IN METAVERSE 103542291 - CYNTHIA 102591425 - RAFAEL 103184664 - ZAINAB PROTOTYPES
DREAMS GROW HERE
METAVERSE EXPERIENCE
Essence
POSTER
To create digital platform that provide services to reengage Anglicare Victoria's users with education institutions
COMMUNICATION STRATEGY
by providing and educational and inclusive experience in the Metaverse
To maintain frequent communication and identify users requirements
social media, website, contest and challenges
To create memorable experience and enhance excitement and learning experience
To create safe platform that encourage and empower children and young people
gamification, fun-play learning
To promote metaverse as educational platform that allow collaborations among users to encourage creativity
exhibitions, virtual events
DIGITAL ARTEFACTS
Anglicare Magic Pencil
DIGITAL ARTEFACTS
Joy Disgusted Fear
DIGITAL ARTEFACTS
Love Sad Angry
SPATIAL DESIGN
Check-Inner
SPATIAL DESIGN
Co-Bubbly
SPATIAL DESIGN
TEACHaR 2.0
SPATIAL DESIGN
Homework Club
IN METAVERSE 103542291 - CYNTHIA 102591425 - RAFAEL 103184664 - ZAINAB PROJECT PROPOSAL PRESENTATION
DREAMS GROW HERE
COVERED TODAY CHAPTER 1 INTRODUCTION CHAPTER 2 RESEARCH INSIGHTS CHAPTER 3 CONCEPT DEVELOPMENT CHAPTER 4 POSTER CHAPTER 5 ARTEFACT CHAPTER 6 METAVERSE EXPERIENCE CHAPTER 7 CLOSURE C 1 : I N T R O D U C T I O N C 2 : R E S E A R C H I N S I G H T S C 4 : P O S T E R C 5 : A R T E F A C T C 7 : C L O S U R E C 3 : D E S I G N D E V E L O P M E N T C 6 M E T A V E R S E E X P E R I E N C E
CHAPTER 1 INTRODUCTION
C 1 : I N T R O D U C T I O N
Innovative and engaging
Help to foster positive well-being
Accessible and equitable
4 | CHAPTER 1: INTRODUCTION C 1 : I N T R O D U C T I O N
Why Anglicare Victoria should launch "Dreams Grow Here"?
Launching Poster Artefact Metaverse Experience 5 | CHAPTER 1: INTRODUCTION C 1 : I N T R O D U C T I O N
PROJECT OUTCOMES
ANGLICARE VICTORIA
non-profit organisation support children, young people and families addressing social, emotional and physical well-being create positive change and QoL
Foster Care Home Stretch ParentZone
6 | CHAPTER 1: INTRODUCTION C 1 : I N T R O D U C T I O N images resource: www.anglicarevic.org.au
CHAPTER 2
RESEARCH INSIGHTS
9
C 2 : R E S E A R C H I N S I G H T S
Inclusivity 3 KEY THEMES 8 | CHAPTER 2: RESEARCH INSIGHTS images resource: www.facebook.com/anglicarevic C 2 : R E S E A R C H I N S I G H T S Growth Freedom
Universe
9 | CHAPTER 2: RESEARCH INSIGHTS C 2 : R E S E A R C H I N S I G H T S images resource: www.google.com
EdVerse
Innerworld
CASE STUDIES
SIMULATION
PERSONALISATION
GUIDANCE
INTERACTIVE COLLABORATION INCLUSIVITY
SIMULATION PERSONALISATION GUIDANCE
Universe Innerworld
EdVerse CASE STUDIES
10 | CHAPTER 2: RESEARCH INSIGHTS C 2 : R E S E A R C H I N S I G H T S images resource: www.google.com
CHAPTER 3
DESIGN DEVELOPMENT
C 3 : D E S I G N D E V E L O P M E N T
DESIGN STATEMENT
a non-profit organisation that aims to improve people's quality of life through education and innovation
How might we engage Anglicare Victoria's target audience to the Metaverse to create positive change and improve their quality of life?
C 3 : D E S I G N D E V E L O P M E N T
12 | CHAPTER 3: DESIGN DEVELOPMENT
SCENARIO BUILDING: THE HARMAN FAN
Manipulate or create virtual environment that offer unique experiences and other opportunities
Unique and engaging experiences that enhance social connection, personal growth and development
Extend the benefits of virtual environment to physical and mental health support
Address new possibilities and implications of virtual environment, i.e. potential for experiment innovation
13 | CHAPTER 3: DESIGN DEVELOPMENT C 3 : D E S I G N D E V E L O P M E N T
To create digital platform that provide services to reengage Anglicare Victoria's users with education institutions.
COMMUNICATION STRATEGY
To maintain frequent communication and identify users requirements
by providing and educational and inclusive experience in the Metaverse
To create memorable experience and enhance excitement and learning experience
To create safe platform that encourage and empower children and young people
14 | CHAPTER 3: DESIGN DEVELOPMENT C 3 : D E S I G N D E V E L O P M E N T
COMMUNICATION STRATEGY
To maintain frequent communication and identify users requirements
To create memorable experience and enhance excitement and learning experience
To create safe platform that encourage and empower children and young people
social media, website, contest and challenges exhibitions, virtual events
gamification, fun-play learning
15 | CHAPTER 3: DESIGN DEVELOPMENT C 3 : D E S I G N D E V E L O P M E N T
COMMUNICATION STRATEGY
social media, website, contest and challenges
To promote metaverse as educational platform that allow collaborations among users to encourage creativity.
gamification, fun-play learning
exhibitions, virtual events
16 | CHAPTER 3: DESIGN DEVELOPMENT C 3 : D E S I G N D E V E L O P M E N T
C 4 : : P O S T E R
CHAPTER 4 POSTER
PREVIOUS CAMPAIGN
messages 18 | CHAPTER 4: POSTER C 4 : : P O S T E R images resource instagram.com/anglicarevictoria
font
interactions
Direct
Clear
Human
POSTER IDEATION: MIDJOURNEY
EDUCATION IN METAVERSE C 4 : : P O S T E R
SOCIAL INTERACTION IN METAVERSE
images generated by Midjourney
BUILT ENVIRONMENT IN METAVERSE FREEDOM IN METAVERSE 19 | CHAPTER 4: POSTER
C 4 : : P O S T E R
BUILT ENVIRONMENT IN METAVERSE FREEDOM IN METAVERSE EDUCATION IN METAVERSE SOCIAL INTERACTION IN METAVERSE 20 | CHAPTER 4: POSTER images generated by Midjourney Futuristic Style Bright and Bold Colours Gradients Books Interactive Digitalise
POSTER IDEATION: MIDJOURNEY
POSTER DESIGN OPTIONS
Emphasise on freedom and inclusivity
Does not look like education platform
Vague character
Vague information
PHASE 1
21 | CHAPTER 4: POSTER C 4 : : P O S T E R
POSTER DESIGN OPTIONS
Emphasise freedom, inclusivity and growth. Clearly educational poster Too much information
PHASE 1 PHASE 2
22 | CHAPTER 4: POSTER C 4 : : P O S T E R
POSTER DESIGN OPTIONS
Book = education (growth)
Light = interaction (freedom)
Colours + pixelated nature = inclusivity
PHASE 1 PHASE 2 PHASE 3 23 | CHAPTER 4: POSTER C 4 : : P O S T E R
POSTER FINAL OUTCOME 24 | CHAPTER 4: POSTER C 4 : : P O S T E R
CHAPTER 5 ARTEFACT
C 5 : S R T E F A C T
ARTEFACT IDEATION: MIDJOURNEY
F A S H I O N / U N I F O R M F A S H I O N / U N I F O R M
26 | CHAPTER 5: ARTEFACT C 5 : S R T E F A C T images generated by Midjourney
fashion in metaverse emphasise freedom emphasise inclusivity
ARTEFACT IDEATION: MIDJOURNEY
education items
(growth)
familiarity, daily use items
F A S H I O N / U N I F O R M S T A T I O N E R Y F A S H I O N / U N I F O R M S T A T I O N E R Y
27 | CHAPTER 5: ARTEFACT C 5 : S R T E F A C T images generated by Midjourney
more engaging enrich experience emphasise freedom (imaginative) education items (growth) personalisation (inclusivity)
F A S H I O N / U N I F O R M S T A T I O N E R Y I N T E R A C T I V E S T A T I O N E R Y F A S H I O N / U N I F O R M S T A T I O N E R Y I N T E R A C T I V E S T A T I O N E R Y
ARTEFACT IDEATION: MIDJOURNEY
28 | CHAPTER 5: ARTEFACT C 5 : S R T E F A C T images generated by Midjourney
ARTEFACT DESIGN OPTIONS
Graduation Hat
Represent freedom (i.e. graduated)
Represent growth (i e advanced to higher level)
Not day-to-day item
Pencil
Represent freedom (i.e. diary, drawing)
Represent inclusivity (i.e. sharing notes)
Daily items for education
(represent growth)
Bag C 5 : S R T E F A C T
Represent growth (i e independence)
Daily items for education 29 | CHAPTER 5: ARTEFACT
ARTEFACT DESIGN DEVELOPMENT
Expressive
Represent freedom in expressing thoughts, ideas, and feelings (i.e. diary and drawing)
Represent growth as a dailyuse item in education. Represent inclusivity as one of the most-used stationery in co-creation and collaboration
Pencil
30 | CHAPTER 5: ARTEFACT C 5 : S R T E F A C T
Angry Joy Sad
ARTEFACT DESIGN DEVELOPMENT
Angry Joy Sad
C 5 : S R T E F A C T 31 | CHAPTER 5: ARTEFACT
"Why only colours can represent emotions?"
ARTEFACT DESIGN DEVELOPMENT
Emotions and the representative objects
JOY
Party Ribbon
Confetti
DISGUST
Smell
Feel
FEAR
Storm Lightning
Isolated
LOVE
Flower
Light Plant
SAD
Tears
Gloomy
ANGRY
Fire Smoke
Explode
32 | CHAPTER 5: ARTEFACT C 5 : S R T E F A C T images source Adobe Stock
Love Anglicare Joy Disgust Fear 33 | CHAPTER 5: ARTEFACT C 5 : S R T E F A C T images source Adobe Stock
ARTEFACT FINAL OUTCOME Angry Sad
CHAPTER 6
METAVERSE EXPERIENCE
C 6 M E T A V E R S E E X P E R I E N C E
STORYBOARD
2. Logo animation
3. Artefact introduction
1. Introducing anglicare through a flip book
4. Artefact variation introduction
6. User enters emotion room
7. User enters next room through flip book
5.Choose artefact based on the emotion
8. Interactive classroom experience
9. AI Mentor for personalised teaching experience
10. User engagement through sharing each others feelings
35 | CHAPTER 6: METAVERSE EXPERIENCE C 6 M E T A V E R S E E X P E R I E N C E
11. Contine or exit from the metaverse
INTRODUCTION ANIMATION
36 | CHAPTER 6: METAVERSE EXPERIENCE C 6 M E T A V E R S E E X P E R I E N C E
https://www youtube com/watch?v=T84dEUOvB94
SPATIAL DESIGN IDEATION
FUTURISTIC GRADIENT COLOUR ORGANIC AND GEOMETRICAL SHAPES
37 | CHAPTER 6: METAVERSE EXPERIENCE C 6 M E T A V E R S E E X P E R I E N C E images source: Pinterest
SPATIAL DESIGN IDEATION
INTERACTIVE EMOTIONALLY DRIVEN
38 | CHAPTER 6: METAVERSE EXPERIENCE C 6 M E T A V E R S E E X P E R I E N C E images source: Pinterest
SPATIAL DESIGN IDEATION
GAMIFICATION COLLABORATIVE
39 | CHAPTER 6: METAVERSE EXPERIENCE C 6 M E T A V E R S E E X P E R I E N C E images source: Pinterest