Portfolio EcoPrint Version

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1997-2011 Angelos Floros

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index FORWORD

Educatiion, Personal Statement, About this Porfolio, Reading Module

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ACADEMICS

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LECTURES

10 14

RESEARCH

Interactive Media, Desktop Interfaces

ARCHITECTURE

Residential, Special Buildings

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DIGITAL MEDIA

Installations, 3-D Representations, Video

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AWARDS

PUBLICATIONS

EXHIBITIONS

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Angelos Floros 472-480 W Green Road N15 3DA, London T: +44 7521 245317 E: agelosfloros@gmail.com

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Education BA/MA in Architecture, Aristotle University of Thessaloniki Master in Interactive Telecommunications, ITP, Tisch School of the Arts, NYU

Angelos Floros has a BA/MA degree in Architecture from the Department of Architecture, School of Engineer, Aristotle University of Thessaloniki. He extended his Graduate Studies in Barcelona at the School of Architecture of Barcelona of Universitat Politécnica de Catalunya (1996) using Erasmus Program. By that time, Barcelona was the most important architectural. The city hosted the UIA Barcelona 96 conference Present and Futures, in which he participated as a student and as a competitor on UIA’s Student Competition. His project was shortlisted and exhibited at the Student Competition Exhibition.

He graduated in 1997 presenting his Thesis: Enclosure in Barcelona in Thessaloniki, under the supervision of Miralles E., Papadopoulos L. and Didaskalou A. Many of his projects, such as Archaeological Museum in Maronia and Museum of the City of Thessaloniki, including his thesis, were exhibited in Barcelona, Amsterdam, Lisboa, and many other cities. He continued his studies in Master Degree in Interactive Telecommunication field following ITP studies (2001-2002) in Tisch School of the Arts at the New York University. He graduated with a highest degree (excellent), having also the financial support from Gerondelis Foundation and the three semester financial aid from the New York University (since the 2nd semester up to the end of his studies). Isolating his architectural interests, he focused on interactive media and the computational possibilities of programming languages in issues of design process and spatial analysis. Generative algorithms in combination with socio-environmental studies gave the ability to investigate interaction issues in educational, cultural and commercial environments transforming human-computer interaction into eventful playgrounds. After his Master he joined School of Architecture, University of Thessaly (UTH), teaching Computational Media, Physical Computing and Advanced Design Courses in Graduate and Master level. He also supervised several research projects in computational and interactive media: Mehdi Salehi (2011) Responsive Environments, UTH Lekanis Dimitris (2010) Physical Computing in Architecture, UTH Tsakiris Costantinos (2009) Parametric Design – The Reversible Process, UTH Andonopoulou Elena, Linardou Olga, Setaki Fotini (2006) City Index. Narration>City>New technologies (supervisor prof. Papalexopoulos D.), NTUA

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about this portfolio This portfolio includes some of the major samples of my academic and professional activity in Architecture and Computational Media. The binary orientation of his educational background and professional career, seeks the collaboration of two poles, architectural theory and digital and computational technology on augmented architecture compositions. The material is sorted in five thematic layers: Academics, Lectures, Research, Architecture, Digital Media The Academics session embeds the syllabus of the teaching courses at the Department of Architecture of the University of Thessaly. Since 2004, I hold the position of Adjunct Lecturer. I had the opportunity to be involved in teaching various thematic fields in Undergraduate and Graduate Level. The common frame of all of the courses was the research and the analysis of the role of computational media and digital technology in Design issues, Representation techniques and Digital Fabrication modules. In this way the students were able to develop projects that investigate the ability to synthesize all the necessary variety of data for the production of an augmented object and/or space. The Lectures session embeds texts and descriptions of lectures that I have made in Academic Institutions and International Congresses. Moreover it embeds articles in newspapers, international architectural reviews and edited books. The Research session presents my broad and multiple activity in the research area,during the last 6 years. In this period, I had the unique opportunity to collaborate with the leading Greek educational institutions, such as the Academy of Athens, the Kapodistrian University of Athens, the Aristotle University of Thessaloniki, the University of Thessaly, the Foundation of Hellenic World, the Hellenic Ministry of Education and Religion and other once. I have also collaborated with several cultural organisations and foundations, such as the Hellenic Ministry of Culture, the Sofia Fundation, the DETAF, the DEMECAV, as well as with awarded publishers, such as Domi Editions, To Vima (DOL), Kastaniotis Publications. Most of the above research projects belong to the European Research Program EPEAK (The Digital Society of Information). This program focuses on the emerging applications that can be produced by merging digital interaction methods and technics with the social modules, providing thus a successful social interaction on educational and cultural issues for the public. The Architecture session presents studies and works of housing, special needs buildings and competitions that where developed in the last 20 years. They projects that are included in this session are both individual and group ones. The session also presents works and competitions that I performed in collaboration with Greeks architectural offices. Some of these projects won major awards in architectural competitions. The Digital Media session includes projects from the last decade during and after my graduation from the Interactive Telecommunications Program Studies at Tisch School of the Arts NYU. The projects are sorted in the followings thematic issues: interactive installations, multimedia applications, 3-D representations and video/animations. Most of the projects were published and exhibited in international exhibitions, such as Venice Biennale, Prague Quadrennial, etc. At the end of this portfolio there is a list of the awards and the scholarships/fellowships, the publications of architectural and digital media works, and the exhibitions where I was invited and participated. There is also an index of the included projects. The included projects reveal the variety of the mediums that I have worked with. They keep a high quality of standards in Design and Composition, while they also combine several conceptual issues with the program and the individual characteristics of each project.

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academics

Academic Appointments Teaching, Lectures, Publications, Workshops

Since 2004, Angelos Floros works as an adjunct lecturer of the Department of Architecture, University of Thessaly in Volos, Greece. He is teaching Spatial Analysis and Design Process using Computational Media, Digital Interaction Patterns, Representation Methods and Digital Fabrication in Undergraduate and Graduate Degree level. Engaging edge technology applications with architectural design theory and practice. He investigates platforms that combine informational patterns in spatial issues. He has directed and co-directed with Vergopoulos S., Cohen A. and Kalaouis G. four elementary compulsory courses (1st and 2nd year) in Digital Media of Architectural Studies. The following courses deal with digital technology tools, enriched with a theoretical framework, offering to the students contemporary ways to approach architectural design: Computational Media, year: 1, semester: Fall Introduction to CAD/CAM Systems, year: 1, semester: Spring 3-D Representations, year 2, semester: Fall Image-Sound-Multimedia I, year 2, semester: Spring As an associate he has participated in two architectural design courses, addressed to master level students, asking them to apply digital patterns to the architectural design process. The director of these courses was the professor Lois Papadopoulos. The following two courses are: Advanced Architectural Design Non Finito, semester Fall Advanced Architectural Design The Island, semester Fall New and Interactive Media offer useful tools to architects helping them to analyse, compose and fabricate their design projects. The whole process remains digital, trying to shift the architectural design from the Tools to the System, from Hardware to Software. This method constructs a renovated role of structural detail. In this way the building structure becomes an alive organism that senses the environment’s and the habitants’ needs, giving to ‘interaction’ an augmented role of ‘function’. Digital interaction technology and Physical Computing issues are covered in the following course. Keyboard Events (founder of this course) is an elementary course that used programming language for the first time in physical design process. All of these years, several interactive platforms were tested to develop spatial projects, such as Lingo Director, ActionScript, MaxMSP and VRML and Virtools. Currently, with the collaboration of Cohen A. (architect) and Kalaouzis G (mechanical engineer). I’m focusing on Processing Language and Arduino micro controller. The aim of this course is to teach that digital interaction requires a different structural model, because it embodies open architecture software as a new constructive detail of the structure, upgrading the objects and the space with open source hardware characteristics.

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Keyboard Events course proposes the distinction of an interactive architectural installation in a triptych: Rules, Object/ Space, System. This distinction can function as a general principle,a methodology that serves the process of analysis and design. Rules aid the reading, review and the categorization of the data into information. Potentially information is able to form the raw material for the definition of the system. The system requires the definition relationships for managing this information, i.e. the rule. The above process is an exploration of the crystallized structure which will operate behind the system, modelling its behaviour and identity. Rules require a writing code that will contain the conditions and the filtering of information. The code is a translation of a system diagram. The chosen tool for implementing the rule was the programming language Processing. The object or the space is a structure that integrates all the necessary material and technical infrastructure for the operation of the rules. The new constructive detail of the object or space enhances the design of new technological devices, such as sensors, microprocessors, cameras, motors, and other ones, an apparatus through which a bridge between the object / space and the rule will be implemented. The result remains an object / space with physical entity and new properties. The system is an object and a space that behaves in accordance to the rules. The operating system is the merging of space and information into an integral whole. The Arduino, an open programmable microprocessor that has the ability to control a variety of sensors, was chosen as a tool for implementing interactive systems. The sensors will be the expanded input of the computer, materializing the user connection with the natural world. The course explores the composition of interactive systems. The goal is to understand the new grades that can provide mechanisms of interactive system in a physical architectural space, relocating the issue of the central idea of the function and the form. Such systems can be expressive tools for the students of architecture helping them to redefine the architecture of physical space. The result is a hybrid that incorporates information in a central position in real space. With the coupling of architectural thinking and space with new technologies, as information carriers, architects investigate the architecture that acquires more parameters and variations. Finally, architecture becomes more complex and multidimensional, more difficult but, definitely more interesting as well. The success of the course was crucial for the publication of the book. Keyboard events: Architecture and Information, An introduction to Physical Computing that I co-writted with Cohen A. This book aims to serve as a tool for a first approach to Physical Computing, and to cover the absence of relative in Greek bibliography. The book was published by the Department of Architecture of the University of Thessaly and the Futura Publications. All of these years, the Academic appointments were framed by a series of lectures at Universities, International Conferences and Symposia, as well as by publications of articles and papers in edited books, international architecture reviews and newspapers and finally by workshops where I was invited as an a jury.

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keyboard events course Instructors: Angelos Floros, Aaron Cohen Department of Architecture University of Thessaly

iwall Goal of this project is the exploration of the vertical architectural element (wall) as a representational machine of sound and motion. The architectural element has been restructured and has being enriched with new properties, by using the software, so as to build a data structure of the social environment. Sensors monitor the environmental sound and the human behaviour in front of the wall. Light boxes reshape the activities and hold a backup of the captured area as an environmental memory stick.

16 cubes This project introduces a sound platform. Dividing a 2mX2m space in 16 equal elements, the students created a weight-sensitive platform. The 16 Cubes, in collaboration with the user’s body, construct a spatial sound, based on a weight pattern. This architectural puzzle explores ideas between sound structure and data patterns.

Zouzoula Evi Zografos Apostolos Ioannou Archonti Kaparaliotiis Panayiotis Karakitsos Panayiotis Cosma Christina Mazaraki Yro Nikolakakis Panayiotis Rovolis Photis Toli Ioanna Flessa Maria

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Lekanis Dimitris Ioannou Christos Platis Andreas Carlos Miralles


panic room This project was the renovation of the digital Theremin, an audio instrument that senses motion and reforms audio frequencies. The user crosses a dark corridor and enters inside a small dark room with a weak led light. The body’s motion produces psychedelic sound experiences inspired by Alfred Hitchcock’s movies. The sound finally tries to discipline the user’s behaviour replacing the role between the transmitter and the receiver.

Liaros Marios Ioannou Christos Stamtaki Eftichia

virtual steps The Virtual Steps is a system of floor buttons with which we can navigate in Google Earth and other Vrml environments. The virtual space is displayed on the floor or on the wall using projector. This full body experience offers a realistic procedure of navigating in virtual environments.

Han Eleni Pitta Valia

paper works Paperworks is a method to manipulate geometric elements in the 3-D virtual environment. Using a Wii joystick someone can control and create a digital artwork using geometrical shapes and volumes.

Kouskouris Odysseas Gimisis Dimitris Amvrazis Yiorgos

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lectures Designing the Procedure Analyzing and developing systems for Metropolitan Cities Learning in Museums Digital Interaction: Computational Methodological Tools for Architects Global City: The highway from ‘local’ to ‘global’ cross the city Heterotopias: The natural choice and the evolution theory in cyberspace Time Geography Infocharta: The scale of the information and the architectural modules City/Software, Architecture/Plugin, Architects-Programmers Keyboard events: An introduction to multimedia instruments

Designing the Procedure In this lecture was presented the research hypothesis of my educational, research and professional work. A various of projects were included analyzing the digital and interactive design process. in the following thematic issues: Representation, Interactive Design Modules, Physical Computing Procedures and Realization. As a freelance researcher, I participated through the leader position in Visual and Interactive Design -mostly for Exhibitions such as Venice Bienniale, Prague Quadriennial, etc.- in collaboration with the leading universities, institutions, foundations, museums, publishers, and governmental authorities of Greece, such as the Athens Academy, the American School of Classical Studies in Athens, the University of Athens, the Foundation of Hellenic World, the National Archaeological Museum, the Hellenic Ministries of Culture and Education, and many others, framing and developing a plethora of research projects beyond the traditional boundaries of Interactive Media in Urban Cultures. For me, each project, educational, academic, research or professional, is a medium to extend the boundaries of my cognitive modules, embodying social and cultural characteristics in design process. All of these years I explored design aspects in Interactive Architecture and Digital Media. My academic and professional philosophy is to focus in a Research process able to provide: a) a comprehensive glossary for the students, b) a content(ed) ark for clients, and c) a next generation eventful playground (platform) for the society. The lecture was part of the “Extending” Workshop, hosted by the School of Fine Arts of Greece in Athens on July 2012.

Host Location Occation Date

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School of Fine Arts Athens Workshop July 2012


XXL ΑΡΧΙΤΕΚΤΟΝΙΚΟΣ ΣΧΕΔΙΑΣΜΟΣ ΠΕΜΠΤΗ, 13/05 & ΨΗΦΙΑΚΕΣ ΤΕΧΟΛΟΓΙΕΣ ΩΡΑ: 15:00

ΑΠΟ ΤΟ ΕΡΓΑΛΕΙΟ ΣΤΟ ΣΥΣΤΗΜΑ ΣΥΓΧΡΟΝΑ ΜΕΘΟΔΟΛΟΓΙΚΑ ΕΡΓΑΛΕΙΑ ΑΡΧΙΤΕΚΤΟΝΙΚΟΥ ΣΧΕΔΙΑΣΜΟΥ

ΑΓΓΕΛΟΣ ΦΛΩΡΟΣ

ΕΝΤΕΤΑΛΜΕΝΟΣ ΔΙΔΑΣΚΩΝ ΤΜΗΜΑ ΑΡΧΙΤΕΚΤΟΝΩΝ ΠΑΝΕΠΙΣΤΗΜΙΟ ΘΕΣΣΑΛΙΑΣ

Analyzing and developing systems for Metropolitan Cities The informational technology inspired by spatial components plugs the urban citizen as an involved user into an aparallel augmented reality era, combining city infrastructure and desktop interfaces. Which are the spatial components that are embedded in informational systems? What is the identity of the contemporary citizen? How the user tracking shapes the non-hierarchical interface? Using the scale of linear space as a dynamic element it is provided an anthropocentric method analyzing the applets of design process, morphing desktop interfaces, building technology and city infrastructure. What is the role of the network? How can be used in order to provide new patterns of interaction in this global era? The Desktop Interfaces, the Architectural Design Process and the City Infrastructure are the applets of an urban network. They help metropolitan citizens to gain the experience of living in a global era. Moreover, they influence the decision in urban planning projects. Crucial remains the method of the scale for keeping the citizen as a part of a system. Otherwise, the citizen prefers to continue a virtual tour in online social communities uploading and downloading urban experience.

Learning in Museums The Technological and Cultural Park of National Technical University of Athens (NTUA), the Business Innovation Center of Attika and the Attica Prefecture in cooperation with the Multimedia Laboratory of NTUA, successfully organized a creative laboratory in the frame of the MED program KnowinG from the 27th of June to the 1st of July 2011 under the title: Serious Games Development Insights, Implementation. The use of digital games in education and business games are initiatives that belong to the wider field of Serious Games. The purpose of the laboratory was to give the opportunity to young scientists and creators to be informed about issues related to this particular sector through brief and dynamic lectures of experts who presented their special field. The topics covered in the laboratory included, among others, the design and development of Serious Games, Augmented Communications, Artificial Intelligence and Game Based Learning.

Digital Interaction: Computational Methodological Tools for Architects In this lecture the methodological tools of the architects are sorted in three layers: a) Design Process, b) Representation, c) Fabrication In design, digital interaction has a key role in the conceptual part of the project. In our days, interactive design has become familiar to young architects offering the ability to analyse, categorize and illustrate datasets of spatial issues, revealing new modules in architectural design process.

What does learning theory have to say about museums? One message is that museums are well suited in designing visitor experiences that emphasize two general features of effective learning. One feature is active learning, which concerns the manner in which people engage with a learning experience. Another feature is personal agency, which considers the ways in which learners take charge of their own learning experiences. As an architect, I want to reveal the connection between architectural design in physical space and multimedia design in virtual or augmented space. Museum design includes the parameters of the spectacle and participation, introducing new ways of intelligent interactions. Active learning theory embeds the visitors’ experience as an new interactive pattern in global design theory.

H L O D

UIA TOKYO Tokyo Congress September 2011

Media Lab, National Technical University of Athens Athens Lecture June 2011

School of Architecture, Aristotle University of Thessaloniki Thessaloniki Lecture May 2010

Floros A. (2011) in Design 2050, The 24th World Congress of Architecture, TOKYO, Tokyo, Japan

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H γεωγραφία του χρόνου

1m = (0,000000003335640952 δευτερόλεπτα X C) όπου C=η ταχύτητα του φωτός

Global City: heterotopias The highway from ‘local’ to ‘global’ The natural choice and the cross the city evolution theory in cyberspace This lecture deals with informational patterns on spatial issues. The goal was to investigate and develop a framework, able to organize and visualize the complexity of the data that deal with hi-end technology, the city, the architectural design and the construction process, in general. This project wanted to investigate the possibility of how the hi-end technology aids the reading of urban and architectural space (i.e. museum), and to examine how the geographical informational systems influence the architectural and urban design. The scale becomes a crucial tool as an informational medium between the citizens and the space. Time is a structural element in creating a sustainable environment for the inhabitants.

H National Technical University of Athens L Athens O Lecture D September 2008

On the occasion of the the group exhibition Other Places, which was held in Biennale 1 in the city of Thessaloniki, we were asked to comment on the concept of Heterotopia. My text was based on Darwin’s natural choice and evolution theory. The development of the biomedical science through the use of ambient and ubiquitous informational tools, creates a plethora of questions about the evolution of the human race. In contradiction to Marshal McLuhan’s comment that our tools are the extension of our bodies, I strongly believe that our bodies are an extension of the tools which that we are using, by forcing the DNA to develop and to embody the necessary function.

Architecture has become in our days more Πανεπιστήμιο Θεσσαλίας, Τμήμα Αρχιτεκτόνων Μηχανικών complicated and more interesting. All the design process currently remains digital in all of its phases, from the sketch up to the construction site. Architects, instead of using tools in order to complete the architectural process, have to create systems that will be able to manage every part of the process. Euclidean geometry has been replaced by the Parabolic and Hyperbolic Geometry of the Bernhard Riemann’s and the Nikolai Lobachevsky’s works. The building geometry and the structural calculation become more complicate than ever. Man is unable to manage the complexity of the structural process without the computational power and the tools of the computer models. This lecture was made on the occasion of the teaching course Introduction to CAD/CAM Systems at the Department of Architecture of the University of Thessaly, giving the chance to first year students to meet the upcoming issues of architectural complexity.

State Museum of Modern Art Thessaloniki Chapter in Edited Book September 2007

Floros A. (2007) Brothel In Ap. Kalfopoulos (ed), Άλλοι Τόποι, Ministry of Culture, State Museum of Contemporary Art, ISBN 978-960-89534-3-7

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Time Geography

Department of Architecture, University of Thessaly Volos Lecture October 2006


ÐÁÍÅÐÉÓÔÇÌÉÏ ÈÅÓÓÁËÉÁÓ - ÔÌÇÌÁ ÁÑ×ÉÔÅÊÔÏÍÉÊÇÓ

äñþìåíá ðëçêôñïëïãßïõ ¸íáò ìïõóéêüò ðáñáãùãüò (Mark Pierce), Ýíáò êáëëéôÝ÷íçò (Mark Canter), êáé Ýíáò ðñïãñáììáôéóôÞò (James Fenton), äçìéïýñãçóáí Ýíá "rock & roll" óõãêñüôçìá ðëçñïöïñéêÞò, ôçí MicroMind. Ôï 1985 ó÷åäßáóáí ôç ðñþôç ðïëõìåóéêÞ ìç÷áíÞ ôï VideoWorks, êáé ôï 1986 ãéá ëïãáñéáóìü êáé óå óõíåñãáóßá ìå ôçí Apple Computers ïëïêëÞñùóáí ìßá äéáäñáóôéêÞ åöáñìïãÞ ðëïÞãçóçò ãéá ôïí Ç/Õ Ìachintosh ôï Énteractive Guide Tour, èÝôïíôáò ôéò âÜóåéò ãéá ôï áðüëõôï ðåñéâÜëëïí ðïëõìåóéêþí åöáñìïãþí ôùí çìåñþí ìáò ôï

Director.

H L O D

Infocharta: The scale of the information and the architectural modules

city/software, architecture/plugin, architects-programmers

keyboard events An introduction to multimedia instruments

On the occasion of the congress The representation as a vehicle of the Architectural Thinking, I prepared this lecture which presents and analyses the variety of the representational models of all science through time. The lecture focused on three major categories: the Conceptual Models of information system design, the Analogical Models of target systems and dynamic analogies, and the Mental and Mathematical Models of Philosophy and Science.

This lecture was made on the occasion of an interdepartmental program between the Departments of Architecture of the Aristotle University and the University of Thessaly. The theme of the program was the Mental, Virtual and Physical Space in the digital design. Being inspired by new thoughts and sensitivities that foster the digital technology in design, the students of both departments had the chance to approach the architectural design.

On the occasion of the new media’s invasion in our daily lives and in the production planning process, this lecture concern the history of the multimedia.

University of Thessaly & Aristotle University of Thessaloniki

Department of Architecture, University of Thessaly

Volos/Thessaloniki

Volos

Conference Symposia

Lecture

May 2002

March 2005

Department of Architecture, University of Thessaly Volos Congress October 2006 Floros A. (2006) Infocharta in Trova V., Manolidis K., Papakonstantinou G. (ed) Η αναπαράσταση ως όχημα αρχιτεκτονικού έργου, Editors University of Thessaly/Futura, ISBN 9789606654206

"keyboard events"

åñãáóôÞñéï õðïëïãéóôþí

ÄåõôÝñá 16/5,þñá 14:00

Óôá ðëáßóéá ôïõ ìáèÞìáôïò "Åéêüíá - ¹÷ïò - ÐïëõìÝóá É" ãßíåôáé ðáñïõóßáóç ôçò ðïëõìåóéêÞò ìç÷áíÞò Director

The application Macromedia Director was for twenty years behind the greater part of the digital products, reflecting all the users’ and creators’ demands. Interface design, representation techniques, the importance of the real time results, the connectivity with the real world and the real objects, and the Open Hardware Prototypes Outputs clearly reflect the developed philosophy that came out by Macromedia engineers in all these years.

Floros A. (2007) City/software, architecture/plugin, architects/programmers In Vergopoulos S, Kalfopoulos A (ed) Αρχιτεκτονικός Σχεδιασμός και Ψηφιακές Τεχνολογίες 2, Ekkremes Publications, ISBN 960-7651-57-Χ

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research Athenian Agora Metro Travelling to Greece for Folkloric Research National Archaeological Museum Mycenaean Museum Epidaurus Museum Scale Models of the SOFIA Foundation Computer Explorer - Electronic Postman Photorama Ships Conceptions Olympiakos F.C. Museum Environmental Studies on Elementary School School of Engineering, UTH Gendered Spaces Visual Studies Database

Client Location Production Date

Research Appointments Information Architecture, Interface Design, Representation

My research activity was shifted in two poles: the information architecture and interface design for the production of multimedia applications and the interactive installation design. The common elements on these two poles were the educational and cultural contents of the emerging information society that takes place in Greece in the recent years. Since 2005, representations and interactive models of multimedia content are explored. Modules are designed for the optimal management and representation of informational datasets. Non hierarchical systems promote the management of datasets by integrating the content into a network. Information architecture combines design principles, such as gestalt an many others, with math and genetics algorithms of informational technology. The IT determines the current construction of modern communication models. Information Architecture study,began with the project Visual Studies Database, using time and geography as parameters for the parallel review of the content. The Information Science introduces new methods applied to tools and to mental or physical structures. Non hierarchical models filter the data to information. This project gave rise to the investigation of interfaces for the representation and interaction with variable formats, such as enriched texts, images, audios, videos, QTVRs, etc. Educational Methods were explored, being based on digital technology and the emerging digital culture from all-day nursery school up to graduate level. For the all-day nursery schools, two multimedia volumes, the Environmental studies,and the Electronic Postman & Explorer, were developed, helping the kids to learn and understand the educational syllabus using up-to-state digital tools. Visual studies applications were explored for the primary school level in the Visual Arts volume. In this last volume, a painting application, valid for primary age kids was developed. It was crucial not to create individual volumes with specific tools, but platforms that are able to include a plethora of activities in digital environments for educational purposes. Rich tools of the digital technology were investigated for graduate and undergraduate students. Keeping a close collaboration with the Graduate Program in Information and Communication Technology for Education of the University of Athens, the School of Drama (Faculty of Fine Arts) of the Aristotle University of Thessaloniki, and the School of Engineering and Department of Architecture of the University of Thessaly, gave me the opportunity to discover the variety of the new media, media that can be developed in order to engage digital culture with learning issues. The collaboration with the Hellenic Ministry of Culture, the Athens Academy (the primer educational and cultural institute of Greece), Museums such as the National Archaeological Museum, the Epidaurus Museum and the Mycenaean Museum and private collectors, creates the frame for the investigation of representative and interactive patterns of Cultural Content. Finally, a continued collaboration with the Environmental Educational Lab of Athens University drives the research appointments into the design and the production of interactive interfaces and robots for educational purposes, building the informal educational site Polymechanon. (http://www.youtube.com/watch?v=d8AJwADKd90). com/watch?v=d8AJwADKd90)

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Athenian Agora This is an online museum of the Athenian Agora. The initial concept was to create, 2 ways of seeing, providing 2 gates a) the Urban gate, which is based on the archaeological site of the Athenian Agora, and b) the Museum’s gate. Through the Urban Gate the user has the opportunity, to see the Athenian Agora Site and their treasures, using Streetview technology along the Panathenian Way. The images of the Streetviews, are based on the historic Archaeological Reconstructions. This method gives the possibility to the user to understand the space of the Athenian Agora and to view the archaeological objects based on location they that had been found. The Museum Gate is based on Attalos’ Museum Program -the main museum of the Agora- presenting the archaeological objects under chronological division.

C American School of Classical Studies L Athens P Talent D April 2012

Research Program Budget: €40K Job Description: Design Leader

Metro The interactive means are gestures and other body interactions and we explore if such interactions can also facilitate meaningful interactions that employ body and mind. We aim to study the physical exploration of concepts and systems by moving within and acting upon an environment. The testbed for such explorations is Polymechanon (http://polymechanon.gr), an interactive educational gaming centre where visitors can have full-body collaborative experiences during their visit. Visitors interact with virtual and real objects (e.g. joysticks and push buttons) through which they need to accomplish specific goals to win a game. YouTube video: (http://www.youtube.com/watch?v=d8AJwADKd90)

Travelling to Greece for Folkloric Research This volume made for the Academy of Athens and the Hellenic Folklore Research Centre, the primer Educational and Research Institution in Greece. The aim of the Hellenic Folklore Research Centre is to collect folklore material of every kind and to publish it. To collect all published texts on folk culture, to extract any relevant information and to compile bibliographies. This production was made by Conceptum. The aim of this educational application is to create a link between the world of education and the treasures of folk tradition. Use of folklore material by educators is a source of knowledge of local history and folklore and a means for inspiring school students. This educational programme is simple and user-friendly for educators and students alike. Furthermore, educators can use it as part of the teaching process. The content of this volume presents the folkloric tradition of Greece hinterland, based on 7995 mostly unpublished manuscripts. Seventeen areas are been represented by local people. Each of the person (17) has a story to tell and remains open on a dialogue with the user.

Polymechano Athens University of Athens / Polymechano December 2008

Academy of Athens/ Hellenic Folklore Research Center

Research Program: “DO-IT”, Research Units Support for the Standardization and Commercial Development of Scientific Results Budget: € 20K Job Description: Interactive Designer

Athens Academy, Research Center of Greek Folklore (2009) Ταξιδεύοντας στην Ελλάδα για Λαογραφική ‘Ερευνα (Travelling to Greece for Forkloric Research) Conseptum SA, ISBN 160-4454-25-7

Athens Conceptum December 2009

Research Program: EPEAEK II, Developing Educational Multimedia Applications for Folk Cultures Budget: €40K Job Description: Interactive Designer

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National Archaeological Museum This volume is a study of a multimedia application that aims to present and promote Greek antiquities. Also, it describes the activities and the restoration methods of the National Archaeological Museum. The DVD volume includes a plethora of audiovisual material in various formats, such as texts, images, videos, 3D reconstructions, VR spaces, panoramic and 360o views. Applied technologies, such as timelines, maps, encyclopedia, list of entries, notebook, search engine and educational games, functions as useful tools to aid the user to gain an eventful navigation. The concept was based on modular creation in order to use the same interface and programming infrastructure for developing multimedia DVD volumes about the Epidaurus Museum and the Mycenaean Museum. The colour palette acts as a structural element differentiating the design of the three museums. The colour palette for the Archaeological Museum is the grayscale palette. The neutral figurative of grayscale aids the exhibits to be presented into an ambient environment, almost transparent and invisible. The buttons and all the other graphical elements of the application are based in line format. The decision not to use image based buttons aids the material to be presented in clear an ambient environment, helping the user to take the advance of the abstract interface in order to view and examine the most importantarchaeological treasures of the Greek Ancient Civilisation without a distracting noise. This proposal won the 3rd prize and offered to the producer, Erevnites Publication, the ability to develop and produce three DVD volumes: National Archaeological Museum, Epidaurus Museum and Mycenae and Mycenaean Civilisation.

Mycenaean Museum

Epidaurus Museum

The volume of Mycenae and Mycenaean Civilisation is the second DVD of this series. The structure and the interface is the same, but the colour palette is based on brown/red and ochre colours. These colour are representing the early historical period of the Mycenaean Civilization. The golden period of Mycenae is presented through the murals and the silver/gold workshops objects. Also, these colours belong to the architectural palette of the famous Minoan and Mycenaean pillars. The brown/red colour works as a key colour, almost emblematic for that period, emphasizing the religious and social character of that era.

The colour pattern for the Epidaurus volume was based on a variety of blue palette. This volume presents the archaeological treasures of the Archaic, the Classical and the Roman Period of Epidaurus. The common element in those periods was the continuity of Sculpture. During these periodes blue colour was not used as a main one, but only as backgrounds in metopes. For that reason the blue palette is used as the background colour of the interface. Furthermore, the blue colour represents the therapeutic operation of Epidaurus Asklepieion.

The design methods for these volumes embedded the following rules, creating a design pattern or an order: - Ambient interface - Line based graphics - No image based graphics - One digital player (viewer) for all the digital formats - One interface for text based embedded apps (font style) It was crucial to create one player for all digital formats that were included, regardless of what type of material the user wanted to view. Images, videos, QTVRs, etc., had the same player. The text based apps, such as search, encyclopedia, etc, are divided in two vertical zones. The left zone was the selection or the input area where the user had the opportunity to select an item and right zone was the output area. C L P D

Hellenic Cultural Heritage, Ministry of Culture Athens Erevnites/HCH December 2008 Research Program: EPEAEK II, 15 Multimedia Applications for the most important Archaeological Sights in Greece Budget: â‚Ź300K Job Description: Art Direction

3rd PRIZE

3rd PRIZE

3rd PRIZE

HELLENIC CULTURAL ORGANISATION/MINSTRY OF CULTURE, NATIONAL ARCHAEO- HELLENIC CULTURAL ORGANISATION/MINSTRY OF CULTURE, MYCENAE AND HELLENIC CULTURAL ORGANISATION/MINSTRY OF CULTURE, EPIDAURUS MUSEUM (2009) ATHENS, ISBN 978-960-8276-49-9 MYCENAEAN CIVILISATION (2009) ATHENS, ISBN 978-960-8276-49-9 LOGICAL MUSEUM OF GREECE (2009) ATHENS, ISBN 978-960-8276-40-6

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Scale Models of the SOFIA Foundation Ten 3-D objects were produced for SOFIA Foundation. SOFIA Foundation is a collector of scale models of Marklin Company and other. Their collection includes a variety of objects such as wagons, trains, train stations, zeppelins, cars and other historic vehicles of 20th century. The 3-D objects were included in a game platform that was developed by IT company Talent.

Computer Explorer Electronic Postman

Photorama

The applications Computer Explorer and Electronic Postman include activities and educational games regarding the first mathematical and Greek language issues for kids of nursery level. This multimedia volume helps the primary school kids to learn the first steps of mathematics but also to read and write in Greek language.

This project is a virtual museum of the Photographic and Cinematographic private collection of Adam Damianaki’s. His collection includes a plethora of important mediums of the photographic and cinematographic history, divided in five thematic sessions: Still Cameras, Video Cameras, Projectors, Tools and Accessories.

Computer Explorer includes activities and games regarding the first mathematical issues that appear in nursery level, like volumes, shapes, analogy, space-time issues, numbers, arithmetical calculations and other.

Still cameras and stereo cameras from the 19th century up to date, video cameras from the early 20th century up to date, rear cameras such as gun cameras, magic laterns, stereo projectors, slide and video projectors, films and papers from different periods, montage machines, various accessories and toys are some of the categories of 1000 objects collection.

Electronic Postman includes activities and games that aid kids to learn and write in Greek language. The content contains issues regarding family, nature, the environment, transportation, communication, school environment and many other. In both volumes, interactive applications such as painting, puzzles and games were developed. These applications are the digital tools for the content management. The aim of these interactive materials is to create a playful environment that is adapted to childhood, providing in this way a social successful interaction. Children feel more comfortable using digital and interactive tools for educational issues. Also, they help kids to learn functional methods, using a positive side of digital technology, investigating all the issues of navigation, communication and creativity that the digital era offers. This educational application, won the 1st prize of Hellenic Ministry of Education and Religion competition. Ministry of Education and Religions Athens Kastaniotis Publications July 2008

Conceptum Athens Angelos Floros May 2008

Research Program: EPEAEK II, Digital Culture Museum Budget: €40K Job Description: Curation of 3D modelling Modelling: George Koronis

Research Program: Ministry of Education, All-day Primary School Budget: €3K Job Description: Interactive Developer Graphics: Kastaniotis Publication / Multimedia Deptarment

Research Program: EPEAEK II, International Society Digital Cultures Budget: €80K Job Description: Art Direction / Interactive Developer Photographer: Deligiannidis K. Image Processing: Payiatis P., Koronis G., Deligiannidis A.

SOFIA FOUNDATION (2008) SOFIA FOUNDATION’S COLLECTION, TALENT, ATHENS

MINISTRY OF EDUCATION (2008) ΗΛΕΚΤΡΟΝΙΚΟΣ ΕΞΕΡΕΥΝΗΤΗΣ / CONCEPTUM, (ED.) FLOROS A. (2009) PHOTORAMA, CONSEPTUM SA, ATHENS ΗΛΕΚΤΡΟΝΙΚΟΣ ΤΑΧΥΔΡΟΜΟΣ (COMPUTER EXPLORER / ELECTRONIC POSTMAN), KASTANIOTIS PUBLICATIONS, ATHENS

C

SOFIA Foundation Athens P TALENT SA D January 2008 L

1ST PRIZE

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Ships Conceptions This volume presents the collection of the primer nautical museum of Greece, the Hellenic Maritime Museum. It promotes the glorious tradition of Greek shipping since the Ancient Classic Period of the trireme up to our era. Various digital materials are included in this volume like documents, historic photos and QTVRs for crucial models. The models are precise miniatures of real ships under various scales. The collection is based on hand made scale models of ships, using the models are the research tools for focusing of 3000 years history of Greece shipping. The volume also includes a video interview, giving details of building a scale model ship.

Olympiakos F.C. Museum This DVD volume is the official volume of Olympiakos F.C. Museum. It contains material of the 113 years history of the club. It presents historic issues of the team in all sports, such as football, basketball, volleyball, swimming, etc. The volume give emphasis on football, the most popular and glorious game of Olympiakos Club. This interactive application is part of the Museum of Olympiakos, which is located at Karaiskaki Stadium in Pireaus.

Environmental Studies on Elementary School This volume is an education volume for the kids of the elementary school level. It deals with the environmental, cultural and communication studies of the natural and artificial environment. This was the first multimedia application for educational issues for kids I worked for. The opportunity to explore learning issues using digital and interactive technology, helped me to analyse and learn design modules that are valuable for the development and production of contemporary educational tools. Issues such as functionality and usability were familiar from architectural design procedures. The elements of simplicity and friendly design are also known in architectural design process. Digital tools such as animations, games, etc, are the augmented parts of interactive technology in digital era. For this project, a painting application, which is suitable for kids in elementary level, was developed.

C Hellenic Maritime Museum L Athens P Postscriptum D February 2008

Ministry of Education and Religions Pireaus PLD Production February 2008

Research Program: EPEAEK II, Multimedia Production for Nautical Museum Research Program: EPEAEK II, History of Olymbiakos F.C. Budget: €3K of Greece Job Description: Interactive Developer Job Description: Interactive Developer

HELLENIC MARITIME MUSEUM (2008) SHIPS CONCEPTIONS, POSTSCRIPTUM OLYMPIAKOS (2008) ΤΟ ΜΟΥΣΕΙΟ ΜΕΣΑ ΑΠΟ ΤΗΝ ΙΣΤΟΡΙΑ (THE MUSEUM THROUGHT ITS HISTORY) PLD PRODUCTION/OLYMPIAKOS F.C. MUSEUM PUBLICATIONS, PIREAUS

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Ministry of Education and Religions Athens Conceptum SA October 2006 Research Program: Ministry of Education, All-day Nursery and Primary School Budget: €5K Job Description: Art Direction / Interactive Developer


School of Engineering, University of Thessaly This volume presents and promotes the academic syllabus and the research activities of the School of Engineering of University of Thessaly in Greece (http://uth.gr/en/index.php). The volume was produced by the participation of the followings departments: Department of Mechanical Engineering Department of Planning and Regional Development Department of Civil Engineering Department of Architecture Engineering Department of Computer & Communications Engineering The volume was presented in General Secretary of Research and Technology exhibition at Zappeion Megaron exhibition hall in 2006.

Gendered Spaces In 2003, the Department of Architecture, together with four other departments of the University of Thessaly, co-organized a special program of studies fostering gender and equality related issues in academic education. In this context, it initiated courses relating gender issues to space and architecture as a part of its undergraduate curriculum. The student projects (i.e., products of these courses) revealed and made evident the variety of ways in which gender diversity is inscribed, constructed, and reproduced in and through space. Some of the subject areas which this particular approach to gender illuminated and critically analysed were: the human dwelling, the city, the application of social stereotypes to design, space-use distinctions, human interaction in the workplace, labour division, codes of apparel and human behaviour, mass-media as a source of stereotypes, and so forth. The purpose of this audio-visual production is to present the range of methods and issues that these courses introduced, thus constituting an initial body of educational material for the study of gender and space. For the program a web page was also developed, covering the activities and related academic syllabus of the Department of Architecture, University of Thessaly. Web address: http://www.arch.uth.gr/genderandspace/

Visual Studies Database This is the official database of the School of Drama, Faculty of Fine Arts of the Aristotle University of Thessaloniki. The database includes a variety of multimedia material (texts, narrations, images, videos, etc) for covering the architectural stage design primitives, scenography and costume design of all centuries. The database is part of the School of Fine Art intranet, addressed to the students and the faculty members of the School. Developing a database and a proper interface for the School of Fine Art users, was a challenge. This project was the initial research project in interface database design. Many of the modules were included later in Museums Project (Archaeological, Mycenaean and Epidaurus). The display page was divided in three zones. The control area and the navigation tools are located on the left zone, which functions as a “remote” control of the database. The middle area is the main area of the selected project. The Text appears at the bottom while the icons of the multimedia material (images, videos, QTVRs, etc) are located on the top. The right zone is a multimedia viewer zone (digital player) for all the valid formats. The structure of the three part navigation system is the: search and control, choice, and representation. Other elements, such as chronology, geography, bibliography and references, appear as additional options, giving the ability to the user to view related projects. The user can also save and print the material. Educators can create custom presentations using specific material from the database.

University of Thessaly Volos, Greece Scientifically Responsible: ass. prof. Vaso Trova July 2005

Τμήμα Θεάτρου, Σχολή Καλών Τεχνών ΑΠΘ Thessaloniki Scientifically Responsible: καθ. Απόστολος Βέττας March 2005

Research Program: HERMES, Science and Technology Week Budget: €15K Scientifically Responsible: Aravas N. Job Description: Graphic and Interaction Design / Interactive Developer

Research Program: EPEAEK II, Gender and Equity Issues Budget: €15K Scientifically Responsible: Trova V. Job Description: Graphic and Interaction Design / Interactive Developer

Research Program: EPEAEK II, Universities Graduate Program Budget: €15K Scientifically Responsible: Vettas A. Job Description: Graphic and Interaction Design / Interactive Developer

THE ZAPPEION EXHIBITION HALL, GENERAL SECRETARY OF RESEARCH AND TECHNOLOGY, ATHENS, 2006

UNIVERSITY OF THESSALY (2006) SCHOOL OF ENGINEERING, UNIVERSITY OF THESSALY, VOLOS

UNIVERSITY OF THESSALY (2005) GENDERED PLACES , UNIVERSITY OF THESSALY, VOLOS www.arch.uth.gr/genderandspace

C General Secretary of Research and Technology L Athens P Scientifically Responsible: prof. Nikolaos Aravas D May 2006

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architecture Private House in Elefteroupoli, Greece Frozen Cell: The Wind Private House in Ano Liosia, Attica Pireaus Tower: Changing the Face House Complex in Melisia, Attica Private House in Dionysus, Attica Pavilion 6, TIF, Thessaloniki Subway Installation Housing Complex in Philothei Branch of Social Security Foundation in Ano Liosia Laboratories and Housing for Kids with Mental Disabilities @ Enric Miralles & Benedetta Tagliabue Studio

Professional Appointments in Architecture Architecture, Urban Environment, Sustainability, Computational Modules

My professional appointments are divided in two major fields: Architecture, and Digital and Interactive Media. As an architect, I developed personal and group architectural projects, small or big ones, in some cases under the collaboration with architectural offices. Also I developed management skills of Sustainable Urban Environment under the collaboration of several governmental organizations’, such us Thessaloniki ’97 Cultural Capital of Europe and Athens 2004 Olympic Games. The Private house in Eleftheroupoli is an exploration on the use of the outdoor view as a key-element in the architectural design process. The project was submitted to Domes 2012 competition. Recently, my interests focus on engaging physical space with interactive and computational technology. The variety of the physical phenomena data give rise to a research field on physical and controllable architecture in semi-open Mediterranean spaces, contrary to the isolated living and working spaces, providing physical conditions that take the advantages of the changing temperature. Frozen cell is one the projects that adapts to this field. In Pireaus tower -an international competition from greekarchitects.gr and Dupon- I focused on the use of upgrading methods that can be applied to the existing building structure, transforming the solid maze of a building into an alive system. Photophobic cells track the sun, for gaining the necessary energy independence of the building. In cooperation with the architectural firm LL Associates, I participated as a Senior Architect in architectural competitions of special buildings, earning major awards for the following projects: the Reconstruction of Amarousio municipal building, the Reconstruction of Amarousio multipurpose Building for 3rd age people and the Branch of social security foundation in Ano Liossia that won the first prize. Also, for the project Laboratories and housing for kids with mental disabilities for Voudouri Foundation, the objective was a visionary and competent administrative building that would provide functional and sustainable framework for social rehabilitation. The Private house in Ano Liossia is an extended research in the Greek and the Mediterranean tradition of the use of the atrium and the surrounding space. Innovation in materials and building processes were the goals for the Structural, aesthetic and energy efficient upgrading of Pavilion 6 of Thessaloniki International Fair, a project that was developed by P.Makridis Associates. The project was awarded with “Efpalinos Prize” from the Greek Architects Union on 2005.

Client Location Production Date

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The Subway installation was my fist attempt to combine issues of interactive and computational technology with spatial design principals. Finally, in this portfolio I present the projects that I worked for at the Enric Miralles and Benedeta Tagliabue architectural studio in Barcelona.


Project Heracles

Frozen Cell Private House in Elefteroupoli This is a private house in Eleftheroupoli, Greece. The site is located on the foot of the surrounding hills of an agricultural land. In a site of 4000m2, a was designed a house of 140m2. The house is divided in three functional parts: the observatory, the main leaving area and the lab. The primer element of the site is the field view. The huge observatory balcony remains the most important element and it is located on the second floor -the unique architecture element that appears on that level. It extends the tradition of semi-open spaces that characterizes the Greek and generally the Mediterranean Architecture. The main facilities of the leaving area (the living room space, the dinning area, the kitchen and the bedrooms) are located on ground level. All of these areas have an opening part, windows and doors on the view side. The lab is established as a separate volume, on the hill, before the main entrance of the building. It is located on a lever that is higher than the main facilities of the house, being also opened to the view. The geometry of the lab is similar to the observatory volume, which is a rectangle parallelepiped that has a chamfered back-top left edge. The project was applied to DOMES competition and awarded by Bernard Tchumi. It will be published on International Architectural Review DOMES 2012. The project was exhibited in Biennale of Architecture 2012 organized by the Hellenic Institute of Architecture, and in Panorama of Greek Architecture 2012 orginized by DOMES. C Private L Eleftheroupoli, Kavala, Greece P Angelos Floros D November 2006

Job Description: Project Manager

Frozen Cell: The Wind This project was made for Heracles Project which was organized by Domus International Architecture and Art Review. It was exhibited at The Gopher Hole Gallery in London on August of 2011 it is published on the web on the following web address: http://www.domusweb.it/en/architecture/projectheracles-14-/ According to Marco Brizzi’s, in Domus architectural report #14, this project “... might be a new field for experimentation in Philippe Rahm’s meteorological architecture. In any case, here too we have limited infrastructure and a general suggestion for rethinking the territory.”. The Heracles Project was based in an epistolary exchange, of two European philosophers. They discuss an imaginary but possible infrastructure―a bridge linking Gibraltar and Ceuta that would eliminate the huge political, economic and geographical gap between Africa and Europe. The idea of using the Wind as a structural element for the biodiversity remains crucial for the grow of a land, but also for the emergence of new social, cultural and urban patterns able to morph the upcoming civilization. The project was exhibited at The Gopher Hole Gallery in London on August of 2011.

Private House in Ano Liosia This is a private house located in Ano Liosia of Attica. The plan of the house is based on an atrium, one of the most important architectural elements of Greek and Mediterranean architecture. The house is divided in two major volumes, the public and the private. The volumes are connected with a volume of lower height (one storey) that hosts the playroom facility -it is ideal space for the 4 kids of the couple. The public area embeds the living room and the dining room areas, but also the kitchen, which has the key-role of supervising the activities of the living room and the playroom. Also, a small office space and a private terrace are located above the kitchen and the playroom accordingly. The private area stands opposite to the public area and it is organized in three stories volume. One volume is located below the entrance level. The master bedroom occupies a space of the ground floor and the children’s rooms cover the whole area of the first floor. The space below the entrance level can host later a ‘separate’ living area with a private entrance from the back yard. A semi-open space on minus one level functions as a private yard. The atrium has a central key-role offering innerness on family activities. All the openings (doors and windows) of the ground floor level make the atrium to prevail as the major living environment. The other elevations are almost blind to the exterior and the urban environment. This project was published in DOMES 2011 International Architectural Review and was exhibited in several Greek cities by Domes Publications.

Domus Milan, Italy Angelos Floros November 2006

Private Ano Liosia, Attica, Greece Angelos Floros September 2010

Job Description: Project Manager

Job Description: Project Manager

DOMUS WEB (2011) PROJECT HERACLES #14 , DOMUS http://www.domusweb.it/en/architecture/project-heracles-14-/

FLOROS A. (2011) PRIVATE HOUSE IN ANO LIOSSIA , ΔΟΜΕΣ 2011 (DOMES 2011), 5/11

DOMUS (2011) PROJECT HERACLES, THE GOPHER GALLERY, LONDON

DOMES 2011 PANORAMA OF GREEK ARCHITECTURE, ATHENS/ THESSALONIKI/PATRA/VOLOS/CHANIA

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Pireaus Tower: Changing the Face Architects, civil engineers, students, mechanical engineers, designers, artists and professionals from various other specialties took part in the open architectural ideas contest, which was organised by GreekArchitects.gr and DuPont, for a fictional facade of the Piraeus Tower. The initiative of our architectural ideas competitions is the localization of urban issues at vital points of Greek cities and the attempt to resolve them through Architecture, presenting to the citizens and State the real proportion of Architecture in the real urban space. For all the above, a Tall Building at the port of Piraeus that is abandoned for more than 30 years was located. It is a 22-storey building, 84 m. tall and it is known as “Piraeus Tower”. The only tower of the area is “sleeping” in one of the bigger ports of the Mediterranean that presents a dynamic growth at the last decades. The main issue of the competition is not the completion of another high rise building, whose completion is pending for years. The problematic exceeds the narrow limits of the dialectic regarding the construction or not of high rise buildings and skyscrapers in Greek cities and particularly in Athens. The competition is focused only at the reconstruction of the external façade of the building in order to set off a synectic and clear position regarding the conversation of the Tower with the Piraeus urban landscape and how this new “facade” takes part in and partially forms the relation between the Port, as an important entrance and exit point of the capital, and the urban complex of Athens.

House Complex in Melisia, Attica The four story housing complex in Melissia, Attica is divided in five separate apartments. The position of architectural consultant was advisory. The goal was to improve the facade of the building. The main concept was to separate the building in two elements, the “body” as a background element and the “skirt” as a foreground element, or, otherwise the tall and the short volume. The tall element is placed 1.50m. behind the short element, giving the impression of a body or a background volume. The short element has a height of 2 stories and surrounds the building. It’s distance from both the facade (street view) and the backside (yard view) is 1.50m and from the sides is 40cm. This relocation gives the impression of a film that wraps the main volume of the building.

The objective pursued through the competition Piraeus Tower 2010: Changing the face. Façades reformation is to include the building in the urban landscape through the design proposal and to highlight it as the landmark for the wider area.

C GreekArchitects.com L Pireaus, Greece P Angelos Floros D March 2009

Job Description: Project Manager

GREEK ARCHITECTS.GR PIREAUS TOWER 2010: CHANGING THE FACE, 2010, ATHENS

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Private 23, 28ης October, Melissia, Attica, Greece Konstantin Papandreou March 2007 Job Description: Architectural Consultant


Private House in Dionysus The major element of this project was the huge slope of the site. The difference between the lowest and the highest level was 15m. The main facilities of the building were established in six parallel zones. The building is organizing in three separated zones: the low, the height and the intermediate zone of the entrance. A private garage it is placed on the first zone. An elongated swimming pool covers the second zone area. The public facilities of the apartment (living room, kitchen, and office space) are placed on the third zone. The double side volume gives the opportunity to host an open library and an open office, “viewing” the living room area.

Pavilion 6, TIF, Thessaloniki This project was assigned in the frame of European Council meeting. It concerns the functional, structural, aesthetic and energy efficiency upgrading of Pavilion 6 of Thessaloniki International Fair (TIF) major area, which would accommodate the delegations of EU states-members. After the realization of the meeting the space should serve once again the initial exhibition aims. The connection with “I.Vellidis Convention Center” of TIF was another issue of the study. The project was awarded with “Efpalinos Prize” from Greek Architects Union on 2005. It was also selected from Greek Institute of Architecture as one of the top 15 Greek architectural masterpieces of the five-year period 2000-2004.

The main entrance is placed on the fourth level of the site, as a junction of the public and private facilities of the house. The private areas (the bedrooms) are located in the fifth zone having a private back yard on the last level of the site. The back yard is placed two meters below the street level, providing privacy or the possibility of upcoming activities. A bridge joins the back street with the building volume.

C Private L Dionyssos, Attica, Greece P LL Associates D October 2005

Job Description: Senior Architect

Subway Installation The Subway Project was my first spatial interactive installation. Proposed for the N line of the New York Metro, the project was developed at the ITP in 2002. Two Roland Barthes’ texts, Waiting and Notes on Lover’s Discourse, prompted me to create a sort of a light house for the endlessly traveling trains. “I am waiting for an arrival, a return, a promised sign:” when one waits for someone or something, several feelings (“suspicion, anger, anxiety”) are produced and succeed one another, transforming the phases of waiting into a drama scene. The idea was to create a structure of a number of adjacent led lights, which would represent the two opposite paths of the N metro line. This structure, which was to be placed on the ceiling of the platform area of the Union Square Stop, would mark the movement of each passing train by successively lightening the corresponding led lights. I.e., when a train entered a station, a specific light would turn on, declaring the train’s arrival, and would remain on until the train leaved the area. Such a continuous “periodic function” of movements and stops would enhance the feelings of anxiety and loss (the waiting feelings) of the metro users, provoking their sentimental and even mental interaction. Moreover, given that several trains keep on moving in both directions, it would create a charming and endless optical game that would record, nevertheless, the reality of the trains’ transportation.

Thessaloniki International Fair (TIF) Thessaloniki, Greece P.Makridis and Associates June 2003

Interactive Telecomunication Program, NYU New York Angelos Floros May 2002

Job Description: Junior Architect

Job Description: Project Manager

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Housing Complex in Philothei The program wanted to design four individual apartments. The elongated site of 1.138m2 has the strait side on the street. So, the major decision was to locate the apartments in linear path across the long path of the site. Each apartment keeps private the following elements: entrance, swimming pool and yard. The open space of the living room and all the public facilities of the house keep the open view to the swimming pool on the yard. The privacy or the introversion is the major synthetic element for every one of the four apartments. Also the 2-storey open space living room offers an inner privacy for the residents, and gives the opportunity to host the library and the office inside the volume on upper level. The dormitories are located on the opposite side. Also private terrace offers an extroverted view to the urban environment.

Branch of Social Security Founda- Laboratories and Housing for Kids tion in Ano Liosia with Mental Disabilities The expressed wish from the project’s inception was that the new Social Security Agency branch building should not look or feel like a typical health-care centre. It was also decided to totally ignore the immediate environment, and to consider the building as a wholly autonomous object, defined purely by its relationship to form and function. The building was planned as two independent wings, connected by an enclosed, two-storey high corridor. The two wings were to enclose a small pedestrian walkway and garden on one side and a small pool - that was never constructed - on the other side. The two wings house different activities: the provision of health-care and all the “bureaucratic” departments which include financial services and management.

The organisation of this building came out of the need to easily access every room that would respect the topography of a lot. The layout was conceived as a system of wings, arranged around a long glazed corridor that opens into a courtyard and provides orientation, views and light. The connection between indoor and outdoor spaces was a primary architectural concern. The building complex was conceived from its inside to its outside, giving equal importance to both its structures and open spaces. The open spaces, or courtyards, allow daylight to penetrate the entire interior.

The new building extends over two floors, so that the wheelchair users and pedestrians can easily move from one place to another. The skewed organisation of the plan is based on two intersection geometries: an orthogonal grid deriving from the circulation plan, room size, and the size of the cladding; and a unrelated second grid taken from the alignment of the streets. The projects have a total floor area of 5.496m2 in a site of 3.898m2.

C N.M. Zographakis SA L Filothei, Attica, Greece P LL Associates D January 2003

Job Description: Senior Architect

Social Security Foundation Ano Liosia, Attica LL Associates December 2003

Lilian Voudouri Foundation Ano Liossia, Attica, Greece LL Associates November 2003

Job Description: Senior Architect

Job Description: Senior Architect

1 PRIZE st

LL ASSOCIATES HOUSING COMPLEX IN PHILOTHEI (2005 INTERNATIONAL ARCHITECTURAL REVIEW DESIGN + ART IN GREECE 39/05

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LL ASSOCIATES SOCIAL SECURITY BRANCH IN ANO LIOSIA (2004) INTERNA- LL ASSOCIATES LABORATORIES AND HOUDING FOR KIDS WITH MENTAL DISABILITIES (2004) INTERNATIONAL REVIEW ARCHITECTURE IN GREECE 38/04 TIONAL REVIEW ARCHITECTURE IN GREECE 38/04


Enric Miralles & Benedetta Tagliabue Studio

Since 1995 and for one and the half year I had the unique opportunity to work with Enric Miralles. As a student, that period was the most crucial working experience. I extended this collaboration on my Thesis Project having Enric Mirrales as the major supervisor. During my staying at his studio I had the challenge to work for the most advanced projects of the office at that period. Some of the major projects that I worked were the following:

Color’s Park in Mollet del VallÊs Diagonal Mar Park House renovation in La Clota Palafolls Public Library Santa Caterina Market renovation Six Dwellings in Borneo Eiland Utrecht Town Hall rehabilitation Pier in Thessalonica

Job Description: Intership

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digital media Brothel Aegean Pulse

Birds’ Song Eyes: The Mirror of the Survivor The Dinner Ephemeral Structures in the City of Athens Quadrennial 2003 Devout Longings Narcissus and Erebus invis-O-vision Symmetric Group Cloned Identity In-Between Space: The WTC periphery Research on Digital Painting using 2D and 3-D canvas 3-D Representations of 296 Monuments of Unesco Still Cameras, Camcorders and Projectors Acropolis of Tiryns Epidaurus Tholos Aegean Fly through Still Cameras, Camcorders and Projectors Client Location Production Date

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Professional Appointments in Interactive Media Interactive Installation, Research on Computational Media, 3-D Representation, Digital Video

Professional appointments in Digital and Interactive Media came after my graduation from the Interactive Telecommunication Program at the Tisch School of the Arts at NYU. This portfolio includes a variety of projects. Most of them were exhibited worldwide and were awarded in International competitions. The Brothel project is an Interactive Installation for the first Biennale exhibition (Biennale 1) which was held in Thessaloniki by the State Museum of Modern Art of Thessaloniki. The Aegean pulse and the Aegean beat were developed for supporting the Greek participation at the 2006 Venice Architecture Biennale. The Ephemeral structures in the city of Athens is an algorithmic video that was produced for the UIA 2004 Professional and Student Competition, which was held in the Byzantine Museum in Athens, as a parallel event of Athens 2004 Olympic Games. During ITP studies, I had the opportunity to explore digital media fields developing various individual and group projects. I started a research on Digital Painting using 2D interfaces and 3-D virtual environments. Datasets of algorithms using fractal theory were developed in order to explore issues of representation of live data, and especially the live image. The Research on digital painting, the Narcissus and Erebus and the Cloned identity projects are based on live image. The Invis-O-vision is a system of projected full-colour presentations that would appear on flat surfaces above works of art. The Symmetric group creates a network object using only one bit of information, contrary to other projects. During all of these years, I had the chance to develop 3-D reconstructions of very important themes, such as the World Heritage of Unesco, and very crucial monuments of concerning Ancient Greece. Besides, in the Aegean beat, I made a research in the transformation of geographic data into 3-D objects (from NASA database), developing representations of territories. Finally, the Devout longings video is my first digital media project that was developed with the traditional techniques of building every frame individually (created in Adobe Illustrator).


Brothel

Aegean Pulse

DESCRIPTION

DESCRIPTION

This audio-visual interactive installation was developed for the Other Places exhibition at the Old-ice Chambers of Thessaloniki Harbour from September 12th up to October 11th, 2007. Other Places exhibition was a parallel event of Thessaloniki Biennial 1.

An algorithmic application represents the density of the monthly transportation of the Aegean Islands for the period of one year. It includes the sea and the air connection from International and mainland Greek Cities with the Aegean Islands.

The curator, Apostolos Kalfopoulos, provided original material (photographs, drawings, records, etc.) collected for these 10 heterotopias to a group of 20 participants (10 Greek architects + 10 Greek artists, aged 35) who live and work in Greece (Athens, Thessaloniki) and abroad (Belgrade, Chicago, Germany, Vern) using different media (drawing, painting, installations, video, animations, models, dance, performance, speech, sound). Two groups of people were formed (1 architect + 1 artist) and each group was assigned one of the tenheterotopias, while the members of the group chose the medium they would work with. The participating groups were asked to suggest in the form of drawings, models, videos, installations, performance, photographs, sounds, maps, charts, texts and sketches, 10 new heterotopias for a city of 2 million inhabitants. The final results are presented in the exhibition.

The rhythm of a heart beat sound is based on transportation density level. This audio-video installation was produced for the 10th Venice Biennale International Exhibition 2006. It was part of the Greek participation and it was located at the Greek Pavilion.

The “Brothel” was the selected heterotopia for this installation. The participant using a torch was trying to recover the lost memory of an erotic experience. Hidden faces of the same female person emerged during the light search. Hidden audio samples were activated creating an audio environment. The sounds were based on the light position of the torch giving the chance to the user to create a private and personal memory experience of the audio environment. Link: http://www.thessalonikibiennale.gr/biennale1/actdetail.php?prg_id=16&ptype=2&lang=2

State Museum of Contemporary Art Thessaloniki, Greece P Angelos Floros D September 2007 C L

Hellenic Ministry of Culture (HMC) Venice, Italy Katerina K., Konstantopoulos K. , Papadopoulos L., Filoxenidou K. September 2006

Curator: Kalfopoulos A. Job Position: Interactive and Visual Design Leader

Commisisioners: Filoxenidou K. Konstantopoulos E., Kotzia K., Papadopoulos L. Job Position: Interactive and Visual Design Leader

«OTHER PLACES», MINISTRY OF CULTURE/SMCA, 2007, ISBN: 978-960-89534-3-7

FLOROS A. (2006) AEGEAN PULSE BEAT IN PAPADOPOULOS L., KONSTANTOPOYLOS E., FILOXENIDOY K. KOTZIA K. THE DISPERSE URBANITY OF AEGEAN ARCHIPELAGO, HMC, ISBN: 160-4454-25-7 BIENNALE AEGEAN ARCHIPELAGOS (GREEK PARTICIPATION), VENICE, ITALY, 2006

«OTHER PLACES» - BIENNALE 1, STATE MUSEUM OF CONTEMPORARY ART (SMCA), THESSALONIKI, 2007

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Birds’ Song

Eyes: The mirror of the survivor

This is an on progress game regarding the birds’ communication system. A kid or an adult has the possibility to understand the following bird signals: Song, Communication, Defence, Feeding and Alert.

This is an on progress toy that simulates the birds’ view. We decide to use a low tech object, a viewmaster, in order the users gain this experience. The selected animals are: eagle, fish and frog.

Using a die the users are able to hear the sound signals and answer to the questions what kind of messages represent the out coming voice. Each face activates one sound signal compare to the position of the die on the vertical axes. On the sixth face, there are two buttons that help the users to reply if the question is true or false.

For each animal we developed a viewmaster disk with seven typical 3D views for each animal.

C Costa Navarivo, Natural Hall L Mrssinia, Greece P Talent D 2012

Job Position: Interactive and Visual Design Leader

Costa Navarivo, Natural Hall Mrssinia, Greece Talent 2012 Job Position: Interactive and Visual Design Leader

Dinner This project offers an interactive dinner experience. The user can interact with elements, such as dishes and glasses enabling an eating event. The user can control the dinner according to the use of four elements: the main plate, the salad, the bread and the glass of wine. Three photocells are hidden on the plate and a touch switcher is located below the wine glass. Those inputs controls a series of videos that are projected on the table completing the dinning experience.

Interactive Telecomunication Program, NYU New York, USA Angelos Floros, Chisitin Chontai February 2001 Job Position: Interactive and Visual Design Co-Leader

ITP SHOW, NEW YORK, USA, 2002

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Ephemeral Structures in the City of Athens This installation made for the UIA 2004 International Architectural Competition. It was established in Athens, under Athens 2004 Olympic Games as a parallel event. The competition “Ephemeral Structures in the City of Athens” was organized by UIA and was hosted by the Hellenic Ministry of Culture at the Byzantine Museum of Athens. An algorithmic video was produced presenting in more than 7 hours the 800 submitted projects of the competitions. This installation “travelled” since 2004 in several European Cities, such as London (Hosted by RIBA), etc.

Theatrical Stages in Athens Interactive installation presents almost 100 places that were transformed to theatrical spaces in the city of Athens. The installation was made for the Greek participation at 10th Prague Quadrennial of Performance Design located in Prague in 2003. The School of Drama in collaboration with the Greek Centre of the International Theatre Institute, the School of Architecture of Aristotle University of Thessaloniki and the National Theatre of Northern Greece, participated in the International Exhibition of Scenography and Theatre Architecture Prague Quadrennial. The Greek participation was curated by Prof. Apostolos Vettas and awarded by the distinction of honour.

«devout longings» The transition from linear to non-linear came with this video production. Every frame, drawn in Adobe Illustrator, was developed as an independent image. This is a love story between a female statue and a man, the devout longings of the relationships between genders. A serpentine line is transformed to reconstruct the human interaction under a minimal interface. The motion of the characters is based on EtienneJules Marey’s motion modules, combining the contemporary techniques of motion capture. The female statue is an outline of Venus de Milo which is exposed at Louvre Museum in Paris.

Link: http://www.thea.auth.gr/theaint.asp

http://vimeo.com/35645320

Hellenic Center of International Theater Institute Prague, Czech Republic Curator: Apostolos Vettas June 2003

Interactive Telecomunication Program, NYU New York, USA Angelos Floros December 2000

Curator: Theodorou M. Photographer: Deligiannidis K. Job Position: Interactive and Visual Design Leader

Curator: Vetas A. Job Position: Interactive and Visual Design Co-Leader In collaboration with: Cohen A.

Job Description: Project Manager

EPHEMARAL STRUCTURES IN THE CITY OF ATHENS,BYZANTINE MUSEUM OF ATHENS, ATHENS, 2004

FLOROS A., COHEN A. (2003) IN VETTAS A. SIX STAGE DESIGNERS IN PRAGUE ,HELLENIC CENTER OF INTERNATIONAL THEATRICAL INSTITUTE, ISBN: 960-87730-0-8

C UIA / Hellenic Ministry of Culture (HMC) L Athens, Greece P Curator: M.Theodorou D February 2003

FLOROS A.(2004) IN THE ATHENS DOES SERIES, CULTURAL OLYMPIAD, HMC, ISBN: 960-7080-51-4

QUADRENNIALE, PRAGUE, CHECH REPUBLIC, 2003

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Narcissus and Erebus

invis-O-vision

The thesis explored a Virtual Reality environment isolating the user from the real space. This installation is part of the previous research. The major question was: How to embed a body into a virtual reality environment. It is transference from the real body and the real space to the virtual. It is an exchange of the nature of objects, the body and the icon. The concept of the nature of an object and the circulation of its form (morph) have their roots in the Platonic Philosophy - the nature of the water. “In the first place, take this thing we now call water. This when it is compacted, we see (as water engine) becoming earth and stones, and this same thing, when it is dissolved and dispersed, becoming wind and air; air becoming fire by being inflamed; and, by a reverse process, fire, when condensed and extinguished, returning once more to the form of air, and air coming together again and condensing as mist and cloud; and from these, as they are yet more closely compacted, flowing water; and from water once more earth and stones; and thus as it appears, they transmit in a cycle the process of passing into one another”. In this project the virtual environment is an empty space with the earth as a ground, a day blue colour as the air, and 500 equal objects (red spheres). The ground and the air are stable but the spheres are the live part of the virtual environment. Sometimes they are creating swarms of “bees” flying into the space, some other times they construct the user’s body.

Invis-O-Vision consists of a system of full-color projected presentations that would appear on flat surfaces above works of art. Without the specially designed glasses, the visitor would see only a faint patch of light alerting him that additional content is available. (or Without the specially designed glasses, the visitor would see nothing.) The user would wear inexpensive paper or plastic framed glasses with polarized lenses. These would be similar to 3D glasses. The video presentations would include a short biography of the artist, an explanation of the artist’s process and specific quotes and content relating to the work of art it is placed next to. (Think of Invis-O-Vision as an animated placard, or a webpage about the artist readily displayed right next to the painting in the gallery.)

A swarm of bees is flying into the space. When the user enters the monitoring area, a big amount of objects (a part of the “bees”) is going to create the user’s body. The motion of the camera is smooth. The user is able to see the body (the hand, etc), and to enjoy the narcissistic game with an icon. This icon is his/her virtual desired body. Suddenly, when the user stops playing, the objects abandon the body. They return to the swarms. They are getting anxious. The sound changes and becomes very intense. The noise of the bees surrounds the space. The bees are starting to att(r)act the virtual body. The user is not able to define the body. The swarms of bees are very aggressive. The user tries to defend his/her self, to defend the body. The user is trapped. He or she has to define the body so as to win freedom. And the game goes on.

This 4 part demonstration shows some of the different stages of development of Invis-O-Vision. The 4” monitor was the original proof of concept and displays information on the Whitney museum. The black and white projection displays information about the Public Spaces Class. The full colour projection provides additional information about two design ideas: Scope and Phloem. An actual gallery version would be closest to this projection- giving information about the creation and conception of sculptures, and paintings. The display on the computer monitor is the proof of concept for a multi-lingual video using 3-D shuttering technology that will allow visitors to choose the language they would like to view the videos in.

The user goes on the terrain with the i-glasses. The camera trucks the silhouette of the body. There is only one camera, only one input. This is the real space for the user. On the other side the user enter the virtual space. A virtual 3D model of the body appears on the i-glasses display. There are 3 cameras targeting the user. Two cameras cover the whole body and an orbit camera focus on the face. Intense and dramatic interactive sound is coming through the headphones. Every move of the body influences the sound. This is the virtual space for the user. C Interactive Telecomunication Program, NYU L New York, USA P Angelos Floros D May 2002

Job Position: Interactive and Visual Design Leader

Interactive Telecomunication Program, NYU New York, USA A.Floros, A. Milmoe, R. Kumra, C. Holoubek January 2002 Job Position: Interactive and Visual Design Co-Leader

ITP SHOW, NEW YORK, USA, 2002 WITNEY MUSEUM, NEW YORK, USA, 2002

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Symmetric Group The initial idea was to create a system that uses only one data as an input. What really can you do using one bit of information? One data is able to create a system, a network, according to the Group Theory of Mathematics. It used the Symmetric group, so that the “g” data and the mirrored “-g” data were the inputs of the program. Time was the element to create a network, between the data and it’ s icon. Two LED lights and one potentiometer are used for the object. The LED lights are blinking according to the position of the potentiometer. The potentiometer sends the data to the PIC microcontroller and controls the blinking time. Whenever the LED “g” is on, the led “-g” is off. The system uses the data as a binary variable. A “display” has been designed with two “screens”, one for each eye. One LED light and one image constitutes every screen. When LED “g” is on, “-g” is off, and the user is able to see one image (left eye): when the “g” LED is off, “-g” LED is on, and the user can see the other image (right eye). Using the potentiometer the participant controls the acceleration of the alternation of the two images. The output result is the back and front motion of an indicator. Ultimately, when the participant uses the maximum speed, the two images are merging into one.

C Interactive Telecomunication Program, NYU L New York, USA P Angelos Floros D May 2001

Job Position: Interactive and Visual Design Leader

Cloned Identity The identity of the object that exists in the real world is distorted by the binary filter of the digital world. Since the image of the object is captured into the digital media, the image becomes a combination of numbers, which are transformed to pixels on the computer screen. Digital system has power to create and change the image. Finally, the image is no longer the original object, but becomes a new object that has new identity, which is called “Cloned Identity”. Using a video camera, the image of the user is captured. Firstly the original image is divided into a 16X24 grid. The program calculates the colour depth of each pixel of the grid. Each “pixel” of the grid is replaced by the image itself. The system calculates the colour depth of each pixel, and uses these data to define the percentage of opacity of each video pixel. Finally, a pixelized picture appears using the captured image as a pixel. This digital system creates new identity by reproducing the image. To create cloning and to continue with mutation, the original image is repeated in a grid system. At the same time, all pixels redraw an image, which reflects the original image. As a result, the original image becomes a new image, which has a digital identity.

Interactive Telecomunication Program, NYU New York, USA Angelos Floros, Christin Tongthai May 2001 Job Position: Interactive and Visual Design Co-Leader

In-Between Space: The WTC periphery What does it mean to reflect upon a position, a relation, a place related to the other places but with no place of its own: the position of the in-between? The position of the in-between lacks a fundamental identity, it lacks a form and a nature. The in-between space is a boundary. But, it is also a space. It has size, a function, and it is independent. It contains the information of the areas that separates. The installation focuses on the September 11 terrorist attack, the transformation of that space, the new boundary in the heart of New York City, the periphery of the World Trade Center (WTC) area. The video image is a montage of three independent videos. 1. An abstract video presents the WTC area. The Forbidden zone. The army and the police are guarding the area. The image is silent but intense. You have no access. Your presence is problematic and undesirable for the guards. You have to evacuate the site. 2. An abstract video presents the city area. The city lives on. Life continues, but it is not the same. This area is wounded. The shops are closed. The people are silent. There is no traffic on the streets. The area is not any more eventful. 3. A linear video image is moving through time on the periphery of the World Trade Center. The in-between space, is a field of forces. You can feel the intense power of the WTC area. The city is open, but the energy is not the same. The space is different, has unique characteristics. Your behaviour is different. You are moving across the borderline, on a boundary across the independent zone. Interactive Telecomunication Program, NYU New York, USA Angelos Floros May 2001 Job Position: Interactive and Visual Design Leader

ITP SHOW, NEW YORK, USA, 2002

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Research on Digital Painting using 2D and 3D canvas This is a research project developed at Interactive Telecommunication Program at Tisch School of the Arts, NYU, under the supervision of Jean Marc Gautier. This project introduces ways of representations of a still and live image portraits through the use of digital technology. The experimental process began using two dimensional space and grid of 24X32 pixels. The research was extended using 3-D virtual environment as a canvas of the user’s portrait. A complex of algorithms is a generating machine that captures, analyses, fractalizes and finally constructs the user’s idol. The idea came from the tesserae portraits of the Byzantine period and the hagiographies. The aim was to create an alternative module through the use of digital and algorithmic technology, a contemporary mosaic using the advantages of the computational power.

Two Dimensional digital representation of a still image This project introduces ways of representations through the use of digital technology. The spectacle of a digital moving imagery which has been produced by the use of a mathematical process becomes the main conceptual reference of this project.A complex of algorithms, as a generating machine, captures, analyses, fractalizes and finally is constructs the icon of an image. This project was developed with Macromedia Director 8.5 application using the Leonardo Da Vinci Mona Liza’s portrait and programming modules on Lingo code. The image was cropped and divided into a grid of 24X32 pixels. The colours on the centre of every square of the grid were captured and applied to the 768 independent pixels. Generative algorithms animated, rescaled and changed the opacity of every pixel, producing a colour palette of Mona Liza’s moving portrait.

Interactive Telecomunication Program, NYU New York, USA Angelos Floros May 2002 Tutor: Jean Mark Gautier, Tisch School of the Arts NYU Job Position: Interactive and Visual Design Leader

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FLOROS A., (2005) THE IMAGE IS A SIGHT IN PAPADIMITRIOU S. DIGITAL TOPOGRAPHIES FUTURA PUBLICATIONS ATHENS, ISBN: 960-7960-90-1 DIGITAL TOPO_GRAPHIES, TCG/HELLEXPO/ACTH, THESSALONIKI, 2006 ITP SHOW, NEW YORK, USA, 2002


Three Dimensional digital representation of Three Dimensional digital representation Three Dimensional digital representation of a still image using Particle Systems of a live image using Particle Systems and a video footage using Particle Systems into Video Camera a Virtual Space The previous research is now extended in 3-D Virtual Canvas following the same procedure, under Macromedia Director 8.5 application using Lingo code. Instead of creating 768 pixels in 2D layer, 768 particle systems were used in 3-D space. A complex of algorithms generates a particle system of pixels. Mathematical equations control the colour, the scale, the transparency and the motion of the pixels.

The user stands in front of a framed blackboard. The user watches an animation of a particle system of pixels. Slowly she or he identifies the presence of an image. It is a face, it is her or his face, a reconstructed “pixelized” portrait. The particle system redraws constantly her or his portrait. A camera captures the user’s portrait. A complex of algorithms generates a particle system of pixels. Mathematical equations control the colour, the scale, the transparency and the motion of the pixels. The computer exports the image through a projector on a blackboard or through a display on a frame. The final result is a moving image of the user’s portrait.

This is a virtual scene of video footage of a kiss. The virtual body is redrawn throught the use of particle systems. A virtual environment is generated, becoming a new “chora” for the virtual body. By using algorithms, the aesthetic of the body it is manipulated over time. Moreover, the environment has a crucial role in the scene. This project is an exploration on virtual reality spaces, using algorithmic manipulation of a digital environment.

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3D Representations of 296 Monuments of Unesco DESCRIPTION

FRANCE

On the occasion, of the publication “World Culture Encyclopedia - Monuments of Unesco” 3-D digital representations of 296 monuments of Unesco’s World Heritage were developed. The representations were mostly animations, but some of them were made by using interactive 3-D models in a virtual environment.

T he Place de la Concorde The Louvre Museum D’ Orsay The Cathedral of Notre-Dame The Eiffel Tower The Pont Alexander III Le Havre, the City Rebuilt by Auguste Perret Belfries of France Chartres Cathedral

The representations of such a large number of monuments was collected in 28 volumes, published by DOMI Publications, and delivered to the public as embedded volumes on Sunday’s newspaper “To Vima” for 28 weeks.

BELGIUM Historic Centre of Brugge Belfries of Flandres Belfries of Wallonia The Four Lifts on the Canal du Centre and their Environs, La Louvière and Le Roeulx (Hainault) Major Town Houses of the Architect Victor Horta

The 3-D monuments were included in the virtual space «Cruiser» which was carried out by the IT company TALENT (www.cruiser.gr).

Netherlands Mill Network at Kinderdijk-Elshout Rietveld Schröderhuis (Rietveld Schröder House)

SPAIN

C Publication DOMI-Lambrakis Press– «ΒΗΜΑ της Κυριακής» L Athens, Greece P Angelos Floros D November 2006

«WORLD CULTURAL ENCYCLOPEDIA - MONUMENTS OF UNESCO», PUBLICATION DOMI, 2006 (26 VOLUMES)

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Job Position: Project Manager Associates: Kountouras P., Platanisiotis G., Somerakis G., Fotopoulou A., Matsoukas N., Konstantin R., Maheridou D., Manolesios A., Mazarakis M., Katsimiha S., Remvaltados, G. Antonopoulos X., Bezes A., Kyrligiannis T., Siompos C., Phillippe, Cyrille

Archaeological Ensemble of Mérida Catalan Romanesque Churches of the Vall de Boí The Mesqita of Cordoba The Alkacar of Toledo Monastery and Site of the Escurial, Madrid Santa Maria of Asturias The Cityhall of Salamanca University and Historic Precinct of Alcalá de Henares


PORTUGAL

VATICAN

The Casa Battlo of Antoni Gaudio

MALTA

GERMANY The Cathedral of Angra do Heroismo in the Azores Bauhaus and its Sites in Weimar and Dessau Cologne Cathedral Holstentor brick gate in Hanseatic City of Lübeck Kiel Cityhall Luther Memorials in Eisleben and Wittenberg Brandenburger Gate Pilgrimage Church of Wies Speyer Cathedral

Vatican

Town of Bamberg City of Graz - Historic Centre The opera of Vienna Palace and Gardens of Schönbrunn

POLAND Semmering Railway

Megalithic Temples of Malta Benedictine Convent of St John at Müstair

Convent of St Gall Blaenavon Industrial Landscape Blenheim Palace Bath Cathedral Derwent Valley Mills Durham Cathedral Heart of Neolithic Orkney Maritime Greenwich New Lanark Edinburgh Castle Palm House of Kew Gardens The Ruins of Fountains Abbey Westminster Palace

ITALY Wooden Churches of Southern Little Poland Colosseum Pantheon Florence Cathedral San Gimignano Church Venice Terrace Piazza del Duomo, Pisa Palladio’s Basilica Piazza del Campo Early Christian Monuments of Ravenna Forum and Jupiter Temple in Pompeia Villa Adriana (Tivoli)

Agricultural Landscape of Southern Öland Viking-Age Ship Engelsberg Ironworks Mining Area of the Great Copper Mountain in Falun Royal Domain of Drottningholm

SWITZERLAND

UNITED KINGDOM AUSTRIA

SWEDEN

Varberg Radio Station

FINLAND Cultural Complex of the Radziwill Family at Nesvizh Holy Cross Church in Old Rauma Petäjävesi Old Church Verla Groundwood and Board Mill

LATVIA

UKRAINE Historic Centre of Riga Saint-Sophia Cathedral in Kiev

DENMARK Westminster Abbey

NORWAY Kronborg Castle Bryggen Røros Mining Town: The Church

BELARUS

CZECH REPUBLIC L’viv – the Ensemble of the Historic Centre Historic Centre of Český Krumlov Historic Centre of Prague Historic Centre of Telč Holy Trinity Column in Olomouc St Procopius’ Basilica in Třebíč Church of St Barbara in Kutná Hora Lednice-Valtice Cultural Landscape Tugendhat Villa in Brno

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3D Representations of 296 Monuments of Unesco

HUNGARY Historic Centre of Budapest Early Christian Necropolis of Pécs (Sopianae) Fertö / Neusiedlersee Cultural Landscape Old Village of Hollókő and its Surroundings

CYPRUS Choirokoitia St Nicolas in the Troodos Region Panagia Araka in the Troodos Region Panagia Asinou in the Troodos Region Podithou Galatas in the Troodos Region Paphos

SLOVAKIA GREECE

Historic Town of Banská Štiavnica

CROATIA The Cathedral of St James in Šibenik

SERBIA The Patriarchate of Peć Monastery

BULGARIA Thracian Tomb of Kazanlak

FYROM Cultural Heritage of the Ohrid region

ROMANIA Dacian Fortresses of the Orastie Mountains

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Archaeological Site of Aigai (modern name Vergina) Hosios Loukas of Chios Monasteries of Daphni Nea Moni of Chios Apollo Temple in Delos Atenas Temple in Delos Terrace of the Lions in Delos Temple of Apollo Epicurius at Bassae Monastery of the Transfiguration of Jesusin Meteora The Holy Monastery of Holy Trinity in Meteora The Holy Monastery of Roussano in Meteora The Holy Monastery of Saint Stephen in Meteora The Holy Monastery of Saint Nicolas Anapafsas The Holy Monastery of Varlaam in Meteora Holy Monastery of MEGISTI LAVRA Holy Monastery of IVIRON Holy Monastery of DIONYSOS Holy Monastery of PANTOKRATOR Holy Monastery of ZOGRAFOS Holy Monastery of KARAKALOS Holy Monastery of SIMON PETRAS Holy Monastery of STAYRONIKITAS Holy Monastery of GREGORIOS Holy Monastery of PANTELEIMON Holy Monastery of VATOPEDION Holy Monastery of HILANDARION Holy Monastery of KOUTLOUMOUSION Holy Monastery of XIROPOTAMOS Holy Monastery of DOCHIARIOS Holy Monastery of FILOTHEOS Holy Monastery of SAINT (AGIOS) PAVLOS Holy Monastery of XENOPHON Holy Monastery of ESFIGMENOS Holy Monastery of KOSTAMONITIS St Sophia of Mystra

St Theodor of Mystra Evaggelistria of Mystra St Dimitrios of Mystra Panagia Odigitria of Mystra Pantanassa of Mystra Perivleptos of Mystra Zeus Temple in Olympia St Caterina of Thessaloniki St Apostol of Thessaloniki Transfiguration of Jesus in Thessaloniki Panagia Chalkeon in Thessaloniki Prophet Elias in Thessaloniki Cave of the Apocalypse on the Island of Pátmos Saint John “the Theologian” on the Island of Pátmos Medieval City of Rhodes Pythagoreion and Heraion of Samos Archaeological Sites of Tiryns

Russian Federation Trinity Sergius Lavra in Sergiev Posad Ensemble of the Novodevichy Convent Fortress Buildings of Derbent Cultural Ensemble of the Solovetsky Islands St Sophia of Novgorod Church of the Ascension, Kolomenskoye Ensemble of the Ferrapontov Monastery Hermitage of St Petersburg Historical Centre of the City of Yaroslavl

BERMUDA St George and Related Fortifications (United Kingdom)

CANADA L’Anse aux Meadows National Historic Site Old Town Lunenburg Historic District of Old Québec


CUBA

USA Cahokia Mounds State Historic Site National Historic Site in Puerto Rico Statue of Liberty

SURINAM

Urban Historic Centre of Cienfuegos Archaeological Landscape of the First Coffee Plantations in the South-East of Cuba Trinidad and the Valley de los Ingenios

Historic Inner City of Paramaribo

EL SALVADOR

Ciudad Universitaria de Caracas

BELIZE

VENEZUELA

Joya de Cerén Archaeological Site

Belize Barrier Reef Reserve System

CHILE GUATEMALA

Antigua Guatemala Archaeological Park and Ruins of Quirigua Tikal National Park

MEXICO Historic Monuments Zone of Querétaro Historic Centre of Mexico City Historic Centre of Oaxaca Historic Centre of Puebla Hospicio Cabañas, Guadalajara Luis Barragán House and Studio Historic Centre of Morelia Monasteries on the Slopes of Popocatepetl Pre-Hispanic City of Teotihuacan Franciscan Missions in the Sierra Gorda Sian Ka’an Historic Monuments Zone of Tlacotalpan Οχυρωμένη πόλη της Καμπέτσε Pre-Hispanic Town of Uxmal Zacatecas Cathedral

HAITI

Historic Quarter of the Seaport City of Valparaíso Sewell Mining Town

The Palace of Sans Souci

COLOMBIA NICARAGUA Ruins of León Viejo

Fortresses and Group of Monuments, Cartagena Historic Centre of Santa Cruz de Mompox National Archeological Park of Tierradentro

PANAMA Archaeological Site of Panamá Viejo

ECUADOR City of Quito Ana de los Ríos de Cuenca

NETHERLANDS ANTILLES Historic Area of Willemstad (Netherlands)

BRAZIL Brasilia Historic Centre of Salvador de Bahia Historic Centre of the Town of Goiás Historic Centre of São Luís

PERU Historic Centre of Lima Historic Sanctuary of Machu Picchu Lines and Geoglyphs of Nasca and Pampas de Jumana

ARGENTINA Jesuit Block and Estancias of Córdoba Jesuit Missions of the Guaranis

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3D Representations of 296 Monuments of Unesco

BOLIVIA City of Potosí Fuerte de Samaipata Jesuit Missions of the Chiquitos

GAMBIA James Island

GHANA ALGERIA Djémila Kasbah of Algiers Al Qal’a of Beni Hammad M’Zab Valley Tipasa

ETHIOPIA Aksum Harar Jugol, the Fortified Historic Town Rock-Hewn Churches, Lalibela Tiya

Forts and Castles, Volta, Greater Accra

MADAGASCAR MALI

Royal Hill of Ambohimanga

Timbuktu Tomb of Askia

MAURITIUS Aapravasi Ghat

MOROCCO

EGYPT Abu Mena Istoric Cairo Saint Catherine Area

LIBYA Old Town of Ghadamès Archaeological Site of Sabratha Archaeological Site of Cyrene

Historic City of Meknes Ksar of Ait-Ben-Haddou Portuguese City of Mazagan (El Jadida) Medina of Essaouira (formerly Mogador) Medina of Fez Medina of Marrakesh Medina of Tétouan

Mozambique Island of Mozambique

TANZANIA Ruins of the Island Songo Mnara

MAURETANIA

ZIMBABWE

Ancient Ksour of Ouadane Great Zimbabwe National Monument

TUNISIA Archaeological Site of Carthage Kairouan Medina of Sousse Medina of Tunis Punic Town of Kerkuane and its Necropolis Dougga

SENEGAL Island of Gorée Island of Saint-Louis

NIGERIA Sukur Cultural Landscape

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TURKEY The Great Mosque St Sophia of Instabul Xanthos-Letoon Theatre Trojan Horse


ΟΜΑΝ

IRAQ

Archaeological Sites of Bat, Al-Khutm and Al-Ayn

Ashur’s Ziggurat

KAZAKHSTAN

ΙRΑΝ

Mausoleum of Khoja Ahmed Yasawi

Meidan Emam, Esfahan Persepolis Tchogha Zanbil

UZBEKISTAN SYRIA The Great Mosque of Damascus Site of Palmyra

ISRAEL Temple of the Rocks in Jerusalem Biblical Tels

Itchan Kala Historic Centre of Bukhara Historic Centre of Shakhrisyabz

TURKMENISTAN Kunya-Urgench

PAKISTAN JORDAN Petra Quseir Amra

LEBANON Byblos

YEMEN Old City of Sana’a

Archaeological Ruins at Moenjodaro Taxila Historical Monuments at Makli, Thatta

INDIA Agra Fort Group of Monuments at Mahabalipuram Sun Temple, Konârak Sun Temple, Konârak Group of Monuments at Hampi Khajuraho Group of Monuments Great Living Chola Temples Qutb Minar Churches and Convents of Goa Chhatrapati Shivaji Terminus

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Acropolis of Tiryns

Mycenaean Acropolis

Epidaurus Tholos

For the production of the three Archaeological DVD volumes, 3-D reconstructions of the major monuments were developed. The first one is a model of the Acropolis of Tiryns and it was developed for the Mycenae and Mycenaean Civilisation volume. Under the scientific supervision of the prof. Dimakopoulou K., a video was produced, reconstructing a hypothetical scenario of the Acropolis of Tiryns.

The model of the Acropolis of Mycenae was developed for the Mycenae and Mycenaean Civilisation volume. Under the scientific supervision of the prof. Dimakopoulou K., a video was produced, reconstructing a hypothetical scenario of the Mycenaean Acropolis.

The Epidaurus Tholos 3-D model was developed for the Epidaurus Museum volume. Under the scientific supervision of the prof. Labrinoudakis K., a video was produced reconstructing the Epidaurus Tholos, one of the most important monuments in Epidaurus Asclepieion.

Hellenic Cultural Heritage, Ministry of Culture Athens Erevnites / Foundation of Hellenic Culture December 2008

Hellenic Cultural Heritage, Ministry of Culture Athens Erevnites / Foundation of Hellenic Culture December 2008

Hellenic Cultural Heritage, Ministry of Culture Athens Erevnites / Foundation of Hellenic Culture December 2008

Scientific Supervisor: prof. Dimakopoulou K. Job Position: Art Director 3D Representation: Manolesios A. Voice: Vouzas P.

Scientific Supervisor: prof. Dimakopoulou K. Job Position: Art Director 3D Representation: Mazarakis M. Voice: Vouzas P.

Scientific Supervisor: prof. Labrinoudakis K. Job Position: Art Director 3D Representation: Mazarakis M. Voice: Vouzas P.

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Still Cameras, Camcorders and Projectors

Aegean Flythrough This project is a 3-D animation of virtual tour above and below the Aegean Sea. The geography of the Aegean Archipelago is presented, including the Aegean Greek Islands and the seabed geography. The model was based on NASA geographical data offering a detail of 20m for the islands and 100m for the seabelt. This video also presents some of the most important underwater artifacts and antiquities of Greek History. The video presents 3-D reconstructions of the Ancient Harbors of Kechreae and Thasos, the bronze statue of the Classic Period that was recovered close to the Kythnos Island, the sinking of the Queen Olga destroyer during the Second World War and other findings. The navigation starts from the deep ocean of the Libyan Sea, over the African Plate and behind the island of Crete. The video was presented at the Greek Pavilion of the Venice Biennale 2006.

Hellenic Ministry of Culture (HMC) Venice, Italy Katerina K., Konstantopoulos K. , Papadopoulos L., Filoxenidou K. September 2006 Commisisioners: Filoxenidou K. Konstantopoulos E., Kotzia K., Papadopoulos L. Job Position: Art Director Associate: Bezes A.

On the occasion, of Photorama project, 20 3-D models of photographic and cinematographic machines, from the 19th century up to our days, were developed. The models gave to the user the ability to analyse the objects using a rich virtual environment. The user had the ability to examine the models both from the outer and the inner parts, using an orbit camera and viewing animations upon request. These models are precise and detailed copies of the original objects. The original models belong to the collector Adam Damianakis.

Conceptum SA Athens Angelos Floros May 2008 BIENNALE AEGEAN ARCHIPELAGOS (GREEK PARTICIPATION), VENICE, ITALY, 2006 FLOROS A. (2006) AEGEAN PULSE BEAT IN PAPADOPOULOS L., KONSTANTOPOYLOS E., FILOXENIDOY K. KOTZIA K. THE DISPERSE URBANITY OF AEGEAN ARCHIPELAGO, HMC, ISBN: 160-4454-25-7

Job Position: Art Director Associate: Koronis G.

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Publications Floros A., (2012) Designing the Procedure School of Fine Arts, Athens Floros A., Cohen.A. (2011) Δρώμενα Πληκτρολογίου: Αρχιτεκτονική και Πληροφορία, Μία εισαγωγή στο Physical Computing (Keyboard events: Architecture and Information, An introduction to Physical Computing) University of Thessaly & Futura Editions, ISBN 978-960-9489-19-5 Floros A., (2011) Analyzing and developing systems for Metropolitan Cities UIA2011 TOKYO Floros A. (2007) heterotopias - The natural choice and the evolution theory in cyberspace In Ap. Kalfopoulos, Other Places, Ministry of Culture, State Museum of Contemporary Art Floros A. (2006) Infocharta In V.Trova, K.Manolidis, G.Papakonstantinou, – Η αναπαράσταση ως όχημα της αρχιτεκτονικής σκέψης (The representations as a vehicle to architectural theory), Futura Publications, Athens, ISBN 960-6654-20

awards

LECTURES

Floros A. (2007) City-Software, Architecture–Plugin, Architects-Programmers In St.Vergopoulos, Ap.Kalfopoulos, Αρχιτεκτονικός Σχεδιασμός και Ψηφιακές Τεχνολογίες II, (Architectural Design and Digital Technologies II), Ekremes Publications, Athens

Private House in Eleftheroupoli, Equal Price Frozen Cell: The Wind, award Renovation of the Cultural Municipal Building, 1st Prize Renovation of the 3rd Age Day Care Center, 1st Prize Branch of Social Security Foundation in Ano Liosia, 1st Prize

Industrial Park, Award Pavilion of General Secretary of Youth, 1st Prize

ARCHITECTURE

Pavilion 6, TIF, Thessaloniki, Honor/Efpalinos Award

DIGITAL MEDIA

National Archaeological Museum, 3rd Prize Myceanean Museum, 3rd Prize Epidaurus Museum, 3rd Prize Computer Explorer, 1st Prize Electronic Postman, 1st Prize

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Floros A. (2005) The image is a sight In Sp.Papadimitriou, Digital Topographies, Futura Publications, Athens, ISBN 960-7960-90-1 (not included)

Private House in Eleftheroupoli, (DOMES 2012), 04/12, p.24-25 Frozen Cell: The Wind, DOMUS, www.domusweb.it/en/architecture/project-heracles-14-/ Private House in Ano Liosia, Attica, (DOMES 2011), 5/11 Housing Complex in Philothei, DESIGN + ART IN GREECE 39/05 Branch of Social Security Foundation in Ano Liosia, ARCHITECTURE IN GREECE 38/04 Laboratories and Housing for Kids with Mental Disabilities, ARCHITECTURE IN GREECE 38/04

Traveling to Greece for Folkloric Research (2007) Conceptum, Academy of Athens National Archaeological Museum, (2008) HMC Publications, Athens Mycenae and Mycenaean Civilization, (2008) HMC Publications, Athens Epidaurus Museum, (2008) HMC Publications, Athens Scale models of SOFIA Foundation (2008) Talent, Athens Computer Explorer, Electronic Postman (2008) Kastaniotis Publications Athens Photorama, (2008) CONCEPTUM, Athens Ships Conceptions (2008) LTD, Maritime Museum of Greece. Piraeus The Museum through its history (2008) LD Production, ISBN 978-960-98005, Pireaus School of Engineering UTH, (2006) UTH, Volos Ephemeral Structures in the City of Athens (2003) Futura Publications Athens 3-D reconstructions of Unesco’s monuments (2008) Domi Publication on 28 volumes, Athens Evros Delta (2003) Municipality of Feres, Feres (not included)


Exhibitions Private House in Eleftheroupoli (2012) Institute of Greek Architects, Athens, Greece / (2012) Panorama of Greek Architecture, in Athens, Greece Frozen Cell (2011) Domus - Heracles Project, The Gopher Hall Gallery, London, UK Private House in Ano Liossia (2011) Panorama of Greek Architecture, in Athens/Thessaloniki/Volos/Patra/Chania, Greece Industrial Park (1996) Industrial Park of Nea Ionia, Demecav, Volos, Greece Enclosure in Barcelona (2000) CCCB-Barcelona, Spain & Venice Biennale, Venice Archaeological Museum in Maronia (1994) Coast Wise Europe, in 16 European Cities

School of Engineering, UTH (2006) Hermes Program-Week of Research and Technology, Secretary of Research and Technology, Zapion Megaro, Athens, Greece Brothel (2008) Other Places-Biennale 1, State Museum of Contemporary Art, Thessaloniki, Greece Aegean Pulse (2006) 25th Biennale of Architecture, Greek Pavilion, Venice, Italy Ephemeral Structures (2004) Ephemeral Structures in the City of Athens, Byzantine Museum, Athens, Greece quadrennial 2003, (2003) 10th Quadrenniale, Prague, Czech Republic Self Portrait, Digital Topographies (2005) Technical Chamber of Greece / HELEXPO SA, Thessaloniki, Greece Narcissus and Erebus (2002) ITP Show, Tisch School of the Arts/NYU, New York invis-O-vision (2002) ITP Show, Tisch School of the Arts/NYU, New York Cloned Identity (2002) ITP Show, Tisch School of the Arts/NYU, New York Aegean Flythrought (2006) 25th Biennale of Architecture, Greek Pavilion, Venice, Italy

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