Design Portfolio_Aastha Aggarwal

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PORT FOLIO AASTHA AGGARWAL ARCHITECTURE & DESIGN

The Domestic Sublime is a collection of interior house scenarios that investigate the aesthetic, spatial, and atmospheric qualities of a home under a disaster. The scenarios are presented as digital dioramas. The dioramas are designed to represent residential situations, but much like a doll house, the emphasis on the materials and spatial arrangement, along with furniture and objects, can be re-envisioned and combined with the impacts of a tragedy. In the project, global challenges including homelessness, pandemics, climate change, and other occurrences are addressed with a designer’s perspective. The dioramas become a medium to re-think and re-configure our interior spaces.

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THE DOMESTIC SUBLIME

SCI-Arc | GRADUATE THESIS 2021 (Individual Project)

BAKED SUNSET

A collection of objects from daily life were arranged together in a diorama to understand the spatial and aesthetic qualities formed by these objects. The effects of light and color displayed unique spatial and atmospheric qualities, which set the stage for re-imagination through creative iterations. The Baked Sunset drives the viewer’s eyes to think about the furniture arrangement and how colors emitted from the oven create a sunset sky in the room.

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STRANGE LOUNGE

The Strange Lounge diorama consists of discombobulated furniture arrangement, unimaginable textures, and awkward scales and proportions. The viewer is forced to remain in the moment of truth as all colors are removed from the scene, and only colored light is thrown on the objects.

The Domestic Sublime | 02
rendered and simulated in Unreal Engine

FLOOD IN THE FAMILY ROOM

A family room in the house is one of the most enclosed and secure space. The qualities of the interior changes when water from floods enters the house with furniture floating in the water, the projector starting to work like a flashlight, or the furniture reconfiguring itself with the flow of water inside. As water recedes, the projector flickers, materials and objects become wet and obscure. The new spatial configuration of the scene presents the wet furniture in the spotlight rather than the projected image on the television.

Scan to view video here

The Domestic Sublime | 03

FIRE IN THE BACKYARD

The backyard transforms when it is filled with smoke from a forest fire, the sky changes carpet on the floor and the whole space becomes strangely aesthetic. The colors of the fire the atmosphere and the scene in totality. While some planks get burned and allow for new filled with dead leaves and debris. The scene possesses a potential for the growth of a propagates through the burnt environment.

changes color, leaves form a natural fire and smoke tend to dominate new configuration, the ground is a new type of ecosystem which

The Domestic Sublime | 04

The project engages in historical and contemporary thought on the role the architect plays in seeing, sensing, and participating in the urban environment, particularly as it pertains to Black urban space. We focus specifically on a zone of Crenshaw Boulevard in South Central Los Angeles and consider the long history of this area through the lens of race, class, and urban migration. Given the significant development taking place along Crenshaw it is important to consider what it means to participate in shaping this area. The project asks: how can radical imagination be understood as a form of resistance to cultural erasure, and what are the aesthetic practices that may emerge from attending to the place as it is? (Course abstract by instructor Mira Henry)

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MAKE IT BIG | CRENSHAW GRAPHICS
|
FALL 2020
SCI-Arc
DESIGN STUDIO

MAKE IT BIG.

The neighborhood around Crenshaw Boulevard is bustling with talent and yearning for opportunity. Photographic ephemera were collected from the site and composed in a collage. Looking into finer details of what goes into the making of small vinyl stickers to large urban scale billboards, everything became a part of the process of making Crenshaw Graphics. The objects below are taken from site to understand the economy of things and re-render them to make vinyl stickers.

The project started with the design of an opening event of Crenshaw Graphics. The goal was to situate the organization in the context of site, make an inaugural announcement and to call out artists from the neighborhood and other parts of the city. This would initiate a dialogue between art-lovers and the public; and bring employment opportunities for the people in South Los Angeles.

Crenshaw Graphics | 06
renderded

MAKE IT BIG. THE FINALE

Crenshaw Graphics is a multipurpose space where artists can learn, practice or work on murals, hand-painted logos, billboards etc. The use of ephemera taken from the site and the graphic hand of South Central Los Angeles, Crenshaw Graphics aims to spread a sense of temporality, build spaces in time and cater to new opportunities in the neighborhood. The idea of placing a huge billboard acts as another mural on the site and the vinyls placed on top behave as a theatrical performance all day long.

All types of equipments required for a large urban graphic – lifts, ladders, automobiles, scaffoldings, etc are present in the organization premises for renting and use for all. The courtyard is semi-open and allows for people to look up-close the making of large scale urban graphics. The space can be used for hosting large scale exhibitions.

Crenshaw Graphics | 07
with VRay

TIMELESS is an encyclopedic museum that creates a stunning visual timeline of history by creating multiple narratives. The museum is located in the city of Los Angeles and floats atop Wilshire Boulevard lending spectacular views, public influx and a new language of imparting knowledge. A large public plaza in the center becomes a focal point on Wilshire Boulevard for the dissemination of knowledge. TIMELESS showcases the exhibits in unique and immersive ways, both physically and digitally, giving the visitor the option to curate their narratives in the museum. The museum holds temporary exhibitions using permanent collections of LACMA for the neoteric age. Through the night, TIMELESS is a visual opera to experience art with éclat.

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TIMELESS SCI-Arc | DESIGN STUDIO SPRING 2020

TIMELESS consists of four rings in an unfinished loop metaphorically symbolizing time as the only constant in our ever-changing history of art and architecture, and physically creating wormholes of narratives that exhibit permanent collections. Each ring seems to welcome and engage with the important landmarks nearby –La Brea Tarpits, Peterson Automotive Museum, Motion Pictures Academy, Downtown LA, and Wilshire Boulevard itself.

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The form of the building allows for a large public plaza in the center that becomes a focal point in the heart of the city for rendezvous with art and dissemination of knowledge. After closing, the facade of the building turns into a digital projection of stories inside. Through the night, the public plaza becomes a theatre where a visual opera takes place unfolding stories of art and history.

Timeless | 09

MODERN MUSEUM INTERIORS

The interior scheme of the project focuses on the inconsistent mix of objects and stories from different eras and geographical regions. It creates experiences by exhibiting permanent collections of LACMA in temporary locations allowing visitors to curate their narratives while inside the museum. The exhibition spaces are unique as they present the artifacts in their original context digitally and take the visitor through a time-travel journey of that art period.

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Scan to view video here

Timeless | 10

The front view “Empire” and the back view “Monarch” depict a kingdom-like stage plagued by the juxtaposition of morbidity and beauty. The stage presents a platform for the skeletal nature of the structure ornamented with grotesque sculptures and figures. The sculpture emulates the bizarre nature of existence wherein one endeavors to morph the original nature of being to meet irrational standards of beauty. While the externally applied texture can deceive the viewer to perceive a healthy vision, the flesh and the skeleton within cannot hide the pathological effects.

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GROTESQUE BEAUTY SCI-Arc | VISUAL STUDIES SPRING 2020

PLAGUED KINGDOM

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renderded and simulated in Unreal Engine
Grotesque Beauty | 12
Scan to view video here

THE EMPIRE

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Grotesque Beauty | 13
THE MONARCH

Playing in the game of part to whole, the project looks at the potential of a gestural cut as a device for the production of dualities in an ontologically weak system. Concepts of insideout, open-close, right-wrong are challenged on a surface in continuous evolution between opposing identities.

Following the contemporary explorations of the 2.5D canvas in the post-digital era, the project investigates the architectural facade as a space of multiplicities and singularity, deeply public and in an infinite state of fluxation. (Course Abstract)

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THE STICKY GRID SCI-Arc | VISUAL STUDIES FALL 2019

The Sticky Grid is a graphical outcome of Grasshopper scripting and postprocessing to form a hyper-flat sticker. The line patterns are used to make a panel bound to a robot arm. The robotic simulations created patterns; one of which was transfered to a MDF board to form a temporary column.

SLICE IT .
Grotesque Beauty | 15
Grasshopper Scripting and post-processing in Adobe AfterEffects

INTEGRATED LANDSCAPES questions the contemporary status of the image in architecture. The project began with a process of extracting visual and physical information from a site in Chinatown, Los Angeles as well as several urban artifacts of diverse scales. The aim was to produce a composite form of selected source material derived from the site that redefines the formal relationship inherent in selected elements and convert these into an architectural scale.

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LANDSCAPES
| DESIGN
2019
INTEGRATED
SCI-Arc
STUDIO FALL

AFTER IMAGE EXPLORATIONS

3D-Photoscanning was done to produce objects from site with different architectural scales for post processing. The objects thus created were used to make new composite forms. Various object geometries were obtained from the process of extraction of visual and physical information. The study helped to break down object history, create an after-image which speaks of new textures, materials, form and story.

Photogrammetry with Agisoft Metashape
Integrated Landscapes | 17
3D modelling in Maya and SketchFab

INTEGRATED LANDSCAPE

The project uses a cohesive design strategy by making use of contrasting themes which can be seen from part to whole. The formal quality of the 3D scanned objects integrates with the soft landscapes obtained from vacuum-formed models. The building envelope is a pixelated and planar version of the 3D objects obtained from site. In contrast smooth organic elements are placed onto it. The texture and colors of the building add to the playfulness and dynamics of the project and the immediate context around site. Inspired by pod working spaces, the atrium has smooth and organic extrusions at different levels which act like extended areas for small offices. The office space offers a flexible infrastructural environment for pod spaces, small businesses, large companies, conference halls, and retail shops.

Integrated Landscapes | 18
rendered in Maya

Films have always used architecture to tell stories. The worlds, cities, and spaces of cinema are responsible for creating the social, cultural, and political contexts of its screenplays. In this project, scenes from Bacurau movie are taken and re-imagined them as 360-degree Virtual Reality environments. The project is done with photo realistic 3D rendering using VFX-industry workflows.

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FILM
SCI-Arc | VISUAL STUDIES FALL 2020
VR
SET (BACURAU)

FILM SET 360.

rendering in 3DS Max | VR workflow in Adobe AfterEffects

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VR Film Set | 20
Scan to view video here

One year of being at home, new lifestyle changes have led to observing the mundane daily objects in our domestic habitat. Cups, plates and bowls – something we use on a daily basis has become actors in this play which starts with setting the table and then playing with paper to make a woven tablecloth which becomes the stage for these cups. This table setting is reimagined as an object in the Arts District area of Los Angeles as a children’s playground trying to reiterate the fun at home to an urban public space. This transition from domesticity to public spaces is perhaps the new way of looking at architecture from our workspaces at home.

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SCI-Arc | VISUAL STUDIES SPRING 2021

CLAY
44 Clay | 22

CLAY PLAYGROUND

The method of warping was used to weave a paper cloth which formed the base of the playground. The site is a triangular lot just few blocks from SCI_Arc. The table created is applied to this location. The plates and cups are the ‘features’ in this playground. Similar to the exercises done by Van Eyck, where the primitive shapes intersect with the ground. Here the ‘table setting’ becomes the conceptual framework for the design of the plaza.

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CANDYLAND
Candy Land | 23 rendered in Maya

MIXED REALITIES

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Self Portrait | Powder Print
Mixed Realities | 24
Digital models placed on real-life locations | Adobe Aero
AASTHA AGGARWAL E-Mail : aasthaggarwal93@gmail.com Instagram : aastha_elysianimpressions

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