PROPOSAL: Building the Digital Skill-‐Set
About the Digital Pathways Initiative: The Digital Pathways Initiative seeks to transform the economic landscape for the next generation of digital leaders by connecting underrepresented groups with educational, experiential and job opportunities in the technology and media sectors. Today we are presenting a pilot program that can become a self-‐sustaining, on-‐going program for AT&T KEY OBJECTIVES: • • • •
Instruction & certification: Build 21st century skill set for young people in underserved communities. Integrate with assessment mechanisms that will certify competence in key skill areas for future employers. Experiential Learning: Create opportunities for engagement with industry experts and for simulating real-‐life challenges in a compelling context Career Discovery: Build a network of mentors and presenters who can help define and showcase the career opportunities that are available in the evolving tech/media/telecommunications sector. Community Connection: Through student experiences and programming, develop a community of industry practitioners & stakeholders who will teach, coach, mentor, and help to place the students who participate in the program.
WHY AT&T AT&T is the foremost company at the intersection of three critical, converging industries: media & entertainment, telecommunications & mobile, and technology. The company has mastered a number of key disciplines essential for future careers, including leadership, customer service, and innovation. And with its size, corporate assets and industry relationships, AT&T can serve as a foundational partner in this initiative.
TARGET PROGRAM: DIGITAL SKILLS DEVELOPMENT Overview: A digital technology program that focuses on the application of evolving digital technologies within a creative environment. A STEM program at an entertainment company. Phase 1: Exposure/Research (6-‐8 weeks) • • • • •
Students will create a blog that focuses on emergent digital technologies, new practices within the entertainment industry, and new applications of existing technologies. A minimum of 3 posts/week. Word requirement TBD. Sponsorship to attend one industry conference during this phase. Project: a paper to be presented to a panel of industry experts (think orals in a graduate program). This is the only place where we could fit in high school students, if we wanted to.
Phase 2: Education/Training (8-‐12 weeks) • •
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This is a classroom setting (at the AT&T campus in El Segundo) where the students learn about digital technology in the real world Tech topics to be covered: AR/VR, drone tech/applications, OTT, 5G, 4K/8K/UHD, etc. (here is where the tech experts need to step in and tell us what we need to include. Also this needs to be an evolving section to correspond to industry changes; what’s included one year might not be the next) Auxiliary topics to be covered: legal/regulatory environment both federal and state (e.g. state privacy laws may effect what you can do with drones), marketing, content evaluation, B2B, etc. (this section may not be as fluid as