Portfolio_Chen_Po_Cheng_2023

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CHEN PO CHENG Industrial Design 2022

Chen Po Cheng

Designer with color psychology & business management background.

Passion for design, fasion trend, coffee and writing

Design experience in various domains, including automotive electronics, medical device, domestic appliances and laptop. Chinese name, 陳柏丞

Education

Tatung University

Industrial Design

Bachelor 9 / 2014 - 6 / 2018

Master 9 / 2018 - 6 / 2020

Fontys University

International Business Management

Exchange 9 / 2019 - 2 / 2020

Skills

Design thinking

Infographic design Research methods

Customer insights

2

Projects

2019

Snapchat Business Strategy Analysis - Team Leader

Led a team with 3 nationalities, 5 majors to create a original business strategy positioning model for Snapchat.

2018

REAL DIVE AR Gaming Solution - New designer exhibition representative

Being recommended to the biggest design student exhibition in UK with a AR underwater gaming concept called “REAL DIVE ”.

2018

Young Designers' Exhibition - Tatung Design Department Leader

Managed a exhibition design department with 100 designers and 42 works. YODEX is th biggest design student exhibition in Taiwan, with over 95K visitors.

2016

NTU Dschool, Interactive Projection Game - Team Leader

Organized a team with members from 5 different majors to work with projector company : Optoma. Together, we designed an interactive projection game.

Work Experience

2021

2020

2018

2017

Industrial Designer EV charger design / Automotive electronics design / Automotive trend study

5 / 2021 - NOW

CMF Design Intern Color design / Youth trend study / CMF Lab organization

5 / 2020 - 8 / 2020

Medical Device Design Intern Medical devices design / Medical case study / Human factor experiment

5 / 2018- 8 / 2019

Domestic Appliances Design Intern Domestic appliances design / UX design

7 / 2017 - 1 / 2018

m13579159@gmail.com +886 984121956

Intro

Collection of design works and group project in business school.

00_ Intro Page 4
01_ REAL DIVE AR Gaming Solution Designer 02_Interactive Projection Game Design Designer 03_ Snapchat Business Strategy Analysis Team Leader 04_ROG Laptop CMF Concept Designer

01_ REAL DIVE AR Gaming Solution

Project in 2018_

An explore-oriented gaming system for youth in 2030

In 2030, virtual sensorial experience is becoming extremely close to reality. Aside from sensorial satisfaction, we attempt to extend the horizon of entertaining experience through integrating two real worlds. Users are enabled to freely shift between two worlds and explore the ocean through their daily movements.

01_ REAL DIVE AR Gaming Concept 6

Sheffield Hallam University - School

Representative

01_ REAL DIVE AR Gaming Concept 8

University Tatung University X

With my graduation project, a drone prototype and AR gaming concept. I spent one week in Sheffield for academic exchange and another week in London for the exhibition.

01_ REAL DIVE AR Gaming Concept 10

TARGET

The

Generation Z, the generation that was born between 1996-2010. Compare to other generation,they are much more likely to spend time or money on satisfying experience such as concert, movie or participate in the gaming world.

That’s the key reason why gaming industry are blooming these years.

definition of “good” is no longer base on physical product but satisfying experience
01_ REAL DIVE AR Gaming Concept 12
Generation Z : Spending

BRAINSTORM

“ What’s NEXT _ once sense-satisfying experience becoming a baseline

No matter how detailed the game was made, gamer always knew at some point, that the visual and the sound around them wasn’t real.

The idea behind REAL DIVE is : we bring up the one of a kind “ Deep Sea World” to gamer, and make it a playground for them to explore freely.

01_ REAL DIVE AR Gaming Concept 14
01_ REAL DIVE AR Gaming Concept 16
By making real underwater world available to everyone we provide a unique sense-satisfying experience

CONCEPT

Gamer can easily rent a underwater drone that is already stand by in the station, and remote control it with different kind of controller while enjoying a VR or AR real time image.

The whole system allows gamer shift between two world freely, and is a open source for developer to upload different gaming module.

React Collect Visual Data Real Time Mapping 01_ REAL DIVE AR Gaming Concept 18

INSPIRATION Station

It a Message Transfer Station that communicate with drones by sound wave and sent out the image data to gamer by radio wave. With a fan inside, it generate hydropower automatically and wireless charge the drones that park inside.

01_ REAL DIVE AR Gaming Concept 20
01_ REAL DIVE AR Gaming Concept 22
01_ REAL DIVE AR Gaming Concept 24

INSPIRATION

Drone

A remotely-controlled drone in view of providing explorations without barrier. Featured with vectorial accelerators, the drones are enabled to vectorially move in various angles and present better vision and control.

01_ REAL DIVE AR Gaming Concept 26
01_ REAL DIVE AR Gaming Concept 28
30
01_ REAL DIVE AR Gaming Concept 32

WORKING PROTOTYPE

With SLA printing and PS4 controller module, we made a remote control underwater drone prototype that can demonstrate the movement and the lighting.

After the painting processes and some final touch, we made it look like the real deal.

01_ REAL DIVE AR Gaming Concept 34
01_ REAL DIVE AR Gaming Concept 36

02_Interactive Projection Game Design

Team effort with members from 3 universities, 5 different backgrounds

Compared to traditional video games ,the biggest difference of “HI FIVE” being : It’s a physical projection interactive games that combines physical objects with projection technology.

This game is focus on the “interaction between children and physical objects” and “cooperativeness between children”

X 02_ HI FIVE Projection Game 38

TARGET

Under the effect of Lower Birth Rate, kindergarten need high quality teaching tool to attract and persuade parents

Birth Rate TW, 2000-2018

In 2013, Taiwan had 6,560 kindergartens, but by 2018, the number of kindergartens had drop down to 6,348.

This shows that in just five years, the operation of kindergartens has become so difficult, and competition within childcare education institute has become so fierce.

02_ HI FIVE Projection Game 40

Development of Personality Problem Solving

Children learn the concept of Empathy and Mutuality through interaction with their friends .

Teachers and parents wants them to develop analytical skills through courses and textbooks

FIELD RESEARCH

02_ HI FIVE Projection Game 42

Identifying difficulties in educational sites and parents’ expectations

Concept of Group Limit of Projection

They had senior student leading Junior to provide them a sense of brotherhood.

At this stage, children’s vision, hearing and touch sense should develop evenly.

Problem

Current teaching method and tools are lack of teamwork and interaction.

02_ HI FIVE Projection Game 44

How can Projection Tech create more interaction between child

Ideation

Combine the big screen that projector create and a educational game, making everyone participate

MULTIPLAYER INTERACTIVE GAME

By projecting different image on a big wheellike controller base on different game, the whole system become much more flexible.

Projector will cast from the ceiling to create a large image for everyone to see, and allow gamers to communicate to each other face to face.

02_ HI FIVE Projection Game 46
Coding 02_ HI FIVE Projection Game 48
Modeling Sensor test out

We test out different kinds of sensor to make this happen, and chose the rotary encoder in the end.

The form of the controller is meant to be durable, easy to hold and kids-friendly at the same time

FIELD TEST

With five working prototype, we test out the projection game in a local Kindergarten with a whole class of student.

After three games being tested, we gathered different feedback from both the kids and teacher, and use it for the final adjustment.

02_ HI FIVE Projection Game 50

NTU Dschool Exhibition

Showroom Design

02_ HI FIVE Projection Game 52

The final presentation was held at National Taiwan Science Education Center. I’m in charge of the showroom design.

03_ Snapchat Business Strategy Analysis Team Leader

Team effort with members from 3 nationalities, 5 different backgrounds

In 2019, I spend half year at Fontys International Business School in Netherland studying international management and marketing.

The courses gave me a business mindset that is far more different form a design mindset. It makes me a better leader, when working with a multi-disciplinary team.

03_ Snapchat Business Strategy Analysis 54

Analysis

Fontys International Business School

Minor International Business Management

03_ Snapchat Business Strategy Analysis 56

With in six month, I took part in 5 different project with students from different country and different major.

Problem
58
“ How can Snapchat increase their worldwide active users by focusing on India? “

In 2017, Instagram surpass Snapchat by launching Instagram Stories, which Snapchat already have that years ago.

In 2019, Snapchat have only reach 314 millions active user worldwide while Instagram have reach 1000 millions active user at the meantime.

Snapchat need to penetrate new country that has potential, such as India, for more active user.

Did you know that ......?

In 2016, there were only 4 Indian YouTube more than 1,000,000 subscribers” ”

In 3 years, an Indian YouTube channel : T-series channel in the world: with 120,000,000

03_ Snapchat Business Strategy Analysis 60
which had T-series grew to the most popular 120,000,000 subscribers ” ......? Market Seeking.
YouTube channels

Market Seeking India _

Low social network penetration rate, World second largest population, Growth of social network user,

03_ Snapchat Business Strategy Analysis 62

Global Chess External Analysis

Worldwide market share

From world aspect, Snapchat is not even in the top 6. But the growth of Wechat and QQ, which are only used by people in China, does shows the importance of penetrating a country with great population.

03_ Snapchat Business Strategy Analysis 64

Indian market share

Snapchat made in the top 6 of India market. Showing that they already have a base in the country, and their biggest competitor are still Youtube, Facebook and Instagram.

03_ Snapchat Business Strategy Analysis 66
External Analysis New Entrants
easy for new social media app to be a copycat.
leader like Youtube are almost unshakeable Buyers
have high bargaining power. Substitutes
are lots of application with similar functionalities.
Five Forces Analysis
Is
Industry Competitors Market
User
There

Resources

Tangible

Headquarters

Capital Computers

TV’s

Intangible

Software

Brand Name

Skilled employees

Patents

Distinctive

+ 03_ Snapchat Business Strategy Analysis 68

Capabilities

Marketing –skills

Innovative –skills

Creativity –skills

=

Distinctive Competency

Designing a new way of sending and sharing messages to each other

Distinctive Competency

Finding innovative ways to develop the application further

Distinctive Competency Internal Analysis

Functional Level Strategy R&D, HR

70

Strategy

Recruitment process

Locate on unusual places. Snapchat Research and Development opening lab in Lehi, Utah. Engineering talent from Brigham Young University (close to Lehi)

Snapchat Originals

10.000.000 viewers in the first 24 hours. Biggest premiere in the history of Snapchat.

2018/19: high Investments (> $110 Million)

Business Level Strategy

Current Position

Lack of interaction is the reason why Snapchat keep losing the game.

03_ Snapchat Business Strategy Analysis 72

Strategy

The four attribute come from report “ Most popular reasons for internet users to use social media 2018”, which means they are users’ number one concern.

After analyzing all 6 brands by the feature they provided, we place them on the perceptual map.

By focusing on privacy. Technical standards mentioned Indian people expect to maintain their privacy.

General cultural differences

Localization Strategy In India

Customer behaviour

General cultural differences

Social habits

Number one and two usage on internet are visit social network and watch videos, which Snapchat can working on.

Customer behaviour

General cultural differences

Familiar usage

Social habits

Customer behaviour

Familiar usage

Social habits

Familiar usage

03_ Snapchat Business Strategy Analysis 74

General cultural differences

General cultural differences

Customer behaviour

General cultural differences

Customer behaviour

Social habits

Customer behaviour

Social habits

Familiar usage

Social habits

Familiar usage

Familiar usage

India

With great among of internet user but low social network penetration rate, shows that people just start to learn how to use internet.

Indian people are appreciating video and innovation, which Snapchat are already focus on that.

y

Keep it simple as always. With their strength in R&D department, give out more interactive feature and entertaining content in order to reach out to bigger audience in India.

03_ Snapchat Business Strategy Analysis 76

more simple more interactive feature more entertaining content

Final Positioning In India

04_ROG Laptop CMF Concept

Prediction of 2023 gaming marketzero G space gear

In 2023, space will become the trendiest battlefield for gamers . We go up, to reach the unknown. With lighter and stronger tech support, we fight for freedom.

04_ROG Laptop CMF Concept 78

A case study of event and phenomenon during 2020-2021.

From macro trend to personal needs,the following 12 case related to a core value that gamer celebrate.

A1 A4 B1 C1 B4 C4 high mid low CASE B3 C3 A3 A2 B2 C2 Trend
04_ROG Laptop CMF Concept 80
Macro Trend Micro Trend User Community Need Erenvironmental Impact Technology Trend Gamer Life Core Value

Environmental Impact

Macro Trend

In 2020, pandemic kept us locked down while government made us silent. With life becoming unbearable, people no longer believe in freedom.

A1 A2 A3 A4
04_ROG Laptop CMF Concept 82

Dust storm is back

With pollution getting worse, the upcoming doomsday is getting clearer than ever.

Freedom has become a luxury that money can’t buy, because of the pandemic.

Citizens from totalitarian states and the Third World are still fighting for the right of free speech.

Cyber sovereignty

With the digital divide appearing more severe, human rights in cyberspace have become a real issue.

Pandemic & lockdown
A silent society

Technology Trend

Micro Trend

Feeling imprisoned, we see technology as our final attempt. From game world to academic filed, everyone craves liberation.

B1 B2 B3 B
4
04_ROG Laptop CMF Concept 84

Space x

In 2021,Starship had successfully landed after its third space trip.

Stadia, xcloud, luna

With better accessibility, gamers are more focusing on spiritual experience than hardware.

Neuralink

From movies to reality, the brain-net is on longer a future concept.

Grow with google

With online learning tools improved, self-learning system finally met its golden era.

Gamer Life

User Community

To reach a new balance between cyberspace and reality, gamers continue to explore the unknown as well as their inner self.

C1 C2 C3 C4
04_ROG Laptop CMF Concept 86

Nike x uzi

Both mental and physical wellness become a big issue in a gamer’s career.

Death stranding

The ever growing entry gamer has driven the gaming diversity forward.

Nintendo switch

Gamers are getting used to switching between devices, as well as characters.

Steam skin

With its unique social function, the gaming world has already become indispensable.

MID ENTRY

Free from bondage Tech support

Switching between characters, immersing into a new reality.

Seeking a new balance between physical wellness for better

A2 B2 A3 B3 A4 C3 01_ROG Laptop CMF Concept 88

MID

between mental and better performance.

GO UP

Exploring the unknown, finding the real identity.

B
B
C
PRO
A1
1 C3
4 C4
2

ENTRY

We left for freedom

We are all looking for escape, from reality as well as our old identity. The design represents a gateway to a new era.

Transparent enter button with matt finish 3D anti gravity logo design

01_ROG Laptop CMF Concept 90

CMF Strategy

- Elevate the complexity of black & gray color combination with dynamic light effect.

- A graphic style of floating, elevating and switching images.

- Improves the lightness of laptop both visually and physically using semi transparent material.

Design Direction

- Integrate optical fiber technique to create an upper pulse visual effect.

- Semi transparent tab design with 3D logo.

- A Side diffuser plate, highlighting the Ergolift function.

MID-LEVEL

Digital aesthetics of cyber-humans

With cyber-human body becomes an unavoidable future, a design of mixed materials will soon become a trendy approach.

Detachable soft-edged elbow support

Levitating pattern design

01_ROG Laptop CMF Concept 92

CMF Strategy

- Integrate functional soft material to laptop as an exploration of Cyber-Humans concept.

- A graphic style of speed, depth and geometry.

- Use detachable deco parts with strong color contrast to add personalized details.

Design Direction

- Levitating pattern combined with hidden ROG logo design.

- C side detachable rubber wrist cushion in contrast color.

- Introducing a new color for space era : Galaxy Green.

PRO

A ultimate seek of self conscious

In honor of voyager golden records & 2001: A Space Odyssey, the design is a combination of alien-like materials and space message.

Hidden information in morse code

Inspired by voyager golden records & 2001: A Space Odyssey

01_ROG Laptop CMF Concept 94

CMF Strategy

- A design direction of digital aesthetic and Mysticism.

- Develop a pattern design series based on coded information.

- Apply meteorite-like texture and color as a new approach.

Design Direction

- Morse code stamp pattern with hidden info, a combination of information and aesthetics.

- A line art style logo design inspired by Mysticism art.

- Introducing a new color : Emerald Black, inspired by alien stele.

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