PEARSON Hopwood Hall College BTEC Higher National Diploma in Creative Media Production (Games Development) Year 2 Arts & Performing Arts ASSIGNMENT NO.3 Weeks 27 - 33
CGI Rendering & Lighting Tutor Alex Dobson Learner Name Issue Date 11/04/2016 Formative Assessment 09/05/2016 Full Submission 27/05/2016 This assignment covers Grading Criteria from the following units: Unit 72 CGI Rendering and Lighting for Computer Games Animation Learning Aim 1 Be able to apply lighting techniques to animations for computer games Learning Aim 2 Be able to apply rendering techniques to animations for computer games Learning Aim 3 Be able to reflect on own animation lighting and rendering work AIM & PURPOSE OF ASSIGNMENT This unit aims to develop learners’ skills in rendering and lighting for computer games animation to the standard required to work in the computer games industry. Rendering and lighting are key elements of the computer game production process as they determine what players will see and how they experience the game. The success of a computer game can be made or broken by the quality of the rendering and lighting. Computer game animators therefore need a good technical knowledge of and skills in rendering and lighting. Animators should have the ability to develop, produce and reflect upon their work so it is appropriate that some critical self-reflective practice is undertaken. This professional skill will be of great value in any future career. THE ASSIGNMENT You are a member of a small games development company under taking the role of level designer. You have already created a range of game ready assets for “Primate Planet” you must now apply a range of lighting and rendering techniques to your animations and game assets reflecting and critically evaluating your completed level scenario. Lighting and rendering techniques must be directly linked to the “Primate Planet” concept.