Faculty of Arts MA Degree Show 2013
Postgraduate Degree Show October 2013 This exhibition is the culmination of the excellent work undertaken by our Masterâ&#x20AC;&#x2122;s students over the last year or two and shows the diversity of creative thinking, skills and professional approach to practice that they have achieved in that time. Both full-time and part-time students have come from a variety of backgrounds and experiences to contribute to the debates and extend their individual practices, with a good proportion of international students to offer enriched cultural understandings of art and design. This is therefore, a particularly lively show from the three courses of Fine Art, Digital and Visual Communications, and Design and Applied Arts with multi-disciplinary work ranging from painting, sculpture, print, illustration and photography to audio-visual pieces, animation, glass work and installation. Thanks go to the highly motivated and dedicated staff who have supported theses students through the Masterâ&#x20AC;&#x2122;s programme. Ben Carpenter, Lester Meachem, Pat Dillon, Su Fahy, Prof John Roberts, Dr Louise Fenton and the rest of the MA staff team are all experienced researchers and/or professional designers and artists in their own right, who have shared their knowledge and expertise with the students to deliver exciting and challenging opportunities for learning. The result of their valuable input is clearly evidenced in the quality of the student work on show at The Public. Following on from this exhibition and graduation, we wish our students continued success in their endeavours and future plans whether this is to further develop their individual practice, work in the creative industries, teach, or continue to research at doctoral level. We hope that the MA experience has left them well-equipped to prosper and make their mark on the world.
Prof Dew Harrison Associate Dean for Research and Postgraduate Studies
ents 06 38 94 106 122
MA Design and Applied Arts MA Digital and Visual Communications MA Fine Art PhD Research Artists in Residence
MA Design and Applied Arts MA Design and Applied Arts provides a creative platform for artists and designers to question and develop their individuality in the specialist areas of glass, ceramics, interiors, fashion and textiles. Students access a full range of art and design practice within one building, allowing for interdisciplinary interaction and access to excellent facilities and academic practitioners of national and international standing. The 2013 cohort of graduates originates from several locations in the UK and abroad â&#x20AC;&#x201C; China, Cyprus, Turkey, Romania and Saudi Arabia. This cultural diversity creates a stimulating and supportive environment for sharing experiences, ideas and creativity, resulting in outstanding work in contemporary art and design. It represents the culmination of many months of demanding, concentrated study and our graduates are now at the threshold of their creative futures. Many international graduates will return home, using their experience to add to the local growth and economy of their countries. Several will return as educators in China and Saudi Arabia. Others will remain to work in the UK through employment in prestigious companies.
Ceramics Festival in Aberystwyth. The association with the UKâ&#x20AC;&#x2122;s heritage ceramic industries, Wedgwood and Spode, continues through live projects and exhibition. Sincere thanks are extended to Professor Dew Harrison and the extensive team of MA tutors, technical and administrative staff in glass, ceramics, interiors, fashion and textiles for their support and commitment throughout. I would like to extend my very best wishes to all of our graduating students and wish them every success in the future. Congratulations!
Patricia Dillon Course Leader, MA Design and Applied Arts
Some graduates are already established in enterprises as artists and designers, successfully exhibiting and selling work to galleries and collectors. This yearâ&#x20AC;&#x2122;s graduates have studied as interns in Japan, America, India and France and have been involved in the International CINBA project, involving overseas visits for conference, exhibition and archaeological exploration. Students have presented at conferences in Japan and Turkey and at the recent International
Constantinos Christofi MA Design and Applied Arts
Student accommodation is a term used in debates over the impact of student housing in the United Kingdom, especially in higher education. Many students choose to live in student accommodation especially during their first year so that they can meet lots of other students easily and not worry about furniture or bills. Also they are offering an introduction at privacy for young students. Student rooms are often small in size as there are many rooms needed and little space to build and the furniture must be comfortable enough for a student to use. So the aim is to provide big and comfortable furniture without the expense of space. The way around is to use multifunctional furniture, which will be fitted into the walls, this will make the walls thicker, but will provide more space. So basically a student will enter an empty room, which is essentially furnished so the furniture will be there only when needed.
Contact e: firstname.lastname@example.org w: http://costantinos16.wix.com/cc-d
Laura Crosland MA Design and Applied Arts
Laura’s inspiration for her work is derived from nature, exploring the forms, surfaces and colours of flowers, leaves, reptiles and the female form to develop one-off pieces that are both functional and decorative. The relationship between function and decoration is an important element of creative exploration that informs the ceramic process. The aim is to develop compositions that address the juxtaposition of functionality and ornamentation. A number of the ceramic pieces are presented as decanters with decorative floral carvings. Laura uses techniques such as throwing and altering, carving, wax resist and inlay as inherent to her practice.
Contact e: email@example.com w: www.lauracroslandceramics.com
Liu He MA Design and Applied Arts
The inspiration for my glass work stems from the concept of ‘wind’. The work explores the illusiveness of a phenomenon that cannot be discerned as form, but which we understand as pattern and shape in the way in which its force affects the environment and the objects it touches. The work strives to convey a gentle mood, expressing how wind can softly wrap or cover form through its movement. This in turn has inspired a set of works that express the concept of ‘truth always under cover.
Essentially, truth can be disguised and metaphorically ‘covered’ masking things that are hard to see on the surface. Wind symbolises how time and distance allows us to expose the ‘truth’ of things and people once that cover is softly ‘blown’ away. The work involves the use of copper in the glass making process producing subtle colour changes and unusual relationships.
Contact t: firstname.lastname@example.org w: www.hlriver.wix.com
Andra Jipa MA Design and Applied Arts
One of humanity’s greatest concerns is health. Lately we have started looking back to the past for solutions for contemporary issues pertaining to health. My project considers the use of salt as a building material for a healthier living environment. As a child, I recall suffering from asthmatic bronchitis. After a month of daily visits to a salt mine where I would spend up to three hours inhaling the salt particles in the air, I was cured of the condition. Other ailments that can be treated through the use of salt in controlled environments are: bronchitis, sinusitis, cystic fibrosis, psoriasis, arthritis, emphysema, unhealthy skin, acne, eczema, sleep apnea.
My research has evolved as a proposal for a health centre/spa in the heart of London, using the abandoned piers at Blackfriars Bridge as a site for my project.
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Ann Kelcey MA Design and Applied Arts
Through installation, Ann’s work is designed to inspire others to look beyond the surface of pre-historic artefacts in museums, and to appreciate the skills and artistic sensibilities of prehistoric makers and ponder on the wider social and domestic contexts of such artefacts. The European Bronze Age has been the principal focus of the research, which was undertaken in museums in Britain, Scandinavia, Hungary and the Mediterranean, and on archaeological fieldwork in Hungary. The work is particularly inspired by the patterns and motifs on bronze tools and weapons, ceramic vessels and figurines, and other artefacts, often suggesting narrative, as well as patterns in landscape features such as burial mounds and standing stones. The artist is intrigued by the origins of the so-called plank-shaped figurines from Bronze Age Cyprus. This sense of mystery is explored through the artist’s own figurines that act as metaphors for our links with our prehistoric ancestors and their creativity.
Contact w: www.kelceyceramics.co.uk
Daniel Nuttall MA Design and Applied Arts
Daniel’s current interests in issues of the everyday such as self-esteem, confidence and admiration have inspired his figurative exploration in clay. Previous work has presented the surreal, the dark and the humorous. These aspects are continued and further enhanced by Daniel’s growing interest in bodybuilding, adding mannerist impressions of power and human ability into the mix.
As a self-proclaimed sculptor, Daniel constantly strives to evolve the detail and narrative within the work to the best of his ability. This factor is emphasized through the exhibition format for the work, which is presented in the form of an artist’s studio, allowing the audience to share in the artistic process and creative journey.
Contact e: firstname.lastname@example.org t: 07791948640 w: nutt4ll.wix.com/4d
Kathleen Mary Peak MA Design and Applied Arts
From childhood the artist’s life was filled with animals. Their many species, shapes, colours and patterns fired Kathy’s enthusiasm and imagination. Throughout mankind’s history animals have been used in storytelling, legend and folklore to teach us about human behaviour and life. In the Reynard stories the fox is the antihero, even though he has frailties, greed, cunning and deceit, he always comes out on top despite setbacks. Kathy uses the animal form as her “familiar” a sort of spirit guide - a medium with which to express human emotions.
Some of the pieces have an awkward vulnerability, some show strength and others show a sense of humour. This is achieved by the use of heads as stoppers for the large jars or as additions to the pots themselves. The element of the artist’s personality is allowed to come through in the working processes and is central to the work.
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Allen Richards MA Design and Applied Arts
Soaring gothic vaults, cathedral spires and church architecture influence my artistic journey. I yearn for a sense of spirituality in the things around me. My ceramic practice focuses on sculptural form and surface. Light has also become very important. Like the alchemists of old I use my passion for chemistry to invent my own glazes. I concentrate on developing glazes that are vibrant metallic and lustrous or deep variegated colours that use light to enhance form and surface.
Contact e: firstname.lastname@example.org w: www.allenrichardsceramicarts.com
Bill Swann MA Design and Applied Arts
Bill’s sculptural glass pieces have developed in response to his travels in India in 2012. Time spent working at the socially inclusive Green Wave Glass and Educational Centre in Kolkata raised Bill’s awareness of the economic and social contrasts that remain inherent in Indian caste culture. The economic distances between the privileged and the poor are evident. India’s democracy and economy is growing but life has changed very little for the lower castes. This sombre observation is balanced by the natural, spiritual optimism of the people of India.
The work conveys how the burden and weight of life contrasts harmoniously with the joy and colour of life. The sculptures contain unexpected images through their varying layers when viewed; reflecting the unexpected that unfolds as more of India is discovered. “I slept and dreamt that life was joy. I awoke and saw that life was service. I acted and behold, service was joy.” Rabindranath Tagore, 1861- 1941.
Contact e: email@example.com t: 07748 668 957 w: www.billswannglass.co.uk
Ilkyaz Ariz Turan MA Design and Applied Arts
My Master’s study has evoked a series of questions that have ultimately led to my present enquiry: “Can the design of interior space have a specific impact on human mood and behaviour?”
This question is broad and must be framed more succinctly: colour and light are a fundamental design language. They enable us to understand the world around us with their incontestable effects. My work focuses on collaboration between interior design and human perception. Colour psychologies, the use of light and parametric design are important elements of my work, intended to influence the viewer’s mood, creating specific ambiences in the surrounding environment. I am interested in multifunctional and interactive design that can adapt and change according to circumstance. The work explores the use of thermal colour effects to provide sensory interactivity for the viewer.
The interior focus uses spaces which people visit for fun and sensory experience, such as theme parks, exhibition spaces and amusement centres.
Contact e: firstname.lastname@example.org w: www.ilkyazarizdesigns.com
Elliot Walker MA Design and Applied Arts
Elliot’s work presents a selection of one-off hot sculpted glass pieces, based on the human figure. The ideology surrounding the human body is explored conceptually, resulting in sculptures that are inspired by our use of the human image to represent our deities, and how this characterises our social and personal egotism.
The work also expresses the selective exaggeration of the body, and how it is often used to represent the ideological transcendence of the human form. Elliot expands on this tradition through expressive sculptural interpretation.
Contact e: email@example.com w: http://ewalkerglassart.co.uk
Xinhai Wang MA Design and Applied Arts
My MA project combines an ecologically inspired environment of plants, sand and water with the wonderful sounds and senses of nature. My proposal suggests environments that relieve people from the stress and anxiety of modern life. My urban oasis explores the relationship between architecture, natural space and mankind. The synergy of natural and artificial conditions have been designed to create a comfortable and healthy live/work environment, whilst at the same time, reducing the use of our natural resources in order to realign the balance between a natural and urban experience.
Users of the space will have the advantage of accessing this environment easily within their work location, where they will be able to imagine themselves lying on the beach, listening to the sound of the waves and seagulls. The ingenuity of the design will allow users to experience a whole natural, sensory experience in an environment that could be less than 100 meters square!
Contact e: firstname.lastname@example.org w: www.baisenwang.wix.com/baisenwang
Emily Rose Waugh MA Design and Applied Arts
Emily has recently returned from a two month internship as a potter’s assistant in Japan. In response to the experience, her recent work has focused on a translation of her observations and discoveries into porcelain tea ware, bowls and wall pieces, inspired by the Zen Buddhist principles of the tea ceremony and Japanese calligraphy. Influenced by the Japanese tradition of using a material’s natural properties to make objects beautiful, she has explored the fluid properties of porcelain in relation to the energy and marks left by the creator. The work also explores the relationship between art and function, referring to concepts that have become increasingly disparate in Western culture and yet remain intrinsically fused in Japan. A typical example of this is the teapot, which in a contemporary western context is often viewed as a collectors’ item for display, replaced in everyday use by a teabag and a mug. Emily aims to challenge this through her creative practice and display.
e: email@example.com w: www.emilyroseinspired.com
Tiantian Zhou MA Design and Applied Arts
The title for my work is “Life”. The idea has evolved from researching the traditional Chinese vessel, “Ding”, (Shang dynasty). In ancient China, “Ding” was recognised as a symbol of power and was commonly found in the Imperial Palace. The vessel exposed a series of facial images on each outer surface of the object, each symbolising a different emotion, laughter and sorrow. The faces symbolised twins, which in China means misfortune, even today. Until fairly recent times the youngest of the twins would be sacrificed to avoid disaster falling on the family. This was true in royal families as it also was in the rest of the population. My work in glass expresses the unfairness and unpredictability of life and through my own interpretation of the “Ding Vessel” I want to bring this ancient Chinese tradition to the attention of the viewer.
Contact e: firstname.lastname@example.org
Chen Zou MA Design and Applied Arts
Chen Zou’s work is informed by the concept of ‘rebirth’; the process of being reincarnated or born again, and has been conceived in response to the world’s energy resource problem. The artist carefully selects ceramics that have had a previous life and a particular appearance and reinvents them through manipulation, dissection and reconstruction into new items of ceramic decoration. The artist chooses pieces that reflect traditional British or Chinese design or present a beautiful, decorative rim. Water jet cutting evolves the original into a reworked object, reflecting the beauty of the broken. The reworked pieces combine with newly formed porcelain in the form of feathers, butterflies, nests and cocoons, presenting new proposals for adornment. The ultimate outcome presents a visual perspective of the UK experienced by Chen Zou as an international student, merging styles and traditions from both China and the UK. The exhibition explores the relationship between tableware and adornment, emphasizing connections between new and old.
Contact e: email@example.com w: http://christinzou.blog.com
MA Digital and Visual Communications The MA Digital and Visual Communications offers study in a broad range of digital and visual communication theory and practice. Specialist areas covered are: • Graphic Communication • Illustration • Animation • Computer Games Design • Multimedia Design • Design for Advertising • Photography • Film and Video The course attracts students from a wide range of disciplines and from all over the world, giving it a strong international flavour. The current cohort comes from as far afield as China, Nigeria, India, Saudi Arabia, Malaysia, Poland, Greece and Germany, as well as the UK. The course gives students the opportunity to develop their creative design abilities but also equips them with marketing and branding skills and knowledge essential for a career in the competitive market place that is International Visual Communications. I would like to take this opportunity to wish all of the graduates every success for their future careers in the creative industries. Lester Meachem MA FHEA Course Leader, MA Digital and Visual Communications
Andri Andreou MA Digital and Visual Communications
In this project I will demonstrate two subjects I have been always passionate about which are fashion and graphic design. For my Master’s project I chose to create an advertising and branding campaign including a website that will bring DIY (do it yourself) fashion ideas into one place. I have collected tutorials from various sources that present how to create new handmade products from unwanted materials such as fabric, plastic etc. The website features simple step-by-step guidelines for DIY projects, accompanied by bold inspiration collages. The aim of this project is to give people ideas on how to use and be creative with unwanted materials. At the same time you keep the environment safe by avoiding throwing away potentially useful things which all end up into the landfill or are incinerated. My target audience will mainly focus on young females from 18 to 25 years old.
It’s a fact that mass production is a major feature of a consumer society and this impacts on everyday life. We can often forget how to use our hands and create things ourselves. This website will also help people to be creative at their free time which I believe that everyone enjoys.
Contact e: firstname.lastname@example.org
Jason Barlow MA Digital and Visual Communications
My main area of interest with my work has been looking at how video games can be developed to be more than a mere entertainment tool, but use their innate levels of interactivity and immersion to benefit players and users in more ways.
Currently I am working on a partnered project with the University of Calgary, Canada, to create training simulations for the Calgary Police Force. This accompanied by research into Serious Games technologies and how games can be used for educational purposes to create realistic simulations and scenarios that can help save lives.
Contact e: email@example.com
Annika Bitter MA Digital and Visual Communications
My Master’s project generally deals with the respectful handling of natural resources in connection with a marketing concept and packaging for fruit juices. While I am doing my research about the meaning of colours, I also find my challenge in using the most appropriate colours and colour combinations which best express the brand identity and philosophy. My intention is to create a valuable fruit juice range that supports a healthy diet. Consequently, the refinement of pure juices with the universal remedy Manuka honey is a positive addition to a modern lifestyle that helps the human body to live in harmony with nature. The challenge that I find in the creation of the packaging is to fit in the today’s requirements of sustainability, and to use only materials that are highly environmental-friendly. As a consequence I found that reusable glass bottles with a swing top, and paper that comes from responsibly managed forests are the best choice for eco-friendly beverage packaging.
Contact e: firstname.lastname@example.org w: http://cargocollective.com/annikabitter
Sabine Doerr MA Digital and Visual Communications
For my Master’s project I concentrated on the subject of printed books versus digital e-books while the two versions of the book aren’t enemies on principle. Both the printed book and the e-book have their pro’s and con’s, none of them have enough advantage over the other to completely outshine them. In my project I invented a new e-reader - trying to tap the full potential of e-readers - that fulfils the need of the people of this digital age to be constantly connected with the whole world and the need to share things with other people, while still being able to read a book at the same time. As printed books today are sometimes viewed of as ‘old-fashioned’ I decided on a very traditional, collectible design, as people like to show off their books on bookshelves or coffee tables. The design of both books show their different qualities and attributes.
Contact e: email@example.com
Sabrina Duehn MA Digital and Visual Communications
“MMORPG or RPG?” “That is a sp. - OMG, my hp!“ - Okay, who understands this? In my Master’s project I deal with the gamer community. The idea is to bring the gamer language and games together. The best way to do this is a comic as a kind of a dictionary for the gamer language. For a long time players have developed their own language. As a new player it can be quite difficult to get into the scene of online games, with the wealth of abbreviations and made-up words being thrown all over the place. Not just for newbie (new gamers), but also for experienced gamers, it is sometimes difficult to understand the words.
My idea is a comic series where three gamer experience their gaming adventures in the comic. They were sucked into the game and now they speak in gamer language. If a special word of gamer language falls, the reader can select it and gets the explanation.
Contact e: firstname.lastname@example.org
Helen Förster MA Digital and Visual Communications
Dare to socialize! People need to communicate – to meet friends, find partners, make business contacts. Human communication underwent a lot of changes and nowadays smartphones and the Internet are at the forefront when it comes to making contact. It is all about social networking. People spend hours online, chatting with friends on Facebook, sharing news and opinions on Twitter, commenting on status updates. And face-to-face communication starts to take a back seat. With my Master’s project I want to encourage people to get out of their houses again and motivate them to chat with others, especially with strangers in real life. Therefore my brand will work together with Starbucks, as a public place where many people spend time alone.
It is a fun challenge to improve your communication skills by meeting new people and creating the habit of being more social.
Contact e: email@example.com
Katja Frankowski MA Digital and Visual Communications
Turn Against Peer Pressure. For a teenager it is most important to find out who he or she is and where and how they fit into the life surrounding them. Ever since it has been a challenging task to grow up and to find oneself, but it got even harder for teenagers lately. A person in today’s society gets influenced by so many different factors that it is hard to figure out what is right, what is wrong, what is important and what is not.
With my Master’s project I want to make people aware of these problems and to help teenagers pass this time period without having to suffer under peer pressure and other influencing factors. The aim is to make teenagers think about themselves, about what they want and to turn their backs against peer pressure.
Contact e: firstname.lastname@example.org
Katharina Glees MA Digital and Visual Communications
Hyper-reality surrounds us everywhere and we even live the hyper-real. We see it in every lifestyle magazine, there is this ideal image of a women or a man we strive for. It is shown us in nearly every advertising campaign. With my project I am going to debunk and uncover hyper-reality. For this I want to cover the areas of fashion and beauty. I want to clarify what is ‘real’ and ‘unreal’? Where do we encounter hyper-reality? And what does it means to me/us? It should cause a stir, open peoples’ eyes and show what is happening with our perception towards reality.
I am going to create a magazine series of the two named topics, and implement them in a hyper-real way. Keywords for my project are exaggeration, hyper-real and hyperbola. I am trying to shock, push boundaries and it may become a kind of an art exhibition.
Contact e: email@example.com
Mailyn Girschick MA Digital and Visual Communications
Zoomzeman, Cloudlady & Lightninghex… ... those names belong only to 3 individuals of 10 and they are part of the old German fairy-tale; ‘Peter & Anneli‘s Journey to the Moon’ which is full of adventurous and imaginative scenes and chapters. With help of character design I will represent a few of these fantastic fairy-tale figures and furthermore there will be support by separate illustrations and a well-known card game.
Are you curious now? I hope so!
e: firstname.lastname@example.org w: http://mai-lee-art.tumblr.com
Vinod Govindbhal MA Digital and Visual Communications
It could be said that the moment one recognises a certain sound in terms of meaning, one stops hearing the sound as sound; that the emphasis shifts from sound per se to a certain fixed meaning. The aim of […] “absentminded” listening training [is] the opposite […]: to obstruct or control the functioning of the sound classification recognition software in our brains, in an attempt to stop ourselves from discovering meaning through sound or finding something predetermined in the sound setting.
Otomo Yoshihide, “Listening,” JAMJAM DIARY vol. 6, quoted in Yoshio Otani, “Improv’s New Waves,” Improvised Music from Japan Extra 2003 (2003), 7-8.
Contact e: email@example.com
Julie Green MA Digital and Visual Communications
This body of work explores the sense of belonging evoked by place, memories, journey and people. Literature and music also provide inspiration and are sometimes referred to within the images. The processes employed are drawing, printmaking, collage and painting with a variety of mixed media.
Contact e: firstname.lastname@example.org
Julia Kirch MA Digital and Visual Communications
The world today is a global village and most people communicate in English, so it is very desirable as a non-English speaker to learn the language, starting as early as possible. Of course, there are lectures already at pre-school, but there is a common trend that most parents want to further educate their kids at home. Today’s technological advancements make it possible: iPads are widespread, readily available, apps educate and stimulate the kids in a positive way. My Master’s work is an English learning application for German kids, designed for the iPad. Its concept is aimed at proven pedagogical methods, but also works by the fact that it acts like an interactive game. The primary aim is to create a desirable learning experience for kids – learning in a very enjoyable and relaxed way. My focus lies on the usability within the app and on the illustrations.
Contact w: www.kaleidoskopen.com
Daniel Thomas Llewellyn MA Digital and Visual Communications
I’m a freelance animator and filmmaker. I’ve studied at the University of Wolverhampton since 2008. I gained a 1st Class Honours Degree in Animation in 2011 before starting my Master’s in Animation parttime alongside my professional work. I’m currently working with a company to make the animation for a range of educational software for schools. To date I’ve animated two plays: Romeo and Juliet, and Pride and Prejudice. I hope this will lead to better paid work in the future.
I titled my film Searching for Bigfoot of Cannock Chase: Fact or Fiction? Three of my friends and myself are searching for Bigfoot on Cannock Chase. I wanted to explore the story and the idea behind a film further rather than making quick-fire animation that I’m used to. I wanted it to be serious, but a little bit quirky and funny too. I hope you like what we did!
Contact e: Danielllewellyn6@yahoo.co.uk w: www.youtube.com/user/danllewellyn1989
Gemma Oldfield MA Digital and Visual Communications
“She Seems To Have Taken Leave of Her Senses” A body of research exploring tangible, playful, participatory interaction and social immersive media. These salient topics have allowed my practice to move away from the constraints of the physical computer and explore multiple programming platforms and multisensory elements such as sound and motion tracking; “Helium Harmony” is one of the working prototypes produced. Inspiration has been taken from French phenomenological philosopher Maurice Merleau-Ponty, Stuart Hall’s reception theory model Encoding and Decoding, Marshall McLuhan’s “Global Village” and both American generative interactive artists’ Joshua Davis and Scott Snibbe. The aim of this body of work is to encourage human social interaction within the Galley space through the use of digital generative reactive art work, thus reflecting on how our digital devices have become extensions of the human self, resulting in the decay of human interaction.
Design should make both the user and designer smile. I’m smiling; are you?
Matina Papazios MA Digital and Visual Communications
Throughout my Master’s studies I approached different areas of how our society became what it is today. I ended up dealing with the topic “appreciating life” and put my focus on Germany. Thus, I chose to create an online magazine for (primarily) young adults as the basic element of my Master project. It should inform and enlighten people about what we often tend to forget: we are living a life that other people in the world could only dream of, but we take it for granted. The magazine, called “IMPULS” (German for “impulse”), should give the reader a stimulus to think about his/her life and become more conscious about our good standards.
In combination with ambient media and social media, the online magazine should also be used as a platform to exchange own opinions, thoughts, experiences and so on, to enhance general thankfulness and appreciation of life by the readers.
Contact e: email@example.com
Emma Petersson MA Digital and Visual Communications
My work during the year as a master’s student has been focused on our surveillance society. Through media, art and literature the conclusion seems to be that we are living in a totalitarian society where everybody is under constant surveillance. But who is watching who? Literature and dystopian novels have played a big part in my work this year, the melancholy and greyness of the Orwellian-like society is a juxtaposition towards the self-surveillance we are living today through various social media’s. The topic has gone beyond who is allowed to watch and discussed further who wants to be watched, comparing the voyeuristic aspects with the exhibitionistic. As an illustrator, my main focus is always to combine academic research with practical which has resulted in an illustrated dystopian poem (co-written with Rachel Joy Namakula) which is trying to abstractly capture my research in a fairly bleak view.
Contact t: 07928858508 w: www.facebook.com/EmmaElisabethIllustration
Thomas Michael Phillips MA Digital and Visual Communications
I have always been quite interested in new ideas for digital formats. My main area of interest is in the ever evolving realm of computer games, I am interested in exploring and developing new ways in which players can get more from their games.
As a gamer myself one of the main issues I find with games is once they have been completed there is very little to do with them, so by adding new ways to add and enhance games with new content, the replay value of them will increase, which is what my Master’s project is about; adding new content to games using technology that is readily available.
Contact e: firstname.lastname@example.org
Patricia Quensell MA Digital and Visual Communications
In the supermarket it is necessary to not always believe what it says on the packaging, because the nutrition industry and the advertisement industry can do one thing very well: to cheat on consumers. Advertising is involved in our daily life, we are being brainwashed, manipulated and seduced by commercials we cannot resist. I thought it would be interesting to educate people about what advertising actually does with us every day, how we are being tricked when we go shopping in the supermarket and how our psychology is influenced by advertisements. Through the initiative ‘Anti Advertisement Lie’ I want people to be more conscious and not so naive, believing everything advertising tells them. This should be an initiative started in cooperation with Foodwatch, a company founded by a former manager of Greenpeace which stands for consumer protection. The campaign is illustrated using monsters to give advertising a face, it is a serious topic but with the illustrations I want to give it a little humour and charm.
Anja Raabe MA Digital and Visual Communications
What remains when we are gone? Today the social network century turns our existence and culture into evanescence. In my project I want to create something that remains. Something that everyone could use to collect their memories, dreams and everything else they don´t want to be forgotten. Because there is a huge importance of memory and sharing experiences with our beloved ones. Even when we already left. The idea is that you have a template which you can personalise in the form of a time capsule. So you have a unique personal memory of your life in today´s social network age which is steadily. You could touch and feel it. It should adapt the charm of collection and leave a piece of the culture of your era.
Contact e: email@example.com
Viola Riechert MA Digital and Visual Communications
Social media has changed the way society and people communicate, interact and organize in all aspects of life and beyond as it‘s changing the way we deal with death, bereavement and grief as well. For my MA project I worked on a new approach of virtual grieving and memorializing by creating a social networking site called MYME, dedicated to memorialize the deceased‘s complete virtual life to this secure platform by connecting and generating the deceased‘s social networking profiles to their MYME profile which leaves a digital scrapbook or diary-like memorial saved for the bereaved and following generations to remember. It provides a place for sharing and preserving memories of a loved one together within a community of fellow bereaved. The platform is supported by other digital and analog material. MYME doesn‘t only serve the needs of the bereaved but also the needs of the deceased as the desire of showing one‘s own existence to the world and being remembered and not forgotten lies in human nature.
Deima Ruschkies MA Digital and Visual Communications
The tradition of female circumcision has its origin in Egypt and has spread since centuries throughout the world. The most affected are African and Islamic peoples. Immigrants often import this tradition to new countries and often aren´t willing to give it up, because they think that its origin is in religion. But according to different sources like to Doris Wolf, the tradition originally started in the harem of a Pharaoh in Egypt. The aim of the project is to start a kind of awareness campaign. An initiative that educates people about female circumcision in the UK. It should make the people aware that this tradition is not due to religion, but the harem. The number of circumcised girls and women should be minimized and the person in charge should militate against this tradition. Moreover an information centre should be set up for victims.
Katarzyna Sejud MA Digital and Visual Communications
I studied Photography and Multimedia at the Eugeniusz Geppert Academy of Art and Design in Wroclaw, Poland. For 4 years I worked in the Interactive Agency and for 10 years as a freelance graphic designer and animator. During the studies, I focused on animation. I did a few projects using puppet stop-motion animation. Since then I am interested in experiments with a form of tactile materiality. I manipulate objects to gain aesthetic purpose. I am interested in traditional and experimental animation techniques. Working with hands is very important aspect in my work. It is a record of a creative process. For me animation is one of the most important arts. It combines visual arts with possibility to tell a story, to move the viewer emotionally. Through tactile sense art becomes more real and truthful.
Contact e: firstname.lastname@example.org w: www.illusicon.com
Natalie Stosiek MA Digital and Visual Communications
Organ donation is a controversial theme because it deals with death. In our society we are not used to think about our own death not to speak of the imagination what will happen to our body after death. The human medicine is making good progress almost daily. New studies bring new awareness about the human body, the pharmaceutical industry is working continuously to combat life threatening disease. However, because of the immense of research and advancement approved, lifesaving methods often used to remain unused. Themes like blood or organ donation represent a huge potential to provide a carefree life. For my Master’s I am creating an organ donation organisation, including branding and promotion with the primary target group to a younger audience.
The name Missing Piece is perfect for an organisation which is especially designed for young people as they are looking for the missing piece in their life.
Contact e: email@example.com
Maria Tittoni MA Digital and Visual Communications
The main idea of my project was to create a brand new innovative wine packaging. I wanted to promote wine as a more daily drink and escape from the formal behaviour of it where people have to drink it in more special situations. The theme of my project is the ‘12 Gods of Olympus’ from ancient Greece because wine’s history is linked with Dionysus, the god of the wine. The shape of the bottle is originated from the glasses of wine that gods were using and it has a glass on the top so consumers can use the bottle’s glass in order to drink the wine. Furthermore the bottle has been designed in a way so people can reuse it. The brand name of the packaging is ‘12’ from the 12 gods followed by the strapline ‘Be one of them’ and with the use of mirror paper which is on the bottle people can feel like one of the gods.
Contact e: firstname.lastname@example.org
Pengju Wei MA Digital and Visual Communications
The Naughty Ink Drops This work not only demonstrates different skills in animation, but also shows the Chinese style of traditional ink writing. I have studied “ink writing” for six years and desire to introduce this part of Chinese culture to the world. Lots of people in China have forgotten how to use a brush in writing or printing, this is a terrible mistake. So after this project I hope more people will appreciate the beauty of “ink and water”
The Naughty Ink Drops also is a tribute to Out of the Inkwell by Max Fleischer in 1916.
Contact e: email@example.com
Aisha Wels MA Digital and Visual Communications
We expect more from technology and less from one another and seem increasingly drawn to technology that provides the illusion of companionship without the demands of relationship. This is something that I am focusing on as I see the need to bridge the gap in utilizing people’s need for real one-to-one interaction with the ever-growing digital market. For my MA project I chose to create a new app for smartphone users who want to get to know people in their own social time and expand circles reconnecting with people, which is an alternative to meet people around you that are like-minded. TRINECT is a social app that improves one’s communication experience and personal confidence. By providing users with person scanning capabilities and interaction with their local community. The app encourages users to share and grow their love for face-to-face communication!
Contact e: firstname.lastname@example.org w: www.aishawels.de
Anke Wirtz MA Digital and Visual Communications
One of the worldwide biggest problems is high CO2 emissions and the connected climate change. The climate change shows its highest impact on the Arctic, where the ice melting has immense effects to the whole world. With board game you connect fun and social contact with family and friends. Taking advantage of this positive feeling, I’m throwing light on a more serious subject and educate people about the grave issues and effects of the problem in a not too serious, demanding, non-offensive way, enhancing their environmental consciousness. The game may support organisations such as Greenpeace. It is a strategy game for teens and adults, in which you plan the receipt of your cities while building power stations to generate power environmentally friendly. Each power station has effects on the surrounding environment, as well as in the Arctic. The design reflects the environmental theme of the game.
Contact e: Anke.Wirtz@web.de
MA Fine Art Contemporary Fine Art as a subject is typified by its promise of being an infinite and boundless field of practice, and covers the whole gamut of visual expression. The artists exhibiting in this show reflect various elements of the broad range of work supported by the MA Fine Art course at the University of Wolverhampton. Working with the Faculty of Artâ&#x20AC;&#x2122;s community of technicians and academics, the exhibiting students have developed individual, independent voices through sculpture, painting, installation, photography, relational and other practices. This show represents the culmination of a long period of reflection, research, experimentation and application, qualities that are reflected in the work on display. The ethos of the MA Fine Art programme is the development of critical and artistic independence, delivered through intensive practice-led studio study, alongside technical workshops, theoretical lectures, seminar critique, and individual tutorials with a subject specialist. In addition to the regular teaching team who have worked on the programme, I would like to thank the incoming MA Course Leader, Su Fahy; Professor Dew Harrison; Professor John Roberts; Maggie Ayliffe; Professor Rona Lee; as well as the
Facultyâ&#x20AC;&#x2122;s administrators, Sharon Raybould and Don Adamson; and to extend my appreciation for the efforts of all of the MA studio tutors who provided the graduating students with supportive individual advice and tuition. Finally, I would like to wish all of the graduating students every success with their future development as artists, and extend my firm belief that they will capitalise on the skills that they have developed at the University of Wolverhampton. Congratulations. Benedict Carpenter Course Leader, MA Fine Art
Caroline Ali Fine Art
Investigative drawing has been practised for centuries and this activity continues today. My core concern is the complex process of observation in relation to drawing, through exploration of neuroscience, models of perception, phenomenology, and of memory. Informed by historic and contemporary practice, drawing as a trace of observational activity is examined through the experience of drawing directly from works on paper. Many drawings are held in museum archives and this series began with an in-situ observation drawing of Self Portrait (1861), by Dante Gabriel Rossetti at Birmingham Museum and Art Gallery.
The drawn record of this observation is used as a means to both examine the past event, and to simultaneously record evidence of my investigative activity. In recording the process of in-situ drawing, my aim has not been to construct representational images, but to create evidence of my encounter with this drawing through the activity of drawing itself.
Contact e: email@example.com w: www.carolineali.co.uk
Manjeet Gill Fine Art
As a film maker my work revolves around creating personal and poetic pieces that search for a filmic ‘truth’ present in the everyday lives of local people. In the current era of digital film, it is now more possible than ever to produce technically beautiful images with minimal crew and equipment. The use of this equipment is a key component in my films allowing me to create work that is much more intimate when compared to larger scale productions giving me the freedom to use the camera much like a pen, capturing poetic moments that often pass by unnoticed. Blending carefully composed cinematography that makes use of the entire frame edge to edge with honest storytelling, realist acting, and my own experiences of living in the Black Country, I continually aim to use film to talk about things from a perspective that artists from other parts of the world couldn’t.
Contact e: firstname.lastname@example.org w: www.blackcountrycinema.com
Ruth Joplin Fine Art
My practice revolves around what it is to be a human being. From tackling the reality of our physicality to transience of the body and traces we leave behind us at our physical demise, I draw heavily on on my biomedical background for visual stimulation. Working predominantly with digital media I construct images that I hope address both physical and spiritual components of life. I utilise an amalgam of anatomical imagery including dissected cadavers and clinical images along with transient traces of the lives of individuals through photographic and other punctate records, such as census and certification data. I aim to produce images that range from informative and educational through to disturbing and haunting. If my practice can provoke thoughtful consideration of similarities between us in terms of physical structure and experiences I hope that it will simultaneously bring us to realisation that our superficial differences are minimal.
Contact e: email@example.com
Justyna Ptak Fine Art
The photography of Justyna Ptak aims to focus on the banal and the mundane, in order to present a vital part of our existence that is easily passed over. Abandoned ‘non-moments’, which are the core foundation of our realities. Ptak’s practice, which deeply relies on the consciousness of the composition, challenges day-to-day experience. The larger body of work explores the notion of translated meaning through photography. Carefully chosen frames represent the ‘uncanny’ aspect of domestic spaces, when the familiar and foreign rely and depend on each other, only coming to realisation upon one’s knowledge and experiences. Under the cover of prevalence, every object relishes the frame like the owner’s signature, leaving the viewer looking for a story that might exist just outside the frame. Signification of visual effect and the nature of transparencies explore the relationship between known and unknown, thought and image.
Contact w: www.justynaptak.co.uk
Judith Woods Fine Art
Dissimilar materials in close conjunction with each other can be visually stimulating, particularly when the natural elements are fully exploited. Combinations of rusted iron, smooth acrylic, oiled wood/stone and painted metal, contextualise the construction in an unexpected way. The hard edge and harshness of a base material, possibly creating an assaulting image for the eye, can be softened by pleasing colours. In the range of work I have covered, I used found objects and reconceptualised everyday items with a minimalist approach and incorporated a high degree of finish in each final piece.
Sculpture and jewellery are closely connected. For each piece of sculpture that I have created, I produced a piece of body adornment that echoes the essence of the sculpture. Each sculpture suggests a design. I work with sterling silver which allows manipulation that can provide an added element of exploration to achievement the desired piece.
Contact e: firstname.lastname@example.org
PhD Research CADRE (Centre for Art, Design, Research and Experimentation) at the Faculty of Arts currently has 30 students undertaking doctoral research, both part-time and full-time, at different stages of their PhD study. Their projects are highly creative, innovative and diverse, some theory-based, some practice-led, but all challenging in their unique approaches to the contribution of new knowledge across art, craft, design and performance. This exhibition website shows an array of work from a number of the practice-led research students, those who have outcomes ready to exhibit and who are not concentrating on either preparation of their Confirmation of Research milestone, or on the writing-up of their final thesis.
Prof Dew Harrison Associate Dean Research and Postgraduate Studies Director of CADRE
Garfield Benjamin PhD Research
How can cyber-art force the contemporary subject to confront its position as the parallactic gap between physical and digital worlds? Garfield Benjamin is currently undertaking a doctoral research studentship into the role of art in confronting the subject as gap between digital and physical worlds, under Prof. Dew Harrison and Dr. Denise Doyle. Positing the individual subject itself as the space between worlds, the research uses the work of Slavoj Zizek to frame a discussion between Deleuze and Quantum Physics, focusing on the parallax of digital experience. His practice seeks an artistic approach to a multiplicitous self-destructive drive necessary to expose the void of the subject and question the decentred self.
Hyper-Subject directly confronts this theoretical framework, confronting the subject as an assemblage of the functions of consciousness, and as the constitutive gap between the physical and the digital. As a hyper textual assemblage, the work utilises mixed media in both gallery based and online settings to approach the subject as the void within our manifold perspectives.
Contact e: email@example.com w: http://garfieldbenjamin.wordpress.com
Simon J Harris PhD Research
Within the practical-theoretical research developed through my PhD one question has remained central – What are the implications for an immersive pictorial space in painting when thought about outside of the historical figure-ground or subject-object relationship and as a constructive enquiry. In essence: not what is painting but what does painting do? This research has examined the aesthetic theory of beauty and the sublime through the concepts of time; space; the virtual and the actual. It is through the inherent temporality of both painting and cinema that the notion of a dynamic duration is interrogated. Central to this process has been the visual thinking through the process employed and an understanding of a potential for a pictorial space created in painting.
Contact e: firstname.lastname@example.org w: www.wlv.ac.uk/simonharris
Antje Hildebrandt PhD Research
Antje Hildebrandt (UK/Germany) is a choreographer, performer and researcher currently undertaking a practice-led PhD project in the dance department at the University of Wolverhampton. She gained a MA (dist) in Dance Theatre: The Body in Performance from TrinityLaban (London) and a first honours degree in Dance and Arts Management from De Montfort University (Leicester). Her work, which takes the form of conventional theatre pieces as well as site-specific works and installations, has been presented in various platforms and festivals in the UK, Germany, Italy and Sweden.
As well as making solo work she often collaborates with other artists (most recently artist Patrick Staff) and she has worked and performed with Serbian Artistic Collective Doplgenger, Willi Dorner, Lea Anderson, Ivana Müller, Franko B and Tino Sehgal. Antje is a member of Trio, a collective of four artists who are interested in collaborative performance practice.
Contact e: email@example.com w: http://antjehildebrandt.blogspot.com
Everlyn Nyangiro PhD Research
Everlyn’s research takes a critical view on audience’s perception of food within art practice. It seeks to interrogate how we as human beings relate to food and how that relationship can impact the way we experience food-based artworks. Informed by material culture studies, her inquiry examines the complex human-food relationship involving (but not limited to) emotional, semiotic, cultural, aesthetic, psychological and pre-literate factors. She questions our active awareness of these factors and whether they come into play when experiencing food-based artworks. She interrogates the level by which our experiences of such works are affected by the type of food chosen by the artist and its physical state.
In the exhibition, she creates food-based installations that explore different dimensions of food’s materiality and invites the audience to engage with her work through touch, taste, smell, sound and sight. The audience are equally encouraged to verbally express their views in terms of what they can sense, feel, think, recognise, remember, imagine, relate, love, hate, etc. about the work.
Contact e: firstname.lastname@example.org
Adaptable/Intelligent Agents in Serious-Learning and Computer-Games: Enhancing existing architecture to improve believability in resource bound domains.
Investigating models of new media curating and artistic practices in relation to participatory and socially engaged practices in both museum and online contexts.
Art, enterprise, finance and development: changes in global cultural production.
Unfolding mutuality: revealing the connections between writing, moving and habitation through creative process.
The development of architecture in the Black Country in the 20th century for art, design and visual media use; using the context of contemporary influences to analyse success or failure of a variety of projects completed during this era.
A contemporary approach to Tudorian expressiveness in the design of digital musical instruments.
An investigation into the representation of social class.
Determining the indeterminate: a composition portfolio.
Art’s Social Form: Linguistic Practice and Rational Agency. A case study of ‘Art and Language’s conversational indexing.
Instances of the emergence of the documentary real within relational and post-relational political aesthetics.
The ethics of one-on-one theatre.
The artefactual nature of signature, the readymade as a mode of recognition and the possibilities for active aesthetics and ad-hoc artistic practice.
Sheikha Khuloud Al Quassemi
Heritage Elements and the Impact of their Implementation in Contemporary Architecture.
Researching design interventions to improve glass recycling both in terms of its system and its products
The Application of a Post-Organic and Post-Human Methodology to Live Theatre Practice.
What is the role of creativity in visual communication?
Investigating modes of communication.
The impact of the phenomenology of the digital ‘other’ on lived experience.
An investigation into the ‘languages’ of painting.
Corporeal docility and sociological scarring: the intermedial performance work of Jasmin Vardimon Company.
Analytical approach to the progression of female image in Iranian art, media and advertisement since Qajar dynasty (18th Century).
An investigation into the part played by the particular nature of hot glass in the creative development of glass production technologies and their resulting products.
The time/money image: fictitious capital, film, and social (non) reproduction.
Body Opera: the â&#x20AC;&#x2DC;operaticâ&#x20AC;&#x2122; in the performance of the body.
Designing for dream spaces: exploring digitally enhanced space for childrenâ&#x20AC;&#x2122;s engagement with museum objects.
Creative interaction and collaborative processes in contemporary music and its performance.
Transformative potentials and activism in socially engaged art.
Artists in Residence Artist in Residence is a scheme designed to encourage practicing artists to engage with the Faculty of Arts and our students. It provides visual artists and designer makers with the opportunity to undertake a period of research or realise a project, using our workshops and supporting facilities, in exchange for volunteering their services to the Faculty for one day. This gives those participating the opportunity to use equipment of which otherwise may not be available to them, as well as benefiting the Faculty by bringing ideas and techniques which may not otherwise enter the University environment.
Matthew Evans Artists in Residence
Encoded, euphemistic, edgy, and laser etched, mainly. Satirical, subcultural and coarse, occasionally.
Fascinated by the limitless nature of interpretation and meaning Matt Evans explores codes of inclusion and exclusion with the playfulness that only youth can harness. Anchored by an interest in the relationship between text and object he openly acknowledges that he treads a fine line between corny and cool.
Contact e: email@example.com w: www.10bearsart.co.uk
José Forrest-Tennant Artists in Residence
José Forrest-Tennant is a visual artist and project manager from Birmingham. She has an MA in fine art, acquired at Birmingham Art School (2009). She worked as project manager for the National Trusts’ Whose Story project (2005-6) and consultant for This is Britain (2008), an artistic programme to engage with art in heritage spaces. José has worked for Birmingham Museum and Art Gallery developing projects for their new History Galleries and curated exhibitions with diverse groups. Since 2011 she has shown work at Mac Birmingham, The New Art Gallery Walsall and Folkestone’s Triennial Fringe Festival. As artist in residence at Croome, in Worcestershire (2011-12), José explored the limits of its spaces, the stillness of its red wing and the illusory elements present within its statues and archives. In 2012-13 José engaged with photography and fine art students at the University of Wolverhampton to explore photography as a process to develop their practice.
Contact e: Jose.firstname.lastname@example.org w: Joseforresttennant.wordpress.com
Rosalind Alexis Glover Artists in Residence
I enjoy working with a range of printmaking processes. My recent work has focused on exploring and developing photopolymer printmaking techniques. My work is concerned with the theme of ‘identity’ and explores how my identity is a product of my personal relationships with God, and others especially family, friends and nature. I believe that identity is a product of humanity being created in the image and likeness of God ‘imagio Dei’, which has led me to explore a wide variety of ‘Votive’ imagery and texts. I am also fascinated with ‘evidence’ and ‘memory’ and this has led me to produce work focusing on how objects may be portrayed as evidence and how personal objects and artefacts are often used to build up a presumed identity.
I want my work to trigger the viewer’s memories and allow them to search for the ‘identity’ within the fragmented pieces of information.
Contact e: email@example.com
Gary Grosvenor Artists in Residence
I enjoy capturing my thoughts with a pencil which I then sculpt into three-dimensional pictures in clay. The artistic challenge is managing the differences and voids that are revealed when a 2D drawing is transformed into a 3d object; accepting the failures, interpreting the final brush stroke, cut or scratch and delighting in the shapes and dimensions that are exposed by pure chance. Serendipity allows for that indefinable moment of having something worthy of exploration within a short period of time or having nothing that satisfies following days of endless work and strife. On numerous occassions I have to make the decision to destruct or persevere, conditioning myself to know when to stop and start afresh.
The physicality of making the moulds, determining the calculations and the anticipation of the resut of the firings is a therapeutic and addictive activity. The eagerness and excitement I experience every time I open my kiln to reveal the glass inside never fails to be anything other than a wonderful experience.
Contact e: firstname.lastname@example.org w: www.nice.glass.co.uk
Betül Katıgöz Artists in Residence
I am interested in creating handmade objects through which I can communicate my innermost feelings. My vessels explore the relationship between fragility and strength, logic and emotion. I use very rough brick clay to create my work which for me represents the physical state of the human body. However my forms are delicate and petit representing my emotional state. I am fascinated with ‘clay’ as a material that has been extracted from the Earth as rocks and strata and it is this feeling which I wish my own work to embody. As a form, I am drawn to the tulip as it has cultural significance to Turkey where it is considered the embodiment of perfection and beauty. My forms reflect the quality of the tulip, both metaphorically and physically. Just as the rock brings strength into my works so the tulip evokes a fragile and ephemeral state.
Contact e: email@example.com w: www.betulceramics.com
R H Robinson Artists in Residence
R H Robinson is a progressive English artist and writer based in Birmingham, UK. A professional freelance worker with a range of traditional fine art skills she produces paper constructions and writes essays and reports. She also undertakes short-term commissions and residencies in the education, health, heritage and voluntary sectors where she provides consultation and art direction. In response to culture-led regeneration my work contests the status and role of the creative within contemporary art practice and arts relationship to assumed audiences. I aim to instigate debate via direct action and occupation. Works vary from transitory projects to formal enquiries. These activities intentionally operate in opposing spheres- anonymous places and established art spaces. This dichotomy informs a critical observation of art and its systems and the pro-active research that is fundamental to my work.
Research and documentary led the site-specific outcome is commonly intervention, event and critical text.
Contact e: RHR1968@gmail.com w: www.robinsonruth.com
Julia Rowley Artists in Residence
Julia uses kiln-forming techniques to shape and translate delicate relief textures into glass. Her practice is informed by heirloom possessions and antique fabrics and she often uses hand carving skills within her mould making. Objects with a tale to tell and their provenance imparted through contact with the human race inspire her practice. She is particularly fascinated and informed by the unearthed and opalized aesthetics of ancient world glass. Partnering a love of craftsmanship with a contemporary approach to making Julia hand forms delicate glass pieces using the age old art of Pate de Verre. This allows for the creation of crystalline glass with light reflective qualities. Working as an artist in residence with the University of Wolverhampton has afforded Julia the opportunity for continued research into glassmaking and the development of a new range of glass vessels.
Contact e: firstname.lastname@example.org w: www.juliarowley.com
DV DA PhD AiR
Artists in Residence Blair Frame
Andrew Jackson Sangita Kumari
VCFAPh RDVCFA AR
PublicView The Faculty of Arts University of Wolverhampton MK Building, City Campus North Molineux Street Wolverhampton WV1 1DT Tel: 01902 322 058 Email: email@example.com Visit: www.wlv.ac.uk/cadre
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