About Me Pages 3 - 4
3D CAD Modelling
Pages 5 - 6
Twist Wall Planter - Manufactured and Sold in Retail Solent
Page 7
Dot Bot - Designed for the High Volume Manufacture Module
Page 8
Stadium Light Project - Brief Set by INDO Lighting Pages 9 - 12
Bamblocks - Designed for the Sustainable Design Module
Pages 13 - 16
Contents
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Audio Organico Headphones - Designed for the Ergonomics Module
Pages 17 - 20
Communal Growth Station - Designed for the Design Futures Module
Pages 21 - 24
Photography Pages 33 - 34
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I am a creative designer, with a preference towards concept sketching, development and computer modelling, who has recently graduated with a first-class honours degree in product design. Completing the three year university course allowed me to work on a variety of projects, including my final course project on biophilic design. I explored the use of interactive biophilia in external communal spaces which I found to be a very interesting and beneficial area of design, exploring the inclusion of natural aspects and organic forms. I would like a job that will provide me with opportunities to gain more industry experience in design as well as the freedom to explore and develop my skill set further.
Henry Cort Community College, Fareham 2013 - 2018
I achieved 10 grades at GCSE between 4 and 7, including English Language (7), Mathematics (7) and French (4)
Barton Peveril Sixth Form College, Eastleigh 2018 - 2020
- A Level - Product Design (A)
- A Level Photography (A)
- Concept development and ideation with hand sketches
- Selecting relevant areas to research to improve my understanding of subject matter
- adapting my workflow and putting in extra effort to cope with tight deadlines and changes
- A Level Graphic Design (B)
Solent University, Southampton 2020 - 2023
- BACHELOR OF ARTS with FIRST CLASS HONOURS
- BA (HONS) Product Design (A Professional accredited course, allowing student membership to the IED, Institute of Engineering Designers)
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Chipper - Highlands Road Fish and Chips
February 2017 - September 2018
As a Chipper it was my job to bring sacks of raw potatoes to peel and prepare them for frying by the fryers at the front of the shop. This required checking the potatoes were of a good quality, operating machinery such as a Rumbler and Chipper, as well as working to a schedule to ensure the frying team could effectively complete their jobs and serve customers.
For this project I designed a biomorphic stadium light with additional movement and light for added interest. This project involved the development and ideation concepts from a range of inspirational material, development of full scale 3D CAD models and the creation of presentation material
Volunteer - Re:So
October 2022 - April 2023
At Re:So I would assist the team by carrying out cleaning, organising and arrangement of the shop and products, as well as seeing to customers needs at the point of sale or promotion of products. This was a volunteering role which I used to help improve my level of experience, skill set, understanding of customer needs and point of sale, as well as trying to improve on my own weaknesses, like low confidence around others and presenting.
This handcrafted wall planter was designed and manufactured by me, as part of a low volume batch production module, and is being sold in the Southampton shop Re:So (Retail Solent).
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Design Portfolio
3D CAD Modelling
On this page I have displayed a variety of 3D CAD models created between Rhino 7 and Solidworks, each of which were rendered in either Flamingo or Solidworks Visualise.
While I have modelled a range of existing products, including Lego and wine decanters, my final piece for the CAD modelling module was a replica of an IKEA lampshade. I used Solidworks to model the internal structure and assemble the piece, making particular use of the dimensioning and mating tools. I used Rhino to model the outer shell with its complex curvature. The lighting effect and rendering was done using Solidworks Visualise.
Design Portfolio
Twist Wall Planter - Manufactured and Sold in Retail Solent
For this project I was tasked with designing a product to be handcrafted and suitable for batch production for the Re:So shop (Retail : Solent) in The Marlands, Southampton. This needed to be something I could manufacture on my own if stock and supply were requested and my main interest was to produce a product which could help incorporate plant life into a student home or accommodation.
Of my 11 concept ideas I chose to develop and present what would later become my Twist Wall Planter. The main idea of it was to be an aesthetically appealing wall mounted piece that would be able to display small plants. While I also made a watertight bag to hold soil based plants, I intended for the planter to be suitable for tillandsia as I felt this would help to give my target market an appealing, low maintenance piece.
To model this design I soaked birch plywood in boiled water so it would become flexible enough to bend to the tight twisted shape I desired. This was the main process used however required several practice attempts to confidently bend the wood so tightly without the piece splitting.
I then created a backpiece, using a thicker length of birch plywood to prevent the piece bending after the final form had been achieved. This backpiece featured two 12mm holes, large enough to suit a variety of hooks, screws or fittings. To suit consumers unable to apply these fittings to their walls, the backing piece has a large enough surface area to make use of more temporary fittings like Command Strips or velcro.
Design Portfolio
Dot Bot - Designed for the High
Volume Manufacture Module
In this module I was tasked with designing a concept holder for the Amazon Echo Dot (3rd generation), which could then be mass produced using injection moulding technology. With this project I wanted to create a sort of character that would bring a sense of fun and personality to a family household, eventually choosing a robot like concept that would include the Amazon device as part of the overall form.
For this shorter project I started with an initial concept sketch which I used as the main reference for my CAD model, created using Rhino 7. To ensure accuracy of the concept I modelled the different aspects of form around a premade model of an Amazon Echo Dot, adjusting the scale until I had a suitable form and then using splitting tools to separate the design into its component parts, suitable for injection moulding.
Design Portfolio Stadium Light Project - Brief Set by INDO Lighting
This brief was set by the company INDO Lighting who were asking for a new stadium light design. One of the key aspects of this design was the desire for an aesthetic design with an interesting form, unlike many of the more boring and boxy designs already in use. Another key aspect was to make the design modular, suiting different sized stadiums. These sizes would be between 25 and 100 feet in height
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I started sketching a variety of ideation pages, each with a different inspiration including muscle forms, seagulls and agility. The preferred designs were then narrowed down based on scale and modularity, using the height to estimate the other dimensions so as to understand which concepts would use too much material, space or obstruct the view of sports. From there I quickly rendered five concepts in Sketchbook Pro, presenting them to INDO Lighting for review and approval before continuing to develop their three favourites based on form and their feedback. After having developed the design through sketch work I moved on to CAD development in Rhino 7
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Within my further development of the concepts I created rough card models to get an understanding of where I could consider modular aspects for the brief as well as an idea of the general scale and form, using a more skeletal construction
for when curvature became particularly complex
This was helpful to assess the current designs and required directions, including what aspects had to be adapted to allow for more efficient structure and modularity while also contributing to the eventual decision to merge two of the concepts. The outcome of this merging allowed me to create a far better design with the best aspects of the pair, Taking the interest and function of one while adopting the aesthetic appearance of the other.
Once the new concept was ideated and a basic CAD model created, I used the scale tools of Rhino 6 to perfect the overall form and separate the design into a smaller amount of parts which could be used across the different sizes identified in secondary research, thereby reducing the necessary costs prior to production.
My final design is an aesthetic biomorphic structure with a form inspired by human muscles and seagulls. The design features a large headpiece which functions as the main light source and casing for the majority of the required technology and mechanisms. Connected to the headpiece are two wings that have additional smaller lights sources. These wings could be controlled, angled up or down for effect or to signal the start and end of a specific event. Flowing up the sides of the supporting pole structure would be a line of light sources that could be used to display pre programmed light patterns or use different colours to represent an event or team.
Design Portfolio
Bamblocks - Designed for the Sustainable Design Module
With this module the brief asked for a product to be designed for a kitchen, making use of a product lifetime extension strategy. My design, Bamblocks, is an emotionally durable customisable piece for kitchens which can be used to store cutlery and crockery. The product would be sold as a predefined collection of the ten individual parts which could be arranged to suit the consumers preferences.
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After ideating different emotionally durable kitchen products and deciding on this concept, I began sketching ideas for the parts that would form my overall product. Keeping with an element of fun and customisation, part of the concepts inspiration came from children’s marble runs, maintaining a similar system. After sketching the forms, functions and technical details, I moved on to create a 3D CAD model in Rhino 6, where I also arranged the parts to create a layout for my in context imagery.
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As part of this module I was able to further explore sustainable approaches to design such as product lifetime extension strategies and looking into ways of selecting more appropriate materials for a job, particularly with software like the Dirty Carbon tool and Ansys CES Granta Edupack. Having access to this software allowed me to get a detailed analysis of an extensive array of materials with various tools to assist in decisions, thereby helping me to select materials based on their properties and understand how these would differ from other material types. This software’s detail also allowed for evaluations of a hypothetical design built using different materials and information on how different manufacturing techniques may effect the consumption of resources or impact the environment, something I got to practice on a George hairdryer which I had disassembled to identify the current parts materials and weights.
I also had a chance to look at life cycle analyses, using a pre existing disassembly of an apple mouse to explore and understand the process through which it was manufactured and the way it would impact the environment, from raw material extraction to manufacture and distribution, before deciding what would likely be sent to landfill and which components could be repaired or reused.
The aim of this project was to use ergonomic principles to design a pair of ‘over ear’ headphones with an adjustable fit, made to comfortable fit the members of my course. The appearance of this design had to suit the aesthetics of a chosen three word group, for which I chose “organic, curvaceous and fun”, as well as an ideated fictional brand
Using the word group as inspiration, I began this project by creating a moodboard for which I could base a variety of concept sketches on. I quickly rendered my favourite of them to better visualise material, depth and additional functions, prior to the selection process. For this I removed the concepts that did not fit with the brief and then asked the members of my course a series of questions for numerical selection.
The final CAD model was created in Rhino 7. Each part was made individually and assembled to ensure the completed model would be functioning and have adequate room for the researched necessary components. To work out the scale I modelled the design around a 3D head, scaled to the proportions of the class as specified in the brief.
As well as the Headphone design, I also created a conceptual logo and brand name to represent the product, “Audio Organico”. The brands products would be designed with nature as inspiration and were spelt in this way to represent carnival and the Amazon Rainforest in Brazil.
To better understand the sizes required for the design prior to CAD modelling, I gathered anthropometric data which would be used in the overall design envelope. I also helped in measuring members of my course for the applicable critical design dimensions so that I could better choose the people to test my 5th percentile and 95th percentile adjustments using a quick and rough model, built from foam blocks and card. This model featured basic forms and dimensions with moving aspects to adjust the size for different users.
To ensure there was adequate room for the required internal components I disassembled a second hand pair of ‘over ear’ headphones. This was helpful as it allowed me to understand the components needed, as well as to get an understanding of manufacturing techniques and assembly for this kind of product.
With background images found on Pexels.com, I used Adobe Photoshop to create in-context imagery and a promotional poster for the designed headphones.
The final design is an organic, curvaceous piece modelled to fit the smallest and largest people in my class. The cups can be moved along the band to adjust the fitting. The organically formed piece around the outside of the band would contain the majority of electronic components, as well as display the three buttons on either side which can be used to control the piece.
2050 2060 2070 2020 2030 2040 2080
The idea for this proposal is that in the near hypothetical future, the climate crisis will continue to develop so countries will begin putting more effort into reducing carbon and achieving net zero, with one such method being to plant more trees. Through advancements in genetic modification it is possible to greatly reduce the time it takes for trees to mature and greatly improve desirable properties, such as more efficient carbon processing and resistance to changing conditions. Genetic modification is already used in much of the worlds grown food supply to increase yield and quantity, something that will likely be used more to account for the increasing population. When this happens many farms will no longer be needed, providing space for new structures on fertile land.
The company “Communal Growth” will then be formed with the aim of using the benefits of biophilic design to create public structures that improve on commuter health and aid the local communities, providing food for those in need, improving on the wellbeing of the local area and providing benefits such as new habitats to the local ecosystem.
Final Major Project - BIO URBERRA - Interactive Biophilic Sculptures
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Design Portfolio
Graphic Design
During this A Level course I was able to spend a lot of time experimenting with different graphic design types and styles gaining a wide assortment of experience while trying to understand the kinds of styles that suited me. I was soon able to find this preference through tablet drawn outlines and textured layering, featuring these techniques into much of my work revolving around urban themed projects, using them to bring out specific details or create forms that could capture attention to create interest in the piece.
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I later began the externally set assessment, the Oilia brief, which required me to design the branding and packaging for a new brand of extra virgin olive oil, the company of which was to be named Oilia. For the brief I designed logos, bottle labels, bottle boxes for POS displays, recipe cards and a poster, as well as experimenting with a variety of possible design styles. In the end I adapted my tablet drawn work to take more of a rough hand sketched appearance, emphasising the unique nature of plants, and experimented with using texture and patterns to bring in colour and direct the attention of the target market. The recipe cards followed a similar process however made greater use of experience my photography experience to create additional desire for the product, showing what it was capable of providing with aesthetic imagery.
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