yuhaohuang portfolio 2013

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YUHAO HUANG p o r t f o l i o 黃


Content

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Yu-Hao Huang portfolio

Education Experience

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User-Centered Oriented Design ARAS / Affective Recording and Aggregation System

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2011Asian Smart Living Summer School MTS / More then Stories

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2012 Asian Smart Living International School Service Innovation in BaiMi Clog Villageering

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Meal Service in Long-Term Care Facility Service Design Case Study

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2012 GLOBAL SERVICE JAM TAIPEI Theme: Hidden Treasure, Wikiii Radio

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An incubator for premature INCUPIDTOR

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User-Centered Oriented Design Love Mail

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Interaction Concept Design EAVESDROPPING

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NTUST Department of Industrial and Commercial Design Graduation Exhibition

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Education

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Sept. 2010-Aug. 2012

National Taiwan University of Science and Technology Master Degree, Industrial and Commercial Design

Sept. 2006-Jun. 2012

National Taiwan University of Science and Technology Bachelor Degree, Industrial and Commercial Design

Sept. 2003-Jun. 2006

National Taiwan University Bioenvironmental Systems Engineering

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Experience

Jul. 2012-Sept. 2012

2012 Smart Living Terminal Project, ITRI, Hsinchu, Taiwan Designer

Apr. 2012-Oct. 2012

2012 Asian Smart Living International School, Ministry of Education, Taiwan Project Assistant, Workshop Seed Teaching Assistant (STA)

May 2012

17th CID Annual Design Conference, Asia University, Taichung, Taiwan Paper published

Feb. 2012-Jul. 2012

“SoLoMo” Creative Design Planning Competition, Ministry of Education, Taiwan Project Assistant

Feb. 202

2012 Taipei Service Jam. UXI Design, Taipei Teaching Assistant

Nov. 2011

Service Industry Applied Research, Industry Development Bureau, Taipei Case Study

Sep. 2011

Service Design Workshop, Department of Health, Taipei City Government Teaching Assistant

Jul. 2011-Apr. 2012

2011 Asian Smart Living Summer School, Ministry of Education, Taiwan Project Assistant, Workshop Coach

Oct. 2009-May 2010

29th Young Designers’ Exhibition, Taiwan Design Center, Taipei NTUST Exhibition Designer

Sept. 2006-Sept. 2008

T-Snow Creative Design, Taipei Sales Assistant

Apr. 2006

66 Culture Creative Program, General Association of Chinese Culture, Taipei Participant

Jan. 2005-Jun.2005

Children of Sea, Student Club, National Taiwan University, Taipei Secretary-General, Team Cimei

Sept. 2004-Jan. 2005

Children of Sea, Student Club, National Taiwan University, Taipei Head of Cultural Propaganda Division, Team Lieyu

Jan. 2004-Jun.2004

Children of Sea, Student Club, National Taiwan University, Taipei Member of Social Service Division, Team Cimei

Sept. 2003-Jan. 2004

Children of Sea, Student Club, National Taiwan University, Taipei Member of Cultural Propaganda Division, Team Lieyu

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My name is Harlem, Yu-Hao Huang. Originally from Kaohsiung, currently lives in Taipei, Taiwan. I am a designer specializing in service design and user experience design. With a service design master degree and a product design bachelor degree, I incorporate service design thinking and user centered design process with my projects. I have experiences in crosscultural design workshop and good at multidisciplinary team working. My thesis project focus on meal service in long-term care facilities, and it aims to explore how customer participation affects satisfaction. I believe good life relies on good design, and good design comes from empathy and understanding the user. As a designer, I’m confident of building up a holistic and fascinating user experience through usable, useful and desirable service touchpoint with all my passion.

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User-Centered Oriented Design ARAS / Affective Recording and Aggregation System

2012 Smart Living Terminal Project ITRI, Hsinchu, Taiwan

NTUST ICD / Yu-Hao Huang Yi-Yu Wang ITRI / Jheng-Liang Lin Yu-Min Wang

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ITRI and Department of Industrial and Commercial Design of NTUST co-operated the Smart Living Terminal Project. We tried to bring electronic engineer, information specialist, industrial designer and media designer together as a multidisciplinary team. Through the collaboration of different kinds of talents, we were keen to find out what’s the possibility of smart terminal in a family life-style. Further, we were asked to create a visionary plus feasible research direction for future implementation. Our team members have interdisciplinary experiences, either from electrical engineering to information technology or from industrial design to service design and user experience design. We named our team “Hybrid Generation” to indicate our focus is on the multidisciplinary integration. We expect the collaboration of members from different backgrounds would generate outstanding ideas and results.

Brainstorming

SET analysis

Cultural Prob

Persona

Scenario

Brainstorming

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The records of kids growing up Diary

Message board

Photo album Preservation and Retrospection Feelings

Remember the happy hours Bedside stories

Have fun in the same time at different places

Share visual world

Sharing Lifes in Different Places

Light and sound effects Share experiences of raising kids

Mutual topic

Parent Emot Commu

Sharing Experiences of Growing up

Blend into kids world Communication platform digitization

Mind

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Kids secret base Roly-poly toy

Wardrobe

Door of refrigerator Emotion Management

Daub

Communicate with school

t-Child tional unication

Smart Communication Book

Toy-Sharing System

Realtime performance at school

Game platform Interaction platform for kids

DIY and share toys Virtual game Have fun with each other

Toy exchange

Map

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Scen

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nario

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ARAS / Affective Recording and Aggregation System The busy dual-earner couples are more common nowadays. This is so that people treasure the happiness with their family much more than usual. As we all know, recording our daily lives is for the preservation of meaningful moments, while recalling them is for the retrospection. However, the recording and recalling system we have now neither can stay vivid as time goes by nor can evoke our true affections to the memories at that time. The Aras technology will be designed and developed for this issue. Its key idea is to carefully create and maintain the associations between daily activities and objects. Based on this, a use-friendly and efficient recording and recalling system is carried out. With Aras, the end-users can preserve the treasured memories vivid and lively as life and playback them anytime, thus making the users feel as if the memory comes up again.

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Gesture

Activity

Dece an

Emotion

1. Recording daily life of a family - active and passive 2. An electronic family chronicle 3. Special event reminders - discovering devices, anomalous observations (e.g., body temperature) 4. Distinguish festive time from daily life and contextaware computing 5. Interact and share information with SNS 6. Seamless communication with devices

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Cooperating


esion Making nd Analysis

Voice Face

Sensor Detection and Feature Recognition

ARAS Affective Recording and Aggregation System

Aggregation

Affective Preservation

Categorization

Social and Device Interaction

Sharing

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2011 Asian Smart Living Summer School MTS / More then Stories

Ministry of Education, Taiwan Workshop Coach

Memtor / Fang-Wu Tung (Taiwan) Coach / Yu-Hao Huang (Taiwan) Emily Ku (Taiwan) Team Members / Pohja Maria (Finland) Yi-Hsiu Liu (Taiwan) Kai-Lan Huang (Taiwan) Chi-Jiun Liang (Taiwan) Takuya Hoshi (Japan) Yi-Hsing Chen (Taiwan)

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Service Design Thinking

Coach

Guideness

Multidisciplinary Team

Mentor

Workshop Coach The co-creation workshop was conducted based on the concept of 4D Design Process, which is divided into four phases: Discover, Define, Develop and Deliver. The coach was the one that introduce and put the process into practice through the whole five-day workshop. Coach also brought in tools, methods and design thinking mindset to team members to help them gather ideas, build up concepts and deliver outcomes. This was my first time being a workshop coach. The stress was obviously big enough not to mention that I had to express myself clearly to my teammates in English! Nonetheless, the workshop ended successfully and my teammates were so talented create a puppet play to demonstrate our service proposal and won Merit Award.

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POV, Point of View, is one of the tools that we use to extract the many ideas and put it into a simple line starts with “How might we...” It contains a specific target user, what the user’s need and the gap between ideal and present circumstance. POV often used in the Define phase as a conclusion; a concept direction in the Develop phase. Follow the statement of POV, using brainstorming can we find out the many possibilities of the question.

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Co-creation Workshop The 4D Design Process is widely adopted in Service Design. 4D represent as Discover, Define, Develop and Deliver. First we visited the learning sites. We discovered different problems and insights through the exploration of field trip. Secondly, we systematically narrowed down the thoughts and came up with a core value for our design. We developed as many solutions as we can. Then built prototype with paper, toy bricks and post-it to test and refine the work. In the end, delivered the product or service as a showcase in any kind of format, and got feedback about usability, sustainability and follow-up maintenance.

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DISCOVER divergent hpase

DEFINE convergent hpase

DEVELOP divergent hpase

DELIVER convergent hpase

Service Design 4D Process

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Discover

Define

Through the experience and interaction with local people and environment to gain different insights.

Visualized the abstract idea and systematically clustered into a contextual and concrete concept.

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Develop

Deliver

Represented the concept with rapid prototype.

Value proposition and service scenario were demonstrated in the film.

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MTS / More then Stories Many Taiwanese young generations have forgotten their culture, local custom and even language. Meanwhile, after we had a conversation with the elders, we found out that they possess lots of knowledge and life experiences the younger ones lacked. 1. How do we close the generation gap? 2. How do we learn the wisdom and values from our elders? 3. How do we encourage young generations to learn more about the land we live and culture we have and inherit from last generations? Design Concept / A platform that provides opportunities for young people to connect with the elders. Both young people and the elders can benefit from each other. The mechanism is relied on stories about attraction and connection.

SCENARIO STORY

Grandma Fu-main is 75 years old and lives in hsinchu. She is active and quite happy and satisfied with her life. Grandma gets very interested at the new MTS service.

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The MTS system help grandma match a young man name Polar, who is a 22-year old student majoring in civil engineering. Polar is interested in the stories sharing service.

Polar contacts grandma and grandma accommodates Polar.


The elderly

The younger

1. The elderly has the feeling that he doesn´t get enough opportunities to be and more useful and important. 2. It would be nice to meet young people more often and sometimes use a good young pair of helping hands.

1. Apply what the student has learned in an authentic environment 2. Get new learning experiences by co-innovating 3. Get material for his competence portfolio 4. Find new networking

GOOD!

Polar feels well taken care of and they: communication, stories shared, learning both ways.

He discovers that the elderly people are afraid adapt new technology, and he builds the robot prototype to help them.

Grandma and Polar are happy about the visit and the chance to get to know each other. They are good friends now!

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2012 Asian Smart Living International School Service Innovation in BaiMi Clog Village

Ministry of Education, Taiwan Seed Teaching Assistant

Memtor / Tao-Kuan Tien (USA) TA / Yu-Hao Huang (Taiwan) Team Members / Sun-Young Kim (Korea) Michel Marinus Robertus Peeters (Netherlands) Joon-Yan Ng (Singapore) Yu-Hao Lin (Taiwan) Pin-Hsun Shen (Taiwan)

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The second time being a facilitator of the workshop, I felt more confidence in leading a team. The challenge I came through was about communication with mentor. Due to the insufficient information of workshop process, Mentor and I had some misunderstanding about the way how we explore the field. We came into agreement letting the team vote for it. In the end, we delivered a holistic service proposal and won the first place in the final presentation.

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Co-creation Workshop This was a multidisciplinary and cross cultural team working together with a process of service design (4D Design Process). Began with the field trip, deeply explored the relationship between people and environment. With the aid of the design process, team members could identify the issue that matters most. Then co-created solutions thought about sustainability and feasibility.

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Discover

Define

Participate the local activities and live the way they live to discover different thoughts.

Use card sorting, voting and other tools to generate design concept.

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Develop

Deliver

Customer journey map, service blueprint and empathy map are tools using to verifying team members with their solutions.

Visualization of the design outcome not only enhance the impression of presentation, but tell a better story.

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Surrounded by mountains and forests, Bai-mi Clog Village has a history of making Japanese clogs. There is a well-constructed clog museum to demonstrate how they make the clog, and to introduce the culture of the clog. After interviewing the local residents, our team found out these problems:

lack of environmental resources

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undevelopmented transportation to the area


Our goal is to take advantage of the unique geographical characteristics of Bai-mi to provide tourists an extraordinary experience. The development will celebrate the diversity of the experiences but won’t cause damage to the cultural heritage.

Mountains trails and biking paths

Upgrading the quality of clog museum

Enhancing the environment

Design Proposal

Organic agriculture experience

surrounging industrial links

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We design a bike path that will pass through the village and connect the communities nearby. We want to encourage people to use the biking path as the way of transportation to the neighborhood. Tourists can also enjoy the scenery while riding a bike and take a closer look at the cement factory. A mobile phone app is created to enhance holistic visit experience. Visitors can download the Bai-mi app on the official website. The Bai-mi app will show you the history of clog village, bike rental information and routes direction. There are many activities visitors can join, such as clog dance and clog craft, visitors can upload photos and videos to official website directly with Bai-mi app.

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Meal Service in Long-Term Care Facility Service Design Case Study

Service Industry Applied Research, Industry Development Bureau, Taipei

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Taiwan is currently facing an issue of aging society. In addition to legislate the relevant laws, the government is also actively promoting the long-term care projects, hoping the elderly can receive better care. Former researches indicate dietary condition in the facility is often important consideration for elderly people choose to stay. The meal service in the facility is especially valued by the elderly.

Design Process

Design Method Participant

DISCOVER

Focus 1) Understand the current meal service in the long-term care facility 2) Explore the good meal service experience with elderly through a co-creation workshop. Then design a new concept of meal service in the facility.

DEFINE

DEVELOP

Service Blueprint

Observation

Context Mapping

Co-creat Workshop

The elderly

The Elderly

The Elderly

Service Provider

Service Provider

Location

Long-term Care Facility

Long-term Care Facility

Outcome

Current Service

Expectation of good meal experience

Service Concept

Fill the gap

Design Process and Methods

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DELIVER

New Service


Discover

Define

Star Restaurant: Using cards as the inspiration to evoke elderly good dining experiences.

1) Non-participant Observation: Understand the current meal service in the facility. Photographed and documented the behaviors of elderly dining in the facility.

2) Context mapping: Discover the insights of the meal service. Texts and pictures were provided as the inspiration to evoke the elderly memories.

Back to the Scene: We asked the elderly to recall the problems they encounter when they dine in the facility by using the pictures of the current meal service.

My Ideal Restaurant: Integrated the good old memories to create the ideal dining experiences the elderly look forward to in the facility.

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Develop New Service Proposal: Project Master Chef Through the previous stage, we discovered the dishes are lacking changes, the elderly hope to have more options to choose for.

Lack of dish changes

The concept of Master Chef is that we invite the elderly to contribute their cooking skills and experiences to improve the dishes. Master Chef is also the coordinator between residents and the facility. The facility can know what elderly think of the meal from Master Chef and adjust.

original service

BEFORE THE MEAL Physical Evidence

Customer Action

Master Chef

Menu

Assist with cooking

DURING THE MEAL Room and Elevator

Board of Master Chef and menu

Meal serve stage, dining area, recycle area

Side dish and tablewear

Wear Master Chef badge

Take the meal and eat

Facility post on the board

Assist with mealservice and remind of taking medication

Line of Interaction Front Stage

Register Line of Visibility

Back Stage

Discuss with facility

Cooking

Remind of meal time

Facility take care of elderly physical situation, supplement the meal

AFTER THE MEAL Dining area, hallway, elevator and room Recycle the waste

Renew the original menu

Meal operation system, medical system

Service Blueprint

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Master Chef board

Chating and cleaning

Feedback to Master Chef

Master Chef feedback to facility Kitchen cleaning system

Line of Internal Interaction Backup System

new service

Cleaning and recycle system

Give reward to Master Chef

Reward system


Master Chef helps facility provide a meal service and motivates other elderly willing to contribute to the service for a better dining experience. Value-added 1.Make good use of elderly interest and specialty 2.Receive approval and encouragement

Master Chef Service Providers

Good quality of meal service 1.Increase the choices of dishes 2.Good dining experience 3.Increase the interaction between elderly

Other Elderly

Close to elderly needs 1.Increase dishes 2.Reduce the burden of human resource 3.Provide holistic meal service

Service Proposition

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Deliver 1. Voluntary or recommended to be the Master Chef 2. Wearing a Master Chef badge

3. Providing exclusive recipe 4. Co-create menu 5. Taking charge of meal quality control

GO!

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6. A photo posting on the wall of dining room 7. Master Chef introduce today’s specialty

8. Master Chef gives facility the elderly feedback to improve the meal service 9. Elderly give Master Chef rewards to show appreciations 10. Elderly are encouraged to participate in Project Master Chef.

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Acrylic model shows holistic servicescape, the process of Project Master Chef, front stage and back stage of the service. Project report recorded the whole process of this design project, including how we hold the workshop for elderly and other related issue to discuss with.

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2012 GLOBAL SERVICE JAM TAIPEI Theme: Hidden Treasure Wikiii Radio

UXI Design, Taipei, Taiwan Teaching Assistant TA / Yu-Hao Huang (Service Design Graduate) Team Members / Guan-Syuan Jhuang (Communication Designer) Bo-Yi Chen (Product Manager) Heng-Huei Lyu (Travel Agent, Market Planner) Yi-An Chen (Industrial Design Graduate) Yi-Ru Chen (Industrial Design Graduate) Chun-Jing Yang (Finance Graduate)

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Taipei participated in 2012 Global Service Jam for the first time. The theme was “Hidden Treasure� and we had to co-create a completely new service inspired by the theme with a six-member multidisciplinary team in less than 48 hours. My team members were tourism manager, product manager, interaction designer, Industrial Design graduate and Finance graduate. Service design process was implemented through the whole workshop. Each project had to demonstrate their service concept by film and uploaded to the official web site.

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This was the original prototype of our service. The story began with a grandpa name Mao. 1/ Grandpa Mao is 72 years old and lives alone in Taipei. 2-4/ One day he got a call from Wikiii radio. Wikiii radio asked Grandpa Mao to share some stories of his generation, all kinds of stories will do. 5/ Grandpa Mao loved to share his stories with people. He told Wikiii radio a story about his military career long long time ago. 67/ Wikiii radio kept asking people about their stories in different times so that they can have a full perspective of each specific time from people who actually had lived at that time. 8-11/ When the story was completely edited, Wikiii radio gave Grandpa Mao a device which had full track of the stories. 12/ Grandpa Mao listened to the stories from the timeline of the device and he felt happy.

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Wikiii radio is an innovative service to explore people's life stories via traditional communicate tools, telephone and radio. This is for interpret value about living. Our goal is linked the elders' care need about listening and sharing experience via co-editior the aspects of life during a decade. What we provide is a simple platform to co-work stories."Wiki" Taiwan stories by lovely local elders and build up the Taiwan timeline to discover human hidden treasure. In the end of the service, people can listen the co-worked stories by the produce of radio time capsule.

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An incubator for premature INCUPIDTOR

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Medical resource-poor environment tends to neonatal illness or death threats. Due to insufficient knowledge of health, the fertility rate is high, and the chances of premature children are increasing. Premature children’s body temperature control center isn’t fully developed; premature children do not have enough body fat to keep them warm and cannot get heat from eating. These cause premature children sick and early death.

Our environment is full of available waste energy: the building releases solar radiation or electronic equipment in operation emits heat. This energy is everywhere, if properly collected and utilized, it will be applied as a cheap and easy way to provide heat.

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warm air

hot water

CO2 (R744)

cold air

cold water

Heat Pump Technology

Evaporator : Low temperature liquid refrigerant (CO2) absorbs the heat in the evaporator and turns into low temperature and pressure gaseous refrigerant. Compressor: Compresses the refrigerant from low pressure low temperature gaseous state into high pressure high temperature one. Condenser (Heat exchanger): Cooling the refrigerant into high pressure room temperature by the heat of the water. Exchange the hot and cold water. Expansion: High pressure room temperature refrigerant passes through expansion valve and becomes low pressure low temperature one. Pump: To extract outside air

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Fan: To exhaust the air without heat


When the phase of substance change, it required energy

water provides inside the incubator heat and moisture.

absorb and release. The substance from solid to liquid

The process costs no electronic power and there is no

state or liquid to gaseous state requires heat absorbing.

green-house gas emission to the environment.

On the contrary, the substance releases heat when it is from gaseous to liquid or liquid to solid state.

CO2 is compressed by the compressor into high pressure high temperature steam and flows into the condenser.

Heat pump technology extracts available heat from out-

In the condenser, the gaseous CO2 becomes liquid

side and using CO2 as the refrigerant. Heat pump

CO2 because of exhausted heat. The liquid CO2 flows

changes CO2 from gaseous state to liquid state and re-

into evaporator through expansion valve and becomes

leases heat to heating water. The warm vapor of the

vapor. The vapor goes back to the compressor and form a recycle loop.

CARING PEOPLE Conform to the principle of material changes to get energy without causing additional burden on the environment.

Care for one another, make good use of the health care resources.

ENVIRONMENTAL FRIENDLY TECHNOLOGY USAGE

Using technology to bring a better life.

Value Proposition

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Hot steam provides incubator appropriate temperature and moisture by passing through the water pipe loop. Until the water cools down, it flows into the tank along the loop for recycling.

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cool water hot steam

warm air

cold air

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User-Centered Oriented Design Love Mail

Yu-Hao Huang (Service Design) Sin-Cheng Chen (Information Engineering) Ai-Jing Tsai (Interaction Design) Shuang-Yu Tsai (Information Design) Kao-Bo Chang (Industrial Design)

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In today’s fast-paced society, haven’t we talked to someone we love for a long time? As far as we are concern, conversation between lovers is the most frequent and complicated. Wherever we are, we like to share with our loved one, even if saying a good morning. But how do we make a distant romance work? The sense of trust and companionship are the most important issue of communication. Time difference: waiting, with different schedule Sharing: common, real-time Saving: accumulate, to be ready

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Persona: Jerry has a lively personality but sweet to his girlfriend. He’s thrifty in his nature. As the eldest son in his family, Jerry is asked to be able to take a greater responsibility. Sam is a sentimental girl, who needs a sense of security. She’s keen on emotional communication between people. Sam likes her boyfriend to be mature. Jerry currently is an exchange student in German. Sam and Jerry were in the longdistance relationship for a month and a half. At the end of this year Sam is going to visit Jerry, now she is preparing herself emotionally to meet Jerry, financially as well.

Contact: long-distance call charges a lot / the happiness of wait-ing for a postcard / the timeliness of a postcard Bottom line: unable to company due to the distance / misunderstanding lead to psychological imbalance Sharing: they seemed to feel like they were actually together when they talk about common memories

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Home: A pigeon rests on a wood waiting for the words to send. Mail: Write the letter and attach pictures or sounds. Mailbox: Read letters and organize them in to certain commemorative cabinet. Location: Simulates the pigeon carries the letter through mountains and oceans. When the pigeon comes into trouble, such as encounter the attack of eagle, it requires two people to rescue the pigeon. Time: Shows the time difference and schedule, so that they can fine the appropriate time to communicate with. Contacts: Add contacts to share the function of the pigeon.

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ICON

ICON

LANGUAGE

CH/EN

HOME

MAIL

MAILBOX

LOCATION

TIME

CONTACTS

Edit

Read

Location

Difference

Add

Add

Delete

Global

Memo

Setting

Send

Favorite

Delete Tag Edit Setting

BACK

BACK

BACK

BACK

BACK

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0036: Jerry wrote a letter to Sam before sleep

0825: When Jerry woke up in the morning, he found out the pigeon was attacked by a bunch of ravens. Jerry immediately drove the ravens away to make sure Sam get his words.

0000

0200

0400

0600

0800

1000

120

0700

0900

1100

1300

1500

1700

190

1230: Sam checked the countdown timer of Jerry’s letter arrival

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1448: Jerry checked the time difference between him and Sam, he took a memo of the rest of his day letting Sam know what he going to do tonight.

00

1400

1600

1800

2000

2200

0000

00

2100

2300

0100

0300

0500

0700

2104: Sam received Jerry’s letter when she got home from work, she felt happy and warm.

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This was my first project applying user-centered oriented design process and method. I have learned how to work with people with different background and the way seeing things, although the processes were not that smooth as I expected. Me and my teammates were not familiar with the design process, we struggled to see things clearly and find the true needs of our target user. I thought we should have tried some prototype mock-up to test the idea while we discussed. One of our teammates came from information engineering; he didn’t talk much when we work together. It would be great if we had more opinion from a view point of engineering.

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Interaction Concept Design EAVESDROPPING

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In the supermarket I always wondered what’s inside people’s cart, I wanted to peek at their cart. On the MRT when a man was talking on his iphone, I accidentally overheard the whole conversation. Have you ever get a call from a friend who inadvertently dialed to you and wasn’t aware of? I knew it’s not right to eavesdrop the conversation over his side, but I couldn’t resist the temptation to hear it over. Conflicts between instinctive desire and ethical education raised the complex emotions.

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The main concept of Eavesdropping, is literally to eavesdrop! The design aims at releasing the user’s complex emotions - guilty yet exciting, by manipulating his or her frantic overhearing behavior. Excitement comes from the human natural curiosity of wondering what people are laughing or talking about, and guiltiness comes from how we have been educated and taught to be ethical and how we are doing the opposite. You may find the what-if-I-get-caught sort of fear inside you. In addition, how clearly do we listen to people’s talk? Can we tell the emotions from any words and sentences? When noticing there is someone eavesdropping our conversation, do we change the way we talk, the words we use, or even exaggerate the tones?

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NTUST Department of Industrial and Commercial Design Graduation Exhibition

29th Young Designers’ Exhibition Taipei World Trade Center, Taipei

Yu-Hao Huang Liang-Fu Fu Ming-Jie Ye Shih-Hao Liou Jian-Sin Kuo Guo-Ling Tsai

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This year is NTUST Department of Industrial and Commercial Design 10 year anniversary. 10 years is a milestone. The past hard works have defined who we are today, and now the efforts we devote are going to make the next 10 years shine. Therefore, we like our space to show modesty represents our gratefulness; and cheerful vitality as we are ready for the coming challenges. The theme of the space is a wedding gift; it represents our expectations for the future eagerness for success. We used recycled foam anti-collision packaging sheets as design material wrapping the whole space. The foam material was used for protecting our graduation works before and after the exhibition. In that way, the material cost less than 10% of the total expenditure of exhibition and our exhibition design won Honorable Mention in YODEX competition.

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YUHAO HUANG p o r t f o l i o 黃

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