‎4DFrame as a pedagogical tool for holistic active learning‎

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Graham, C., & Longchamps, P. (2020). Innovation in convergence education; 4DFrame as a pedagogical tool for holistic active learning A case study from Bilingual Montessori School of Lund, Sweden. In SH. Paik, KH. Cho, M. Ha, & YH. Kim (Eds.), International Conference on the Advancement of STEAM 2020 : Borderless Connectivity (pp. 7-14).

Innovation in convergence education; 4DFrame as a pedagogical tool for holistic active learning A case study from Bilingual Montessori School of Lund, Sweden Charlotte Graham a and Philippe Longchamps a * a

Bilingual Montessori School of Lund, Margaretavägen 1, 22240 Lund, Sweden

Abstract: To integrate the evolution of technology as an integral part of any History curriculum is to literally sow seeds of creativity in the students’ minds. When new concepts related to science, technology, engineering, arts and mathematics (STEAM) are taught while using a multidisciplinary pedagogy together with an active learning approach, ideas that might have a considerable impact on the emerging environmentally sustainable economy of the future can flourish in the students’ imagination. With a case study from Bilingual Montessori School of Lund in Sweden (BMSL), we will attempt to demonstrate how the different concept acquisition skills needed to apply the theoretical aspects of history and other non-STEAM related school subjects are akin to an understanding of the creative process that led to technological evolutionary patterns. We will endeavour to demonstrate that by adopting a holistic approach while using 4DFrame it is possible to stimulate analytical and creative thinking, but most importantly, to develop a deeper understanding of historical and technological concepts and their relationships with one another, while creating a stimulating multidisciplinary teaching and learning environment. In order to illustrate this, we will use this case study to demonstrate where the boundaries between science, technology, engineering, art, and mathematics are overlapping to such an extent that they can perfectly fit in a chronological historical narrative where technical innovation is at the heart of the evolution of civilisation, while preparing our students for the challenges of tomorrow. By using the example of the 4DFrame prototype of the Wind Powered Seed Drill we will illustrate how this approach to active learning generates sustainable learning and creative thinking. Keywords: 4DFrame, Active learning, History, Technology, Pedagogy, Convergence, Creativity 4DFrame mechanical devices while focusing on the connectivity of ideas in a multidisciplinary pedagogy. .

1. INTRODUCTION This case study attempts to investigate how history and technology teachers can integrate the five essential aspects of STEAM™ education at the core of their respective classes while using 4DFrame as a pedagogical tool. 4DFrame is an original educational material invented by Mr. Ho-gul Park in South Korea. It consists of plastic tubes and connectors and is used to create 3D shapes that can also be put in motion. STEAM™ strives to develop an educational model of how the traditional academic subjects of science, technology, engineering, arts, and mathematics can be structured into a framework by which to plan integrative curricula and thus create a more holistic, integrative education [1]. By endeavouring towards a more active form of learning and teaching, we will seek to demonstrate how our students integrate what they have learned in other school subjects to build

2. BACKGROUND Georgette Yakman describes STEAM™ as: "Science & Technology, interpreted through Engineering & the Arts, all based in Mathematical elements. […] as a way to teach how all things relate to each other, in school and in life”, and it is further defined as being the subjectareas of Science and Technology “interpreted through Engineering and the Arts, all based in Mathematical elements” [2]. 2.1 STEAM™ According to Deron Cameron, STEAM™ represents a paradigm shift from traditional education philosophy, based on standardised test scores, to a modern ideal which focuses on valuing the learning process as much as the results. “In essence, we dare our students to be wrong, to try multiple ideas, listen to alternate opinions and create a knowledge base that is applicable to real life as opposed to simply memorising facts for an exam” [3].

__________ Manuscript received June 3, 2020; revised June 21, 2020; accepted June 26, 2020.

 Corresponding author Tel.: +46-708-144-066 e-mail: philippe.longchamps@bmsl.se

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‎4DFrame as a pedagogical tool for holistic active learning‎ by Alobatnic - Issuu