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July 2017 Sample Issue


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Welcome to YouNite Magazine! Your YouTube story told through the digital page. YouNite Magazine’s goal is to provide all YouTubers that have at least some content that falls within these seven categories: Video Gaming, PC Gaming, Tabletop Gaming, Music, Indie Film & Animation, Artists & Creative Programs, and Minecraft, the ability to get amazing worldwide exposure regardless of their number of videos, views, or subscribers. This mission statement is at the heart of the creation of YouNite Magazine. I love discovery. I also love learning new things. The creators on YouTube have allowed me to do more of both than I ever thought possible. I wanted to bring my love of discovery and learning from them to the digital page. I have a background in both visual communications and drama, and am also a veteran. I decided to start YouNite magazine because I have been helping my wife with her international fashion and luxury lifestyle magazine, Contessa’s Court, for the past three years. You can view it here: Contessa’s Court Since I love YouTube and I find the people and the platform genuinely fascinating, I decided to take my love of visual design and of YouTube creators and combine them and create YouNite magazine. This small sample issue shows off some different types of features and formats so you can see what YouNite Magazine is all about. There is also a FAQ included so I can answer some of the many questions you probably have about it. If you are reading this now and you or anyone you know is a creator on YouTube and has a channel that covers any of the seven areas listed above, contact me immediately so I can help you share your knowledge, talent, and enthusiasm for what you do with the world so more people can discover and learn something from you, too. Robert Johnson Editor-in-Chief YouNite Magazine younitemagazine@gmail.com

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Letter from the Editor Welcome readers, and thank you so much for taking the time to look through this small sample issue of YouNite Magazine! I got to thinking one day that I really wanted to be able to discover creators of things that I enjoy on YouTube from a completely different direction than we do now. I wanted to approach discovery on YouTube by focusing on appreciation for the creators themselves as people, while at the same time taking a look at their entire channel as an ongoing, growing, and ever-evolving body of work. What I wanted to be able to do is easily select a category of interest, see many channels at once that correctly fall under that category, read a story or interview (or both!) directly from the creators behind the channel, read a brief summary about what it is they create, and get a rundown of the series and types of videos they have, along with being able to watch some samples of their work. So, I created YouNite Magazine to fulfill that personal need and desire. My ultimate goal is to feature hundreds of YouTube creators every month in the pages of YouNite. And if you are reading this right now and create something that YouNite focuses on, you could be one of them. YouNite Magazine works directly with you, the creator, to fashion a beautiful custom feature, spotlighting whatever you want to spotlight, so that you can be discovered on YouTube in a new, fresh, and exciting way.

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Table of Contents

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Video / PC Gaming 006 Lockstin & Gnoggin 010 MrHappy Gaming 012 Final Fantasy IX Fandub by Aaron Roderick

016 Extra Credits

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Tabletop Gaming 020 Nerdarchy

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Music 022 8 Tips on Starting Out as a YouTube Musician by String Player Gamer

Indie Film & Animation 026 Iron Horse Cinema Artists & Creative Programs 028 graphics grrrl 030 Christen’s Art

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Minecraft 036 TheRedEngineer 015 035 040 042 052 060

Editor Articles Do You Have A Podcast? Advertise in YouNite Magazine Your Channel Here? YouNite on Patreon YouNite Magazine F.A.Q. Contessa’s Court

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“Stay awesome, and never stop using your Gnoggin!” These are the words I’ve set as the motto to my channel. It’s goal has always been to entertain and educate through video games. The Idea behind the name “Gnoggin” is that the G stands for Geek, or Gaming, so when watching the show you are using the gaming part of your noggin. But what’s with the “Lockstin / Gnoggin” channel name? Well it’s an interesting story, and one I enjoy telling. Back in middle school, the internet was just beginning to boom. I remember the days when YouTube first started, and memes weren’t even called memes yet. Yes kitty, you CAN haz cheezburger, over 9000 of them even. So when the time came for me to choose a username for these websites I wanted something clever and original. That original thing became Lockstin, taking the last part of my first name and the first part of my last name, Austin Lockwood turned into Lockstin.

TWITTER Throughout high school I always had ideas in my head for starting my own YouTube channel, it was the usual, funny skits, the same ideas every high school kid has. But I never went through with it, I did find a love of photography and videography, but never uploaded anything. That was until one day, I believe in my freshman year at college, I stumbled upon this small YouTube channel called Game Theory. At the time, this channel had around 15,000 subscribers and only a handful of videos. But those videos were what inspired me, this is what I’ve always loved doing at home, overthinking media. So when he made a video about video game crossover and asked his subscribers to continue his list, I took it upon myself to do just that. I named my show Gnoggin, and it debuted with a followup video to Game Theory’s original crossover video. I wound up making a whole series out of this, alternating between a crossover video, and a video on another topic. While our videos were in the same vein, I’ve always tried differentiating myself from his channel. Like how Jontron and AVGN technically do the same thing, but they each do it in their own style. I did a lot of experimentation to find my style, and even now I’m constantly trying new things, starting new side series and what not.

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My channel grew slowly, but after a few collabs with other YouTubers it got into a steady position, ready for my first big hit. That video would be a Mario Theory: Bowser Jr’s True Mother. This video is what got me noticed a bit, and since I had a backlog of other videos, they all got a lot more views too!

Things settled down again, for a few months until I had another big hit: Ultimate Smash Theory: Smash is Autistic. This was my first video that I truly felt especially proud of. I spent a lot of time researching stuff that I had no previous knowledge of, and taught autism awareness using Smash Bros as an example for people to understand it all easier. I got so many compliments on this video. People thanking me for making it super accurate, more so than various organizations like Autism Speaks. I loved it! I wanted to do more videos like this one! But because videos like this one are so time consuming to make, I had to make a few easier ones in the meantime.

But the time finally did come, with “Why are there Furries?” This video marked the turning point for my channel. Again I got loads of compliments for my hard work, despite not being a part of the furry community. They thanked me for being scientifically accurate and fair to a group of people that tend to get a lot of hate. This video grew into becoming my first video to reach 1 Million views. This is when I KNEW that if I kept at it, I could make YouTube my career. At the time though I was still working almost full time at an ABC News station and a retail job.

But it was at this moment I started digging, researching what makes a perfect YouTube video, how to get sponsors, and all sorts of stuff like that….This is when I started to die inside. I overworked myself, 80+ hours a week consistently can really get to you. Even after I left my other two jobs, I only filled those holes with more YouTube work. I built a backlog, got a few sponsorship deals, and worked to fill time with basic, and easy to make video. Looking back I was losing my integrity. And I hated it. Eventually I did get completely burned out. And I fell into a depression. I’ve been medicated for it before, but this time it wasn’t pubescent hormones and the stress of high school… this time it was me, I was sick of myself. I pursued what could make me the most money with the least work more than I did at being happy and making great, fun content. And I hated it. Eventually I posted a video about it: “The Melancholy Thoughts of a Tired YouTuber.”

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This is the most recent turning point for my channel. I admitted all of this to my audience, and decided that I was going to change. I finally caved in and asked for some support on Patreon, something I never wanted to do, but I knew at this point my options were to have more fan support, or go back to my job at the news station. ...But everything worked out. I got the support I needed, and I started interacting a lot more with my fans in the comments and on Twitter, I eventually grew to LOVE my job as a YouTuber again. I put “Lockstin” back into the name of the channel to reflect this change. No longer did I want to be confined to the shackles of my Gnoggin show, I needed to be more creative and fun at times, so “Lockstin” became its own show on the channel. And my list of video ideas is only growing, my aspirations for future videos are large, but I’ll make sure never to lose myself again.

My job is my life, and I love it now. I have so many more big projects currently in the works and planned for the future, and I hope that someday my channel will be big enough that I no longer need sponsors, or even Patreon support to do this as my job. But at the same time, I don’t want to grow so big that I again lose sight of who I am… It’s all about balance. Thank you everyone for your support.■

Most recently, my biggest hit is: Ultimate Pokemon Theory: Sun and Moon is the Climactic Ending. I’ve never had so much fun making a video before. Every step of the way from the research to the writing to filming and editing, 100% fun. And I know that if I hadn’t made the melancholy induced switch, I would have either never made that video, or it wouldn’t have been as fun and interesting.

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This was my first HUGE video, and I am very proud of it. I went in depth on classic theory about Jar Jar being the true mastermind behind Star Wars. It’s actually pretty deep.

This is my first video about Anime, a field of geekery I plan on getting even more into in the future. In the video we talk about how strong this super hero truly is, with science!

Here is a good one, delving into the science of a popular item from the Fallout series. What would drinking mildly radioactive soda do to your body?

A more recent favorite of mine. Talking about a subject we all deal with from time to time, depression, and showing how this character deals with it, and how we can learn from it.

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Hello everyone, Mrhappy here and welcome to my article here in YouNite Magazine! I know that seems kind of awkward to write out on a page but as you’ll learn through this article that is just the kind of YouTuber I am! I don’t try to wow people with fancy whistles or editing. I just bring content on games to the over 128,000 subscribers on my YouTube channel in the most honest and upfront way possible. That being said, it’s been a long journey to get to this point. Ever since the birth of YouTube I always had a fascination in sharing videos and experiences on the internet. I took video editing in high school and with the bit that I learned I started making and uploading my own videos. Now I didn’t have these fancy capture card devices or recording programs we have now so I worked with what I could get. I took my computer and held its camera up to a TV screen to record myself playing video games. Whether it was me soloing something in Final Fantasy XI on my PS2, beating secret bosses in Kingdom Hearts 2 or playing some Dance Dance Revolution. I just wanted to share my experiences with the world in any way I could. I only dreamed that one day it would be how I earned my living. Fast forward to March of 2013, where I am let go from my job in New York City and my shoulder is torn up. No more gym, no more job, and an unsure direction on where my life was taking me. I started becoming heavily involved in Gaming For Good, a charity organization that raises money for the Save the Children Foundation through live broadcasting on Twitch and YouTube videos. Through this organization I was eventually given a YouTube contract after reaching 1000 subs on YouTube. From that moment on I began mass producing content and haven’t looked back. It wasn’t the easiest road going from a traditional way of living to even TRYING to earn my living off of videos and broadcasting. I learned that a lot of my personality traits and work ethic needed refinement. I needed to go all-in and overcome my problems. I had a temper when it came to trolls and criticism, I hated being the topic of people’s hatred on reddit threads and I often saw my word as more valuable than others. I was a loner with an ego and it wasn’t long before I realized I quite simply had to grow up. If I wanted to become a professional I had to start acting like one and not going and posting angry messages on forum threads. To be honest it’s pretty embarrassing even thinking about it but if one can’t talk about their own mistakes how are they to correct them right? To top it all off I had the help of my wonderful girlfriend Mel, who has been my rock and my foundation in tough times. Without her I probably wouldn’t have gotten to the point of writing this article today so when she reads this, know that I love you and thank you for always believing in me. It’s been a crazy four years since then and while my YouTube channel hasn’t grown to the sizes I had wanted to bring it to yet, I feel like I’ve accomplished a whole lot more than anticipated. Videos with anywhere from tens to hundreds of thousands of views, a daily live broadcast that has held near and/or over 1000 paying subs and thousands of people daily watching all of the content I provide. The feeling that comes with someone telling you, “Hey thanks for what you do, it’s entertaining and informative” is truly one of jubilation and reassurance that the choice I made was the correct one.■

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Mrhappy Gaming

Check out Mrhappy’s first impressions of the upcoming RPG “Battle Chasers: Nightwar”.

Check out the JP Mobile Game: FF Grandmasters on Mrhappy’s Channel!

Watch Mrhappy break down FFXIV’s new Stormblood Expansion Benchmark!

Watch Mrhappy Play Some FFX While Hitting 1000 Subs on his Livestream!

Mrhappy’s FFXIV Lets Play Series Will Help You Learn the Basics of FFXIV!

Check out my weekly Q&A series “Mondays with MrHappy”

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Created by Aaron Roderick YouNite Magazine has a conversation with Aaron Roderick, creator of one of the most well-known Final Fantasy IX fandubs on YouTube, about what it’s like doing a fandub. Your Final Fantasy IX fandub has been on pause for quite a while, about two years. What were you doing during this time? I was going to Vancouver Film School for about 16 months. After that, I had lost touch with most of our voice actors and I figured that people just weren’t interested in the fandub anymore, but everyone was persistently coming responding to 99% of my uploads to YouTube (not related to the fandub) telling me to get back into it... That went on for quite some time before I figured, “You know, I think there’s more than just a few people that want to see the fandub continue...” So I started a casting call and the response was crazy. I must’ve seen at least a couple hundred auditions, and they were still pouring in as the casting call came to a close.

What made you want to take on a fandub? Final Fantasy is one of my favorite franchises and I’ve always had this itch to provide a voice-over in a Final Fantasy game. At the time, there were no casting calls for anything Final Fantasy related. I must’ve given it about a 1-2 month window before I started the fandub (I honestly can’t remember how long)... So I just decided to start one myself. FF7 was being done to death, I’ve never been a big fan of 8, FF10 didn’t have the re-master yet (where you can actually take the voice track out now), and so I went with Final Fantasy 9. Do you have a favorite Final Fantasy? Hands down, Final Fantasy 10. It’s hotly debated that Final Fantasy 7 and Final Fantasy 10 are among the top. (Everyone has their own opinion) I love the characters, the story is mesmerizing, the music is phenomenal... It doesn’t feel like you are going down a hallway (like FF13), even though you are... But the story takes you so deeply into its core that it doesn’t even matter.

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What have been some of your noteworthy experiences doing this? Persistence pays off. I don’t just voice the main character... I direct the fandub, I edit it, I cast it, I chase after other voice actors repeatedly when they miss their deadline, but that’s not because they’re being lazy. It’s because they don’t want to put up slop and neither do I. We all love what we do (to the best of my knowledge). They’re proud to see the meaningfulness in their hard work. “Dagger’s Memory” is a shining example of our entire ensemble giving it their best. I don’t aim for a weekly episode because the result would be sub-par and that’s not what the audience expects. You wouldn’t do that in a professional ‘Final Fantasy’ title, I don’t think a fandub should be any different. What are some of the challenges or hurdles you’ve faced while creating it? I’ll be honest; I’m not a fan of editing. I love the aspect of voice-over and directing, but there are some aspects that can be exhausting at times. In terms of editing, I love seeing the project come together. It gives me ideas that I never thought of when I was assembling the script, but the process of putting audio over top of video is long... Very long, haha. I have no training as a sound engineer, so there are differences in volume levels between each actor. That’s something I have to do with each recording, too. That’s what eats up most of my time. What were some of your victories? There’ve been some really stellar episodes. Brittany Barnabei and Rachel Robinson have had some killer moments as Vivi and Dagger. I loved hearing Luke’s outtakes for Steiner, Rachael fits Eiko perfectly in capturing her mood swings, I love hearing Ian’s range from Quina to Kuja to the two hundred other characters he does, I learned that you don’t need an older aged person to play an older aged character (Fredrik). Then we have actors like JD Hancock who brings characters like Queen Brahne to life... I apologize for not mentioning the name of every voice actor we’ve had in the series, I just wanted to give a few examples.

You seem to be the favorite to play Zidane. Is it flattering to have everyone love your version of him so much? Why do you suppose that is? Honestly, I really didn’t think my voice was a proper fit for Zidane at first. I questioned that I might’ve been too old, that my voice lacked the heroic qualities of a protagonist, and that my acting was flat... I’ve heard some mixed comments on YouTube, but the consensus is that it’s a voice that grows on you. Sure, you’ve got magnificent voice actors like Nolan North that have every quality you would dream of for a leading role. I don’t see that in myself... But apparently others see the ‘leading man’ qualities in me. I actually tried to re-cast the role of Zidane when I re-did the casting call. I received so many notifications from people telling me to continue the role; it was quite surprising to be that highly respected. Are there any other actors reprising their roles from before? Major characters include Ian Murphy, continuing Kuja/Quina, Rachael Harrell is picking up Eiko, Rachel Robinson is continuing with Dagger and I’m continuing with Zidane. Do you have a favorite character in the game? I wouldn’t say a favorite character, but I’m immensely looking forward to the scene that plays “You’re Not Alone”. Battle dialog in that section is going to be carefully considered. Speaking of battle dialog, that’s back, too. Of all the characters that have been voiced in your fandub up to this point, do you have any favorites? Yes. :) Sorry, if I say more than that, I’m bound to upset some people. I love all our voice actors, past and present. When you were little, did you by chance create your own voices for characters while you were playing video games and read the text out loud in those voices? If so, do you still do it now? (I did this and am wondering if others did too.) I don’t remember much of my childhood. I’ve repressed it :( In terms of voices, everything (that I

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specifically do) is based on what I see visually. Others are bound to do it differently; I just go with what I see. When can we expect the next episode of your Final Fantasy IX fandub? The next episode is the most renowned part of the game, “You’re Not Alone”. As of April 25th, 2017, recording has finished and I promise our voice actors did not disappoint. Following this, we will be entering our final episode in the series, bringing out fandub to a close. It’s been a blast and we’ll see what the future holds for more fandubs to come. Thank you so much for taking the time to talk with YouNite Magazine.■

FINAL FANTASY IX FANDUB

Aaron Roderick Some Gaming Content from Aaron Roderick:

Let’s Play Final Fantasy X HD ReMaster

VOICE OVER DEMO REEL JULY 2014

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PODCAST? Do you have a podcast or do interviews where you have on guests to talk with them and ask them questions? Does this podcast or show include any of the topics that YouNite Magazine covers? Video Gaming PC Gaming Tabletop Gaming Music Indie Film & Animation Artists & Creative Programs Minecraft Then I want to talk with you! I would love to appear as a guest on your show to share and explain the concept of YouNite Magazine with your viewers and/or listeners. To schedule a recording time or live broadcast, contact me at: younitemagazine@gmail.com YouNite Magazine younitemagazine@gmail.com


FACEBOOK TWITTER YouNite Magazine sits down with Daniel Floyd and James Portnow, co-founders of the YouTube channel Extra Credits, which focuses on game design and game studies.

this was how we talk not just to other designers and members of the industry about design but talk directly with the people who play and love our games. So I told him if he ever wanted to use another one of my articles go right ahead…two episodes later I said “heck, how about I just write stuff with you”. Whose idea was it to start doing this show?

What are your backgrounds? Daniel: I’m a professional animator by day. I began my animation career at Pixar Canada, and at almost the exact same time as we officially launched Extra Credits. I now do animation work for video games, and spend most of my remaining waking hours producing Extra Credits. James: Dan is an animator who has worked in both film and games, and I’m a game designer who has worked on games ranging from the biggest AAA titles to tiny tiny indies. How did you come together? Daniel: I made a few “proto-Extra Credits” videos as class projects while studying animation at SCAD. The second of these videos (Video Games and Sex) was heavily based on a piece James had written for a site called Next-Gen. I ended up contacting James to show him the video and make sure I’d pronounced his name correctly. We got to talking and he offered me permission to produce videos based on any other pieces he’d written about games. Before long, he started writing new scripts just for the show, and before I even realized what we were building to, we had a weekly video series on our hands. James: I’ll never forget the day… I was sitting at my desk at Activision and I get this email from a kid going to Savannah College of Art and Design saying he was basing a video he was making for class on an article I wrote (I used to write about design for Gamasutra, Edge, & Industry facing sites mostly) and he asked me how I pronounce my name. I told him I’d love to see the piece when he was done. A few weeks later I see the first episode of Extra Credits and instantly I knew, this was it,

Daniel: Hmm, depends… I was the one who originally started producing these videos (for class projects and my own entertainment), but I think it was James who saw the greater potential in them; the opportunity to re-package game industry “shop talk” in a way that spoke to the average video game player. He’s the one who took us to the next level and got us a deal producing the videos weekly for The Escapist, something I never would have even considered as a possibility. Extra Credits absolutely would not exist as it currently does if not for his initiative. James: Dan’s, no question. I had been writing all these sort of things that only other designers read, when the whole time I knew that the people that mattered were the people who played our games, but there was no good method to communicate with them, then Dan shows me this video which takes complex ideas and makes them approachable for everyone… What made you choose video games and game studies as the main focus of your channel? Daniel: I had always been into video games, and – at the time I started making the videos for class – I had just started to become fascinated by gaming’s potential as a medium. Games like Shadow of the Colossus and Metal Gear Solid 3 had started me wondering what else games could do, and that had prompted me to start reading others’ critical analysis of games and learning about the industry behind these things. Extra Credits is the kind of show I wanted to exist at that time. James: It’s just what I know. I’ve been lucky in my life and have gotten to spend most of my working hours on games.

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I guess there is more than that actually. It’s also because when we started this people were just starting to consider games more than just a pastime for children. And to me that’s important. This is the first time in the history of humanity that we have a mass medium where the audience isn’t merely audient but participatory, they are part of the art, and that lets us express things in a whole new way, it lets us explore the human experience ways we’ve never been able to before. And that’s something worth fighting for. What are some of your favorite things concerning game design?

normal person’s voice. Every time we’ve tested it it just felt wrong. So the voice is still high to fit the character. How long does it usually take to produce an episode of Extra Credits? Daniel: I think each episode’s production averages out to around a month. We always give our artists two weeks to produce the art for each episode, and then there’s all the time required for writing the episode, recording the narration and doing all the audio/video editing work. We’ve always got several episodes of each series mid-production at once.

Daniel: James is the designer here, so I’ll let him answer. I’ve learned as much about game design while producing Extra Credits as any of our viewers have from watching it.

James: From the time I start thinking about an episode to the time it hits the screen is usually about 6-8 weeks.

James: That every day, on every project, it forces me to learn.

How do you decide what topic to cover next?

Why does Daniel use pitch shifting in the main episodes and not his normal voice? Daniel: It’s a bit of an artifact from the early “school project” phase before we officially got started. The first video needed to be exactly ten minutes in length, and my rough cut had overshot the mark, so one of the measures I took was to pitch up the voice track and speed the whole thing up. After that, it kind of just stuck. Another reason we’ve kept the high-pitched voice thing is that I like the cartoon character in the show having a different voice from mine. As a viewer watching a video essay, your first impression of the speaker inevitably colors your reception of the argument they’re making, and I think having an abstract cartoon character as the speaker helps to negate that factor (at least partially). James: Bwahahaha… Remember how I mentioned Dan was doing this for a college project? Well, he might have waited until the last night to finish this one off and given that he was taking a degree in animation, everything had to be on its mark. If they said something had to be 10 minutes, well it had to be 10 minutes, no going over…unfortunately the episode was about 20 seconds over time, so he was going to redo the whole thing but it was like 3AM and in the end he had a way more clever solution. Speed up the audio by about 10%...hence the voice.

Daniel: That one’s all James, so I’ll let him answer. James: I wish I could tell you we had a process. It’s very often just what I’m wrestling with in my work life. If not it’s often just from conversations I’ve had with other designers or me working out my thoughts for a talk I’m going to give.

Where does James get all his background for Extra History? And how does he choose which historical topic to cover next? James: Honestly, I’m a layman all the way through. I have a degree in Classics but that’s as close as I come to any expertise. This is why we do the Lies episodes. Because I research like a fiend – something that game design prepared me well for – but in the end there are things that are going to slip through. The series as a whole though is actually an experiment in using a lot of the engagement techniques we’ve learnt making games and seeing if we could use them to teach history. It’s my hope that it’s doing some good.

Over the years we’ve ratcheted down the voice but we looked into a lot and there’s something creepy and uncanny to giving our little cartoon bean person a

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Your newest series is Extra Frames, where you talk about animation in video games and the twelve principles of animation using video games as examples. Why did you choose this as a topic? You have another channel called Extra Play. What is the idea behind this channel and what do you cover there? Daniel: We had started a new Let’s Play mini-series of videos called Side Quest in which James and I played through Dark Souls, but we eventually decided that this series wasn’t a perfect fit for the main Extra Credits channel. So we created Extra Play to have a space where we could release that sort of relaxed “just-for-fun” content. We’ve been releasing a LOT of stuff over there: I continue to play through the Dark Souls series and bring on guest game devs to analyze numerous games, James plays a great deal of Hearthstone and talks about the game’s meta, our artist Dan Jones is in the middle of a Nuzlocke run of Pokemon Diamond… It’s been fun. James: Extra Play is the place where you get to watch us noodle around and blow off steam. We figured why not have a place where we can put up content that’s a little easier to produce and allows us to dive into the other side of this medium we love so much. What happened to Design Club, James Recommends, and Extra Remix? Will we ever see them again? Daniel: Our biggest limitation is always time. We don’t have time to make nearly as many videos as we’d like to, so certain series sometimes get put on the shelf so we can pursue other ideas. In the case of James Recommends, we were finding that the low viewership numbers didn’t justify the amount of time and work required to produce each episode. Extra Remix was shelved for the same reason. We just felt that time could be put to better use on other series.

James: Dan’s been an animator for basically as long as he’s been employed and he’s incredibly passionate about it. Extra Frames seemed like a good way to share some of the knowledge he’s gained over the years. Daniel: Animation is my day job and a topic I thoroughly enjoy. Since Extra Credits has benefitted immeasurably from James’s professional game design experience, I thought it might be worth trying out a series that benefitted from my professional experience. Like Design Club, it’s hard finding time to make Extra Frames episodes, but I’ve had a great time with it and I have many episode ideas for the future. Extra Credits has been going for a long time, over 6 years. Do you ever think you’ll run out of stuff about video games to talk about? Daniel: The game industry moves so quickly that it’s hard imagining a time where there won’t be some new development to talk about. And now that we’re branching to new series about other topics (history, animation, etc), I don’t think we’ll ever run out of subject matter. James: I’m actually not sure we will…the medium is growing so quickly that there’s always something incredible out there. What’s next for Extra Credits? James: You’ll just have to wait and see… Thank you so much for taking the time to talk with YouNite. ■

Design Club actually hasn’t been shelved. We’ve just had difficulty making time for it on top of everything else. James: Design Club you absolutely will! Extra Remix is a little up in the air at the moment. And James Recommends is probably at an end. I live in a tiny apartment and every time I went to record I had to re-setup and take down everything, so instead we just decided to do Games You Might Not Have Tried episodes more frequently.

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Extra Credits: Game Careers

Want to be part of the games industry? Dream about making games? These videos focus on exactly what that means and how to plan to make that a reality.

Extra Credits: Games in Education

Through creating modern entertainment we’ve learned so much about how to engage a human being that we can school something every child wants to go to. This series talks about how.

Extra Credits: Games You Might Not Have Tried Looking for something different? Something new to play? Look no further than ‘Games You Might Not Have Tried.’

Extra Credits: Games and Change

Games can change the world. Learn how.

Extra Credits: Game Analysis

Sometimes games offer us a lot more than what’s on the surface. Here we examine what some of the finest moments in gaming mean.

Design Club: All Episodes

Want to go in depth into what makes some specific game tick? Join us for Design Club.

Extra History

Get snapshots of history through animated shorts that put human perspective into a subject that might once have seemed dry.

Side Quest: Dan Sucks at Dark Souls

Kick back and take a “relaxing” stroll through the world of Dark Souls with a noob (who’s also an animator in the games industry).

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NERDARCHY.COM FACEBOOK TWITTER INSTAGRAM SNAPCHAT

Welcome to Nerdarchy Dave, Ryan, and Ted want to talk to you about Dungeons & Dragons and other role-playing games. We’re a group of gaming enthusiasts with decades of experience sharing our love of role-playing games, indie games, and other aspects of the hobby with others and in our weekly videos (Two videos Monday through Friday, game plays on the weekend, and a weekly wrap-up on Sunday). We create a wide range of role-playing game related videos such as new magic items, discuss interesting ways to use monsters, review new RPG product releases, look at how to turn popular fiction characters into D&D characters, answer player and Gamemaster questions, and post actual play recordings of our campaigns. If that’s not enough, we have daily gaming related content on our website Nerdarchy.com. Our videos have a casual tone, as other than a discussion topic, there is very little pre-determined for the video, with friends that have enjoyed the hobby together for many years across the many editions of Dungeons & Dragons. The majority of Nerdarchy had their start in role-playing games with 2nd edition D&D and while we preferred some editions of the game to others, we’ve played them all and have been really loving 5th edition Dungeons & Dragons! We create several video series including Terrible Terrain, Monster BFFs, D&D-ize, Actual Plays, The Mage Forge, World-Building, and the recently added Epic Encounters. We even run a monthly livestream game for randomly selected fans. We’ve heard some moving stories from the fans that we make videos for and the highest compliment we can get is when a viewer says “I’m going to steal this for my game”, which we thankfully hear often. We’ve posted over a thousand videos and hours of gaming content to YouTube, 36k subscribers choose to spend their time with us week after week in Ted’s basement, and there’s no stopping in sight. So sharpen your sword, buckle-up your breastplate, and have your spell components at the ready! Stay Nerdy! Nerdarchists Dave, Ryan, & Ted

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SPOTLIGHT VIDEO

Terrible Terrain

FULL PLAYLIST

Our Terrible Terrain videos feature a broad region in a gaming world that can help inspire game world cultures and monster habitats. During the course of the video, we might hit upon ideas for encounter groups, their tactics, or what technologies and defences various humanoids and beasts may have at their disposal. SPOTLIGHT VIDEO

Monster BFFs

FULL PLAYLIST

Our Monster BFFs videos have a narrower focus on how two monsters might work together. Often times in these videos, we imagine a narrative for why the two creatures might be allies that can give ideas for adventures or world building. SPOTLIGHT VIDEO

D&D-ize

FULL PLAYLIST

Our D&D-ize series has the Nerdarchy crew musing, “how would you make X character in D&D?” We take characters from across popular fiction and come up with a race, class, and background that suits the character, as well as discuss any special gear they might possess that comes closer to the character concept. We’ve D&D-ized characters from comic books, cartoons, television, and literature. SPOTLIGHT VIDEO

Actual Plays

FULL PLAYLIST

Actual play videos are recordings of our role-playing game campaigns that have been going on. We also run or play in some games that are live streamed as well as run a monthly game of randomly selected fans. SPOTLIGHT VIDEO

The MageForge

FULL PLAYLIST

In our The MageForge videos, we take a loose concept for a magic or interesting mundane item, discuss its abilities, and by the end of the video, you have a refined idea of what the magic item could be. We also try to create some lore surrounding the item’s creation or who might have wielded the item. SPOTLIGHT VIDEO

World Building

FULL PLAYLIST

Our World Building videos are geared toward those Dungeon Masters that are working on creating their own original campaign world, but often has elements that can be used in any game. We try to help people take unique spins on genre tropes and talk through fleshing-out our own campaign world, often creating new organizations, deities, or locations during the discussion. SPOTLIGHT VIDEO

Epic Encounters

FULL PLAYLIST

With Epic Encounters we have a guest Dungeon Master Rhett Bruck run a mini session of 5th Edition Dungeons and Dragons. The purpose of these live gameplay sessions are for a high level party of adventurers to go head to head with the most powerful monsters of D&D worlds. Players have already squared off with against legendary ancient red dragons as well as a tarrasque.

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8 Tips on Starting Out as a Youtube Musician (With Personal Insights from an Active Youtube Musician) Written by The String Player Gamer

So you want to be a Youtube musician, and possibly become an online celebrity. Well, I’ve got news for you buddy, it ain’t gonna be easy. But, once you’ve cleared out all the obstacles, things will be clearer, not easy though. It’s never easy, but eventually with hard work, and a little bit of luck, maybe it will be. My Youtube career isn’t what most would consider “big time” since I don’t have millions of subscribers, but I’ve had a lot of Youtubing experience and I’d like to impart some of that knowledge with you. Here are some of the obstacles that you have to overcome.

1. Having lots of patience Sure it’s a cliche, but it’s a fact. Youtube success isn’t an overnight success, it never is. Unless of course you were already a big star outside of Youtube to begin with, it will be an uphill struggle. Sure you may have the occasional viral hit or two, but if you don’t follow through with consistent material, subscribers won’t come in droves. Patience is the key to your own Youtube longevity, but don’t push yourself too hard at the risk of burn out. Find your pace, whether it be monthly, weekly, or daily videos.

2. Play to your strengths

Are you an awesome guitarist? Or are you an excellent singer? Then by all means highlight that in your videos. I may have started my videos with my violin playing as the highlight, but that wasn’t my strength, there are so many violinists on Youtube that are way better than me, like my friend Mklachu. My strength is composition and arrangement, which is why I have varying musical formats in my videos but with a particular focus on orchestral music, thanks to my classical training.

The Legend of Zelda Violin Medley

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3. Choose your style and crowd

Found your musical strength? Good! Now let’s talk about your style. Will you be doing live performances? Or will it be highly edited videos with visual effects. Will your music be mainly rock, or will it be acapella music? Choose the style that, again, not only caters to your strength, but also a style that you’re comfortable with to do over and over again. This will be your musical brand. Once your brand is established and you get enough attention, people will know what to expect from you and thus, attract subscribers that cater to this style.

4. Be relevant or timeless or both

Being knowledgeable with current musical trends will give you an edge. But, also knowing what kind of songs can stand the test of time is another side of the same coin. That parody of Gangnam Style maybe getting attention now, but who’s to say people will still search for it in five years time? You never know, but these are the kinds of choices that you will face when choosing your songs. Also, it doesn’t have to be actual songs with lyrics; it can be instrumentals as well. I have chosen video game music as my niche in my channel. One of my videos called The Ultimate Nintendo Medley is one I can consider more under the “timeless” category since most of the pieces included are considered by many as video game musical classics such as the Zelda Theme or Super Mario Bros. Theme. On the other hand, my video collaboration with Youtuber and song writer Lady Game Lyric called Power Stars would fall under the “relevant” category as it is a parody of the song Counting Stars, a recent Billboard topping hit of the band OneRepublic.

The Ultimate Nintendo Medley

Super Mario Bros. Theme

Legend of Zelda Overworld Theme (Orchestral Cover/Remix)

Power Stars

5. Start small, but think BIG

Stay focused. It’s easy to want to make hundreds of videos and get stumped because you’re overwhelmed by too much freedom. There is a boring, but effective solution to that. Make lists. List every song that you want to make a video of, then prioritize which ones you want to come first. Take it one video at a time and make sure that with each upload, you’ve given it your best! Make a conscious effort to make the next video better than the previous. This is exactly what I did, and still doing it. Started with one video, now I have close to 300 videos that I can be proud of. YouNite Magazine younitemagazine@gmail.com


6. Use social media Use Facebook, Twitter and all those social media sites to your advantage. But don’t be a spammer, otherwise people will just ignore you and your efforts will have been a waste. Start sharing your video to a small group of people first; family, friends, and people who you genuinely think will be interested with your video. And if you’re video is genuinely good, people will share it around without you having to tell them to. Rinse, repeat, and watch as your view count and subscribers slowly stack up. Assuming of course, that you really have good and interesting material, that should be a given by now.

7. Be wary of copyrights Now comes the tricky part. This one also needs constant research as most copyright laws are very broad that some wordings are open to interpretation. Just know that, every time you upload a cover of a copyrighted song, especially a famous song, you are breaking the law. Even if it’s you performing the song yourself, it doesn’t matter. If the melody and lyrics are identical, it is the same song and you can technically be sued. So why are everyone and their moms with a guitar who sang “Let it Go” from Frozen not being sued? Well, maybe they are and the media just isn’t reporting it. It is also possible that because there is just so many uploads that the copyright owners are just… letting it go? According to Youtube, HUNDREDS OF HOURS worth of videos are uploaded EVERY MINUTE, and a large chunk of those are definitely covers of copyrighted songs. There’s just too many that I guess copyright owners are choosing their battles, or adapted the “if you can’t beat them join them” attitude by just claiming the revenue from that video while still letting the uploader keep the video live without consequence. This is called the “matched third party content” system by Youtube. So what can you do to circumvent this? Well, I can recommend three ways. First, play original music, or if you have to make a cover song, give it your own twist that it will sound really different from the original song, but still recognizable, this is a technique I’ve seen many Youtube musicians use. But take note that this does not guarantee you safety from legal setbacks should your version still sound too similar to the original. Second, join a multi-channel network that holds licenses for cover songs. A multi-channel network (MCN) is like a TV network for Youtubers. MCN’s such as Fullscreen offer many perks to accepted members like free licenses to a list of cover songs, they pull this off by making deals with record companies. For video game Youtubers, Machinima is a nice match as they hold numerous licenses to stream video game play footage without legal setbacks. Take note though that MCNs have membership criteria and some of them require a certain number of views or subscribers before you are accepted. And the third option is to go for the “retro” route. I chose to cover mostly classic instrumental 8-bit video game songs on purpose, not just because they are timeless, but because they are mostly under the radar, as opposed to covering big time, top 40 hits which are lawsuit magnets. Acapella artist Smooth McGroove certainly has made a successful career covering retro video game tunes. I can go on and on about copyright issues, but bottom line is: be updated and be on the lookout for music news involving copyright issues. It helps to be in the know.

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8. Consistency In my channel The String Player Gamer, I have established two styles that I do: orchestral arrangements or acapella arrangements of video game music. Sometimes, I branch out to a rock or metal style, but those are rare instances. I mostly keep to my orchestral style that’s because it’s what my subscribers expect.

Legend of Zelda Dragon Roost / Gerudo Valley / Palace Medley (Orchestral Cover/Remix)

Game of Thrones Acapella Sung by Vikings

League of Legends Quinn and Valor Theme Rock Violin & Guitar

Subscribers follow your channel because they probably watched a video of yours and want to see more of that style. If you keep changing your style, subscribers will probably leave because they did not subscribe to see that. Remember, your Youtube success is directly proportional to your relationship to your subscriber base. Your subscribers are a big reason, if not the biggest reason, why you’re getting views. They are the ones sharing and watching your videos on a regular basis, and naturally they expect more of the same videos that made them subscribe to you. So going back to tip #3, make sure that you are comfortable in sticking to one style most of the time, because once you’ve become established, your subscribers will expect that style. P.S. I didn’t even discuss monetization here because that’s a topic for another article. And with that, I bid you good luck! ■

Diwa de Leon Composer / Arranger / Musician Need music for your project? No problem! Visit http://www.diwadeleon.com for more info.

DIWADELEON.COM FACEBOOK TWITTER iTUNES LOUDR

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Iron Horse Cinema has been part of the game-changing wave of fan film creators since 2010. Since that time, they have reached over 257,000 YouTube subscribers, been invited to various events such as MagFest, Long Beach Film Festival, Big Apple Film Festival, and the Salt Lake Comic Con, and even won an award from Kathleen Kennedy herself! Their mission is not just to produce thrilling films but to show anyone can make their passion their livelihoods through hard work and perseverance. Dedicated to producing the highest quality work even on a shoestring budget, Iron Horse Cinema continues to push the limits of what indie filmmakers can achieve.

Five Nights at Freddy’s: Cold Storage

Star Wars: The Lesser Evil

It’s Jay’s first night on the job as a security guard for the Fazbear factory. The overnight shift sounds easy but something seems off this evening. Glitches in the security cam prompt Jay to investigate the factory. Do things just go bump in the night or can it be something far worse? Based on the popular video game Five Night’s at Freddy’s, Cold Storage is the first of a series of FNAF fan films by Iron Horse Cinema.

*Winner of the 2015 Filmmaker Select Star Wars Fan Film Award. Selected by Kathleen Kennedy. Jedi Master Corran and his padawan Alecco are tasked to investigate the whereabouts of the evil Darth Zeanis. To defeat the Sith lord, the Jedi have chosen the lesser evil by working with a bounty hunter named Kyler. But there is more to Kyler than what he seems, and it’s something that may change the fate of the galaxy forever.

FULL FNAF PLAYLIST

WATCH ON STARWARS.COM

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Star Wars WWII News Reel

In an alternate reality, the Empire has joined forces with the Axis during WWII. However, all is not lost as the Rebels join the Allies in ridding the planet of evil. See Admiral Ackbar work with General MacArthur! X-Wings and Y-Wings fly side by side with the US Air Force. Ground troops storm the beaches to take out AT-ATs! In the most desperate hours, citizens join the cause by purchasing Star Wars Bonds! Stylized after vintage WWII war bond PSAs and news reels, the Star Wars WWII News Reel connects a galaxy far far away to its World War II roots.

The Last of Us Fan Film

Joel and Elle flee Fireflys and the Infected as they make their way to freedom in a post-apocalyptic world. But is freedom possible? And can they depend on each other to survive? Based on the critically acclaimed Naughty Dog video game, The Last of Us, this film is the first of a trilogy. Shared by IGN, World Star Hiphop, and game creator Neil Druckman, The Last of Us fan film ranks as a classic in fan film history. FULL TRILOGY PLAYLIST

Uncharted: Whence the Devil Came

Cowboy Bebop Live Action Trailer

“There once was a tiger striped cat…” Roaming the streets late one night, Spike is interrupted from eating his dumplings to chase down a mugger. Is this a random crime or something more? With the team’s help, Spike can crack the case and potentially face off once and for all against the evil Vicious. Legendary anime series Cowboy Bebop is reimaged as a live action trailer. Featuring the full cast, Spike, Faye Valentine, Jet Black, Ed, Vicious, and Julia, this trailer captures the essence of the anime with a modern filmmaking touch.

Long time explorer Nathan Drake is now a family man. He has taken up a bartending job, putting his adventurous ways behind him. That is until his old friends Sully shows up to the bar with a proposition. One last adventure for old time sake goes a bit awry as Drake just can’t seem to escape henchman, thugs, and guns. What are they really guarding; a spyglass or or a secret? And will this be an even trade with long-time rival Bill Drummond? Based on the video game “Uncharted” by Naughty Dog.

IRONHORSECINEMA.COM FACEBOOK TWITTER INSTAGRAM

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I’M

say helÂ?o! @graphicsgrl O N A L L P L AT F O R M S

As an art director and graphic design instructor, graphic grrrl’s goal with her YouTube channel and graphicsgrrrl.com is to help provide you with the tools that you need to learn the graphic design programs and branding principles that will help you market your business, your services, or yourself‌to help you make a lot of money. “Cha-ching-a-ling-a-ding-dong!â€? as she says.

design yr brand questiĐžs & answers: Where have you been an art director / graphic designer? I’ve worked at design agencies, publishers, video production houses, and the in-house art departments of Fortune 500 companies in addition to my own freelance clients. Your color scheme, outfit and set reminds me of a 50s diner. Was that the look you were going for with the overall design of graphics grrrl? Ha ha! Not 50s diner, per se, no. I wanted a bold and iconic look for my brand for sure, one that would stand out from the sea of all pastel fempreneur sites. What is the origin of your brand, graphics grrrl? I deliberately chose ‘grrrl’ as a nod to the feminist punk movement, riot grrrl. But I don’t necessarily only want to speak to women, though. I want to empower everyone to design their brand. In this day and age, everyone needs to have a personal brand, even if you don’t work for yourself. Your brand is who you are, what you stand for, and those unique talents you have to offer the world. YouNite Magazine younitemagazine@gmail.com

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topics include: GRAPHIC DESIGN PRINCIPLES LOGOS / BRANDING PRINCIPLES SOCIAL MEDIA MARKETING GRAPHIC DESIGN BUSINESS ADOBE PROGRAM TUTORIALS PRINT AND WEB DESIGN PROJECTS

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Do you need a fine arts degree to be a graphic designer?

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I don’t have one. I do have a bachelors of arts degree, but I didn’t go to art school because I couldn’t afford it. I career in graphic design wasn’t encouraged because my mom didn’t want her baby to be a “starving artist.� But as an art director, I make over six figures a year, bought a house, help support my family, and take multiple trips to the Caribbean a year. So much for starving artist! How did you get started as a designer without a degree? I spent entire weekends in my 20s pouring over design books and playing around in the programs. I did take a few classes, but I learned more on my own when I had projects I wanted to create for my portfolio. In order to get a job as a designer, you need a portfolio that showcases not only your knowledge of graphic design programs, but also of graphic design principles, art history, and pop culture. What graphic design programs do you recommend learning? Adobe programs like Photoshop, Illustrator, and InDesign are the gold standard. My channel on YouTube and graphicsgrrrl.com can help you learn them! YouNite Magazine younitemagazine@gmail.com


Hello, my name is Christen. I am a 17 year old, self-taught artist. I have loved arts and crafts all my life, probably because my mother was huge into buying my younger brother and I lots of crafts to do as children, but I started getting really serious about it around the age of 14. This is when I stopped going to public school and became homeschooled. I was not the best at it, I just enjoyed it. However, with all this brand new freedom that comes with homeschooling, I worked towards growing my talents and learning more every day. Now I take commissions where I draw people’s pets and loved ones for money, create YouTube tutorials and time-lapses, and create paintings of landscapes and abstract concepts. I have a passion for teaching art, which is why I started my YouTube channel in the first place. I wanted to show everyone my own unique techniques for sketching faces and paintings skies. Every time I receive a comment that my tutorials helped someone with their own art abilities, it fills my heart with joy. You can check out my Night Sky Painting tutorial.

Currently I am going to a local community college and am going for my Masters in Fine Arts. I also want to be able to use my art as a means for travel. I want to grow my business of selling my art to where I can do art on the road and travel to many different sites. Drawing people is what I do most. I capture an image taken of a person, and recreate it as accurately as possible. This is the same with pets. I have lots of clients who will contact me and want a recreation of these beloved people and pets in charcoal or graphite. Drawing people is where I started and what I love to do the most. Eyes especially are my absolute favorite, they capture so much about a person, and the eyes are where you will find most of their personality comes in when you’re drawing them. You can watch me do time-lapses of some of my portraits here Time-lapse Drawings + Drawing Tips

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Another medium I love is acrylic paints. I have made an endless amount of them. I like painting anything from strange and abstract pieces to realistic landscapes filled with sunsets, starry nights, and ocean waves. Digital art is the last medium I’ll mention. It is where I started getting good. I used to use an app called Procreate to create art using my old iPad 3 from 2013. Now, I use a Wacom Intuos Pro tablet and Photoshop to create many abstract images and digital portraits. It is a wonderful medium, especially if you are on the go a lot because you do not need your easel and paintbrushes and water. Only your tablet and your computer! On YouTube I have many videos of me doing art, and some with just me talking about art. I have one video that is titled “6 Art Tips for Beginners (things I wish someone told me when I first started doing art)”. And another one where I react to all of my super old art, so you can see how bad I was when I began. “Reacting to my old art and CRINGING (12-26-12 -- 3-14-16)” So you will get to see my art all the way back to December of 2012. Be sure to check out my Channel Trailer video to see exact what kind of videos I have got.

I have a lot of people who see my artwork and say to me, “I wish I was as talented as you.” or “I wish I was able to do artwork.” and I have a lot of opinions based on this mindset. I believe that if you want to be an artist, then you can be an artist. I do not believe that your abilities are already set for you from birth. It all depends on you. It depends on how much time and practice you put into your skills, and how determined you are to be good at what you love. So, if you love art and you have a passion for creating it, then do not let anything get in your way. Never quit just because you may not be the best, because nobody starts out being a skillful artist.

Continued on Page 34

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Christen’s Art

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Christen’s Art

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Christen’s Art

I am very open to answering questions, so if anyone has any kind of art related questions then contact me using any of the links provided below. I’m starting to teach as well if anyone is interested in that. Also contact me if you would like to buy any of my art pieces, and/or place an order for a pet and/or people portrait. ■

christenarts@gmail.com DEVIANTART INSTAGRAM FACEBOOK SNAPCHAT

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Are you a small or indie videogame or PC game developer or company? Do you make tools or programs for game developers? Are you a small or indie tabletop game developer or company? Do you make tools or accessories for tabletop games? Are you a small or independent musician or singer with an album? Do you make musical instruments? Do you make programs for musicians? Do you make cameras or other equipment for filmmakers? Do you make video or audio editing programs? Do you make programs for animators? Are you an artist who sells their work? Are you an artist who teaches? Do you make tools for artists? Do you make programs for digital artists? Do you have a product or service that fits within any of YouNIte Magazine’s seven categories: Video Gaming PC Gaming Tabletop Gaming Music Indie Film & Animation Artists & Creative Programs Minecraft And it isn’t listed here? If you answered YES to any of these questions, we would love to have you in YouNite Magazine. Contact us at younitemagazine@gmail.com for details and pricing. YouNite Magazine younitemagazine@gmail.com


Hello everyone reading this! My name is Red, TheRedEngineer. Or at least this how people know me on the internet! I am a Minecraft youtuber that mainly creates literally anything inside this awesome sandbox game. Since I was a kid I loved creating stuff using paper and cardboard. I used to transform a box of cereals into my room furniture and sheets of paper into houses. Lego was of course my favourite toy to play with. The problem was that to create huge stuff, I needed a big amount of Lego parts which are a bit expensive so, thanks God, a guy that we know as “Notch” made for us a game named Minecraft. I remember discovering Minecraft for the first time back in 2011, exactly 6 years ago, from a YouTube video. My first reaction when seeing that the guy was able to place and destroy blocks anywhere in that digital world was like: “OMG this is the coolest game ever! I want to play it.” The first video that made me discover Minecraft was on a modpack involving pipes, solar panels and many things that involved logic. Since I loved that kind of stuff where you need to brainstorm, I loved the game even more! In fact, I used to dislike vanilla Minecraft and never played it until they added command blocks. I used to play only really heavy Minecraft modpacks that made my old cheap laptop run it at 10 fps. Since I always loved building stuff, thanks to Minecraft I was able to easily do it and started building any type of architecture. From old medieval to modern buildings. When I created my YouTube channel I started to post time-lapse videos of me building stuff in Minecraft. Then command blocks came and I started to love vanilla Minecraft. Since from the beginning I felt like Minecraft needed more technical stuff like pipes, quarries, and all types of industrial machines, I started making my own “mods” in vanilla Minecraft that are so-called “one-command” creations. One-command creations are really long lines of code that people can copy and paste into a command block to add something new to the game. The cool thing about them is that they’re the easiest way to add something new to Minecraft. You don’t need to download and install anything and you can import them in seconds. As I said, I loved (and still love) stuff and machines that do things for you so my first ever one-command creation was a mining turtle in vanilla Minecraft. I also recreated various already existing mods but in vanilla Minecraft using commands. Some of them were “Quarries”, the “extra utilities” mod, the “Lucky Blocks” mod, the “Transporting Pipes” mod, the “Forestry” mod and the “Portal Gun” mod. I also recreated many different things in Minecraft, such as musical instruments, all kinds of modes of transport, decorations, furniture, new bosses and weapons. Basically anything goes through my mind, is also something 100% doable in Minecraft thanks to command blocks so if someone asks me what kind of game Minecraft is, I would tell them that is a game *IF* you want to consider it a game. Besides being a game it is also a tool to create games, to create music and to create anything your imagination can imagine. Minecraft is not just a sandbox game.

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Q&A with TheRedEngineer

What do you enjoy most about making one-command block creations for Minecraft? I enjoy the fact that I can recreate anything goes through my mind and then be able to visually show it to other people thanks to a really long line of code.

In the FAQ on your website you mention that engineering used to be your dream when you were a kid, but when you discovered that real engineering is not building things ‘Lego’ style, but is limited by many complicated laws and constraints, that it was no longer your dream. Do you now have a new dream given this realization? Yes. After changing my expectations in life and also getting some skills in video making and editing, I really want to make some sort of mini-movie. It’s probably something I will never be able to do because it requires a lot of time and I currently don’t have it, but still it’s something I would like to do at some point. I really like to coordinate a bigger project like this, such as inventing a story, finding the right places to record and guide the “actors” on how they have act during the shootings. I would also like to invent something, It’s just a “dream” of mine so I don’t know what. I just know that I would like to invent something :) Do you have any one-command creations you’ve made that you are most proud of or that are your favorites? Yes I do. The command creation that I was most proud of making was my first one, the Mining Turtle. This is because it was the first time I managed to make something (at that time) really complicated and new for me. If I have to list my favourite commands I would probably choose the old Piano command, all the different types of quarries (I love machines that dig or that are automated and do stuff for you) and of course my “The Alchemist” command.

What obstacles did you run into while making one-command creations? How did you surmount these obstacles? Where did you go, or which YouTubers did you turn to to obtain this needed information? The main obstacle I run into when making basically all one-command creations is the character limit that command blocks have. To surmount this problem I either have to find a shorter way (in terms of characters) to recreate something or just make my one-command be a “two-command” (and sometimes even more) creation. Many times I also had to spend hours fixing problems caused by a small typo. Literally one misplaced word or character in the command can ruin everything. When running into technical problems I ask for help on skype on a group made out of many map makers. What A-ha moments (major breakthroughs in your learning) did you have while making one-command creations? I had many of these “A-ha” moments but currently can’t remember them. I only remember once finding out a mechanic that existed in game and had the idea to “exploit” it to create a bouncing ball with realistic physics. Thanks to that discovery I managed to make that realistic ball without using super complicated command block methods.

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What sort of approach do you recommend beginner one-command creators take when getting started? Do A LOT of practice and start from the small things. Don’t try to straight make a one command creation because this could be too complicated. Start recreating small mechanics, small ideas or anything that is simple and that you understand how it works. Then combine those small mechanics or things that you learned to make something more elaborated. For beginner one-command creators, which videos of yours do you recommend that are simple to start out with? Probably my command block tutorials. Even if I have never done tutorials that tell you how a certain command works, I made tutorials on how to create simple stuff in Minecraft showing the commands I used, why I used them and what they do to make the creation shown work. I would recommend watching the first videos listed on my “tutorials” playlist since they feature some of the simplest things I created.

Are there any other YouTube channels you would recommend that have beginner friendly one-command creations for those just starting out? Even if he doesn’t make one-command creations, I highly recommend watching Dragnoz’ tutorials. I learned many things about command blocks from his tutorials when I started to have an interest in map making. His tutorials will give you an idea on how commands work and how they can be used.

Do you have any tips for other Minecraft one-command block creators who might want to compact their creations by hand? ALWAYS have a backup of your world or one-command machine when you start compacting it! It happened a couple of times that I accidentally placed some “/fill” commands in the wrong place and replaced all the command blocks with air. I had to redo a 9 hour work just because of a stupid mistake :D

Did you start out compacting your creations by hand, or did you use any automatic compactors before you started doing them on your own? And if so, can you recommend any based on your experience? I started out compacting my creations by hand and always did it since then. At the time when I started making one-commands I don’t even know if automatic compactors even existed and didn’t know about them until maybe half a year ago. Even if I have never used it, I can recommend using MrGarretto’s “command combiner” since I’ve seen many people using it and heard that is a good generator.

Besides IJAMinecraft, do you have any other Minecraft YouTubers who have been an influence for you in your journey up to this point, and how? Yes. And these are Onnowhere and Antvenom. When I created my youtube channel I used to be a builder and post timelapses of me building awesome stuff in Minecraft until I watched a video that Antvenom posted. This is the exact video that made me want to become a map maker. It’s a review of a vanilla mod that recreated birds and flying machines in vanilla Minecraft. Now it may seem something easily doable and not really special but it wasn’t back in 2014; in fact I think that it was the first vanilla mod ever created in Minecraft. Thanks to AntVenom’s review of Onnowhere’s creation I saw that is possible to create some pretty awesome stuff in minecraft using command blocks so I decided to start learning to use them. Thank you for taking the time to talk with YouNite Magazine. TheRedEngineer has a short FAQ with additional questions on his website that you can read.

THEREDENGINEER.COM

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TWITTER


Lucky Blocks This is the video that changed my YouTube “career”. After making my first lucky blocks mod in vanilla, many YouTubers started to review it.

Mining Turtle This one was the first one-command I ever made. A mining turtle in vanilla Minecraft.

Supercars My most viewed one-command creation on YouTube is the “Supercars Command”, which recently surpassed 400,000 views.

The Alchemist My all-time favourite one-command creation is my “The Alchemist” survival “map”

Pac-Man “Pac Man” is the longest command creation and also the most complicated I have ever done. It recreates the well-known game inside Minecraft and it is 88,565 characters long! ■

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If you pledge at the $10 level or above, I will be working with you directly to get all the necessary images and information to fulfill your reward. Doing this through email will probably work best, so please message me your email so I can work with you to make your reward happen. These are expanded descriptions of the main component of those rewards so you can get a better idea of what they will include. There are also sample pages on the next eight pages showing what things will look like for each level, using YouTube channels as examples. Avatar Presence ($10 Reward) Includes your YouTube Avatar (or other image), desired name, a short (40 character w/spaces) description or keywords, and a link to your channel (or other site) and optional sample video. (Character Limit: 30-40 characters w/spaces, 2 lines max) 1/4 page profile ($20 Reward) Includes your YouTube avatar (or other image), desired name, links to your channel (or other site) with optional sample video, and approx. 1/4 page of space for a description. (Character Limit: 350-672 characters w/spaces, 14 lines max) 1/2 page profile ($25 Reward) Includes your YouTube avatar or banner (or other image), desired name, links to your channel (or other site) with optional sample video, and a 1/2 page of space for a description. (Character Limit w/avatar: 925-1776 characters w/spaces, 37 lines max) (Character Limit w/banner: 1050-2016 characters w/spaces, 42 lines max) Custom Cover ($30 & $50 Rewards, Part of $40 Reward) Includes images of your choice, desired name with a link to your channel (or other site), and up to 8 small blurbs with links to playlists and videos (or other stuff). Custom Cover Profile (Part of $40 Reward) Includes a custom cover (see above), along with a desired name and a link to your channel (or other site), and 1/4 page of space for a description. (Character Limit: 520-980 characters w/spaces, 20 lines max) Single & Double Free Pages All amounts of free pages are currently available once per year. Includes whatever images, text, and links you wish. You can check out the sample issue for examples. So, without further ado, here are the YouNite Magazine Patreon Rewards!

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Plans for the Future I have a bunch of ideas I want to implement in the future for YouNite Magazine. You can get a sneak peek into what I’ve got coming down the pipeline by becoming a patron for as little as $1 a month. For that dollar you get to sit in on the creation of a growing digital publication. Get insight into what it’s like putting together a large, monthly design project. Not only that, but you also get to participate in its development by offering your thoughts and opinions. And for $5 every month you get to vote on things like what new features get added to the magazine and in what order, and what the content of specialty issues will be and what gets released first. Here is just a small taste of what I’ve got lined up that you can be the first to check out and give your thoughts on if you become a patron of YouNite Magazine today:

Monthly ‘GIFTY’ Section Monthly ‘RR’ Section ‘Focus’ Specialty Issues ‘Unite’ Specialty Issues The YouNite Compendium To find out detailed information about these five things along with many others, and get access to behind the scenes news, info, and notes, design and organizational tips, brainstorming sessions, sneak peak images of upcoming issues, and other goodies only available to patrons, become a patron today by hitting the button below to go directly to the YouNite Magazine Patreon page, signing up (if you aren’t already), and making a pledge. Thank you so much for helping to make YouNite Magazine bigger and better for everyone!

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FAQ What is YouNite Magazine? YouNite Magazine is an online, digital publication in which you, as a YouTube creator, can get your channel featured. It currently focuses on covering seven major categories of content: Video Gaming, PC Gaming, Tabletop Gaming, Music, Indie Film & Animation, Artists & Creative Programs, and Minecraft. Within these broad topics are a myriad of smaller topics…too many to list here. If your channel has content that can potentially fit within any of these larger categories, chances are you are good to go. If you have any questions about whether or not what you create falls into any of these areas, just ask! You can email us at younitemagazine@gmail.com

Do you do ‘reviews’ of channels? We are not a review magazine. There will be no critique of your channel, or score assigned. Everything in your feature is provided by you, the creator. No third party bias is involved. We are simply a service for you to provide written and visual content concerning your channel and have it published and distributed digitally.

How does YouNite Magazine work? We will be working directly with you through our email: younitemagazine@gmail.com If you are wanting to be featured, just send us an email to get the ball rolling. First, we decide together on the type of elements you would like to include in your feature out of the following choices: Introduction, Personal Story, Personal Project, Article, Q&A, Channel Summary, Individual Videos (with descriptions if desired), and Playlists/Series (with descriptions if desired). If a Q&A is desired, I will send you some questions related to your channel. A decent Q&A requires a minimum of two pages by itself. And second, you decide on the number of pages you’d like to reserve for your feature with payment. You then simply write whatever you like about your YouTube channel or answer the Q&A, provide any images and links you want, and it gets put in the magazine. The only thing we do is final proofreading and layout. You can find more information about these steps in: ‘I’ve decided I’m interested in being featured in YouNite Magazine. What’s the next step?’

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What kinds of things will you need for my feature? We only need three kinds of things for your feature - written material, images, and links - divided up the following ways: 1. All written material you would like included in your feature. This includes anything you write as well as the answers to a Q&A, if applicable. 2. Graphics and images directly related to your channel (banner, avatar, logo). 3. Thumbnails for videos and playlists you want featured. 4. Additional images you wish to provide (photos, drawings, art, backgrounds). 5. Links to your channel, and all videos and playlists to be included in your feature. 6. Names of social media and other sites to be included with corresponding links.

What are the main benefits of being in YouNite Magazine? 1. YouNite Magazine is a pioneering new YouTube magazine promotion concept, the first of its kind. 2. You are able to customize everything that appears in your feature: the text, the images, the links, everything. 3. Your feature will have active links directly to your YouTube channel, individual videos and playlists, your website, any other relevant sites or profiles, and all social media of your choice. 4. Even having just a single page presence in YouNite Magazine will be a benefit to you. 5. Your channel will be spotlighted and featured out of hundreds, possibly thousands of YouTube channels producing similar styles or categories of content. 6. YouNite Magazine allows new and smaller channels to get far more exposure faster than having to wait and hope for people to find them. 7. Your channel will get more exposure and grow as YouNite Magazine’s readership does. 8. Your channel will get permanent, residual exposure through our back catalog of issues. Once you have been in an issue it remains viewable to everyone, everywhere, at any time. 9. Your channel will gain prestige by being featured in an international magazine dedicated specifically to YouTube channels. 10. Your channel will get additional exposure every time YouNite Magazine appears on a podcast of any sort. 11. Your channel will get additional exposure through YouNite’s own social media channels. 12. Your channel will get additional exposure when creators who have been in YouNite tell their viewers and subscriber bases about the magazine. 13. Your channel will get additional exposure when our Patreon patrons talk about the magazine or share their digital covers online. 14. Your channel will get additional exposure when businesses that feature products or services in YouNite mention us as one of the places they advertise. 15. Your channel will get worldwide exposure. 16. YouNite Magazine is accessible on any internet capable device. 17. YouNite Magazine is hosted on issuu.com, a fully digital magazine publishing platform that is eco-friendly.

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Wait, I (the YouTube creator) do all the writing? Why’s that? And how does that benefit me? YouNite Magazine prides itself on building direct relationships with each YouTube creator and featuring written and video content straight from them to our readers. Why is this you ask? You know your channel and content best and can provide the clearest, most concise description of it. You know what you’ve made, why you’ve made it, and can offer insight that no other person can. You also know yourself and can write about you more easily than anyone else could. Other people’s perception of what you’ve created is colored by opinion and personal preference. You, however, obviously enjoy and are passionate about what you’ve created and are thus more able to relay that passion to others without a third party’s biases coming into play. It also allows you to get in the magazine much faster. In order to accurately portray your channel or speak about you we would have to watch countless hours of video and interview you extensively. All of that would take a lot of time. And then what would be written about your channel would only be our opinions and not straight from the source, one of our magazine’s defining attributes. You writing your own material benefits you the most by ensuring that you or your work is not misrepresented in any way. It also allows your unique personality to shine through to our readers.

How is this being distributed? YouNite magazine will be exclusively published on a massive digital publishing platform called issuu. That is where my wife publishes her magazine, Contessa’s Court, and it has everything that I want for features for YouNIte as well. These features include: - The ability to link directly to your YouTube channel. - The ability to link directly to any video on your YouTube channel and play it while still in the magazine (with the option to play on YouTube). - The ability to link to any playlist on your YouTube channel and go directly there. - The ability to link to any websites and social media desired. - The ability for any reader to share links directly to the full magazine, having it open to specific pages if they want. - The ability to click and drag (with a mouse) or swipe (on touch devices) to turn the pages. - A nice page flip effect on certain browsers, emulating the look of a physical magazine.

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How is this being promoted? Direct promotion for YouNite will be done through:

- Everyone we contact about being in the magazine. - Appearing on podcasts relevant to the areas that YouNite Magazine covers. - Our official YouNite Facebook page. - Our official YouNIte Twitter page. - My official LinkedIn profile. - My wife’s magazine, Contessa’s Court - My wife’s and her magazine’s social media. - All over every social media outlet: Facebook groups, Twitter, LinkedIn, Tumblr, Pinterest, Instagram, Google+ groups, and any others we can find that would be appropriate.

Indirect promotion for YouNite will be done through:

- Social media by people reposting, retweeting, sharing, and the like, getting a ton of exposure through these channels. - Every person we approach about being in YouNite (whether or not they decide to be in it, I’m sure it will get mentioned afterwards). - Every person who discovers and reads our publication through issuu directly, or wherever the issues have been shared by others. - All those creators who have appeared in the magazine. Though it is in no way a requirement, this could include things like: sharing on social media, mentioning it in a YouTube video, showing it in a YouTube video, providing a link in the video or the description of a video, or making an entire video about the magazine, who knows?

How many pages can I have total in a single issue? You can have a total feature size of six pages in an issue.

How often can I be featured in the magazine? Anyone can be featured every month they pay for at least a single page. It is actually beneficial to be featured multiple months in a row as it helps build channel/name recognition.

Can I reserve pages in future issues? Can I pay for pages in an issue in advance? Yes you can. If you decide you’d like to have features in future issues, you can reserve up to a full six pages in any future issues you would like by pre-paying for them.

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What can I feature? While our focus is on YouTube channels from the seven categories previously mentioned (Video Gaming, PC Gaming, Tabletop Gaming, Music, Indie Film & Animation, Artists & Creative Programs, and Minecraft), you may add anything additional you want to your feature. We do not place arbitrary limits of what you can talk about. However, we do ask that everyone please try to keep it decent as we will have people of all age groups reading our magazine.

How much can I have featured? That really depends on how many pages you decide you want. Obviously, the more pages you have the more content you can feature. More space allows you to write more and share a larger quantity of videos or other content. Beyond the page limitation, what you feature is up to you. A large amount of pages are in no way required. A respectable feature can be crafted with as little as one page.

What if my channel covers things that YouNite Magazine does not directly cover currently? Nothing exists in a vacuum. There are countless areas of knowledge that would highly compliment and be synergistic with the main areas that YouNite Magazine features. As long as at least some of your channel is dedicated to one of these seven areas, if you cover additional things that can directly, indirectly, or even tangentially or peripherally be linked to one of those seven areas, you are still able to be featured in the magazine. Consider it an ‘in’. You can have lots of other content but the YouNite related content is what gets you in the magazine.

Does it cost anything to be in the magazine? At the moment, yes, there is a nominal layout fee. We’ve made it affordable for literally any YouTuber to be featured in YouNite Magazine. Contact us for specific details and to reserve your spot now at younitemagazine@gmail.com.

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Why does it cost a small amount to be in the magazine? There are several reasons why we charge a nominal layout fee to be in YouNite Magazine. 1. YouNite Magazine is adamant about not being supported by large corporate advertisers that can dictate the kind of content that we can put in the magazine, as well as pull their funding at a whim. We want YouNite Magazine to be funded primarily by the creators who provide the majority of its content, as well as through other sources, such as Patreon and smaller product makers and service providers. Our wish is that it will be a magazine for the community, by the community; not beholden to giant companies with big pockets. 2. Having to depend completely on advertisements would require the magazine to fill up with a large amount of ads, which we also don’t want. We don’t want it to take 50 to 100+ pages to get to our table of contents like in some magazines. And then 50+ pages between each channel feature. We would much rather provide space for you, the creators, to tell your stories, than have copious amounts of product ads simply for the funds needed to create the magazine. 3. It serves as the method by which we reserve the pages in our magazine every month. There are perhaps hundreds of thousands of channels that cover even the small amount of content that YouNite focuses on. Seeing as the magazine has limited space every month, and time with which to fill that space, we can only cover a mere fraction of a fraction of the total number of channels out there. 4. On a related note, we also allow reserving of pages in advance for future months. In these cases, the payment acts as a means to solidify these reservations. 5. That being said, it also acts as a statement of intent by each creator that they are indeed interested in providing written and graphic material for our publication, and will do so in a timely manner. 6. In turn, receiving payment is our promise to each creator that they will be featured in the next available issue after fully providing said materials. 7. And finally, it compensates us somewhat for the time it takes to actually do the layout. Think about having your channel in YouNite Magazine as an open invitation – an invitation to tens of thousands, hundreds of thousands, maybe even millions of people who will eventually be reading YouNite, to come and see your channel, and thus your work. If you could put that open invitation in a readily accessible, highly visited spot, and make it very easy for people to find and share that invitation, all for minimal cost, wouldn’t you?

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I’ve decided I’m interested in being featured in YouNite magazine. What’s the next step? Excellent, we are happy to have you onboard! The next step after contacting us at younitemagazine@gmail.com is to reserve the number of pages you’d like with payment. We will do this by sending you an invoice through PayPal. Once payment is received, we can move on to gathering everything from you and laying out the content for your feature.

What are the next steps after payment? After we receive payment, you simply provide all written material, images, and links you would like to use for your feature. We then proceed with your layout.

How long does all this take? That’s really up to you. We complete each channel’s feature as soon as possible after all the materials for it are received. We can even provide you with a digital copy of your feature prior to the issue it is in being released. The sooner we get each step done, the sooner we can proceed to the next one. Deciding on and reserving (through payment) the amount of pages you would like guarantees you will get a spot in the magazine. After that, what exact issue that winds up being in depends on two things. First is primarily the timeliness with which we receive everything you’d like in your feature; the sooner, the better. (See ‘What is your timeframe for publication?’ for our release schedule.) The second factor is whether or not there is space available in the upcoming issue once we receive your materials. If there is more demand than space available, we may have to move your feature to the next issue. Your payment will simply carry over to the next month.

What is your timeframe for publication? The first issue of YouNite magazine will be debuting on July 31, 2017. We need everything you want in your feature by July 26, 2017 at the latest, preferably as soon as possible. After that, issues will release every month on exactly the last day of each month with all feature materials to be included being needed no later than 5 days before that. Obviously, the exact dates will vary depending on the month. If all materials for your feature are not received by the due date, your feature will be put in the next available issue.

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I have a spouse, friend, group of friends, pet, etc. who has a channel I think would love to be featured with me in the magazine. Can we do that? Absolutely! The more the merrier! If you know anyone who has a YouTube channel that covers any of our seven categories, you can either contact them yourself to get them involved, or give them our link and email and let them contact us themselves.

I’m super excited. Can I tell others about YouNite magazine? You sure can! The bigger buzz the better! If you have YouTube friends you’d like to let know about this amazing opportunity, by all means talk to as many people as possible. Share us on social media, put us in your signatures, make a video about us, blog about us, go nuts!

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I wanted to let you all know about my wife’s magazine, Contessa’s Court. It focuses on six main areas of Fashion, Beauty, Travel, Entertainment, Food, & Home. If you do anything within the realm of those six areas including things such as:

Fashion Design Modeling Hair Makeup Skincare Bodycare Nails Product Reviews Travel Reviews Performance Events Plays/Theater Movies TV Shows Food Reviews Cooking Baking Home Decor Unboxings Hauls DIY Vlogging Then she would love to hear from you! For a more complete list of all the kinds of things she would love to have in her magazine, click here. To contact her about being in her magazine, email Wanda Julian at contessascourt@gmail.com She has a super special discounted rate for content creators! To check out some select issues, click on the covers to the right. To see all of the issues of Contessa’s Court, click here. YouNite Magazine younitemagazine@gmail.com


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BACK COVER RESERVED THANK YOU FOR PLAYING!

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Profile for YouNite Magazine

YouNite Magazine July 2017 Sample Issue  

YouNite brings YouTubers with content in Video Gaming, PC Gaming, Tabletop Gaming, Music, Indie Film & Animation, Artists & Creative Program...

YouNite Magazine July 2017 Sample Issue  

YouNite brings YouTubers with content in Video Gaming, PC Gaming, Tabletop Gaming, Music, Indie Film & Animation, Artists & Creative Program...

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