Where should schools use Virtual Reality in Education?

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Where should schools use Virtual Reality in Education?

Index

Introduction

Collaborative learning

Content creation

Virtual tours

Sports training

Science Learning

Introduction

 Virtual reality has become an indomitable technology without any bounds to how one can use it.

 Bringing virtual reality into education has revolutionized the education sector with its capabilities by helping educators create a visually immersive learning environment

 Educators and EdTech companies offering VR-based education solutions should build appealing products and tools by leveraging the technology.

 While there are no limitations to where the technology can be used, there are some places where educators can use it to make a considerable impact. Let's see the use cases.

Collaborative learning

 Virtual reality in education can be used to build a collaborative learning environment where students can communicate and work on a single activity.

 The visual capabilities of virtual reality open up the possibility of creating a collaborative learning environment for students.

 Also, the brilliant visual projections appeal to students to break their communication and social barriers and collaborate with others to learn.

 This can be used by schools to teach social skills and teamwork.

Content creation

 Gone are the days when some party has to create AR- and VR-based content for the schools and use them in teaching.

 With the latest advancements in VR, students can design and create VR-based content on content studios offered by EdTech companies.

 For example, XR Guru is a science learning platform that enables teachers and students to create their AR and VR content using the Creator studio

 Students can use this content to teach the subjects to other fellow students under the supervision of a teacher.

Virtual tours

 The first thing that comes to everyone’s mind when they hear VR in education is the virtual field trips or tours facilitated by VR.

 Field trips are happy memories, and the possibilities of learning on a field trip are quite high compared to conventional classes.

 Having a field trip ensures learning through fun and improved learning outcomes.

 Google Expeditions is one of the most famous examples of virtual field trips where schools can take students on VR field trips through the application.

Sports training

 This may sound bizarre because sports training is an outdoor activity, whereas VR might sound like an indoor thing.

 Virtual reality can create simulations and mimic learning environments for those who want to learn any sports through the simulator.

 The advantage of learning through a sports simulator is that it provides a safer learning environment and gives us the ability to control the environment as per the training objectives.

Science Learning

 This is the most important of all the things that schools can do using VR to teach students.

 Science is a complex subject that needs the help of technologies such as VR to simplify its complex concepts and make them easier to understand.

 XR Guru is a science learning product that simplifies all the complex concepts of science and makes science learning enjoyable through its course modules

Conclusion

Virtual reality is a nascent technology whose potential is still being tested on a global scale. It is the responsibility of educators and learners to make the best use of it and reap its benefits.

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