Zichao Zhu_Studio 18_Journal

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ARCHITYPE PROTOTYPE STUDIO 18 PROCESS JOURNAL 977012 Zichao Zhu


Zichao Zhu The University Of Melbourne Master Of Architecture Studio D zhuzc0205@gmail.com





CONTENT

INTRODUCTION

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PHASE 01: INDUCTION 01 - BACKGROUND INFO 02 - DIGITAL MODELING 03 - PHYSICAL MODELING

3 6 8 18

PHASE 02.1: HOW IT PLAYS 01 - BRIEF 02 - CONCEPT 03 - GROUP DESIGN 04 - MUSIC VISUALIZATION 05 - DESIGN ASSEMBLE 06 - PHYSICAL FABRICATION 07 - FINAL OUTCOME

35 38 40 42 54 60 72 84

PHASE 02.0: DETEROTYPE 01 - DIGITAL ATTEMPTION 02 - PHYSICAL MODELING

87 90 98

PHASE 03.0: PHENOTYPE 01 - INITIAL CONCEPT 02 - DESIGN DEVELOPME

141 144 152

PHASE 04: WETROOM 01 - CONCEPT DESIGN

167 170

PHASE 04: CLIFFANY 01 - DESIGN ITERATION 02 - CLIFFANY 03 - FABRICATION

195 198 206 218


CREDITS

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BIBLIOGRAPHY

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INTRODUCTION

In the beginning, we studied projects by the Oyler Wu Collaborative and determined a path to study the relationship between the steel frame and the soft materials like ropes. During the first part of the semester, we developed the potential of these two materials and the spatial composition based on them.

With the process, we found out that Oyler Wu develop the Screenplay based on the logic of the Ruled Surface, which is the surface that could be swept out by moving a line in space, with this defination, they generate the surface between steel structures by ropes (lines).

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PHASE 01: INDUCTION Group Member: BILLY | RAY | ZICHAO


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Group Member: BILLY | RAY | ZICHAO Project: Oyler Wu - ScreenPlay

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01

Background Info

The Oyler Wu collaborative was established by Dwayne Oyler and Jenny Wu. After a series of installation and architecture practice, Oyler Wu developed their own design methodology to study the relationship between void and solid, volumn/surface and lines, even between architecture and arts.

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Digital Modeling

The ScreenPlay is made from a repetitious steel framework with rope infill that varies over the length of the wall in three dimensions, forming a thickened undulating screen made up of dense line-work. To study from Oyler Wu, we need to know the design process of their studio, and the way to model the projects. We noticed even though most of their projects have irregular shape, but they stick with the idea of modular and easy to fabricate.

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MODULE 01

MODULE 02

MODULE 03

MODULE 04

MODULE 05

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ELEVATION

After observation, we noticed that Oyler Wu may not use Grasshopper to generate the Screenplay directly, but we collected all the sections of the steel frame and decided to do the 3D model based on the perspective and elevation drawings.

During the process, we discovered that Oyler Wu seperate the whole model into 5 parts and each part had its own logic of changing. It would save our time because we only need to figure out the first one and follow the logic for the other four.

For the elevation drawing, we mainly focus on the rhythm of different parts, And how they generated the changing the form according to the changing of the frame.

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01 MODULES 01 MODULES

02 MODULES 02 MODULES

03 MODULES 03 MODULES

04 MODULES 04 MODULES

After the sections were worked out, we checked the elevation and perspective drawings carefully and modeled all the steel poles in-between the sections and combine all modules together. 11


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02

Digital Modeling —— Rope

Set curves in order, and GH script will generate lines digitally and show them on the frame.

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02

Digital modeling —— Algorithm

With the existing frames, ropes form the surface in-between them, but the rope is different with the surface, because they are blur the boundary of spaces, and creat a more ambiguous feeling.

We developed a GH script to generate the lines. Set the frame line by order and the lines between them will show. 01. Let's say there is two different lines, and we divide them into several points equally. 02. Connect the lines from head to tail to create a semi-surface. 03. And because of the inner logic of GH, if we introduce another line into the generation, GH will connect the last and the first as well. 04. We need to use cull index component to delete the last movement of GH to stop it from doing step 03.

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02

Digital modeling —— Render

With the existing frames, ropes form the surface inbetween them, but the rope is different with the surface, because they are blur the boundary of spaces, and creat a more ambiguous feeling. We did these renders after we modeled the whole structure, which showed its scale and the relationship between the structure and the visitors, the holes on the Screenplay generate by the Rule Surface could open the view and Make this wall-like structure spatially permeable.

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03

Physical Modeling

Oyler Wu made a small model before their construction to study the way of weaving ropes and the method of combining different parts of structures. After a discussion with the fablab and tutor, we decided to make one 1:2 model of the modular 01 of the screen play.

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03

Physical Model —— Frame

AA01 - BB02 This Layout stands for each rod, with the explosion diagram, each one could be easliy shown and read. START END And the start & end means the starting one and the ending one when weaving the rope a continue sequence. Then we need to pass these drawings to the fablab stuff, so we also need to figure out how to weld the steel frame. We picked out the fist part of the 1 module, Like what shows on the top image, when turn the lines into structure, the point they connect with each other should be considered specificly. As we need to make sure each rod's position in the space, I labeled all the connections of the frame, and used those numbers to locat each of them. The model was base on the real size of the steel, which was 20mmx20mm.

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03

Physical Model —— Shop Drawings

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Physical Model —— Cutting

Process of making this steel frame is cutting - grinding - welding painting - rolling(weaving), we did most of the job and asked fablab stuff Bailey to help us weld and cut some pieces because the limited space in fablab and it is too dangerous. We developed a method of weaving rope which is sightly different with the one that Oyler Wu applied to their structure.

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03

Physical Model —— Grinding

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Physical Model —— Welding

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Physical Model ——Painting

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Physical Model ——Rolling

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Passing Cross

Passing Through the Bottom After Two or Three Turns

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Wrap the Whole Rod

Put on Another Layer

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Wrap with Several Turns

Wrap the Whole Rod

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03

Physical Model ——Rolling


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Physical Model ——Final Outcome

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PHASE 02.1: HOW IT PLAYS Group Member: BILLY | RAY | ZICHAO YULING | JUNKAI / WHOLE GROUP


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01

Meeting ——Brief

We visited the grainger museum and accept the brief from the working stuff there, they asked us to provide 24 plinth for the federation hand bells. Basically, the requirment of them was to make it moveable, portable and modularised. So we started design and were seperated into three groups.

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FIELD

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02

Concept ——Field

Image that you are wandering in a garden with sounds of nature, the rainning, the warble, the sound that your step on the leaves, that will be the most beautiful thing happend among human, music and nature. We came up with the idea that combine those things into one wordFIELD.

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03

Group Design

Me, Ray, Billy, Yuling and Junkai were divided into one group and need to provide a design for those bells to review, we tried to combine all the ideas that belongs to different group in phase 01, the apply them to ours. Of course, the steel frame & ropes were always in my mind.

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03

Group Design ——Precedent Study

We were thinking about to let the rods to be lightenable, the optical fiber could be a good material to achieve that, and the LED could also be used as lighting source. Yayoi Kusama's infinity sense of lighting that combine the mirror and the dark space as the background of lights was also a great idea, it helped us to enlarge the space and feeling of grass, field, sound and the exhibition.

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03

Design 01 ——Grassland

T h e fi rs t a tte m p t i o n wa s t r y i n g to create the feeling like lighting grassland, use the crylic rods as the sense of grass, they could be easily bended so the visitors could walk through them to make the installation interactive with them. The standing of each bell is a metaphor of flower. The grasshopper script was written to control the bended part and the normal part. But the design needs to be refined as there will be no space for people to walk on the ground.

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Design 02 ——Site Analysis

01 Access and Egress The site was a corner of the Grainger museum, it formed according to a circle and had some left space, there are three entrance/exit in this space, the on eat the middleis the door of restroom.

02 Existing Path So basically, the circulation i this room is like the left image, the right part of this room was used as the exhibition space.

03 Space and Experience But we want visitors to experience more about the showcase, so we were trying to create a new route and make it has a spatial rhythm.

NARROW ZONES LARGER ZONE

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Algorithm Process

03

We designed two partition wall that made by rods & ropes (learned from OylerWu) and set the bells as 5/7/5/7 rhythum, which is the same as the black&white pattern on piano, the whole design was generated in Grasshopper and based on a clear logic. The 5&7 bells were seprated into two diferent height and spatial positon, so the visitors could easily tell the difference.

01 One Partition Bells

02 Offset

03 7 Bells 47


A B C D E A

F

B

C

D E F G

04 7 Bells & Holding Poles

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A B C D E

A

B

C

D E F G

F G

05 Holding With Ropes

H I J K H

L

I

J

K

L

06 The Other Five Bells

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Steel Frame

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The whole script was packed into a package, so it could be easily used to any curve to generate the structure shows on top. The rhythm is clear on this hanging system. The different elements were baked into rhino with different layers, which made the changing of colours/ lineweights. etc much more simple.

Poles

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04

Digital Development ——Music Visualization

At the first stage, we proposed that the sound of bells could be recorded and visualized into image, so that the museum could use that as a poster on instagram or facebook. I tried to use grasshopper to make it come true.

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Digital Development ——Music Visualization

F & or mp Mos this a 3 fi qu ttem le a ito nd to ption cha gra , I t nge b th ried tha e no to u t in te se to a fro firf for m a ly m.

24Frequency of each bells

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05

Design Assemble

After we work as small groups, we started to combine our ideas and finalise the design to fabricate the result. After several rounds of iteration and discussion, hourglass, bengding metal and timber box become the main elements that we want to keep.

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IDEA EXPLORATION 05

Design Assemble ——Location & Height

N GROUP 01

GROUP 02

GROUP 03

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01 Pattern Arrangement

SCHEMATIC LAYOUT

We set the patter n as a regular shape but it could form a irregular boundary to fill up the circle.

GRAINGER MUSEUM FEDERATION BELLS | DESIGN PROPOSAL

02 Pick Out the Location

SCHEMATIC LAYOUT

Then, combining with the result of site analysis, pick out the plan location of the bells.

GRAINGER MUSEUM FEDERATION BELLS | DESIGN PROPOSAL

SCHEMATIC LAYOUT

03 Different Height For different bell, we want it to have different height for visitors to play with.

GRAINGER MUSEUM FEDERATION BELLS | DESIGN PROPOSAL

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05

Design Assemble ——Musical System Design

How to connect the music to real life, and how to visualise the soundwave? We want the exhibition could reflect the changing of time, it should not be a fixed thing that won't change anyway, but should be a interactive system that could respond visitors. Then the hourglass come into our mind, we noticed that the sand in hourglass can change its shape with the strike, and its shape will also change according to the vibration, besides this, hourglass has the proporty to reflect time going, and as it to be reset, a new round will get start. We were thinking that to put a microphone on the top or somewhere to record this change digitally, and it might react with Arduino or other electrical system to visualise the soundwave.

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05

Design Assemble ——Modular Design

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SCHEME

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Design Assemble ——Plan Arrangement

SPACE AND EXPERIENCE

01 Disable Passway The plan arrangement should consider the movement of disabled people.

SPACE AND EXPERIENCE

02 Different Function T h e d i ffe re n t r hy t h m o f spatial arrangement is consistant, and the location o f b e l l s fo r m d i ffe re n t functions. NARROW ZONES LARGER ZONE

03 Changeable

It could also for m a GRAINGER playing platform for special FEDERATION BELLS | performance.

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ADY

Performance Mode

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Design Assemble ——Modular Design

The whole system was designed to contain several elements, the top was the bell, a plate was at the bottom to support it. Bells connect directly to the hourglass with a connection to pass the vibration from striking so that the sand could be moved from top to the bottom. After that, the hourglass connecting to the metal frame with 2 3D printing joints to let it be rotated and reset. The frame got insert to the timber box, and the whole structure was put on the concret base to create different height. The concret base was also designed to make the system more stable, and the size of timber boxes was considered to have the ability to contain the smaller parts of the system.

UP UP & AWAY

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GRAINGE 70

FEDERATION BELL


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06

Physical Fabrication

We were seperated into different groups to take charge of different parts of the physical model, I did the metal frame, including the cutting, welding and painting. etc As the whole system was compeleted, it's better than we thought.

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06

Bell

Physical Fabrication ——Exploded Diagram

Rubber Gasket

Metal Plate

3D-Printing Joint 01

SandPassing Plate

Metal Frame

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3D Printing Joint 02


Golden Labels

Hourglass

Timber Box

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Timber Box


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Physical Fabrication ——Hourglass Making

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Physical Fabrication ——Metal Frame Making

Firstly, we cut the long piece of rods into 1m length, and send the shorter pieces into metal bending team. They would bending those 96 rods into appropriate angle at certain points, then we put them into modes to weld. We spend two days to cutting/bending/welding. After that, we need to mark the correct length and recut them by hand, it will help us to make sure each frame has the same length at the end. After measure the thickness of rods, we designed the holes on the top of timber box and metal plate, then nailed 3D-printing joints onto plates.

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Physical Fabrication ——Other Works

There were other works that done by other group mates, the concret bases were under Zikai's control, the timber boxes mainly assembled through Jaymin and Kush, the Hourglass was designed and combined with sanded metal plates by Lucy and Thalia, we really appreciate for each other, this was a hard job to meet the budget and deadline, but we did it.

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Concrete Casting

Final Assembling

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Final Outcome

We were seperated into different groups to take charge of different parts of the physical model, I did the metal frame, including the cutting, welding and painting. etc As the whole system was compeleted, it's better than we thought.

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07

FINAL OUTCOME

HOURGLASS

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PHASE 02.0: DEUTEROTYPE Group Member: BILLY | RAY | ZICHAO


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01

Digital Attemption

In this Phase, I tried several differnet structure system that could be generated by ropes & rods, with grasshopper, the moveable structure like deployable structure & the structure in the moving balance, tensegrity structure, has been developed digitally and physically. This phase process during the same time with phase 02.1 HOW IT PLAYS, but this one is more related to the real design.

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Digital Attemption ——Imitation of Oyler Wu

With controlling of the seed, this script could automatically generate a form like Oyler Wu's prototype, the logic behind it is to find the closet point from the random point in this cube, and create a spatial frame based on the order of those points, then connect the divided points of the frame to generate twisted surfaces.

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01

Isometric

02

Plan

03

Elevation

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Digital Attemption ——3/4 Circle Weaving

This was inspired by an image online, and make me think about weaving ropes with bending metal rather than the regular rods, and with the rule surface generated by ropes with bending rods, it could form a more fancy outcome for the spatial experience.

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Digital Attemption ——Weaving As a Loop

I tried to design a system that could generate the twisted surface automatically, and it can also form a loop to grow as long as we want with rotating itself.

Loop 15 Times

Loop 10 Times

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Loop 5 Times


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02 01

Physical Modelling

Including the last duterotype, which called the genotype, we had 9 models in total. I designed 6 of 9 and made most of them. I must say that for making these stuff, I experienced a struggle but unique period of time, tensegrity structure is always hard to be made, but with the help of grasshopper and my teammates, I made them out successfully.

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02 01

Physical Modelling ——Duterotype 01 - Weaving Bending Metal

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Ropes

Bending Metal

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02 01

Physical Modelling ——Duterotype 02 - Weaving Bending Metal

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Ropes

Bent more

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02 01

Physical Modelling ——Duterotype 03 - Weaving Self-Circled Metal

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02

03

Elevation

Isometric

Plan 104


Ropes

Curved Metal

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This duterotype was different from the last two, it was generate by one single curve metal, and the ropes weaving with its both sides. The model was designed based one circle controling, with a rigorous math logic, that made the shape has a repeated pattern, the final form is like a flower. The design was inspired by a pavilion online, but generate by myself.

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02 01

Physical Modelling ——Duterotype 04 - Triangular Tensegrity Structure

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The tensegrity structure was coined by Buckminster Fuller in the 1960s, also called tensional integrity or floating compression. It is a structure system based on the use of isolated components in compression inside a net of continuous tension. The compressed members like rods in my model do not touch each other and the pretressed tensioned members, like ropes in my model, delineate the system spatially. I tried this system to develop the Oyler Wu model, the rope and steel are different parts in their structure, but in tensegrity structure, they are a whole system that cannot be seperate.

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02 01

Duterotype 04 - Triangular Tensegrity Structure —— Arhitectural Realization

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02 01

Physical Modelling ——Duterotype 05 - Curved Tensegrity Structure

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With the willing to explore more on structure system and material property, Then I tried the tensegrity structure with the curved rods, with another layer at the middle. The curved rods were drilled on both sides and the middle, with the limited material and equipment, it was hard to deal with the middle connection, so I used some little hocks to hold the ropes. To use grasshopper to imitate the reinforce process with kangroo, it was harder than traingular system, but with the elastic anchor component, it was successful in the end.

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02 01

Duterotype 05 - Curved Tensegrity Structure ——Architectural Realization

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Duterotype 05 - Curved Tensegrity Structure ——Rendering

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02 01

Physical Modelling ——Duterotype 06 - Rope As Structure 01

After let ropes and steel frame to be a whole structure system, we turned out to think about reversing the relationship with ropes and supporting structure, so epoxy resin has been considered useful for the process, we tried some different kinds of ropes and different epoxy resin, which had several drying speed, colors and solid degree. After several test, we decide to tie five ropes into oe bundle. This idea comes from edge bundling component in GH plugin. 117


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Traces Of Bundling

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02 01

Physical Modelling ——Duterotype 07- Rope As Structure 02

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Ropes

Glue

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With this model, I want to explore the potential of ropes, how strong it could be? How heavy it could hold? After we pour the epoxy resin on ropes, it needs 2 days to dry off. We tried several different ropes at the mean time to see which one is the best. After that, we tried to drill holes on ropes, that should be really careful because the rope is still not that solid as timber or metal, I need to find the stick positon with two ropes and drill through that spot. The ropes were holding compression for the last duterotype, but for this one, ropes are holding tension, how to combine those two forces in one model? Tensegrity structure came into my mind one more time. 123


Besides those, I still used the gravity of timber to reflect the weight. It was hard to drill on the solid timber box all the way through and I need to do it from both sides. The orange ropes used their tension to holding the thicker one in resin. Then those orange ropes were tied under the timber plinth, the system was formed through that.

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02 01

Physical Modelling ——Duterotype 08- Deployable Structure

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02 01

Duterotype 08- Deployable Structure —— Precedent

What about the metal frame could move? I designed a special joint for 4 aluminum rods to combine a whole moveable structure, and for the in-between space, I used elastic ropes to holding them and form a rule surface. 126


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02 01

Physical Modelling ——Duterotype 09- Genotype

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The Genotype should be the one that combine the whole system and develop them in this model. With the exploration about properties of ropes/resin ropes/metal/ bending metal, I got a basic idea of what can ropes do rather than just to be decoration, and how rods can be bended with the equipment in fablab. What is the oppsite side of Oyler Wu Screenplay? Let the ropes to be the "Frame" and the Steel to be the "Decoration"? is that possible? With what we did before, I realised that ropes could holding both compression and tension, which means it can form a tensegrity structure by rope itself, if this structure is strong enough to hold a metal frame, we can acheive the outcome as "Reversed Oyler Wu". (By the way, the model we made of the first part of Oyler Wu was liked by Oyler Wu collaborative on instagrame. That made us feel encouraged.) But it is not just for playing a trick, but to prove that the soft material also have the potential to be a structure system that holding the heavy part, and the material to be considered as a supporting system could also be treated as decoration, which can be modified to be a beautiful curve. In each design process, we need to jump out of the regular circle of thinking but try to observe objects in a different way to find out new possibilities.

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02 01

Duterotype 09- Genotype —— Digital & Physical Model

MIXING RESIN

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I labeled each rods and all the length of each rope so that it can help us to find the correct order to assemble them together. Billy designed and made a box to hold the twisted ropes to pour resin on it and dry off.


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02 01

Duterotype 09- Genotype —— Architectural Realisation

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PHASE 03: Phenotype Group Member: BILLY | RAY | ZICHAO ASHELY | SONG | JAYMIN ZIKAI


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01

Initial Concept

We were seprated into a new group and tried to develop 5 ideas foe each group. I wanted to continue my attemption of grasshopper algorithm, and the movement structure, which was called deployable structure actually, so I looked into some readings and tried to design something with this kind of structure. I spent most of time for this period on grasshopper script, and did some work on the deployable structure.

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01

Initial Concept ——Study about Deployable Structure

I read through a paper called Digital design of deployable scissor grids based on circle packing written by Kelvin ROOVERS from Vrije University Brussel. They used grasshopper and mathmatic logic and digital software to imitate the process of deployable structure. This paper presents a method to design several types of double-layer scissor gids through circle packing, deployable structure is the kind of movement that harder to digitalized than it is in real world, so there are just few have actually been built because of the high structural and mechanical complexity. It can quickly and easily transform between differnet configurations which can respond to the changing of build environment, this paper studied on how many kinds of movement it has and how to generate them digitally, but it was still very briefly, I tried to follow it but didn't get all the content.

The grid has been optimised to hold a circle packing in order for it to form the basis of a foldable scissor structure. There are some precedents of deployable structure that has been built, like the folded bridge design by Thomas Heatherwick, but not in a big scale. Circle Packing is a configuration of circles with specified patterns of tangency. Circle packing poses challenging mathematical problems and generally offers multiple or even endless variations. It therefore greatly benefits from an interactive design environment to enable exploring and designing them in a hands-on manner. It's easy to do an unperfect circle packing with Kangroo plug-in in grasshopper, but it is hard to optimize, but if the deployable structure is used in a specific project, I can generate it in Grasshopper based on different situation. 145


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01

Initial Concept ——Study about Deployable Structure

K1' + L1' = K2 + L2

Above: shows the deployability constraint. Examples of (left) the scissor unit types used in this paper and (right): (a) a plane-translational unit, (b) a polar unit and (c) an angulated unit; the semi-lengths are expressed as a, b, c and d. 147


01

Initial Concept ——Circle Packing

There are two ways to do the circle packing thing. But both with kangroo component, one is using spherecollide component and pulltomesh to controll those points in a certain area with a fixed radius, then run it in kangaroo solver, the points' location could be optimized and keep the distance from all the others around it. In this way, all the circles are in the same size, but it cannot fill the whole surface and hard to controll the number/radius of circles. The second method was using the spring compont as the main controller, try to push & pull each point and keep the lines between them in the distance that helping circles to fullfill the surface but not touch each other as much as possible. The circles are all tangent perfectly, but in this way, the cirlces are in different radius and cannot be changed.

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01

Initial Concept ——Deployable Structure

For the first stage, we tried to develop idea by ourselves, I was trying to apply this knowledge into design, as we need to pick up a site to locate the design, I chose middle garden right back to MSD, the deployable structure could be a pavilion for the temporary farmer market.

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I aslo tried different ways to generate this structure, this shows a structure that could open and closed, it provides a chance to form a shelter that could be controlled by the users to adjust sunlight.

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02 01

Design Development

We chose the MSD stairway outside our bilding as the main site for our final group site, and tried to make this place more active than it was. We did some site visit and combine the result with our own experience as students in the building behind it, in the end, we summerized some potential issue that could be developed through our design.

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02 01

Design Development ——MSD Stair - Site Analysis

When the brief was given to us, we started to think about where is the proper site to hold our ambitious, we found that there is no need to find a political or meaningful site, but should consider where is ourlife and where is our most familiar place. MSD jumped into our mind natrually, and the stairs outside the building was really a good spot, we noticed that there were few functions that could be developed potentially.

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The stair is a good design, but it is just will be better if we could help to provide more functions. The stair has two scales, which means it lacks the middle scale to hold different movement, like discussing, lying, etc.

2. lack of placement

Add some table?

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3.Lack of communication space

3.Lack of communication space

Good for communication

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4. Seat size is unsatisfactory

Good for communication

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waste space!


02 01

Design Development ——MSD Stair - Design Proposal

01 We studied the relationship with space scale and human movements, to develop a basic idea of deisgn.

02 What about providing a continuous curve bench with proper scale for people who would use it?

03 Also, this furniture (bench) should leave a leaving path for people to walk through.

04 Based on the site analysis, the stairs may needs a shelter to provide shadow and block the wind.

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05 Consider the MSD facade, we should not put a too fancy design to block the view.

06 So the shelter should have an unclear boundary or it could be moved according to the requirement.

07 Then we were thinking about putting the deployable structure inside the bench to meet the requirement of shelter.

08 So the relationship between the design and MSD should be more harmonious

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02 01

Design Development ——MSD Stair - Shelter Design

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02 01

Design Development ——MSD Stair - Shelter Design

Fabric

Steel Connection

Moveable Timber 159


02 01

Design Development ——MSD Stair - Bench Design

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Design Development ——MSD Stair - Detail Design

02 01

01

02

We considered to use control points to form the edge of the plan

With those points, we could generate section profiles.

03

04

We planned to use bending steel rods to connect different section.

The section lines could form a continuous outline. 161


05

06

Detail connection between timbers.

Connection between timber supporting and steel rod.

07

08

We need to make a rail for the deployable structure to move.

Section detail and megnet connection. 162


02 01

Design Development ——MSD Stair - Rendering

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PHASE 04: FINAL COUNTDOWN -WETROOM Group Member: WHOLE STUDIO


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01

Concept Design

After review for these design, we end up with the site behind MSD where is the wetroom,when we were doing concret casting for bells, we noticed that this site has its own advantage and disadvantage. With Darcy's advice, we need to make this design portable and builtable, within the area of fablab, it will be easier for us to get the permission to buid it. But to design with the existing site is not that easy, we tried several different options to see what we get.

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01

Concept Design ——Other Group Design

01 This is a safty concerned design proposal, with steel frame under timber skin

02 This is a modular design that provide different scale for human movement 171


03 A wind blocker for a building atrium in university of melbourne

The ideas were developed in a rough degree, after the presentation, we noticed that those design were rather too complex to be finished or too simple without a strong concept. Then combine with the idea that given by fablab and Darcy, we decided to change our site to the WETROOM behind fablab I was divided into the form team to use grasshopper to help with the form. After the site team provide all the digital information of wetroom, we started the concept design phase. 172


01

Concept Design ——Site Analysis

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Concept Design ——Site Analysis

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Our design needs to activate the space, let it from a path to a view, the wetroom not only need an additional work bench, but also need exibition viewing platforms.

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01

Concept Design ——Site Analysis

01 In the morning, the sun comes from the east part if the site, and that provide a possibility for a eastern facing area.

02 That's the luch time and we noticed that there aren't too many people arounf this place for this moment

03 Sunlight mainly comes from the west part for afternoon, the wetroom can get sunlight for most of a day.

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01

Concept Design ——Wetroom-01

After we analysis the site, we started to come up with ideas that interacte with the wetroom, this proposal is to provide a place for student to use as storage place, and the rotatable panels shows in these renders in timber material can be used as a small chair as well as a selter for the stored staff.

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01

Concept Design ——Wetroom-02

This attemption was to explore the form possiblity on this site and how it looks with weaving timber, even though it is hard to be used, but the idea to put volume along the brick wall was consistant utill the final design

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01

Concept Design ——Wetroom-03

This form already had the basic logic and function as we were expecting, it started from the grass area with a sitting bench, it change into a working table and keep changing into a table used with the wooden stairs and become a shelter at the end.

181


I received a basic form from other groupmates and tried to rationalize it with some controlling system. I thought that if all the curves are arc, the form would be more controlled and beautiful than we did it by hand without any logic.

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01

Concept Design ——Wetroom-04

After this, we regenerated a form that based on human scale, and make the connection between working table and timber bench more smooth, through a planar surface. Besides this, the flying shelter was too hard to be made and without any function, so we tried to modify it and support it with the existing column. In this stage, I took charge of the parametric design to turn the polysurface into a sungle surface so that it could be easily operated in Rhino & GH. Besides this, I spent several days on timber arrangement for this bench, and apply it on the form.

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01

Concept Design ——Wetroom-04

After we generate plan, we drew some section curves according to certain activity, the scale of different section was decided by the requirements of these movement.

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Concept Design ——Wetroom-Scale Analysis & Timber Arrangement

1:20 @A3

ERGONOMICS

SOURCE: HUMAN DIMENSION & INTERIOR SPACE

1:50 @A3

1:20 @A3

189


GRASSHOPPER SCRIPT

01

02

I extract the polysurface and rebuild it to a singular surface for next operation

It is important to get those two lines that form the longer boundary of volume

03

04

I use evaluate curve component to get those equal divided section lines from this volume

Those points were generated by the same length, and the length was decided by the thickness of timber

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05

06

These two parts were with equal number as half as the least length of points

Use polyline as the guidepoints to connect a curve

07

08

The left part of points were in the middle

Connect new curves with these points

09

10

Make the line as thick as the size of timber

But there will still be some gapes that need to be filled manually

11

12

The timber can be divided in same length to estimate the usage of material

Maybe reduce part of it to save some material?

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01

Concept Design ——Wetroom-Steel Frame

01

02

Volume

Ribs

03

04

Folograme Bending

Structure in-between

05

06

Folograme Bending

Final Outcome

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PHASE 04: FINAL COUNTDOWN -CLIFFANY Group Member: WHOLE STUDIO


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01

Design Iteration

After we presented the fianl form to fablab, they were worried about us if we could finish it on time, and they didn't like the idea to put another working table at the wetroom space, it would take too much space. So we decided to shrink the size of our design, and even make it into a siteless bench in MSD, but not put it in wetroom specifically anymore. That was a little bit sad, but it made us do not to think too much about the site and fit the design into that. 198


01

Design Iteration ——Linear Bench

I didn't talk too much about other's work, but the reduction of the form size could be clearly seen during the progress, I did the plan and the form development in grasshopper with graph mapper, to make its changing trend more smooth

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200


01

Design Iteration ——Linear Bench

Form Iteration The one we used for this stage

Try one with smaller mouth?

Bigger Tummy?

A fat one

Nose? 201


I still used circles to control the plan, for this time, I made the form can be supoorted by the wall on the site, the whole shape can be easily modified in grasshopper and for most important, the size was reduced. Graph mapper was the one I used to indicate the lift up distance of planar points, it can make sure the curve formed by those points to be smooth according to its mathematic logic.

Form Iteration The size kept being cutted down :(

202


01

Design Iteration ——Linear Bench-Arctic Render

But this form was left behind extremly fast (after that night's studio) bucause of the ending part was a big problem and obviously we cannot solve it with in such a short time, so we turned to an endless form for the next stage.

203


01

Design Iteration ——Linear Bench-Arctic Render

That's the advantage of using grasshopper that the algorithm of timber arrangement can be easily applied on any surafce, this is a quick render in rhino to show how it looks with halfcovered timber cladding

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02

Design Iteration ——Cliffany

So this is our final project that prepering to be built, the circle shape help us to reduce the concern of how to deal with the ending part of the bench. The grasshopper script that I used to generate the last form, it is still work on this plan, just with some modification. We tried to control the form in a axisymmetric way to make it looks better.

206


Cliffany ——Form Finding

02

01

02

Divided to circles into same number of points

Connect each two points to be the planar control curve

03

04

Located those points that would control the height of section profile

Lift points up according to the graph mapper algorithm 207


02

Cliffany ——Form Finding

05 Lofted Surface and Section Profiles The left diagrams shows the general trend of height changing with the points with same number as shown in those diagrams on the right side. Graph mapper promises points lifting smoothly, and create a series continuously changing section profiles, after lofting these section lines, we got the final general 208 form.


01

02

Use these section lines as start

Divide lines into same length and get those end points

03

04

The bottom part is easier to organise so pick them out

Use these points as the base to create series of rectangle

05

06

The upper part need to be connected with a different method

Be careful withthe normal directionof those rectangle

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02

Cliffany ——Steel Frame

FIANL FRAMING

3MM X 32MM FLAT BAR

10MM RODS

210


A SEATS

B CHAISE LOUNGE & BENCH 211


212


02

Cliffany ——Detailing

A 12mm x 8mm White American Oak bent timber strip B 60mm x 8mm White America Oak bent timber supports C 16mm Timber nail fixings below as a hidden detial D 32mm x 32mm bent steel flat bar for rib framing E 10mm dia.bent steel rod for supports F 40mm self tapping wing teks screws to secure timber supports onto steel rib frame

213


NORTH ELEVATION

WEST ELEVATION

MSD INSTALLATION SITE PLAN 214


215


LOOKING FORWARD TO HER FINAL OUTCOME WITH THE WELDED STEEL FRAME AND TIMBER CLADDING! GIVE US A SHOCK, PRETTY GIRL! 216


217


03

Cliffany —— Fabrication

This is the true - final countdown. We are going to say goodbye to this unforgetable semester, for these last few days, we've been working together to get to the endgame. Darcy provided generous help for welding the metal frame, we really need to give our loftly respect and thanks to our tutor. And thanks to all of our studio member, you guys are the best group mates ever.

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ASHELY

BILLY

JAYMIN

JASON

KUSH

KYLE

CREDITS LUCY

RAY

SAMANTHA

SONG

THALIA

YULING

ZICHAO

ZIKAI

WHAT DID I DO AND HOW IT COORDINATE WITH OTHERS'? EVERYONE IS THE HERO FOR THIS SEMESTER.


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BIBLIOGRAPHY CITATIONS AND REFERENCES


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IMAGES FIG.

REFERENCE

1

Oyler Wu Collaborative Screenplay images. (2012). [Online] Available at: https://www. oylerwu.com/images-screenplay [Accessed 1 June. 2019]

pg 4 pg 5 pg 6 pg 7

2

The Making of Screenplay. (2012). [Online] Available at: https://www.dwell.com/query/ T h e % 2 0 M a k i n g % 2 0 o f % 2 0 S c r e e n p l ay [Accessed 1 June. 2019]

pg 8 pg 10 pg 17 pg 18

3

Corn poppy (Papaver rhoeas). (2017). [Online] Available at: https://www.botanikfoto.com/ en/details/image-photo-corn-poppy-papaverrhoeas-485173.php[Accessed 1 June. 2019]

pg 39

4

B e a u t y i n t h e w a te r. ( 2 017 ) . [ O n l i n e ] Available at: https://unsplash.com/photos/ DPIj3E2hi9k[Accessed 1 June. 2019]

pg 40

5

A Piano player in canary wharf. (2013). [Online] Available at: https://unsplash.com/photos/ nj0vGyFB2nY[Accessed 1 June. 2019]

pg 41

6

A Heathen's Love Affair with Churches. (2013). [Online] Available at: https://catapult.co/ stories/a-heathens-love-affair-with-churchesby-elizabeth-bergstrom[Accessed 7 June. 2019]

pg 42

7

Loop.pH - Sonumbra de Vincy, Responsive Light Emitting Envionment. (2013). [Online] Available at: https://www.youtube.com/ watch?v=CF9rqiHNDuA [Accessed 7 June. 2019]

pg 43

PAGE

243


8

New light installation to illuminate Darwin this October. (2019). [Online] Available at: https:// www.mydiscoveries.com.au/stories/lightinstallation-darwin-october/ [Accessed 1 June. 2019]

pg 43

9

Es Devlin: 'Get set, go!' - Telegraph. (2017). [Online] Available at: https://www.telegraph. co.uk/culture/theatre/theatre-features/.../ EsDevlin-Get-set-go.html [Accessed 1 June. 2019]

pg 43

10

Light artist Bruce Munro creates an ethereal, Arctic-inspired treat. (2018). [Online] Available at: https://www.itsnicethat.com/articles/brucemunro-cantus-arcticus [Accessed 1 June. 2019]

pg 43

11

Janet Echelman's 1.8 installation billows above Oxford Circus. (2015). [Online] Available at: https://www.dezeen.com/2016/01/14/janetechelman-illuminated-1-8-installation-londonoxford-circus-lighting-artwork-lumiere-london/ [Accessed 1 June. 2019]

pg 44

12

Infinity Mirrored Room - The Souls of Millions of Light Years Away. (2014). [Online] Available at: https://www.thebroad.org/art/yayoi-kusama/ infinity-mirrored-room-souls-millions-lightyears-away [Accessed 1 June. 2019]

pg 44

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13

Deployable Structures. (2012). [Online] Available at: https://www.pinterest.com/ pin/145241156710360851/?lp=true [Accessed 1 June. 2019]

pg 90 pg 126 pg 143

14

B u ck m i n s te r Fu l l e r. Te n s e gr i t y Towe r. 1 9 6 0 . ( 2 01 6 ) . [ O n l i n e ] A v a i l a b l e a t : h tt p s : / / m a g i c t r a n s i s to r. t u m bl r. c o m / post/130024854211/buckminster-fullertensegrity-tower-1960 [Accessed 1 June. 2019]

pg 97

15

Melbourne School of Design, The University of Melbourne. (2016). [Online] Available at: https://archello.com/project/melbourneschool-of-design-the-university-of-melbourne [Accessed 5 June. 2019]

pg 141

16

Circle Packing Ar tifacts. (2016). [Online] Available at: https://www.pinterest.com.au/ pin/392728029998483615/ [Accessed 8 June. 2019]

pg 144

17

Melbour ne School of Design – Panfilo. (2015). [Online] Available at: https://panfilo. co/2015/04/07/melbourne-school-of-design/ [Accessed 9 June. 2019]

pg 146

18

Melbour ne School of Design – Panfilo. (2015). [Online] Available at: https://panfilo. co/2015/04/07/melbourne-school-of-design/ [Accessed 9 June. 2019]

pg 151

Melbour ne School of Design University of Melbourne / NADAAA + John Wardle Architects (2015). [Online] https://www. archdaily.com/622708/melbourne-school-ofdesign-university-of-melbourne-john-wardlearchitects-nadaaa [Accessed 9 June. 2019]

pg 169 pg 195

19

245

pg 152


TEXT

1

Oyler Wu Collaborative Screenplay information. (2012). [Online] Available at: https://www.oylerwu.com/infoscreenplay [Accessed 1 June. 2019] pp. 8

2

The Making of Screenplay. (2012). [Online] Available at: https://www.oylerwu.com/info-screenplay [Accessed 1 June. 2019] pp. 18

3

Tensegrity Structure. (2015). [Online] Available at: https:// en.wikipedia.org/wiki/Tensegrity [Accessed 6 June. 2019] pp. 108

4

Kelvin Roovers. Digital design of deployable scissor grids based on circle packing. (2015). pp. 145

246


ENDING

It was a wonderful journey for the first half of 2019. Melbourne is getting cold, but the fabrication of our Cliffany, is bending in hot. I was encouraged by my friend to take this studio, grasshopper is always a freaking thing that would stop someone from choosing it. But strange means surprise, I wanted to meet something new for my Studio D, so it would be worth to take the risk, I thought. I must appreciate Darcy, our tutor, to give us as much help as he could for our process, I learned a lot of grasshopper skills from him. He always has a surprising way for me to solve my problem with algorithm since Oyler Wu prototype, until to the very end of Clifany’s timber cladding system. Ray and Billy are reliable teammates, I am really happy to have them to form my first group. I feel I can’t make anything out without their hands, ray is the photoshop and rendering master for our panels, billy is so organized and kind for everything, they got my back to do what I want. Yuling and Kyle joined our team during the second phase, I still think we offered a perfect concept for HOW IT PLAYS exhibition, we are the best. Sam contributed so much for our form finding phase, it was her insistent that encouraged me to keep doing my best for our team, otherwise, I might give up under the stress of that stage. Jason did so well for the documentation and architectural drawings, he is the steambending master, we cannot finish our final project without him.

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Ashley is so good at hand-drawing sketches, detailing design and fabrication, she always has the most unexpectable idea, thank god we have her to catch up the working progress. Jaymin and Kush took almost all the job for timber making, and the steel framing design & fabrication in our final countdown, those timber boxes for bells were so clean and cute. We are so lucky to have Thalia got transferred from German in our studio, without her timeline and communication skill, we wouldn’t finish our work in such an efficient way. Same for Lucy, thank her for all the work she did, especially those phone calls for goods with suppliers, and those excellent axo drawings. Zikai makes me have a feeling that everything given to him will be completed perfectly, those concrete bases that finished with his conduct were beautiful in the end. And thank song for providing those diagrams and detail drawings in our presentation. To build something in real scale with so many people is an invaluable and rare experience. Of course I will cherish the things I have learned from this time. Looking forward to our final outcome!

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