









Designer with color psychology & business management background.
Passion for design, fasion trend, coffee and writing
Design experience in various domains, including automotive electronics, medical device, domestic appliances and laptop. Chinese name, 陳柏丞
Education
Tatung University
Industrial Design
Bachelor 9 / 2014 - 6 / 2018
Master 9 / 2018 - 6 / 2020
Fontys University
International Business Management
Exchange 9 / 2019 - 2 / 2020
Skills
Design thinking
Infographic design Research methods
Customer insights
2019
Snapchat Business Strategy Analysis - Team Leader
Led a team with 3 nationalities, 5 majors to create a original business strategy positioning model for Snapchat.
2018
REAL DIVE AR Gaming Solution - New designer exhibition representative
Being recommended to the biggest design student exhibition in UK with a AR underwater gaming concept called “REAL DIVE ”.
2018
Young Designers' Exhibition - Tatung Design Department Leader
Managed a exhibition design department with 100 designers and 42 works. YODEX is th biggest design student exhibition in Taiwan, with over 95K visitors.
2016
NTU Dschool, Interactive Projection Game - Team Leader
Organized a team with members from 5 different majors to work with projector company : Optoma. Together, we designed an interactive projection game.
2021
2020
2018
2017
Industrial Designer EV charger design / Automotive electronics design / Automotive trend study
5 / 2021 - NOW
CMF Design Intern Color design / Youth trend study / CMF Lab organization
5 / 2020 - 8 / 2020
Medical Device Design Intern Medical devices design / Medical case study / Human factor experiment
5 / 2018- 8 / 2019
Domestic Appliances Design Intern Domestic appliances design / UX design
7 / 2017 - 1 / 2018
Collection of design works and group project in business school.
In 2030, virtual sensorial experience is becoming extremely close to reality. Aside from sensorial satisfaction, we attempt to extend the horizon of entertaining experience through integrating two real worlds. Users are enabled to freely shift between two worlds and explore the ocean through their daily movements.
With my graduation project, a drone prototype and AR gaming concept. I spent one week in Sheffield for academic exchange and another week in London for the exhibition.
Generation Z, the generation that was born between 1996-2010. Compare to other generation,they are much more likely to spend time or money on satisfying experience such as concert, movie or participate in the gaming world.
That’s the key reason why gaming industry are blooming these years.
definition of “good” is no longer base on physical product but satisfying experience
No matter how detailed the game was made, gamer always knew at some point, that the visual and the sound around them wasn’t real.
The idea behind REAL DIVE is : we bring up the one of a kind “ Deep Sea World” to gamer, and make it a playground for them to explore freely.
“
By making real underwater world available to everyone we provide a unique sense-satisfying experience
Gamer can easily rent a underwater drone that is already stand by in the station, and remote control it with different kind of controller while enjoying a VR or AR real time image.
The whole system allows gamer shift between two world freely, and is a open source for developer to upload different gaming module.
It a Message Transfer Station that communicate with drones by sound wave and sent out the image data to gamer by radio wave. With a fan inside, it generate hydropower automatically and wireless charge the drones that park inside.
A remotely-controlled drone in view of providing explorations without barrier. Featured with vectorial accelerators, the drones are enabled to vectorially move in various angles and present better vision and control.
With SLA printing and PS4 controller module, we made a remote control underwater drone prototype that can demonstrate the movement and the lighting.
After the painting processes and some final touch, we made it look like the real deal.
Compared to traditional video games ,the biggest difference of “HI FIVE” being : It’s a physical projection interactive games that combines physical objects with projection technology.
This game is focus on the “interaction between children and physical objects” and “cooperativeness between children”
Under the effect of Lower Birth Rate, kindergarten need high quality teaching tool to attract and persuade parents
Birth Rate TW, 2000-2018
In 2013, Taiwan had 6,560 kindergartens, but by 2018, the number of kindergartens had drop down to 6,348.
This shows that in just five years, the operation of kindergartens has become so difficult, and competition within childcare education institute has become so fierce.
Children learn the concept of Empathy and Mutuality through interaction with their friends .
Teachers and parents wants them to develop analytical skills through courses and textbooks
They had senior student leading Junior to provide them a sense of brotherhood.
At this stage, children’s vision, hearing and touch sense should develop evenly.
Current teaching method and tools are lack of teamwork and interaction.
Combine the big screen that projector create and a educational game, making everyone participate
By projecting different image on a big wheellike controller base on different game, the whole system become much more flexible.
Projector will cast from the ceiling to create a large image for everyone to see, and allow gamers to communicate to each other face to face.
We test out different kinds of sensor to make this happen, and chose the rotary encoder in the end.
The form of the controller is meant to be durable, easy to hold and kids-friendly at the same time
With five working prototype, we test out the projection game in a local Kindergarten with a whole class of student.
After three games being tested, we gathered different feedback from both the kids and teacher, and use it for the final adjustment.
The final presentation was held at National Taiwan Science Education Center. I’m in charge of the showroom design.
In 2019, I spend half year at Fontys International Business School in Netherland studying international management and marketing.
The courses gave me a business mindset that is far more different form a design mindset. It makes me a better leader, when working with a multi-disciplinary team.
With in six month, I took part in 5 different project with students from different country and different major.
“ How can Snapchat increase their worldwide active users by focusing on India? “
In 2017, Instagram surpass Snapchat by launching Instagram Stories, which Snapchat already have that years ago.
In 2019, Snapchat have only reach 314 millions active user worldwide while Instagram have reach 1000 millions active user at the meantime.
Snapchat need to penetrate new country that has potential, such as India, for more active user.
In 2016, there were only 4 Indian YouTube more than 1,000,000 subscribers” ”
In 3 years, an Indian YouTube channel : T-series channel in the world: with 120,000,000
Worldwide market share
From world aspect, Snapchat is not even in the top 6. But the growth of Wechat and QQ, which are only used by people in China, does shows the importance of penetrating a country with great population.
Snapchat made in the top 6 of India market. Showing that they already have a base in the country, and their biggest competitor are still Youtube, Facebook and Instagram.
Resources
Tangible
Headquarters
Capital Computers
TV’s
Intangible
Software
Brand Name
Skilled employees
Patents
Distinctive
Capabilities
Marketing –skills
Innovative –skills
Creativity –skills
=
Distinctive Competency
Designing a new way of sending and sharing messages to each other
Distinctive Competency
Finding innovative ways to develop the application further
Locate on unusual places. Snapchat Research and Development opening lab in Lehi, Utah. Engineering talent from Brigham Young University (close to Lehi)
Snapchat Originals
10.000.000 viewers in the first 24 hours. Biggest premiere in the history of Snapchat.
2018/19: high Investments (> $110 Million)
The four attribute come from report “ Most popular reasons for internet users to use social media 2018”, which means they are users’ number one concern.
After analyzing all 6 brands by the feature they provided, we place them on the perceptual map.
By focusing on privacy. Technical standards mentioned Indian people expect to maintain their privacy.
General cultural differences
Customer behaviour
General cultural differences
Social habits
Number one and two usage on internet are visit social network and watch videos, which Snapchat can working on.
Customer behaviour
General cultural differences
Familiar usage
Social habits
Customer behaviour
Familiar usage
Social habits
Familiar usage
General cultural differences
General cultural differences
Customer behaviour
General cultural differences
Customer behaviour
Social habits
Customer behaviour
Social habits
Familiar usage
Social habits
Familiar usage
Familiar usage
With great among of internet user but low social network penetration rate, shows that people just start to learn how to use internet.
Indian people are appreciating video and innovation, which Snapchat are already focus on that.
Keep it simple as always. With their strength in R&D department, give out more interactive feature and entertaining content in order to reach out to bigger audience in India.
more simple more interactive feature more entertaining content
In 2023, space will become the trendiest battlefield for gamers . We go up, to reach the unknown. With lighter and stronger tech support, we fight for freedom.
From macro trend to personal needs,the following 12 case related to a core value that gamer celebrate.
In 2020, pandemic kept us locked down while government made us silent. With life becoming unbearable, people no longer believe in freedom.
Dust storm is back
With pollution getting worse, the upcoming doomsday is getting clearer than ever.
Freedom has become a luxury that money can’t buy, because of the pandemic.
Citizens from totalitarian states and the Third World are still fighting for the right of free speech.
Cyber sovereignty
With the digital divide appearing more severe, human rights in cyberspace have become a real issue.
Feeling imprisoned, we see technology as our final attempt. From game world to academic filed, everyone craves liberation.
In 2021,Starship had successfully landed after its third space trip.
Stadia, xcloud, luna
With better accessibility, gamers are more focusing on spiritual experience than hardware.
From movies to reality, the brain-net is on longer a future concept.
Grow with google
With online learning tools improved, self-learning system finally met its golden era.
To reach a new balance between cyberspace and reality, gamers continue to explore the unknown as well as their inner self.
Nike x uzi
Both mental and physical wellness become a big issue in a gamer’s career.
Death stranding
The ever growing entry gamer has driven the gaming diversity forward.
Nintendo switch
Gamers are getting used to switching between devices, as well as characters.
Steam skin
With its unique social function, the gaming world has already become indispensable.
Free from bondage Tech support
Switching between characters, immersing into a new reality.
Seeking a new balance between physical wellness for better
between mental and better performance.
Exploring the unknown, finding the real identity.
We are all looking for escape, from reality as well as our old identity. The design represents a gateway to a new era.
Transparent enter button with matt finish 3D anti gravity logo design
- Elevate the complexity of black & gray color combination with dynamic light effect.
- A graphic style of floating, elevating and switching images.
- Improves the lightness of laptop both visually and physically using semi transparent material.
- Integrate optical fiber technique to create an upper pulse visual effect.
- Semi transparent tab design with 3D logo.
- A Side diffuser plate, highlighting the Ergolift function.
With cyber-human body becomes an unavoidable future, a design of mixed materials will soon become a trendy approach.
Detachable soft-edged elbow support
Levitating pattern design
- Integrate functional soft material to laptop as an exploration of Cyber-Humans concept.
- A graphic style of speed, depth and geometry.
- Use detachable deco parts with strong color contrast to add personalized details.
- Levitating pattern combined with hidden ROG logo design.
- C side detachable rubber wrist cushion in contrast color.
- Introducing a new color for space era : Galaxy Green.
A ultimate seek of self conscious
In honor of voyager golden records & 2001: A Space Odyssey, the design is a combination of alien-like materials and space message.
Hidden information in morse code
Inspired by voyager golden records & 2001: A Space Odyssey
- A design direction of digital aesthetic and Mysticism.
- Develop a pattern design series based on coded information.
- Apply meteorite-like texture and color as a new approach.
- Morse code stamp pattern with hidden info, a combination of information and aesthetics.
- A line art style logo design inspired by Mysticism art.
- Introducing a new color : Emerald Black, inspired by alien stele.