Where should schools use Virtual Reality in Education?
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Index
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Introduction
Collaborative learning
Content creation
Virtual tours
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Sports training
Science Learning
Introduction
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Virtual reality has become an indomitable technology without any bounds to how one can use it.
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Bringing virtual reality into education has revolutionized the education sector with its capabilities by helping educators create a visually immersive learning environment
Educators and EdTech companies offering VR-based education solutions should build appealing products and tools by leveraging the technology.
While there are no limitations to where the technology can be used, there are some places where educators can use it to make a considerable impact. Let's see the use cases.
Collaborative learning
Virtual reality in education can be used to build a collaborative learning environment where students can communicate and work on a single activity.
The visual capabilities of virtual reality open up the possibility of creating a collaborative learning environment for students.
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Also, the brilliant visual projections appeal to students to break their communication and social barriers and collaborate with others to learn.
This can be used by schools to teach social skills and teamwork.
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Content creation
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Gone are the days when some party has to create AR- and VR-based content for the schools and use them in teaching.
With the latest advancements in VR, students can design and create VR-based content on content studios offered by EdTech companies.
For example, XR Guru is a science learning platform that enables teachers and students to create their AR and VR content using the Creator studio
Students can use this content to teach the subjects to other fellow students under the supervision of a teacher.
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Virtual tours
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The first thing that comes to everyone’s mind when they hear VR in education is the virtual field trips or tours facilitated by VR.
Field trips are happy memories, and the possibilities of learning on a field trip are quite high compared to conventional classes.
Having a field trip ensures learning through fun and improved learning outcomes.
Google Expeditions is one of the most famous examples of virtual field trips where schools can take students on VR field trips through the application.
Sports training
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This may sound bizarre because sports training is an outdoor activity, whereas VR might sound like an indoor thing.
Virtual reality can create simulations and mimic learning environments for those who want to learn any sports through the simulator.
The advantage of learning through a sports simulator is that it provides a safer learning environment and gives us the ability to control the environment as per the training objectives.
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Science Learning
This is the most important of all the things that schools can do using VR to teach students.
Science is a complex subject that needs the help of technologies such as VR to simplify its complex concepts and make them easier to understand.
XR Guru is a science learning product that simplifies all the complex concepts of science and makes science learning enjoyable through its course modules
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Conclusion
Virtual reality is a nascent technology whose potential is still being tested on a global scale. It is the responsibility of educators and learners to make the best use of it and reap its benefits.
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