design and share the same design intent but can diverge a long way. There could be a combination of parameter values that give non-functional designs, in which either the design has to be constrained or some alterations with logic, algorithms, procedures are to be added so as to make the design functional.

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hilst providing an aesthetically pleasing geometry, parametric designs are also extremely useful for getting optimal and efficient solutions for simple challenges like maximizing floor areas, minimizing heat gains, etc. More than being exquisite, Parametric design is a way of encoding knowledge and intent into the design which makes its production more adaptable, reliable, cheaper and diverse. https://worldarchitecture.org/architecture-news/ecfvh/blend-of-vernacular-andparametric-design--urban-zen-defining-future-in-india.html

A magazine created by Anna Bengtsson. All render are made and created by me


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"The Parametric Tower is an exploration into the themes of delicacy, interconnectivity, and spatial quality." (Melissa Funkey, Designer)

3ds max render by me Anna Bengtsson

Screenshot in 3ds max of the building process and different towers I did

DAY ONE | Parametric Tower It was a fun exercise that helped me realize that outline exists as a tool in 3ds max. Also how to create not only towers with this kind of technique but also create furniture, vases, chairs, etc. This technique can be applied to a lot of different objects and can help as well in experimental stages. Creating interesting shapes, forms, and styles. It was easier than what I expected it to be.

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https://architizer.com/projects/parametric-tower/

For the first day we started with the basics of parametric design. This first exercise was about creating a tower or also called a sky scrape. You created a shape and then extruded that in the thickness you wanted to have (concrete/ red part). And then created an outline but on the inside to do the glass/window part. , This technique I have seen in multiply skyscrape designs that are made for the future, etc. A lot of them exist in Dubai for example.


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o create the different vertical objects we marked all vertical lines and created shape from the selection. This created the vertical lines in a new object. So we removed the second wall, and underneath was the new vertical lines that we then put thickness on, etc.

IN TER AC TIVE FAC ADE, R E AC TING TO WIND.. This time we played with a facade style that was partly inspired by the picture to the right. For me it looks like an interactive facade.

We started with a normal curved wall. I moved on to create a second "wall" attached to the front of the first wall. This second wall was then transformed into the facade structure. We used refine tools to create more segments and soft selection to create the curves and bumps.

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https://worldarchitecture.org/article-links/ecfvh/blend-of-vernacular-and-parametric-design--urban-zen-defining-future-in-india.html

Render in 3ds max created by me Anna Bengtsson

Screenshot of 3ds max process

Inspiration and different style

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rban Zen, a Hyderabad based design firm has always thought of architecture and buildings as more than just a built form. Using advanced design techniques, they have set-up a new advanced R&D cell located in Hyderabad in conjunction with rat[LAB], New Delhi. Showcasing Parametric & Computational Design techniques with architectural design, the firm has created a facade that wraps around the building like a drape and unfolds as spatial articulations to create a dramatic effect through vertical fins.

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BU IL DING TURN ED O UT TO B E A JE W L ERY S TA N D This tecknique was the first one that we used automation/animation for.

Screenshot of the process in 3ds max

Render in 3ds max created by me Anna Bengtsson

We started by creating a rectangular box with a lot of segments and then we applied bend to it and created a circular shape that I wanted. After this we began the animation by pressing the button (auto key) in 3ds max and pressed (+). Then we moved our curved box/line up and changed the shape by bending my curved box the other way and made it smaller. After this you press the tool snapshot to create the final form from this.

This was an easy exercise that is very usable for a lot of different things. It looks complicated but it was not. My object turned out to look like a jewelry stand which I was very pleased with. You could create nice seating and benches with this technique. It was a fast way to create something beautiful and unique. Very experimental.

Render in 3ds max created by me Anna Bengtsson

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WAVE WA L L WI TH MU LTIPLY F UN C TI O N S We continued with the automation/animation technique and created a wall

Render in 3ds max created by me Anna Bengtsson

Render in 3ds max created by me Anna Bengtsson

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reating this wall was similar to the other one I just talked about but the difference was that now we created two lines that worked together. I created a line in the shape of my wall (horizontal) (you can do curved, circular, or straight with some curves, whatever you would like). Then you do a vertical line that is as tall as you would like your wall to be. This line you connect to the horizontal line by using a path contain tool under the animation tab. This makes the vertical line attached to the horizontal. So the vertical line

follows the horizontal line when you move the frame button (in the lower bar in 3ds max) that you use when doing animations. You will see when moving this button that the vertical line follows the horizontal line. To do the wall you use this frame button and move from one frame to another (ex: from frame 1 to frame 20) and at frame 20 you change the vertical line to some curves that you want and press auto key in the lower bar in 3ds max. This you repeat until frame 100 and then you press snapshot tool to create the form from the animation

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you did. This is the first time that you will see the complete form of the object. It was a very fun exercise that you could experiment with. On page 18-19 you will see my experimental design with this technique. I did something completely different from a wall. And it worked out great actually. I learned a lot from this technique, working with automation/animation was very interesting and I can use this in a lot of different objects and buildings.

It was hard to know how it would turn out and I think it takes practice to understand how it will turn out in the end. If you are creating a wall with seating for example, or have a precise design for it. I think you need to practice to get it right. But the best thing is that you can go back and redo some form that you saw looked strange after you did the snapshot.

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e cut out the additional forms from the first rectangle. When we were happy with the shape we extruded the form and then used twist to rotate the whole structure. After this we wanted to select every second line, we did this by using a modifier that helped with that. Then we used chamfer to open the segments to create the holes in the structure. We then used shell to create a thickness to the structure.

Render in 3ds max created by me Anna Bengtsson

Render in 3ds max created by me Anna Bengtsson

Easier than it looks

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PA R AME TRIC ST R U C TURE DESIG N

We used different fun tools that in the end, led to this structure. Starting off, we did a form in front view (rectangle) and then put other forms on top of the first form to make a fun design. Then with the use of boolean we made holes in the first form with the use of the other forms we put on top.

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I am sure that if you experiment more with this and use more tools and modifiers it can turn out even nicer. Maybe creating a lamp or a statue. I have seen a similar project that made use of this technique and I think it's a good design that makes it very unique. It looks complicated but is easy and fast to make.

Render in 3ds max created by me Anna Bengtsson

It looks so complicated, but the truth is that is was super easy!

t was a lot easier than I expected it to be. Depending on the first shape that you do, it can turn out very differently. Every small step makes a big difference.

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EXPE RI M EN TA L DESIGN E X TR A S.. I kept experimenting with lines and the different techniques. Creating walls or chairs, a pavilion, or a bench. Depending on how you look at it.

Render in 3ds max created by me Anna Bengtsson

Render in 3ds max created by me Anna Bengtsson

Pattern by Adriano Lavitti

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DAY T WO

L AM P D E S I G N I experimented alot with this design. Creating multiply layers and forms.

Render in 3ds max created by me Anna Bengtsson

already made structure or surface as long as you have a lot of segments and edges on it. You can modify the inside from being hash and squared if you use mesh smooth tool that creates softer

insides or holes. For the first layer with the big holes I used mesh smooth but for the inner layer with the net structure I kept the harsh corners.

Render in 3ds max created by me Anna Bengtsson

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e began with a new technique and a new tool I have never used before. It is called generate topology, it creates a pattern of your choice on your object. Then you can modify it by using an inset tool thank creates a thickness to the pattern lines. After you have a thickness to the lines, you can delete the inside and this makes the holes in the structure. As you can see above in the lamp (the big holes, and also the small holes on the inside layer). I did two different layers on this lamp with two different topology patterns. One was

with the big random holes and the other one on the inside is more of a net looking patter. With this tool you can create many different patterns, and combine two patterns to create an even more unique style. Or as I did, layering it to create a filling in the holes. It was a fun excercise as all the rest aswell, this one is very interesting because its more about the style or surface design. After you have done the topology you can bend or twist it how ever you like. And you can also apply topology on an https://wallpaperscraft.com/download/holes_circles_ovals_135096/2560x1600

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EXPE RI M EN TA L VA SE CO L L EC TI O N Experimenting with animation design using snapshot to create the shape

Render in 3ds max created by me Anna Bengtsson

I referred to this vase collection before, here I experimented with the animation again. Trying to create a different horizontal line, in this case I did a circular shape and a vertical line that had a lot of different curves throughout the design. Here I changed the curves every 5th frame to create a very unique design. Then I applied a twist to change the shape. My goal was to create a vase and it sure turned out good.

The difficult thing was to change the vertical line when the horizontal line was circular. I think it would be easier to make a straight horizontal line and then bend it in 360 degrees after the design was done. All and all it was a very fun experiment, trying out a different design and just having fun. This technique I will for sure use again.

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Render in 3ds max created by me Anna Bengtsson

Render in 3ds max created by me Anna Bengtsson

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DAY TH RE E

PAR T ITIO N WA L L

All the exercices have been really fun to do and to be able to experiment and try out different things. I have learned alot and will definetly take some parts of this with me in many future projects.

This was first a excercise to create a ceiling design, but I turned it into...

Ceiling design tured into partition wall During this exercise, I learned about symmetry and how to use that tool, Also how inset can be helpful in a lot of different times. Creating beautiful and unique patterns that you have designed. To make it more personal than using the generate topography tool. I am sure I will make use of these in-wall claddings or facades. Aswell as partitional walls because it closes of but at the same time not closing it completely. The same for window coverings, letting the sun in but still shading. This is an easy way to do something beautiful and you can

A partition wall. We had to create a pattern that we then use inset to add width to the lines and deleting the middle parts to create the holes. After this we add shell to create thickness. To create the bend part we tilted the one side and then used a symmetry tool to mirror it. I did this 2 times to create my partition wall.

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Render in 3ds max created by me Anna Bengtsson

Render in 3ds max created by me Anna Bengtsson

make it in whatever shape you want, rectangular, circular, or triangular!


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Render in 3ds max created by me Anna Bengtsson

Render in 3ds max created by me Anna Bengtsson

D OM E ST R UC TURE TURNED INTO A LAMP

For this exercise, I used a lot of tools and I can bearly remember how I did... For start I created a hemisphere with a lot of segments. Then I applied FFD to modify the shape into what I wanted. I experimented a lot and crazy.

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hen I had the shape I wanted I used the paint deformation brush to deform my object even more. Then I applied to generate topography and chose a pattern which was a mix between two different ones. I then extruded the lines (edges). The exercise stopped here but I applied the tool lattice here and more FFD to in the end, to end up with the final result. A lamp! I was very happy with the result, all this went from doing a building to the making of a beautiful lamp.

Render in 3ds max created by me Anna Bengtsson

What was first meant to be a dome structure became a lamp

With help from lattice tool

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I was not able to do the lamp structure because it would take to long. So I did it again and chose to do a bowl. We drew up the shapes with the line tools first, and then copy it vertical and changed the size from smaller to bigger and shaped it myself. Then we chose all the vertex and then used the cross-section to create lines from the first line/circle to the second, etc. After this we applied surface to actually make is an object that you can see. I then formed it with FFD and made my bowl shape.

Render in 3ds max created by me Anna Bengtsson

Render in 3ds max created by me Anna Bengtsson

Technique for all occasions I added mesh smooth to add more polygons and make it more smooth. We then did a plane with segments that would act like the vertical elements in the design. I then did inset on the lines to make them wide and then I deleted the "insides" around the lines. Now I extrude so it covers my whole structure and then we used boolean and then intersect the two objects. This generated the final form. You can now smooth it out or change it more.

F RU IT B O WL MADE OUT OF WAFFLES?

It was first not meant to be a bowl, but as the steps went on I realized it would be nice with a bowl design, so I decided to do one. This was one of the exercises I had a problem with because the computer had to work really hard on my first design that was supposed to be a lamp structure.

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Screenshot of process in 3Ds max

This was a very specific technique that created a very nice looking result.

A very nice outcome and it can create so many different things. It looks like waffles so I named it waffle bowl.

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DAY F O U R

MAYBE A L AM P? A structure with 3 different sides. Two different patterns and one solid

Render in 3ds max created by me Anna Bengtsson

sort of lamp and played around with materials and lights. I am happy how it turned out but I wanted to experiment more. Overall it was a

fun exercise that I will have use for further on. It was very specific and made use of the same generate topology that we have used before.

Render in 3ds max created by me Anna Bengtsson

Creating this was interesting, we started with creating a torus knot. With a lot of sides, I had 4 sides which is the minimum. After you have the structure as you want, you mark the sides you want to put a pattern on (every second side). Then you delete the other sides. You do an inset and then chose the segments inside and create more segments with connect. Now we used to generate topology to create a pattern that we like. I used two different patterns. Now you click on inset again to create width to the lines of the pattern. After

this you delete the insides. You apply shell to create thickness. Now you are connecting the two sides to create the solid part. You mark the sides facing each other and press the bridge. It was some small parts in the exercise that was a little hard because my shape looked a bit different and I could not do exactly the same. But I found a solution to my problems by experimenting. It looked a bit messy with two different patterns but I think it can look reallygood in bigger scale. I turned them in this render into some

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https://www.therange.co.uk/lighting/ceiling-lights/jewelled-twisted-pendant/

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MAYBE A STA DIUM?

Screenshot of 3ds max process

It was a lot of patterns to chose from and I discovered that I could combine two patterns to create another one. The problem sometimes was that is created empty patches that look strange and ugly. So I had to look at the shape to see that nothing strange happened.

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Render in 3ds max created by me Anna Bengtsson

An exercise I will take with me and apply on different objects and things. I can be so many different things and shapes. Generate topology is a interesting tool.

I started to play around with the patterns and what it could be.


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DEFINITE LY A S TA D I UM.. For this exercise I knew it was gonna be a stadium and designed it after this

Render in 3ds max created by me Anna Bengtsson

Render in 3ds max created by me Anna Bengtsson

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o create this object you start by doing a torus. Just a normal torus. Create the thickness and hight as you want, this will be your main structure. After this you use FFD to transform the shape as you want. I created an entrance by lifting one side. And also did some other adjustments. You want to make it flat on the bottom, so you chose segments on the bottom that you loop and then separate this part from the other structure by clicking split and then detach. Now you can delete the bottom part

so that you have a flat surface. We are now going to create the pattern. You use generate topology to make more segments so that it looks like a waffle pattern. You select the whole structure and then click inset to make the width for the lines. You use scale to close the lines together and then delete the center. You then duplicate the big structure two times. This other two you will use as extra pattern models. The first one you create a pattern onand another pattern on the next one. After this you go back to your main structure and then

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you use the Morpher tool to apply these two patterns on the main structure. You can now change how much it will affect the structure etc. You go to soft selection and chose the paint selection so that you can pain on your main structure to limit the pattern effect to these areas. Here you can customize where your patterns are going to be and how the structure will look. I focused on the entrance and create a fun facade that can either be open or maybe have glass in between.

This was a very helpful exercise and fun to learn about the Morpher tool and how to apply it to a structure. Aswell for this exercise you can have many different patterns combined or at least two different ones. Changing small steps can make a big impact. I added a light in the entrance to make it look more fun, and interesting. You can play around with both the overall shape and how the patterns are going to look and where they are gonna appear.

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DAY F I V E

EXHIB ITIO N O R PAV I L I O N.. Starting of day five we did a pavilion that wouldd let in nice light

Render in 3ds max created by me Anna Bengtsson

Render in 3ds max created by me Anna Bengtsson

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irst off you draw your form with a line. You will by hand create your structure without using any pre-made shapes. Only the line tool. When you have your shape right and smoothened out you will use refine the tool and connect the vertexes that are in front of each other and create lines that cross over the whole shape. Like creating a skeleton for the shape. Then you do the same but this time you will use the same refine the tool and connect the vertex on the other way ( just one line crossing all the other lines).

Then you mark the vertexes in the middle and drag them up. Now you have your structure and it will look like a skeleton of a structure.

select all the structures and use inset again to create the width of the lines. And you delete the insides so that you will get holes in the structure. We now need thickness to the whole thing, you will use shell and then make it as thick as you want. You can apply mesh smooth again to make the holes more round. I did not make them more round because I wanted a more net feeling.

After this you are done, this exercise creates a nice looking shell or facade that you can apply on buildings or just use it as a pavilion, etc. A sun blinder for example. The exercise itself was simple and it was fun to build up the structure yourself. This was very helpful to learn and know and I am very sure I will make use of this many times from now.

You apply the surface and modify the shape a bit. After this you will use subdivide to create more segment lines. This will be the shape of the holes you will create later on. I had very many segment lines so my holes became very small. you apply mesh smooth so smoothen thestructure out more and to make even more segments to make another pattern. You now

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he dome that we were supposed to do turned into a lot of other things as well. For example chairs like these. It was interesting how you can, with the use of different tools and combinations have so many different outcomes. It might not be my style really but it was fun to make!

Render in 3ds max created by me Anna Bengtsson

Render in 3ds max created by me Anna Bengtsson

EX P ERIMENTAL D E SIGN EX TR AS

The table looking structure was developing from a vase to a hunted looking table. Almost like a gothic style table but can also be a structure or a sculpture. It was fun to work and play around with. I used lattice and FFD etc to create it, and of course twist.

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also played around with the same base structure as for the table and turned it into a vase or a drinking glass. This one I was happy for and it has this, again, gothic feeling to it.

Render in 3ds max created by me Anna Bengtsson

This is some selections of randome experimental designs I did with the different teckniques that I learned during this day (more is coming below) . It was fun to play around and try different things.

A glas to drink from or a vase

I created many more objects and used all the skills I have learned the other days and that we learned this day (as you will see below)

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S TAT U E S A ND VA SES Taper was a new tool I have never used before, and it will come in handy in alot of projects. I learned about the pre-made star and other shapes. Very fun!

I made two different statues and vases with different techniques

Glass or cork vase

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This objects was created with the paint selection tool and some other techniques we have learned before this day. I also added taper tool as I learned about this day.

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Render in 3ds max created by me Anna Bengtsson

Render in 3ds max created by me Anna Bengtsson

star shape turned into a vase and many other things. We had the pre-made start as a beginning. And then changed the arm depending on how many you want and as well the softness, it if it was supposed to be sharp edges or round ones. I chose the sharp ones to create a vase. After this we extrude the line to the hight we wanted to. You add a lot of segments because it helps with the bending and to create a cool twist shape. You can add taper to modify the shape and taper you can add multiply times after each other to apply changes ontop of the other change. You can apply twist and other tools to create what you want.


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VAS ES F O R A L L O CC A S I O N S Vases, so many vases in different shapes and designes. I love vases as you might have notices reading through this magazine. Here are some more!

Render in 3ds max created by me Anna Bengtsson

I learned how to be patient and to let the program

so great and I would rather stay away from them. I am

work. I also learned that some combinations are not

very happy with the results and proud of what I can do.

Render in 3ds max created by me Anna Bengtsson

This was one of the most fun exercises, I experimented a lot and went crazy and created a lot of different styles and used different tools and techniques. I started off with the same star tool as for the other exercise and then went crazy with taper and FFD, I also added lattice as you can see in the first picture.

For the second pictures with the beige vases I made a more smooth surface and making use of tools I have learned through this whole learning process. It was fun to see how different it can turn out and I did cross path with some bad ideas that made the computer crash. When applying so many different tools it can create a lot of segments and also when applying smoothing tools it can be a lot for the computer.

Render in 3ds max created by me Anna Bengtsson

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L A ST B UT N OT L E A S T FRUI T B O WL Originally it was supposed to be a dome structure but I turned it into a bowl.

Render in 3ds max created by me Anna Bengtsson

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fter you havecreated a lot of segments on your object you can use bend and bend you line you objects in 360 so that it creates a cylinder. After this you use

the FFD tool to modify your cylinder to create a dome or as I did, a bowl. I did many other things like tables and chairs etc. It was really fun to play around and test different things.

Render in 3ds max created by me Anna Bengtsson

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o begin with, we had to draw our unique pattern, I did an art deco looking pattern with the leaves. After this we applied sweep tool to create a width and thickness to the pattern that you just drew. When you are happy with your pattern and how it looks we moved on to the next step. Now we created a dome or a hemisphere (half dome) that would be more of a helper than anything else. We measured the bottom of the hemisphere and

used that measurement to create a rectangular in the length of the hemispheres circumflex. After this we copied our designed object with the use of symmetry tools. This made them into one object instead of different once. We now used a slice tool to create more segments to out object, segments are important if you are bending something and this is a very important step!

Screenshot of 3ds max process

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