GAME components ↓ Front of Human Card Deduction
Guess the number of clues on another agent’s active file card.
↓ Agent Desk Hailing from the foggy shores of Scotland, Agen glide into the abyss t Selkie can silent Historically, peop of cold waters as she meld ly s into her seal le skin. magical seal suits with her powers were hunte d down, and their were withheld human existe from them, forcin nce. Submarine g them to a purel trave conditions, and y an amazing abilit l, extended periods in frigid Agent Selkie invalu y to stretch limite d supplies make able to our team .
1
clues
If you are correct, their cover is blown, so they must file their card unsolved.
↓ Reference Card
Place Agent ID Card Here
Human Mission Win
Creature Mission Win
Human Mission Win
Creature Mission Win
Place Filed Cards Here
Tokens→
#004
Creature Mission Win
#008
CURSED CASE - Fail the mission if you have to file thi unsolved in any way. (x1)
#007
PRIORITIES - If you have another file card with 5 or m clues, this card gets filed unsolved. (x1)
#006
CASE SWAP - You need to throw a target off your trac Trade active file cards with another agent of your ch
#005
TAKEN OFF MISSION - Any agent of your choice (includ you) has to file their card unsolved and pick a new fi
#004
VACATION DAYS - Mandatory time off work! You’re un able by another agent’s file card until you pull your n from dispatch. (x2)
#003
AGENT CONFLICT - Another agent’s file card conflicts yours. The file card with fewer clues gets filed unsolv
#002
TRUST NO ONE - File this card and spy on an agent of choice’s active file card. (x2)
#001
DEDUCTION - Guess the number of clues on another active file card. If you are correct, their cover is blown they must file their card unsolved. (x5)

