1 minute read

EXECUTIVE SUMMARY.

Next Article
DESIGN PROJECT 3.

DESIGN PROJECT 3.

The research report suggests how Anglicare Victoria can launch their organization into the metaverse. The metaverse experience will enable collaborative experiences and encorage creativity among the users.

The metaverse environment aims to create a safe space for children and young adults. The space will help to foster positive well-being and will aim to be accessible and equitable for everyone. For the users to start their metaverse jourmey they will need to pick an artefact based on the emotion they are dealing with currently. The artefact is a magic pencil and represents six emotions; joy, sad, disgust, love, fear, and angry. The purpose of the artefact is to provide a personalised experience to each user of the metaverse and help them improve their quality of life.

Advertisement

This article is from: