Design and Visualisation Portfolio Harry Varnavas

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T N E T N O C

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PA G E S

Nicosia Reconstruction Model (VR, Intuitive use) The Cyprus Institute, 3D Modeller Position

4 - 1 3

Glitcheon DesignMorphine Workshop, Dynamic Mutations V.03 (Grasshopper, Maya, ZBrush, Keyshot, Unreal Engine), Group Project

14-19

CryptoForm Space* (New Design Methodology, 2D-3D) 2 0 - 3 7 *Design Through Visual Perception of 3d Space and Form MA Thesis Project Echoes in an Urban Sound Barrier 4th Year Project

38-51

Fiatal | Budapest - Dark Days, Chilly Nights BA Final Project, Submitted for RIBA President Medals

52-57


CYI VISLAB - VIRTUAL ENVIRONMENTS Virtual Environments research is committed in promoting a wide range of activities, from uncovering hidden traces of the past to promoting the role of heritage in the future cities. It features state-of-the-art equipment, like 3D stereoscopic projectors; Oculus Rift stereoscopic goggles & Virtuix Omni treadmill.


5ยง Nicosia Reconstruction Model (VR, Intuitive use) The Cyprus Institute, 3D Modeller Position



7ยง Nicosia Reconstruction Model (VR, Intuitive use) The Cyprus Institute, 3D Modeller Position



9ยง Nicosia Reconstruction Model (VR, Intuitive use) The Cyprus Institute, 3D Modeller Position


Project Characteristics: • Immersive Real-Time 3d Virtual Environments for Education and Learning • 3D City Modelling • Human-Computer Interaction methodologies


11 ยง Nicosia Reconstruction Model (VR, Intuitive use) The Cyprus Institute, 3D Modeller Position


Project Aim: The aim of our research is the development of real-time 3dimensional virtual environments to test the potential of spatially distributed narrative structures in engaging users in the operation of cultural heritage monuments in the urban environment of the historic center of Nicosia to inform the public and evaluate the design and historic development of cities, buildings and exhibition artifacts. These interactive environments perform as a meeting place for play, communication, collaboration, exploration, discovery and therefore learning and education.


13 ยง Nicosia Reconstruction Model (VR, Intuitive use) The Cyprus Institute, 3D Modeller Position


Glitcheon DesignMorphine Workshop

14 ยง The Disrupted Narrative: The significant Russian Revival Architectural elements from the Sveti Nikolai church at Sofia, are newly appropriated from their rich historic narrative and are exemplified and revived in an unfamiliar big data paradigm. The shift from the original and the reformation of the parts in the newer digital reality, is envisaged with a loss of data or the Glitch. In conjunction to the loss, is the scramble and coalescence of the data fragments forming dissimilar affiliations and inducing a stranger mutated coexistence.



Glitcheon DesignMorphine Workshop

16 ยง These new fragments of data frame a new fiction altogether, and are kit bashed together in this Digital reality, where they attempt to reconstruct a divergent Architectural narrative. This proposes a dysfunctional and hitched reading of the whole Project.The elements/ fragments are alleviated from their true scales, dimensionalities and proportions, and are mutated to produce the Glitcheon, a post digital Neo-Grotesque Church.



Glitcheon DesignMorphine Workshop

18 ยง The rich historic character, color and texture embedded in the church is restructured as scattered arbitrary data fragments, that often oscillates between legibility and illegibility, of their source construct and these fluctuations and disengagements are encompassed relieving the formal notions of the cathedral and are perceived through the unexhausted idea of the Glitches in architecture.



20 § CryptoForm Space* (New Design Methodology, 2D-3D) MA Thesis Project

*Design Through Visual Perception of 3d Space and Form CAN WE PAINT ARCHITECTURE? Ref. Link: https://vimeo.com/136556344 We live, inhabit and interact in a three dimensional space. We observe it through our personal perception, conscious and subconscious. This thesis examines the use of computer vision and digital media to generate a new design methodology for architects which conflates perception of found, existing spaces and design through the direct act of ‘painting’ architecture. Based on my research on Landscape architecture and Technology, I realised that by changing the media, we are changing the way we are designing. The chosen site (Welwyn Garden City - Park) was an example to experiment with for the potentials of the technology used, while also dealing with landscape characteristics. The project focuses on the perception of the surrounding elements of the environment which are scanned and imported into the virtual world. Contrary to traditional design methods which massively reduce the amount of data considered when imported into any CAD software, high-resolution of scans allow import the physical space as millions of points, retaining information on colours, light, etc. can be collected, experienced and utilised in virtual space. The aim of CryptoForm Space is to allow designers to operate directly inside their site and shift the scale of both site and intervention, using only your hand and mind. Through motion-tracking, the two-dimensional movements of the designers’ hand are captured and directly spatialised in three dimensions, effectively allowing them to ‘paint’ their ideas. Suddenly, painting as artists in 3D world rather as architects in CAD. This process generates sculptural forms that can be further manipulated or sculpted. This result in the creation of architectures which not only works with the site much more closely, but also allows constantly changing scales, move smoothly from two-dimensional to tree-dimensional space and between physical and digital domains. Cities and Spaces can now be created directly using only hands, mind, personal - sensational approach and found elements from the existing and not.




23 ยง CryptoForm Space (2D - 3D Transformation) MA Thesis Project



25 ยง CryptoForm Space (New Design Methodology, 2D-3D) MA Thesis Project


CryptoForm Space (New Design Methodology, 2D-3D) MA Thesis Project

26 ยง Research Based:

One of my attempts in my thesis project was to transform 2D to 3D, find, extract and manipulate spaces. Interested in different technologies and media I tried to give this transformation 2D - 3D in various experimental ways.


27 ยง


CryptoForm Space (New Design Methodology, 2D-3D) MA Thesis Project

28 §

In addition, I have researched through the history of landscape paintings and designs along with autonomous and various other technologies used in the way we read or draw (capture-film-scan) the space and I realized that by changing the medium we change the way we create or see. The space is perceived by each individuals’ in a unique way.



CryptoForm Space (New Design Methodology, 2D-3D) MA Thesis Project

30 ยง

The project outcome shows this attempt. Using some accessible media, technologies and software as well as, the Oculus Rift and Leap Motion Tracking Device; I have created a series of studies to show the existing and found spaces or objects through shapes, forms, colours, lines, directions and scales.




33 ยง CryptoForm Space (New Design Methodology, 2D-3D) MA Thesis Project



35 ยง CryptoForm Space (New Design Methodology, 2D-3D) MA Thesis Project



37 ยง CryptoForm Space (New Design Methodology, 2D-3D) MA Thesis Project


38 § Echoes in an Urban Sound Barrier 4th Year Project

SOUND BARRIER DESIGN This project deals with the investigation of noise pollution from air-crafts and winds surrounding London City Airport area. The project is mainly a sound-barrier park of 800 meters long. The guest can interact also with the sustainable research laboratory facility since it is inside the park. The idea of a globalization for library is in place, so as a traveller from or to a different country from LCA is recording and sending the sound to the site’s sound library where it goes on mp3 player and visitors can hear with headphones different mixtures of sounds, from different countries and places. The dynamic and fluid forms of the building, as long with the surfaces and materials of it are helping to sense more the wind and stop or reflect the sound. The building is becoming a sculptural piece that has main function (a) to put a boundary to the aircraft noise and (b) the sensory experience of different sounds produce by the air and winds found on site. Different moments are been generated to sense the wind found on site. These will always change due to the change of winds. Various materials that bounce, reflect or absorb the sound have been used. Such as, pyramid foams and canvas sailing fabric. Also some structural ways to construct it for example, waffle structure becomes it self a sound absorbing element. Light also can pass through it for the purposes of lighting and shadowed areas of the building.




41 ยง Echoes in an Urban Sound Barrier 4th Year Project



43 ยง Echoes in an Urban Sound Barrier 4th Year Project



45 ยง Echoes in an Urban Sound Barrier 4th Year Project



47 ยง Echoes in an Urban Sound Barrier 4th Year Project



49 ยง Echoes in an Urban Sound Barrier 4th Year Project



51 ยง Echoes in an Urban Sound Barrier 4th Year Project


52 § Fiatal | Budapest - Dark Days, Chilly Nights BA Final Project

Water, the element that gives you life, can also keep you young. It is a multi-functional element that can generate a better quality of life. At the beginning of our life cycle the human embryo is enclosed within water. Our needs and life processes are “controlled” by this element, which is found in all that surrounds our cosmos. Seas, rivers, lakes and rain. Due to its pureness water is also difficult to appreciate. It is an element that we take for granted. Budapest is a city built on several water springs and water caves. Water has always been used on citizens and visitors of this city, for treatment purposes such as the treatment of skin diseases and rheumatism. Therefore water has to be provided for users in a way that respects, recognises and understands its abilities. The journeys played out in this project create spaces in which to experience two forms of water, gas and liquid, through our five senses. Water is pumped from underground and then naturally filtered to produce drinking water. Also, the same pumped water is boiled and evaporated. Salts are collected and then taken by the guest for personal use or they are used for cosmetics and skin care at the baths. The routes formed through the external environment of the building clarify the various forms of consumption of the spring water. The baths are designed to provide moments of socialization and different treatments. Volumes getting in or going out of the baths and cuts providing the space with light, from the top ceiling; are techniques to create a monumental atmosphere. The waterfall runs from the top of the Glass Box (Water Monument) through the whole of exterior and interior of the building. This creates the gas form (steam) through changes in temperature. Consequently water becomes the connection between the two properties of the building project and the steam created fills the ‘Monument’ (Glass Box) creating an exosphere for the visitor to hear, see, touch, taste, smell the purity of water. Materials, colors, textures and multi-level changes, have been incorporated with nature, in an ethical manner in this project. Using nature and providing this experience of the water cycle and the baths operates through our five senses. The user lives and acts within nature while water’s cleanliness and purity surrounds him.



Fiatal | Budapest - Dark Days, Chilly Nights BA Final Project

54 § In this project, I am creating spaces for experiencing two forms of water; gas and liquid, through the five senses. There are two journeys and a connection vein, the waterfall glass box, between them. Firstly, is the journey of the spring water purification and the extraction of salt, and then the baths’ experience. The waterfall running through the water monument, starting from outside in the glass box and through the baths area, acts as the connection through the baths and the water purification salts process spaces.



Fiatal | Budapest - Dark Days, Chilly Nights BA Final Project

56 § An element which gives you life, it is part of our life and with out it we cannot live. Water, a multi used element for a better quality of life. Materials, colors, textures and multi level changes, are being incorporated with nature, in an ethical use in this project. Using nature and providing this experience of the water cycle and the baths; through our five senses. Therefore, the guest lives and acts within nature while water’s cleanliness and purity surrounds him.



© HV


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