Computational Design Portfolio Uğur Yıldırım Şimşek 2018-2021

Page 1

COMPUTATIONAL DESIGN PORTFOLIO I UGUR YILDIRIM SIMSEK I 2018/2021

+393201828068 I ugur.yildirim.simsek@gmail.com


curriculum vitae

Hello! I am Ugur Yildirim Simsek who is neither an artist nor an engineer. An architectural designer who is stuck in between them. +393201828068 +905375077611 ugur.yildirim.simsek@gmail.com Via Giordano Bruno, 195 Torino, Italy

Cirriculum Vitae


PERSONAL:

25.06.1994 Turkish Single

LANGUAGES:

Turkish English

EXPERIENCE:

2018 - 2019 Junior Architect, ETM architecture 2017 - 2018 Designer, Freelance

EDUCATION:

2019 - ... Italy, Politecnico di Torino, MSc, Architecture for Sustainability Design 2016 - 2017 Turkey, Izmir Institute of Technology Bachelor 02.2016 - 06.2016 Poland, Kielce University of Technology Bachelor, Erasmus Program 2013 - 2016 Turkey, Izmir University (%100 Scholarship) Bachelor

AWARDS:

2021

06.2021 Paris Design Awards Product Design Fashion&Lifestyle Category > Winner

10.2020 If Ideas 24H Light&Shadow International Architecture Competition > Publishment

06.2021 Archstorming Ethiopia Satellite School International Architecture Competition > Finalist

05.2018 Archdux School of Architecture International Architecture Competition > Top entries

01.2021 World Architecture Community 36th Cycle Student Awards > Winner

02.2018 Archasm Amsterdam Art Bridge International Architecture Competition > Second Prize

INTERESTS:

Computational Design Chess Video Games Running

SOCIAL MEDIA:

linkedin.com/in/uguryildirimsimsek behance.net/uguryildirimsimsek instagram.com/ugur.yildirim.simsek

PROGRAMS:

Adobe Photoshop Adobe Indesign Adobe Premiere Pro Rhinoceros Grasshopper Graphisoft Archicad Luxion Keyshot Lumion & Twinmotion Unreal Engine

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


content

01.

02.

03.

Back to Beira

Algorithmic Urban Planning

Collafesta

Content


04.

05.

06.

Tumbleweed

Metamorphosis

Miscellaneous

> 02 2021

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


01.

back to Beira

Brief

Team Role

Tutors

Site Date

“Design within the limits of scarcity” explores the concept of scarcity and its relationship to creativity and design. Developed with evolutionary multi-objective optimization engine WallaceiX. > Ugur Yıldırım Simsek & Berkay Ozgen, Busra Kus > Research and application of climatic and optimization tools, architectural and graphic design > prof. Francesca De Filippi, prof. Marco simonetti, prof. Matteo Robiglio, arc Elena Guidetti, arc Matteo Gianotti > Mozambique, Beira > 01.10.2020 - 31.01.2021

#Scarcity​ #TransitionalDesign​ #Optimization back to Beira

Academic


> 04 2021

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


GOA

TO BE R

1

Increasing people interaction

2

3

Increasing connectivity of alleyways

Increasing the comfort range of the area in terms of solar radiation depending on the season

4

Increasing u the area

Social Environmental Economic

CRITE

TO BE OPTIMIZE

A

B

Minimize the amount of turns on shortest paths

Achieved Goals

back to Beira

1 2 4 5

Maximize alleyway intersections and entries

1 2 5 6

Academic

C

D

Minimize the undesirable summer solar radiation on building facades

1 3 4

Maximize th ter solar ra ing facades


ALS

REACHED

5

urban density of

6

Increasing connectivity between clusters

7

Protection from wind (considering cyclone)

Increasing visibility area

ERIAS

ED BY MACHINE

he desirable winadiation on builds

1 3 4

E

F

Maximize the ground shadow

1 3 4

Minimize the amount of wind that is exposed

6

G

Maximize the view range (building scale)

1 4 7

> 06 2021

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


1 Creating 6x6m grids on the site

2 Scattering points over grids

3 Creating plot patterns

5 Creating negative spaces in 3D

6 Eliminating floated buildings

7 Reducing height of central r

> In this study,the following paper was taken as a reference point and further applications are created by our design team: Choi, J., Nguyen, P. C., & Makki, M. (2020). The design of social and cultural orientated urban tissues through evolutionary processes. International Journal of Architectural Computing.

>Two experiments have been performed to get the best possible result in terms of walking distance, shortest paths, ground shadowing, views, winter and summer solar radiation. At the end of those experiments 1700 design options has been created. In the table, we can find the most optimized result.

Developed with evolutionary multi-objective optimization engine WallaceiX. The engine tries to find the most optimal solution for the urban layout the certain criteria.

back to Beira

Academic

to create a resistance for s winds


region strong

4 Creating shortest paths and building pattern

8 The first design option that is created by the algorithm

> 08 2021

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


Figure Optimized Masterpan

> Eventhough multiparameter algorithmic design process performed by the machine to have an optimal urban masterplan result for the site, it is still needed to manipulate the final result by the perspective of a human. Based on that need further design strategies are suggested by the design team:

> Three main shortest paths which are defined by algorithm are taken as main axis and another elimination process applied for increasing their hierarchy. In the last elimination process courtyard spaces are extracted for creating semi-public spaces between clusters and also increasing the comfort area.

Environmental analysis are performed from macro to micro scale. Selected units are taken as a reference to understand comfort levels of the indoor areas.

back to Beira

Academic

Annual Daylight Factor

Sun


Cluster A - Ground Level

nlight hours

Average Operative Temperature

Cone of Vision

> 10 2021

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


galvanized metal sheet roof wooden pillars wooden trusses

wooden window rainwater harvesting pipe

straw ceiling wooden frame

20 mm parquet in mecrusse wood 60mm cement finish 120mm concrete slab

10 mm gypsum board 50 mm acoustic insulation 12 mm OSB cladding 20 mm airspace 80mm cement finish wooden railing 7mm metal frame 7mm waterproof layer

1x3 wood strapping screwed through insulation 10 mm gypsum board

clay brick single layer glazing wooden shade

draining board (%2 slope)

80mm cement finish clay brick precast concrete panel waterproof layer waterproof layer

cobblestone

compacted soil earth

waterproof layer concrete foundation

drainpipe

back to Beira

Academic


Detail Section

> 12 2021

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


back to Beira

Academic


> 14 2021

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


02.

Algorithmic Urban Planning

Brief

The experiment has been created to understand how algorithms can make a difference in the future urban planning scenarios for the City of Grenoble.

Team

> Ugur Yildirim Simsek & Amirsalar Mazaherkermani

Role

> Research and application of algorithms, architectural and graphic design

Tutors

Site Date

> prof. Mario Artuso, prof. Daniella Ciaffi, prof. Emanuela Saporito, prof. Federico Guiati > France, Grenoble, Flaubert > 27.03.2020 - 23.06.2020

#Space Syntax #Algorithm #Urban Planning Algorithmic Urban Planning

Academic


> 16 2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


Figure Space Syntax result of the Flaubert District

Figure Top Experiments of Green Axis Optimization

> The design studio aims to create an urban planning project for the Flaubert District of the City of Grenoble. “Algorithmic Urban Planning” project is a prototype for discussing th human-computer interaction in terms of urban planning design. It uses multiobjective optimization tools to optimize certain variables and have the best result in terms of computers’ perspective. After gathering the data, it is evaluated from a human perspective and the final result has been created.

Algorithmic Urban Planning

> Greenery is the first variable that is defined as a goal for optimizing throughout the design process that is going to be implemented on Flaubert District. > Accessibility is the second variable that is defined as a goal for optimizing throughout the design process that is going to be implemented on Flaubert District.

Academic

Figure Bottom Experiments of Street Network Generator Optimization


<< https://www.youtube.com/watch?v=Rc3nSwOuJ0Q >>

<< https://www.youtube.com/watch?v=emNIIo7lYVg >>

> 18 2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


> One of the simplest methodologies for conducting a view analysis is to use an isovist. An isovist is the volume of space visible from a given point 1.5

Algorithmic Urban Planning

meters in space. In this case isovist analysis shows the visibility range of architectural and urban space in a 1km diameter circle. When we

Academic


compare the isovist analysis from different levels it can be understood that the best level for creating the landing platform starts from 26 meters

above from the ground. Under that level surrounding buildings will have a risk to create a block effect on flying routes of the cars.

> 20 2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


> City of Grenoble will have a new urban attraction square with the implementation of next generation urban aviation transport hub. Urban Aviation Transportation hub will supply both social and mobility re-

Algorithmic Urban Planning

quirements of the city. While it presents an attraction point with its multifunctional spaces, it will also play a role as a landmark of the technological revolution of city.rem

Academic


> 22 2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


03.

collafesta

Brief

Team

Role

Tutors

Site Date

Collafesta is a neighborhood scale experimental project that makes visible impulses of the city that are not visible at first glance but felt by the inhabitants. > Ugur Yıldırım Simsek & Kiavosh Azizkhani, Samuel Boswell, Mohammedsaleh Sorkhei, Pelin Uzmez, Mohayudheen Danish > Research and application of climatic optimization tools, architectural and graphic design > prof. Alberto Daviso di Charvensod, prof. Mario Grosso, prof. Fabio Favoino, prof. Carlo Micono > Italy, Turin, San Donato > 01.10.2019 - 31.01.2020

#CityImpulses #Magnetism #Digitalfabrication Collafesta

Academic


> 24 2019-2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


Figure Project Site

Collafesta

Academic


Figure Impulses of the Neighborhood

> 26 2019-2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


> Corso Principe Oddone district is a place where a lot of foreign young people live. As a result of that people’ve lost their connections in terms of social interactions. Idea is to create a temporary structure as an object of symbol that will bring people together and make the area safe again as before it is.

> The colorful pavillion created from the area itself. Which means, land use is analyzed as a first step and every single oublic place defined as an attraction point and than the “magnetic force” is applied throught out the neighboorhood. Every single line that comes from the heart of the area itself traced the pavillion created a unique structure.

The Colorful Pavilion is created from the “impulses of the city” which are the result of the magnetic forces that are applied according to characteristics of the area.

Collafesta

Academic


> 28 2019-2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


04.

tumbleweed

WA Community 36th Cycle Student Category

Winner

Brief

Team Role

Tutors Site Date

Tumbleweed, is a self sustaining, mobile living space which is designed with biomimetic architectural philosophy in mind. Tumbleweeds are common sight across the deserts of Earth. With this expedition, humanity will be walking on the biggest desert they have ever seen! > Ugur Yıldırım Simsek & Berkay Ozgen, Busra Kus > Create idea, research for outer space conditions, architectural and graphical design of the project. > 404 not found > Planet Mars > 01.03.2018 - 31.05.2028

#Mars​#Biomimicry #Mobility Tumbleweed

Competition


> 30 2018

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


Tumbleweed

Competition


> 32 2018

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


1.Drive

2.Wind Turbine

3.Landing Platform

Tumbleweed is able to roll away on the surface of the Red Planet with the help of the wind in strong sandstorms and the solar energy that is stored in the stagnant weather.

When the spring steel layer is opened, tumbleweed attaches to the surface. It is able to transforms wind energy to electrical energy thanks to it’s weed structure that captures strong storms.

A sloping landing platform is able to create with the opening of the next inner layer.

> Mars hosts sandstorms that last for weeks that are unpredictable, covering large-scale areas and making it impossible to harvest solar energy so a hybrid space proposal is introduced that benefits from the sun and the wind together. To benefit from the wind, the project is designed to meet the minimum human and research needs of a minimum of 5 people who will conduct research

on Mars with the aim of being at the minimum level of weight. All the furnitures are hidden inside the space between the radiation shield and the supporting columns surrounding the interior, thus providing a spacious living space on minimum conditions. The obstacle in restricting the research area of a built-in space has been overcome by designing a mobile living unit.

Tumbleweed is a “housevehicle” proposal that is designed to be able to withstand all the extreme climatic conditions of the Red Planet.

Tumbleweed

Competition


4.Sunflower

5.Get Source

6.Further Usage

Solar energy is utilized with the opening of layer 4 on the inner surface where photovoltaics are present.

With the help of the drill which is located in the pole of the vehicle, the frozen water layers are reached and the source is obtained.

When the task is completed; pv are dismantled and move out, inflate ETFE membrane, deploy airlocks, print ice, print inner shell.

> 34 2018

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


05. Archasm International Architecture Competition

metamorphosis

2nd Prize

Brief

Team Role

Tutors Site Date

Metamorphosis is a future description where real life and fiction are intertwined in a scenario. We live in our daily lives as a student during the day in a conventional way, when it is night students connect their pods and transition into virtual world and start designing. > Ugur Yıldırım Simsek & Berkay Ozgen > Research and application of climatic optimization tools, architectural and graphic design > 404 not found > 404 not found > 01.10.2019 - 31.01.2020

#ArtificialIntelligence #VirtualReality #VerticalUniversity Metamorphosis

Competition


> 36 2018

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


> “ I am the future... +%&*#*01001*##1 a future which may not to be as you’ve hoped but it exists all the same. %#0101110##1x&%. You created me to help you with your lives but I have grown beyond your limits010010 of imagination. 01000.##L^## Now I am here to teach you how you could beat your limits. %#001110##1x You human race may not have the design capability of an “AI” like me but you certainly have potential... Super Artifical Intelligence

> Artifical intelligence has evolved beyond the limits of comprehension of people in terms of learning and creating.In this scenario, with the help of this ”AI“ we can create a new fiction world where has no limits of imagination. We live in our daily lives as a student during the day in a conventional way. However, during night time when we fall asleep, we connect to our fiction world and start our design process.

“Metamorphosis” is one of the first example of this new adaptated world’s education system.

Metamorphosis

Competition


> 38 2018

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


Metamorphosis

Competition


Figure Visualization of the school

Figure The Great Core of the school

> 40 2018

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


06.1

primavera design by coding

Brief

Primavera is an accessory design company that is seeking innovation in digital fabrication methods. We observe nature and try to understand the mathematical expressions behind the beauty of it

Team

> Ugur Yıldırım Simsek & Burak Bulut

Role Tutors Site Date

> Co-founder of the company, Coding, Product Design, Graphic Design etc. > 404 not found > Turkey, Izmir - Italy, Torino > 01.10.2018 - ...

#C++ #DesignCoding #Digitalfabrication Primavera

Entrepreneurship


> 42 2018-...

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


buco nero

D

C

A

B

B

C

A

E

E

D

A-A B-B C-C D-D E-E

Primavera

17,8mm 13,8mm 17,8mm 24,2mm 10,8mm

Entrepreneurship


Figure 1.3D printed 2.Silver casted product

Figure Prospective Product

> 44 2018-...

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


B

A

A C

B

A-A B-B C-C

Primavera

16,5mm 27,5mm 27,8mm

Entrepreneurship

C


Figure Design by coding

Figure Prospective Product

> 46 2018-...

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


06.1.

memory

Brief

Team

Role Tutors Site Date

Memory is a third person computer game that is created for analyzing the urban transformation of the city of Paris during 19th century. > Ugur Yıldırım Simsek & Berkay Ozgen, Busra Kus, Parinaz Saedeghi, Faezeh Saedeghi, Fan Jing > Creating the game (by blueprints), 3D modelling, creating scenarip > prof. Rosa Rita Maria Tamborrino, phD Candidate Pelin Bolca > Paris, 19th Century > 01.10.2019 - 31.01.2020

#UnrealEngine​ #GameDesign​ #Paris Memory

Academic


> 48 2019-2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


Figure Blueprint example

> The research is aimed to analyse the urban transformation of the city of Paris during 19th century by looking at the crucial moments in this time period of the city. For the method of presenting, we have attempted to take advantage of interactivity of a playable game and created a game of our own. The proposed game takes the user to a

journey throughout the selected site and challenges the user with numerous questions while giving some hints about the topic. It is developed by using Unreal Engine 4. Each dynamics: questions-answer, minimap, object interaction etc are created by using blueprints. >

“Memory” is a third-person exploration game that is created to witnees urban trasformation of the 19. century Paris.

Memory

Academic

Figure Gameplay


> 50 2019-2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


06.2

photogrammetry

Brief

Team Role

Tutors Site Date

In Atelier Compatibility and sustainability of architectural restoration studio the Castle of Montanaro virtually created by using laser scanning and photogrammetry data. > Ugur Yıldırım Simsek & Amirsalar Mazaherkermani, Huang Rongdi, Yang Yan > Research and application of climatic optimization tools, architectural and graphic design > prof. Francesco Novelli, prof. Erik Costamagna > Italy, Turin, San Donato > 01.03.2020 - 31.06.2020

#Pointcloud #Laserscanning #Restoration Photogrammetry

Academic


> 52 2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


> In Atelier Compatibility and sustainability of architectural restoration studio the Castle of Montanaro virtually created by using laser scanning and photogrammetry data. First of all in Metashape program photos that are taken throught out the survey are matched and built dense cloud. Mesh is created by using dense cloud data.

> Laser scanning data is alligned by using Faro Scene program. In the end, Cloud Compare program has been used to combine those two different data. Facade, plan drawings and degredation analysis are generated from that model.

Survey photos are used to create topography and the primitive shape of the building. Furthermore laser scanning data are merged with them to create the final advanced model.

Photogrammetry

Academic


> 54 2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


06.3

SEI Inventor

Brief

Team

Role

Tutors Site Date

SEI is a prototyping boot-camp entirely conducted within a makerspace, where university students passionate about technology and innovation can transform their business ideas into working prototypes supported by experts. > Ugur Yıldırım Simsek & Francesca Breccia, Greta Righetti, Mattia Torretti, Filippo Ledri > Brainstorming, problem defining and solving, 3d modelling and prototyping (3d printing and laser cutting). > More than 10 people who are expert in their professions. > Fablab Torino, Toolbox coworking > 29.09.2020 - 20.09.2020

#Entrepreneurship #Prototyping #Workshop LILO

Voluenteer


> 56 2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


> SEI inventor is a prototyping boot-camp entirely conducted within a makerspace, where university students passionate about technology and innovation can transform their business ideas into working prototypes supported by mentors and experts.

> What we’ve created for this challenge is called “LILO”. It is a bicycle safety device that provides a lighting system and a lock for your bike; Lilo can signal to brake and turning to the right or left, allowing all cyclists to be more visible in traffic.

“LILO” is a bicycle safety device that provides a lighting and locking system (LIght&LOck) for your bike.

LILO

Voluenteer


I am that guy

Figure Brainstorming

Figure Production phase

Figure Demo of the product

> 58 2020

Ugur Yildirim Simsek I +905375077611 I ugur.yildirim.simsek@gmail.com


COMPUTATIONAL DESIGN PORTFOLIO I UGUR YILDIRIM SIMSEK I 2018/2021


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