ZHE LIANG from University of California, Los Angeles OZEL SUPRASTUDIO INDUSTRIAL & INTERACTIVE DESIGN PORTFOLIO
I Want To Be An Explorer Personal Statement of Liang Zhe The motivation of applying Media Lab was from a discussion with an older lady in a residential design office in Santa Monica, Los Angeles. She was a manager in the office but not an architect. After I showed her some works with cutting-edge technology that I did in UCLA SUPRASTUDIO, she was convincing me how a great architect should be like Mies van der Rohe, and who completed great work without new technology. I appreciated her passion in Architecture, but I had no idea how to convey my idea that the boundary of different disciplines is blurry, and architects are supposed to explore beyond the circle to achieve more than people expect. It is not about how many new technologies are applied into building construction and how a green building saving green energy; it is about how a person senses space and it is about next generation of spatial design. I believe 99% of architects in the world are doing ordinary tasks in Architecture, but I want to be the 1% who step out of the zone. I am always longing for the chance to cooperate architecture with other disciplines, UCLA gave me this opportunity. As a student with engineering background, I am super interested in robotics and artificial intelligence and especially excited when I was in Guvenc Ozelâ€™s studio which dealt with the possibilities of colonization of extraterrestrial contexts. My eyes were totally opened when I was combining computational design, robotics, VR, AR, media technologies. I was enthusiastic for every class I took, because I enjoyed that we keep approaching and creating something not exist in the world by combining different methods and technologies. I firmly believe that interdisciplinary research advances the pace of fourth industrial revolution. With the newest products like HTC Vive, Oculus, Hololens, 3d printer and Kuka robot, we can place our ideas into practice on first solid step. During this program, I was trained to be open-minded and every step of my research released me from a narrow perspective as an architect. VEHICLE PLUS is one of my favorite architectural project I did in UCLA, we were designing an autonomous vehicle and a habitat in a sea level rising scenario. Fundamental to this research is the concept of autonomous devices which design, through sensor and user data, highly customized and self-sustainable habitats through the utilization of harvesting localized materials for additive manufacturing. In this circumstance, the vehicle will serve as both the manufacturing generator as well as a functional appendage with its built habitat. Beside the project, what is significant is how we visualize the space and develop the design. We imagine in the future, hologram interfaces will be applied to every corner of our living space and change the way we communicate with the system and data. We were also using AR and VR to present our ideas and design. Beside the advanced architectural topic, I also approached to some interesting industrial researches like Soft-robotic. The project was called INFLATABLE, which was a similar fabrication as Spatial Flux, a project from City Science in Media Lab, using inflatable cast silicon as material. The aim for INFLATABLE was designing an end tool for a Kuka robot to catch and handle an assigned Volumatric 3d print object with machine vision, which means the motion of the inflation was controlled real-time by collecting information from the environment.
I am currently working for an internationally recognized sculptor, Cliff Garten. He has been doing numerous great sculptures across the country. I found this office is perfect for me because I can continue to focus on parametric design and practice my coding skill, and I can access to frontline of fabrication. But I am looking forward to doing much more interdisciplinary advanced researches and creating something never seen by any other people. Architecture can keep record of the time, and has the ability to follow the progress of the technology. I would love to be an explorer to push the boundary of the human ability and creativity. Thus I am eager to be one part of Media Lab and be part of the intelligent future.
AUTONOMOUS VEHICLE AS LIVING UNIT [Academic] Transportable Dwelling Space Cooperative / Jan 2017-Mar. 2017 Website: https://www.zeeleong.com/autonomousvehicle VIDEO_Youtube: https://www.youtube.com/watch?v=mZj9_PMfWSw
RED DOT LASER GUITAR [Academic] Independent / Jan. 2017-Mar. 2017 VIDEO_Youtube: https://youtu.be/2zNjdjNIqXA Website: https://www.zeeleong.com/instrucmental
ZIP TUBE_Origami Installation [Academic] Cooperative / Sept. 2016-Nov. 2016 VIDEO_Youtube: https://www.youtube.com/watch?v=PrSTAQKKZ_Q Website: https://www.zeeleong.com/cyberphysical
Augmented Robot [Academic] Cooperative / Jan. 2017-Mar. 2017 VIDEO_Youtube: https://www.youtube.com/watch?v=QFKLCiQQZ7c Website: https://www.zeeleong.com/interweaving
Robotics [Academic] Cooperative / Sept 2016-Nov. 2016 VIDEO_Youtube: https://www.youtube.com/watch?v=N9MrUe8nG-4 Website: https://www.zeeleong.com/inflatable
UNDERGRAD ARCHITECTURAL PROJECTS
Sept 2012-May. 2016
1 VEHICLE PLUS _AUTONOMOUS VEHICLE AS LIVING UNIT Transportable Dwelling Space / Cooperative / Jan 2017-Mar. 2017
INSTRUCTOR Guvenc Ozel Benjamin Ennemoser & Mertcan Buyuksandalyaci ACADEMIC YEAR 2017 Winter TOOLS Oculus, Vive, Hololens, SteamVR, Unity, 3d Print, Green Screen COOPERATOR Tatar Huma Nazli Akitopu Alara Erik Broegerg LINK https://www.zeeleong.com/autonomousvehicle WORK FLOW & PLATFORM
OBS + Green Screen Technique
Virtual reality scenes presenting the urban scale diagram
Urban story diagram THESIS Our proposal focuses on offering potential experimental shelter and transportation solutions to users and communities intent on occupying areas prone to current and future sea level rise. Fundamental to this research is the concept of autonomous devices which design, through sensor and user data, highly customized and self-sustainable habitats through the utilization of harvesting localized materials for additive manufacturing. In this circumstance, the vehicle will serve as both the manufacturing generator as well as having the ability to intervene as a functional appendage with its built habitat. Naturally, this habitat will create a disparate relationship between the car and the organic additive surfaces. As a result, context-specific augmented reality interfaces will provide an affinity between the two typologies. Central to our proposal is the idea of the vehicle as a physical and functional generator. Physically, the vehicle will construct the habitat; while, functionally, it will extend its spatiality and functionality. This functional transformation will occur as the car intervenes by attaching to each space of the habitat and extends said space dimensionally and functionally. 7
Scenario Diagram Virgin or waste plastics beings
Synthesis of carbon from plastic wastes
Multi-walled carbon nanotubes
Carbon nanotubes Rigid Material
Catalic and thermic methods Polymers Polymers
Tidal Energy Materials
Basically 70% of the function of the whole living unit will be placed on the vehicle, which means without vehicle, the port will just be a hypodronic unit and water collector.
+ 3D printing robot arm
+ Drone Scaning
Carbon Fiber Fabrication
Robot eventually will be the 3d
There will be at least one drone
Materials are collected by power
printerand do every construction,
for ever y living unit, the first
tower and will be delivered
there will be 2 robot, one on
function of the drone will be
by the vehicle, in other words,
the car and another in the
scaning the environment and
the vehicle ser ve as a better y,
hypodronic room and har vist.
site before construction, means
a cyberphysical information
When in construcitng mode,
drone will scan surrounding
collector and a constructor at
robot on car will stay on the
topography, the position that
the same time.
main structure and 3d print the
new rooms will be biult on and
the userâ€™s body scale.
High Speed Mode
Mobile Seat 2D Interface Vehicle Body Attaching Surface to the Habitat
All-terrain Wheel Holograms Display Table
Wheel System Separated Motor Transformable Wheel Joints 8 VECHICLE COMPONENTS
9 LEVEL 1 PLAN
LEVEL 2 PLAN
LEVEL 3 PLAN
Level 3 Kitchen Scene
VIDEO_Youtube: https://www.youtube.com/watch?v=mZj9_PMfWSw Website: https://www.zeeleong.com/autonomousvehicle
Level 2 Bedroom Scene
Virtual Reality & Augmented Reality Presentation
Resource: Study Of The Human Figure, Anterior View, From 'A Comparative Anatomical Exposition Of The Structure Of The Human Body With That Of A Tiger And A Common Fowl'
2 INSTRUCMENTAL _RED DOT LASER GUITAR Red dot laser guitar / Independent / Jan. 2017-Mar. 2017 INSTRUCTOR Steve Lee ACADEMIC YEAR 2017 Winter CONSTRUCTION SYSTEM 3d Print TOOLS MIDI, Ableton, Arduino, 3d Printc LINK https://www.zeeleong.com/instrucmental
WORK FLOW & PLATFORM
Luyan Shen Jiantong Gao
Yake Wang Main Guitar
Instrumentalization of Space. I am designing a visual + musical instrument using acoustic and digital technologies. As a continuation of Mack Suprastudio’s year-long research on “Performance + Architecture”, we have been looking into various ways to use visual and musical contents to alter atmospheres interactively and sensibly using custom designed instruments which can be played intuitively. The instrument will be used as an input device interchanging serial data with MIDI and DMX information to create instantly responsive and intuitively playable controllers. In this independent design, I was inspired by Human Figure Photography. As a guitar player, I aim to rebuild a digital guitar into a form that unfamiliar to everyone. The language is from the curve and shape of human figure, the form of the guitar will be part of the player visually and fit into the position where attach player's body functionally. This instrument is a small fabrication but integrating organic form design, 3d 16 printing, electronic prototyping platform, music production and performance.
Zhe Liang Melody
Inspiration: Human Figure Photography Quoted from: 1.http://artizan3.tumblr.com/ 2.(11) Tumblr 21.media.tumblr.com/tumblr_krhtcq2nBY1qz7dr7o1_500.jpg 3.Human Form (Shona Fish) by Shona Fish (flickr)
G C Am
Bridge Saddle Sound Board (Top Wood)
MIDI Controller Head Stock Potentiometer Button
Red dot laser Providing a stable lighting
resource for lower light sensors.
Using Finger to block the red dot laser and change the value of light sensors.
Photoresisters Serving as light sensor and detect the strengh of lighting then transfering
Analogread Value < a
into digital sequence signals
Analogread Value >= a
MECHANISM_RED-DOT LASER GUITAR
VIDEO_Youtube: https://youtu.be/2zNjdjNIqXA Website: https://www.zeeleong.com/instrucmental
3 KINETIC SCULPTURE ZIP TUBE_Origami Installation / Cooperative / Sept 2016-Nov. 2016
INSTRUCTOR Guvenc Ozel Benjamin Ennemoser & Mertcan Buyuksandalyaci ACADEMIC YEAR 2016 Fall CONSTRUCTION SYSTEM Paper TOOLS KUKA Robots, Laser Cut, Arduino, Pixy CMUcam COOPERATOR Tatar Huma Nazli Akitopu Alara LINK https://www.zeeleong.com/cyberphysical WORK FLOW & PLATFORM
In this project, we aim to build a kinetic sculpture which can interact with the environment and human activities. The movement of sculpture base on the materials properties and it can transform into more than three distinct moments. We are inspired by Zippered Tube, a research about Origami Evgueni T. Filipov , Tomohiro Tachi , and Glaucio H. Paulino Origami tubes assembled into stiff, yet reconfigurable structures and metamaterials Department of Civil and Environmental Engineering, University of Illinois at Urbana–Champaign, Urbana, IL 61801; Graduate School of Arts and Sciences, University of Tokyo, Tokyo 153-8902, Japan; and School of Civil and Environmental Engineering, Georgia Institute of Technology, Atlanta, GA 30332 We use this Zip Tube as single unit to construct the sculpture and take the advantage of the properties from folding paper. Beside that, we develop some variations from this single unit. 23
Mid-term Approach After developing the language from ZipTube Origami, We fabricate a full size paper model with existing geometry and variations. Then we use animation to simulate how itÂ is driven by robot arm and transform. With the preprogram robot, we can easily test the performance of different 24 parts of the whole model and how they contribute to the kinetic system.
Mechanical Research After midterm, we are no longer to drive the system withÂ external force process, instead, we start working onÂ open-source electronic prototyping platform, that we can enable the object respond to the environment. In order to build a cyber-physical model, we need a mechanical system to drive the whole origami system moving. So we install a stepper motor under the center tube, and change the shape of bottom loop. Than we can motivate the whole model by the property of origami system.
Machine Vision By the device called PixyCam, we could 'teach' robot to remember different objects with their shape and color. Then we develop a machine vision system combining arduino, enabling the cyberphysical model to interact with the movement of different objects. Eventually we could use different object to guide the motion of origami cyber-physical model. VIDEO_Youtube: https://www.youtube.com/watch?v=PrSTAQKKZ_Q Website: https://www.zeeleong.com/cyberphysical
4 INTERWEAVING Augmented Robot / Cooperative / Jan. 2017-Mar. 2017
INSTRUCTOR Benjamin Ennemoser Mertcan Buyuksandalyaci ACADEMIC YEAR 2017 Winter MATERIALS Resin, String TOOLS KUKA Robots, 3D Print, Arduino, Unity, HTC Vive, Visual Studio COOPERATOR Yifan Chen, Tian Lou, Pegah Koulaeian, Arta Ghoorchian LINK https://www.zeeleong.com/interweaving WORK FLOW & PLATFORM
UV Light Curing Resin Experiment
Resin + String Experiment
Coding and Robotics Research
Interweaving is a project that blur the boundary of human craft and robot fabrication. One of the sculpture we build is from preprogram robot fabrication while the other one is from the collaboration of human and robot. Base on the material research of UV curing resin, we design an end tool for KUKA robot arm to process the fabrication. With the telepresent interface built in Unity and HTC Vive, we can augment the preprogram fabrication with human influence. The keystone of this project is when we compare these two sculptures from two process (Robot Fabrication and Robot+Human Fabrication), we can easily observe the domain of human operation within the result. In this project we are freed ourselves from the final form of sculpture and focus on setting up the work flow and platform for Robot+Human Collaboration and the effect from different parameters.
4 1 2 2 1
27 Telepresent Interface
Robot Arm Motor
Fabrication Process Rotation Base
Servo Motor UV Lamp Arm String Holder String Holder
Gear Syringe Holder
VIDEO_Youtube: https://www.youtube.com/watch?v=QFKLCiQQZ7c Website: https://www.zeeleong.com/interweaving
5 INFLATABLE _SOFT ROBOT Robotics / Cooperative / Sept 2016-Nov. 2016 INSTRUCTOR Benjamin Ennemoser & Mertcan Buyuksandalyaci ACADEMIC YEAR 2016 Fall CONSTRUCTION SYSTEM Silicon, PLA TOOLS KUKA Robots, 3D Print, Arduino, Grasshopper_Firefly, LeapMotion COOPERATOR ZHIYU ZHANG LINK https://www.zeeleong.com/inflatable WORK FLOW & PLATFORM
Firefly for Grasshoper
Interaction and machine vision Machine vision is the ability of a computer to â€œsee.â€? A machinevision system employs one or more video cameras, analog-to-digital conversion (ADC), and digital signal processing (DSP). The resulting data goes to a computer or robot controller. Machine vision is similar in complexity to voice recognition. We focus on the integration and refinement of the concept in terms of interactivity, vitalism and dynamism of the design. This means we will involve techniques in the notion of machine vision. We will integrate external devices like Leap Motion, to control the transformation of the design that results from the perception of the external Devices. The aim for this project is design an end tool for KUKA robot to catch and handle an assigned volumatic 3d print object, using softrobotics technology as well as machine vision, means trigger the robot motion with different sensor. The robot design should trace the morphology of the aim object.
Than we look into the geometric properties of this assigned object. With the series sections and curvature analysis, we found the that the best way to lift the object is using two fingers gripper, taking the advantage of the volumetric shape with positive and negative surface. According to these analysis, we design a robot and that can shift its shape into two distinct phrase, acting like a gripper.
Inspiration and morpholog of hands We are inspired by the morphology of hands from different species, which are living upon different scenario and environment. Hence, the shape out outline and skeleton of hand is a kind of respond from species to the physical environment. These enhance the capability of surviving and enable them adapt climate change. â€‹ If we look at the components of a hand, then we can find some rigid part serving as skeleton whileÂ soft part to beÂ envelope. we design to construction our soft robot hand with this identity, a softbotics combining strong stable skeleton and customized soft joints.
Mechanism Integrating with a finger motion sensor, called Leap Motion, we can capture the movement of fingers and transfer it into a digital sequence, then we are able to control a vacuum pump to manipulate the inflation and deflation of silicon joint, resulting in the banding of the robot finger.
Grasshopper Firefly Leap Motion
OVERALL ROBOT AROM DESIGN
VIDEO_Youtube: https://www.youtube.com/watch?v=N9MrUe8nG-4 Website: https://www.zeeleong.com/inflatable
UNDERGRAD ARCHITECTURAL PROJECTS Sept 2012-May. 2016
YARDS Mahewan Hospital & Assisted Living Center Design/ Cooperated/ Feb. 2016-Jun. 2016 INSTRUCTOR Liu Yuan ACADEMIC YEAR 2016 Spring. SITE Mahewan, Anhui, China CONSTRUCTION SYSTEM Heavy Timber Framing
Outdoor Passage +450
Entrance Space 3 +2700
Entrance Space 1
Corner Detail, 1/5
Entrance Space 2
Supporting structure: wooden column □ 100X100mm
Casing: paulownia 15mm natural resin varnish finish Fixed window: timber frame window double glazing FL5+A12+FL5
PHENOMENAL TRANSPARENCY Overseas flagship store of chinese costume / Independent / May. 2014-Jun. 2014
INSTRUCTOR Liu Yuan ACADEMIC YEAR 2014 Spring. SITE Eindhoven, Holland CONSTRUCTION SYSTEM Heavy Timber Framing
Horizontal Section Perspective, 1/50
FUSION Housing/ Independent / Sept. 2014-Nov. 2014 INSTRUCTOR Liu Yang ACADEMIC YEAR 2014 Fall. SITE N/A CONSTRUCTION SYSTEM Compositie Steel/Concrete
EXTERIOR PRIORITY Community library / Independent / Sept. 2013-Nov. 2013 INSTRUCTOR Ye Peng ACADEMIC YEAR 2013 Fall. SITE Hefei, China CONSTRUCTION SYSTEM Compositie Steel/Concrete
Master of Architecture II University of California Los Angeles GPA: 3.674/4
STATEMENT 08/2016- 06/2017 Los Angeles, US
Projects are Selected in Rumble, Summer, Fall, Winter Quater Exhibition
Bachelor of Architecture Hefei University of Technology GPA: 3.51/4 Major GPA: 3.73/4 Selected in Dean list in 2011-2016 Graduated Project Merit Award
09/2011- 07/2016 Hefei, China
Cliff Garten Studio
10/2017-Present Los Angeles, US
09/2017-10/2017 Los Angeles, US
07/2017-08/2017 Los Angeles, US
Role: Parametric Design
-Projects: W CHANNEL, https://www.oxarchitects.com/channel/ CITRU, COUCHER, 26TH, SHANNON RESIDENCE Role: Rendering, Drawing, Schematic Design
-Project_01: Reality Machine 1.0 Role: Grasshopper 3d Modeling, Digital Fabrication, 3d print model setting up
-Project_01: Tongling Laterite Museum, Ruichang, Jiangxi Role: 1:300 handmade physical model and conceptual diagrams Client: The Government of Tongling city -Project_02: The Concept Design of Houmalu Bridge, Xuhui, Shanghai Role: Conceptual Design, diagrams and 1:20 handmade model
Beside dealing with traditional architectural projects, I am familiar with combining different industrial technologies with the architectural design process. I believe that the future of Architecture will be more about experience and interdisciplinary, integrating with different new technologies. The physical environment will increasingly engage with the digital experience to shape daily life.
06/2014-09/2014 Shanghai, China
National Universities’ Planning of Design and Educational Results’ Competition 2014 -Individual, Excellence Award -Project: Oversea Flagship Store of Chinese Products Chinese Contest of the Rookies’ Award for Architectural Students 2013 & 2014 -Individual, Top 100 -Project: Oversea Flagship Store of Chinese Products (2014) -Project: Kindergarten Design (2014) Substantial Construction Competition between the Taiwan Straits -Role: Schematic Design, 3D Modeling, Real scale construction -Honorable Mention -Collaborative project: Digital and Traditional National Green Buildings Design Competition 2013 -2 people team work, individually finish models and digrams. -2nd Prize -Collaborative project: Moving+Station Chinese Contest of the Rookies’ Award for Architectural Students 2013 -Individual, Top 100 -Project: Kindergarten Design
Theory, Conceptual, Schematic and Detail
Adobe suite: Illustrator, Photoshop, After Effect, In Design, Premiere 3D & 2D : Rhino, T-splines, Maya, AutoCAD, Sketch up, ZBrush, Unity Environmental software: Ecotect, Climate Consultant Rendering & Animation: Maya, Maxwell, V-Ray, KeyShot, 3DS MAX Coding: Grasshopper, Arduino, Processing Sketching, Hand drawing, Freehand Physcial Design, Color Theory
Capable of designing with physical models, Capable of using heavy duty tools Using different materials: wood, styrene, acrylic, multiple types of paper, metal, silicon
Professional Geographic Photgrapher
Cantonese(Native), Mandarin Chinese(Native), English(Fluent)
AWARDS & EXHIBITIONS
NEXTFEST17 Conference by FuturizeX at UCLA Luskin Conference Center Exhibited Projects “Vehicle Plus” CES at UCLA Anderson School of Business Exhibited Projects “Inflatable Silicon Robot” HFUT Architecture & Art school exhibition Dean List 2011, 2012, 2013 & 2014 Selected Projects Bachelor of Architecture 40 Graduated Project Merit Award Hefei University of Technology