Italian born, European raised. I am a versatile and interdisciplinary designer in between film and spatial design. Politecnico di Milano graduate with a MSc degree (LM) in “Interior and Spatial Design”. After graduating with a First Class Honours (Ba Hons) Set Design for Screen at Wimbledon College of Arts (UAL), I worked in the art department for TV & cinema. In that time I developed a strong interest in other forms of storytelling and problem solving through design such as virtual spaces, interior styling and visual merchandising, which led me to continue my studies at masters level and gain more experience in the field of spatial and interior design. Italian, fluent in English and French; I am comfortable and able to work with people from all different kinds of backgrounds, both independently and as part of a team. I am a fast learner, passionate, curious, resourceful and eager to be part and face the challenges of a demanding project.
Sept. 2013 –July 2016
LucyDreams, by Angelo Ferretti. Corona Workshop intensive, 1 Level certificate. 3D modelling and rendering
Politecnico di Milano, School of Design. (MSc) Interior and Spatial Design, Laurea Magistale 108/110
University of the Arts London, Wimbledon College of Arts. (Ba Hons) Set Design for Screen, Theatre and Screen Programme; First Class Honours
University College for the Creative Arts, Canterbury. (Foundation degree) Art and Design
European School of Brussels 1, Uccle.
European Bachelor (EB)
Académie de musique et des Arts de la parole de La Hulpe. Solfeggio Diploma, Music
[Film & Tv]
LANGUAGES
Italian, English & French Spanish & Dutch
(Native or bilingual proficiency) (Elementary proficiency)
SKILLS SOFTWARES
• Full Clean driving license
• Photography
• Technical Drawing
• Graphic Design
• Image Manipulation
• Concept design
• Model Making
• Research
• Project Management
• Vendor Management
• PR and client relations
• AutoCAD
• Cinema 4D
• Corona Render
• SketchUp
• Photoshop
• InDesign
• Illustrator
• Premiere Pro
• After effects
• Microsoft suite
• Midjourney, Chat GPT
WORK EXPERIENCE
[Spatial Design]
Studio Tiche, Milan Set, interior & exhibition designer Freelance Set, interior & exhibition designer
Studio De Siena Architetti, Milan Interior Designer/Assist. Architect
Orografie, Milan Interpreter & PR - MDW 2021 & 2024
Studio Marco Piva, Milan Interior design intern
“One Day” (2022) Rome Shoot Netflix - Drama Republic Ltd - 360 Degrees Standby Art Director
“Freeze the fear w/ Wim Hof” (2022) Bizibot design - Mathieu Weekes HungryBear Media - BBC Productions Art Director
“TRUST” (2018) Dir: Danny Boyle. Suttirat Larlarb, Patrick Rolfe MINIM UK Ltd - FX Productions Art Department Assistant, PA
January 2017
“Paddington 2” (2018)
Gary Williamson, Patrick
Warner Bros. Pictures Art Department Intern
“Victoria and Abdul” (2017) Dir: S. Frears. Alan MacDonald, Choi Ho Man Phenomenon Pictures Ltd Art Department Runner
“Denial” (2016) Dir: M. Jackson. Andrew McAlpine, Christina Moore Krasnoff - Foster Entertainment Art Department Intern
“Beauty and the Beast” (2017) Dir: B. Condon. Sarah Greenwood, Katie Spencer, Choi Ho Man
Walt Disney’s Pictures Intern then Daily Set Dec Department Assistant
[Didactic & Academic]
–
Politecnico di Milano Teaching Assistant
University of the Arts London Art Temp & Student Ambassador
Sept. 2013 –July 2016
of the Arts London Course Representative
Dir: Paul King.
Rolfe
PORTFOLIO INDEX
Interior Design
Casa C.S.
Via Soffredini
Casa B.V.
Casa C.M.
Casa G.LP.
Experiential & Exhibition Design
90 volte Henkel
Opera prima
Sogno di Primavera
Dream a little dream
Human interference
INTERIOR DESIGN INTERIOR DESIGN
The following selected projects show some examples within the interior design field, focusing mainly on residential and public spaces: Interior architecture, interior design, styling, 3D rendering.
CASA C.S. (2024)
PRIVATE APT, INTERIOR DESIGN
MILAN (MI) - COMPLETED
INTERIOR STYLING
Private client
Residential interior design project. Interior styling project for a private apartment in Milan. The aim of the styling was to decorate the apartment and enhance the living room space, giving it a warmer feel while hiding electrical appliances in the entry hallway. This was achieved by choosing neutral and warm-toned colours and materials, while playing with texture. The styling included custom-made solutions such as the tv wall, the bedboard and vanity.
As an Interior designer my role was to follow the project from start to finish.
This included regular meetings with the client, going through design proposals and solutions to meet their necessities, expectations and goals. Tasks involved location survey, technical drawing, 3D modeling and rendering, choosing materials and colour palette, suppliers and clients relation.
Key skills/outcomes: Interior architecture, interior design, 3D visualization, project management, creative direction, personal relations, supplier relations.
W.I.P. CONSTRUCTION PHOTOS
Maisons du Monde
Maisons du Monde
Maisons du Monde Poltrona color terracotta LA REDOUTE
Maisons
Maisons du Monde Enoire
LA REDOUTE INTERIEURS
Capana
Maisons du Monde
Maisons
Maisons
MATERIALBOARD
MOODBOARD
CONSTRUCTION PHOTOS (W.I.P)
VIA SOFFREDINI (2024)
3D RENDER &
RESIDENTIAL
INTERIOR STYLING
Client: AE srl, Studio DeSiena Architetti
3D models for 3 different apartments of a new construction residential building in Milano.
As an Interior designer, stylist and visualiser my role was to propose and decide the overall interior style and look (first through a moodboard), following the architecture studio materials/finishes guidelines where indicated, of the rooms to produce images for a commercial purpose. The look & feel desired was: contemporary, young, elegant but not too luxurious, fresh.
Key skills/outcomes: Interior architecture, interior styling, 3D modeling and visualization, creative direction.
Residential interior design project. Restyling project for a private house in Dairago, near Milan. The aim of the restyling was to modernize and enhance the living room space, giving it a warmer feel. This was achieved by choosing neutral and warm-toned materials such as wood and natural stone. For this project, we revamped the walls, designed a stone fireplace and wooden custom furniture.
As an Interior designer my role was to follow the project from start to finish.
This included regular meetings with the client, going through design proposals and solutions to meet their necessities, expectations and goals.
Tasks involved location survey, technical drawing, 3D modeling and rendering, choosing materials and colour palette, suppliers and clients relation.
Key skills/outcomes: Interior architecture, interior design, 3D visualization, project management, creative direction, personal relations, supplier relations.
(BEFORE) ACTUAL STATE LOCATION PHOTOS
(AFTER) COMPLETED RENOVATION PHOTOS
FINAL RENDER CUSTOM BOOKCASE
1| FINAL RENDER
2| FINAL RENDER
2| FINAL RENDER CUSTOM BOOKCASE 2
CASA C.M. (2022-2023)
PRIVATE APARTMENT RENOVATION, S. DONATO (MI) INTERIOR ARCHITECTURE
Studio De Siena, Architetto Andrea Colombo. 3D renders: Germano Schillaci
Residential interior architecture project. Division of the property’s area into 2 apartments, interior space redistribution and interior design for an apartment in San Donato Milanese, near Milan. The visually strong Green Alpi marble flooring from the 1970s is maintained and enhanced thanks to the addition of light and neutral furniture elements.
As an Interior architect my role was to flank the architect and follow the project from start to finish. This included regular meetings with the client, going through design solutions to meet their necessities, expectations and goals. Tasks involved location survey, technical skills, administrative and bureaucratic filing, choosing materials and colour palette, rethinking interior spaces and functions, visualisations for sales marketing.
PRIVATE APARTMENT, INTERIOR DESIGN AND STYLING MILANO (MI) - COMPLETED
Studio De Siena, Architetto Andrea Colombo.
Residential interior design project. The project consisted in designing the whole interior of the apartment, from the choice of colours and materials to the selection of furniture and creation of custom furniture for each area of the apartment. Here are presented just a couple of examples of the work done in the living room area. We decided to design a custom wooden boiserie that both divides the open living space and the bedrooms area while functioning as an accent wall to the dining area, encapsulating and warming the space.
As an Interior designer and stylist my role was to flank the architect and follow the project from start to finish.
This included regular meetings with the client, going through design proposals and solutions to meet their necessities, expectations and goals.
Tasks involved location survey, technical drawing, 3D modeling and rendering, choosing the look and feel of the whole interior space including furniture materials and colour palette, suppliers and clients relation.
Key skills/outcomes: Interior architecture, interior design, 3D visualization, technical drawings, project management, creative direction, personal relations, supplier relations.
Architetto Andrea Tito Colombo
Collaboratrice Viviana Motta
Settala 8 - Milano - 20124
Pianta
Oggetto: Alloggio
Via Bruzzesi 40 - Milano (MI)
Rialzato
WORK
PHOTOS
EXAMPLE OF CUSTOM FURNITURE DESIGN
OUTDOOR SPACE DESIGN_TECHNICAL DRAWINGS FROM SKETCHUP MODEL (SKETCHUP LAYOUT)
The following selected projects (professional and personal) show some examples within the interior and spatial design field, focusing mainly on: Exhibition design, concept design, temporary architecture, curation and creative direction.
90 VOLTE HENKEL (2023)
90TH ANNIVERSARY EXHIBITION FOR HENKEL ITALIA EVENT & EXHIBITION DESIGN
Paride Vitale Agency and Studio Tiche
Exibition design and creative direction project for the 90th anniversary of Henkel’s italian division.
The brief was to celebrate the brand’s history and pivotal moments in time in a fun and immersive way.
We came up with the concept and theme of the town/ village as a storytelling escamotage: Henkelville. A journey through a small town, where the elements of the city, from the windows of the shops to the square, become exhibition spaces and explorable environments in which one finds the products that have made the company recognizable and an integral part of the everyday life.
As a set designer, project manager my role was to follow the project in each stage: from the concept brief to the design and realisation of the project.
Tasks involved project management, location survey, creative direction, technical drawing, 3D modeling and rendering, set dressing, prop buying, client and suppliers relations.
Key skills/outcomes: Exhibition design, set design, creative direction, 3D modeling and rendering (cinema 4D+photoshop), personal relations, supplier relations.
ILLUSTRATED TECHNICAL DRAWINGS
EXAMPLES OF 3D VISUALISATIONS_EXTERIOR SHOPS
OPERA PRIMA
ATELIER EME (2023)
FASHION SHOW, COLLECTION LAUNCH EVENT SET DESIGN
We are Lovers and Studio Tiche
Set design project for the launch of the new Bridal collection of Atelier Eme in September. The brief was to create an event consisting of a fashion catwalk and photo opportunities in a Bridgerton / Grand palace style.
As a set designer my role was to help with the design and realisation of the project.
Tasks involved location survey, technical drawing, 3D modeling and rendering, set dressing, suppliers relations.
Key skills/outcomes: Event design, set design, creative direction, 3D modeling and rendering, personal relations, supplier relations.
3D VISUALIZATIONS
LAYOUT
SOGNO DI PRIMAVERA ATELIER EME (2023)
FASHION SHOW, COLLECTION LAUNCH EVENT SET DESIGN
We are Lovers and Studio Tiche
Set design project for the launch of the Spring Summer collection 2023 of Atelier Eme during Milan Fashion week. The brief was to create an event with the theme of an enchanted garden.
As a set designer my role was to help with the design and realisation of the project.
Tasks involved location survey, technical drawing, 3D modeling and rendering, set dressing, suppliers relations.
Key skills/outcomes: Event design, set design, creative direction, 3D modeling and rendering (cinema 4D+ Corona renderer), personal relations, supplier relations.
FINAL 3D RENDERS
DREAM A LITTLE DREAM
LUCYDREAMS C4D + CORONA
INTENSIVE WORKSHOP, FINAL RENDER, EDITORIAL STILL LIFE
Workshop by: Angelo Ferretti (LucyDreams)
The full-immersion worskhop held in Rome (October 2022) aimed to teach the fundementals on 3D modelling and 3D visualization with Cinema 4D and Corona.
LucyDreams, led by Angelo Ferretti, condensed the experience and training gained through years of study and practice in the world of 3D in architecture and design into a 6 days intensive workshop. In addition to learning how to use software, the course offered notions of photography, image composition, color theory, storytelling, interior design, styling and everything that really works in creating any type of 3D image.
The course included a final test which consisted “simply” in creating your own 3D scene from which to obtain an image, trying to put into practice everything you have learned during the lessons, exploiting the potential of the program as much as possible and applying the notions of photography, color theory and interior design
Oo Lamp - EnyLee Parker Bolle - Giopato&Coombes Elysia chair - Luca Nichetto Five to nine sofa - StudioPepe Tacchini
HUMAN INTERFERENCE
MASTER DEGREE THESIS PROJECT TEMPORARY INSTALLATIONS, MILAN
Supervisor: Laura Galluzzo
Overview map of the themed interactive installations and their associated instagrammable space types.
The proposed project brief consists in designing a path of themed pop-up installations, spread around the city of Milan, that couple aesthetics with a social impact. The topic chosen for the project is the current Climate crisis emergency, caused by human interference with nature, which is the most urgent problem humans presently face. Through environmental storytelling and edutainment, the aim of the installations is to make spectators aware about the causes, impacts and solutions while inspiring action by giving resources and means to actively help.
The installations range from purposely-built pop-ups to on-site ephemeral installations located in the “hot spots” of the city and were thought as temporary structures with minimal impact on the existing locations, being historical landmarks, to exploit and enhance their already strong scenic qualities. The approach to the design follows the research outcome of the thesis: experiential and sensory, focusing on strong aethetics, enhanced senses, immersiveness and interaction.
From the analysis of the instagram museums phenomenon, the installations were concieved to represent the common typologies of spaces identified in the thesis. In this way, the project aims to address the urgent issue of climate change by utilising the contemporary “trendy” language and aesthetics in a more constructive way and for a good cause: #aestheticswithasocialimpact.
As the old port of Milan and symbol of regeneration, the choice to locate the installations related to the climate change effects on the ocean and its waters in Darsena and Piazza XXIV Maggio was an easy one.
The Darsena installations (“Break the ice”, “Glowing Nature” & “Troubled waters”) aim to connect spectators to that relationship with water, showing how that “far away reality” actually has impacts a lot closer than one initially thinks. The site-specific installations will focus on the main effects of Warming, Acidification and Pollution of the oceans.