


Industrial & Product design
Yuancong Jing

Hi,
roduct

I am a product and industrial designer
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Product Design Interaction Design
LEGO MIDI Box inspires 5+ year old to grow on basic music knowledge by providing them with fun activities and creative learning experience.
Learning music instrument is hard and overwhelming.
Since music instrument requires lots of rules to learn. Beginner would give up on learning them once they are tired of not playing anything soon and tired of learning complicated theory.
Age 6 to 9 is the best age start to learn music instrument. LEGO MIDI targets on age 5 will be a good period to start to introduce music theory to our target user.
When one plays with imagination to transcend what is known in the current state, to create something new.
They learn by starting out with a parent telling a story or reading aloud to a child, and leading to a child retelling the story in their own words.
Kids have difficult times to connect their common sense with the professional terms used in music. This makes their learning process extremely hard when they first encounter music theory.
90% of children who have taken music lessons are on average 5 IQ points higher than their peers
88% kids music toys are providing un-organized thinking process.
The product should make friendly connection both functionally and visually with user.
87% of teachers and parents believe children should learn instrument as early as possible.
—NAMM survey conducted in January-February 2015
At the end of 2017, research showed that hybrid technology and musical instruments were the biggest trend in the instrument market.
-Top 4 Emerging Trends Impacting the Musical Instrument Market Until 2020: Technavio
Expanding story telling into kid s musical play for them to learn concept in time, rhythm, melody and form. The product should guide kids having organized thinking process and composing process.
The product should lead kids to understand fundamental music components through effective input to the play.
We have provided a method that can convert musical notes into physical LEGO bricks, and based on this method, we have increased the fun and playability of learning music.
—A study by E. Glenn Schellenberg at the University of Toronto at Mississauga, as published in a 2004 issue of Psychological Science —Lynn Kleiner, founder of Music Rhapsody in Redondo Beach, CA to Parents onlineLEGO is one of the most popular brands among young people, especially children; LEGO has a wide range of product line, STEAM education is one of the welcomed one. LEGO has a series of well-known and kids loved co-brand IP character. LEGO s initiation time for children and the initiation time for music basically coincides with.
LEGO Initiation Time: 6 Month kids
MIDI function needs for children?
How to convert MIDI signal to LEGO education model?
How to make LEGO bricks repersent musical notes?
How might we Convert midi tracks to LEGO bricks Music with LEGO make learning process more vivid
Still need a interface?
How many LEGO tracks do we need?
The relationship between brick and musical excerpts?
How to make learning process more fun?
How to setup music chords by LEGO bricks?
The notes can be play for longer duration if user pick a longer brick.
After user manage how to use the notes brick, they can started to compose a harder song by combining different color and different duration of notes.
Mario is able to judge colors and where they are up and down, but has no spatial radar sensor. Therefore, in some placement forms, there will be situations where the position cannot be judged. In any case where there are bricks on the three floors, Mario can successfully identify them. When there are bricks on one or two floors, Mario cannot accurately determine the location in some Modify the Description
has the same both sides, determined: se ond
the upper layer third layer on lower layer has the se ond layer on both neither layer an the first and se ond and third layers, third layers
location Confirmation
Confirm Complete
possibilities
olor as the se ond on both sides, then and third layers
the system cannot accurately determine the position of the block during scanning, a q uestion mark will appear at the corresponding possible position. R e uire the user to click the uestion mark to confirm the user chooses to save directly, will be displayed at the bottom layer by default.
2. After the scanning is completed, the original start button will change to music button, and the user can play and listen to through this button.
1. All possible situations are displayed in the pop-up window, and the window disappears automatically after the user selects
2. there are more than one to be confirmed, the user needs to click the corresponding one again to select
1. After the user completes the confirmation, The sign disappears and the selected placement is displayed
2. sers can input and modify name, artist and description. the user does not perform editing operations, the storage is named with the default name.
Unmodified Default State
Brick Activation Modification
After entering the modification interface, will pop up immediately. After the user clicks Don’t appear again), it will not appear again when entering the modification interface next time.
During the identification and editing process, the user conducts audition. The playback start position is the middle position where the user is editing, and the number corresponds to the specific number of the position. Click the play button to listen to it.
2. After clicking, it will be automatically saved to My Note List, and users can perform follow-up operations such as viewing, sound editing, and mixing in Project Mode. The user clicks repeatedly to update the stored note, and will not save again.
1. W hen the user clicks on brick, the corresponding brick becomes active, and the user can modify it
2. After the modification is completed, the corresponding brick remains in the activated and colored state
Choose Levels
Each level represents a soundtrack. The player can choose EZ (EASY) or HD (HARD) mode. Complete the track and receive an A or above to unlock the next track.
Problem: Catching the princess Goal: Save the princess Blocking roads Hint: place the bricks
ntroduce the story
Bowser catches the princess, and Mario accepts the mission.
The player clicks “Done” to accept the mission and start the game. Mario starts to move forward and finds that the road is blocked. He needs help from kids to repair and build a bridge. Explain through text and audio, “Can You Help Me?”.
Playerwill build the bridge by placing bricks correctly onto LEGO M D scanner to match the music displayed in order to move orward in the story.
Guide the kids to build according to the instructions. Click “OK” to confirm. is a challenge to detect whether the players operation is correct, so it is necessary to ensure that the player understands before continuing.
Complete scanning Incorrect placement Hint: how to move Placement complete Place in groups
Enter the next part after passing through “WELL DONE!”. A pop-up will appear to suggest the player check their construction. Click on “Restart” after completing the adjustment and try crossing the bridge again.
Mario completes crossing the bridge The production and identification of Note is complete
The success of the Note is the key to ensuring the completion o the music
Thus once the problem is detected with the brick s wrong placement the player will be asked to check and re identify it
The icon guides the player to move, and the screen presents the corresponding movement. The interactive icon window disappears when it detects correct operations.
Mario crossing the bridge to complete Note scanning
Complete the bridge construction
Player finishes basic Note composition
Guide the player to build by groups. Use the right arrow to jump to the next group.
Mario is required to make a jump when the Question Mark Box is approaching.
The first pop-up prompts the player to jump by pushing the Keys Controller on the left.
When the player jumps successfully, the corresponding prompt window disappears.
When approaching, the player can choose to push the Slide Module and operate mario to jump.
When jumping successfully, the player needs to turn the Question Mark Box and the sound effect changes with the rotation.
When the player fails to align successfully, the miss animation appears.
The accuracy of the jump will be recorded into the scoring system and presented after completing the level.
The player turns the monster to align the bomb. If aligned, the monster can be blown up accurately.
When the monster is blown up, there will be a screen that successfully blows up the monster
When the pipe appears, the user needs to push the right slot to control mario's jump.
When it is necessary to enter the pipeline, the player needs to press the pipeline button to let Mario enter the underground game level.
As the player advances the story, they actually perform a series of corresponding keystrokes that allow them to complete the task of setting the sound effects.
Scoring system: Scoring is based on the correct rate of the children's corresponding operations in the second part.
Playback: Play the completed music video.
Re: Re-challenge, the new challenge and this challenge retain the higher score.
Forward: Exit the current level and return to the list interface.
It is common for Musical Instruments to be damaged by dampness. This project aims at the maintenance and protection of expensive woodwind instruments.
"Design a Smart and Practical instrument dehumidifier for Woodwind Musicians"
Clarinet Oboe
Flute
For musicians and students studying musical instruments, the most convenient carrier for dehumidifying musical instruments is not a case but an instrument stand. Because they will put their instruments on the instrument stand before they finish their practice.
The detail dehumidification is aimed at the tone holes inside the instrument, which is also the most difficult place to clean and dehumidify
The main body dehumidification is the humidity control for the upper & lower joint and bell area of the instrument.
Peripheral dehumidification, mainly for the keys of the instrument and to control the dry and wet balance around the instrument
Symmetrical vent, without affecting the shape of the overall treble clef, open the vent on the inner layer of the device
The sliding instrument holder is for height adjustment according to different instrument sizes, so as to better protect the instrument from slipping
In today's fast-paced world, both office workers and students often find meditation increasingly out of reach. This product enhances and simplifies the meditation experience for everyone.
“In meditation, I can let go of everything. … I’m just dipping into that powerful source that creates everything. I take a little bath in it.”
- Hugh Jackman14.2% Adult Population
Resolve the feeling among people that meditation is meaningless in their hearts.
Resolve the aspect that makes people feel meditation is boring.
Improve the quality of meditation.
Beeswax candles and salt lamps generate negative ions, which balance air ions and create a relaxing environment for meditation.
Aromatherapy
"The product should be able to provide users with a better scent experience."
Mala beads / Prayer beads
"The product should be able to provide users with a better Physical feedback."
Satisfaction
"The product should be able to help people increase their sense of satisfaction during the meditation process."
34.5%
Feels like there's a lack of a genuine experience.
10.5%
"Other reasons"
55%
Feels reluctant to spend time on it.
Use plant elements to help users feel calm.
Water mist
Smart prayer beads and an aroma diffuser should have a convenient method of interactive connection.
Meet the requirement of being rotatable like traditional prayer beads as much as possible.
Attempt to use different modeling software to achieve the product effect.
In the usage scenarios, there are two main methods of use, but both are inseparable from the remote control, which is the smart prayer beads.
Use a to smart rotating controller
Use a to smart rotating controller
Together, rotate the Smart Bead (which acts as a rotary controller on the device due to the presence of the Hall sensor).
Once the time is set, it can be used like a regular aromatherapy diffuser.
ou will gradually begin to smell the ragrance, enhancing the overall meditation experience.
Circuit and Prototype
Use Hall components for circuit operations.
“Embark on a shared journey with our rotating chair for two. Each twist reveals new perspectives, blending collaboration with discovery. Spin, explore, and unveil hidden stories together. It's more than changing views— it's about uncovering the unseen, side by side.”
Half story
Surprise Half half story
People sitting on either side can see each half, and they can talk to each other and get the other half. If you are alone, you can also turn to the other side and see for yourself.
Storys Jokes
Something about SVA/POD
Our products offer an opportunity for people to play together and communicate through innovative twisting seats and immersive “Half half storys”.
“Gear” is a public seating solution designed to promote interaction and communication among individuals. It's perfect for parks, streets, and other communal spaces, inviting people to connect and engage with each other.
As people pass by, they are drawn to the intriguing design of our seats. Upon sitting down, they discover text-based stories displayed on either side. Quickly realizing that the narrative unfolds across both sides, they are encouraged to explore and communicate with those seated opposite by rotating the seat using their backs and feet.
In this way, we can have a better interactive experience
We don't want people covering The texts’ windows
Typographical division
Color division
Sugar Catcher is a program that helps consumers identify and discover sugary foods that are beyond their expectations in the supermarket shopping scenario. Considering the fact that people's health status is now infringed by sugary foods, and that the deliberate packaging and marketing of sugary foods by businesses cannot really be effectively changed and strictly regulated. However, consumers' perception of the level of added sugar is always difficult to achieve accuracy and clarity, so it is particularly difficult to expect each individual to select processed foods that meet their physiological needs.
Humans enjoy sweet foods because we have evolved mechanisms to consume sugars to convert them into energy. Our ancestors were in a harsh survival environment for a long time, and sugar would have been a rare and scarce resource, which is why the brain rewarded us with a sweet treat to get hooked on the taste. They are like air-drop boxes that suddenly dropped in the early game of human survival, a reward from the heavens and a gift from nature. People with a sweet tooth are more likely to survive when energy supplies are scarce, and genes take note of this preference.
Offering honey to ithyphallic deities was a common ritual in temples such as Dendera and Edfu.
In Mayans pantheon, Some gods were consecrated as protectors of the hives, others were often represented in postures landing bees in sculptures adorning temples.
As early as 2700 BC, Mesopotamian clay tablets mention honey as a medicine.
Ancient bees, a beehive and a wax found in Israel show that the Promised Land is a "land flowing with milk and honey".
Clay pots filled with honey in the tomb of Tutankhamen shows Egyptians buried jars of honey with the dead, believing it to be sustenance for the afterlife.
The "papyrus of Ebers" mentions more than 500 preparations based on honey.
Chapter 16 of the Holy Qur’an is named Al-Nahl, or ‘The Bee’. Muhammadsa has also advised Muslims to use honey as a cure when he said, ‘Make use of the two cures: honey and the Qur’an.’
In the 19th century, there were electuaries (a pasty galenic form administered orally), mellites (honeybased syrups), and oxymels (a pharmaceutical preparation made from water, honey and vinegar).
Terracotta figure of a woman grinding grain. (Greek, 5th century BC.): Pancakes with Honey and Sesame Seeds are made
The painting Louis XII entering Genoa (1499 shows the bee was one of the symbols of the power of kings, wealth, war, and victory.
table filled with sugar figurines at the Duke of Jülich’s wedding in 1587 Hogenberg) are emblems of wealth and power only those of status could afford to craft, serve, and eat sugar in such gluttonous quantities.
After the Industrial Revolution sugar was used as a cheap energy source and paired with tea to create an illusory warmth that was used to increase worker productivity. Sugar was thought to have a nourishing effect and the ability to relieve fatigue.
After establishing the connection and synchronizing the information of the mobile app and the smart shopping cart, use the scanner on the smart pad to scan the music code on the food
Simpler music image: This means that the food is relatively healthy and not high in sugar. Simpler music image: This means that the food is relatively healthy and not high in sugar. And the corresponding music tracks will be more harmonious, and the inter val relationship is harmonious chords
s the music is harmonious, they can add the food they need to the shopping cart
2. Presenting a light image: Such a music image represents a moderate amount of sugar in the food, and it is not very healthy. Users need to carefully consider In the same way: the music presented by the music code will be ugly and disharmonious
Users can choose to go directly to the checkout or compare the music tracks of the food items in the shopping cart for secondary selection
3. Red image: Such a music image represents a lot of sugar in the food, and it is very unhealthy. In the same way: the music presented by the music code will also be very harsh and dissonant
Analyze the application of our design by users in different scenarios, and analyze the usage methods according to different scenarios
Scenario 1
The user is struggling with a food he likes very much, and finds that he can't understand it when reading the ingredient list.
User is thinking: How to judge the sugar content of this product?
Users need to scan the music code through the smart pad to judge whether they need this food
Users get confused when choosing A debate
Scenario 2
Two customers got into an argument over the sugar content of a food item. Because one of them thinks the sugar content is not high and the other thinks it's high
Users need to log in to a custom account and make judgments based on their own independent sugar needs
Scenario 3
While the user is checking out, the shopping cart and smart pad are scanned and a music track is played
When smart pad plays music: user decides to ditch foods high in sugar