Hertfordshire University

Page 1

INGING

PORTFOLIO

2022

TSAO, CHIH CHIA

journey has already begun.

ABOUT EDUCATION EXPERIENCE HI! My name is TSAO CHIH-CHIA. I am keening to creating 3D model! Here we will go on a tour with some of my work which I hope you will like it. ray26443546@gmail.com.tw Keelung City 205 , Taiwan (R.O.C.) 2018-2022 60% 80% 80% 90% 2018-2021 2011-2022 Major in Media Design Tatung University. Taipei, Taiwan Board Game Shop staff Moaideas Game Design Intern SPECIALTY VIDEO ILLUSTRATION 3D MODELING COMMUNICATION

ADOBE

ZBRUSH BLENDER

MY COVER

The cover is made up of different objects, including a car, tv, star, briefcase, and so on... My life is just like this car that carries everything I love to start my journey. And the name of this portfolio is "ING". I use blender to build whole the cover and try different shaders in the software.

The vivid color and lively appearance want to present my personality and expectation for the future.

SOFTWARE
CSP
3D
MAYA AI ID PS AE
PROCREATE
DRAWING
6 CONTENT CHARACTER DESIGN SKETCH TWINS/PSYCHO 1 P20 P10
7 CONTENT LIGHT SKETCH DEVELOPMENT PROCESS AND RESEARCH BOARD GAME CONCEPT ART 2 3 P34
TWINS/PSYCHO CHARACTER DESIGN 1 COMPETITION: 2021 Modeling Design Competition

TWIns

A monster with two faces

It merges in the allley during the midnight. Twins Just like a ghost which the soul or spirit of a dead person or animal that can appear to the living. It is a creepy monster with two similar faces.

TWINS 10
01 What it is ? Human? Monster?
C50 M25 Y30 K5 R140 G165 B170 #8ba7a8 C25 M55 Y55 K20 R165 G115 B95 #a67161 C10 M10 Y15 K0 R235 G230 B215 #ede7d9
or...?
11 ● 3D Render

02 SCENE DESIGN

Render in Blender

SCENE DESIGN

Using blender to build the scene, learning how to use light to change atmosphere in the screen. It is quite fun to create simple objects to assemble the whole alley. Successfully give people a sense of horrifying feeling.

TWINS 12
Rust1 Rust2 Trash Bag Metal
13 ● POSTER

What it is ?

Apparently,aclown...

psycho

I am a clown! Not a floss toy!!

Psycho has a round body with colorful and bright colors. Cute and funny poses want to give people happiness.

AI to design the character and then sculpture in blender.

14 PSYCHO
01
15 C0 M90 Y80 K0 R230 G55 B55 #e53734 C50 M0 Y0 K0 R125 G205 B245 #7dcef5 C15 M0 Y5 K0 R230 G245 B250 #e5f3f7 C0 M7 Y11 K0 R254 G241 B230 #fef1e6

02 SCENE DESIGN

Render in Blender

SCENE DESIGN

In a child's room, although the scene is put in toys and doll, still feel weird right? The reason is that psycho is a creepy creature, just like "Chucky". (But of course is more adorable than it) People always are cheated by its appearance and let it accompany their children.

16 PSYCHO
Rust1 Rust2 Trash Bag Metal
● POSTER 17
BOARD GAME/ CONCRPT ART/ POSTER SKETCH 2

01 BOARD GAME

Apparently,aclown...

AGE : 8+ TIME : 40mins

PLAYERS : 2~4

INFORMATION

This game's category is for families, mainly using dice and cards to conquer the monsters. It is easy to learn how to play, but a lit bit difficult to memory the site where the creatures hide. But this is the most interesting point!

As for the art of this game, using simple colors to depict the monsters, want to give the players a traditional feeling.

20 OTHERS
21 Dice Rolling Point to Point Monement Memory Set Collection

The game is mainly for people to play with families. So cute monsters can attract children and simple UI can easily let them read them. Also, I use different colours to categorize the type of the creatures, at the bottom of the right-hand side.

22 OTHERS
CARD DESIGN
● MONSTER CARD

02 CONCEPT ART

Atlantis

SCENE DESIGN

Based on the story of Atlantis, using bright colors and light to add a holy feeling. First, use a clip studio to sketch the scene then draw. Next turn to draw in the procreate, in order to do more details, so depict the rough buildings with AI.

24 OTHERS

ARCHITECTURE

In order to draw more detail of the scene, so I use ai to depict the architecture. After having different views of objects, It is more convenient to build 3D modeling.

25
● AI

03 OTHER DESIGN

VEHICLE & PILOT & BEAR?

● WALKING MODE

VEHICLE DESIGN

● FLYING MODE

This device is mainly designed for the child so It has a fat outside. Before starting to design the vehicle, I drew different types of outlines (the picture of the right-hand side). Then just chose the one that most catches your eye and depicts it in more detail.

26 OTHERS
27

PILOT DESIGN

It is a pilot design, and the setting is a girl but she is a little bit impudent. Try to use different shapes to design the character, such as normal size, chubby body, and beefy appearance.

28 OTHERS
29
30 OTHERS ●
C75 M35 Y30 K10 R60 G125 B155 #3c8099 C5 M30 Y60 K0 R240 G190 B115 #f0bf74 C0 M80 Y85 K0 R230 G75 B45 #e64e2 C30 M60 Y60 K30 R145 G90 B75 #905a4b
MASCOT DESIGN

CHOCOLATE BISCUIT HONEY

MATERIALS

In order to improve the painting skill, trying different materials to draw on the bear. The first one is salmon, vivid colour and soft surface are quite hard to depict. Then the second one is chocolate biscuit, the main goal is to draw a crispy appearance. The final one is honey, want to present the crystal and sparkle outside.

31
SALMOM
Planner : All members Concept Art : Huang, Zui - Wei Level Design : Huang, Po - Hsiung 3D Scene : Tsao, Chih - Chia Graphic Design : Luo, Zhi - Han Program : Chien, Anke COMPETITION: 2022 Young Pin Design Award 2022 Vision Get Wild 2022 KT Digital Game

01

About LIGHT

Keep on going never give up.

TYPE

LIGHT is a platformer with a twist, using the reflection of light as the primary way to traverse the terrain.

● INNER LEVEL ● CONCEPT ART-TOWER ● 3D RENDER

BACKGROUND

The main story background is that A robot named ‘E-10’, who is cornered by monsters that dwell within the cursed woods of old, stumbles upon a menacing tower, where it decides to use its power of light to create its own path.

34 LIGHT

● CHARACTER DESIGN

MAIN CHARACTER

E-10 is a robot. Using a light bulb as a basic outline to create the character. It has its own cap and a scarf to display it is an adventurer.

02 PROTAGONIST I AM A LIGHT BULB

35
● 3D MODELING
36 LIGHT 03 GAME SETTING Mechanics&Controller&LevelDesign JUMP FOCUS SHOOT/STOP MOVE/AIM MENU OPTIONS NEW OUR TEAM LEVEL1 AUDIO LEVEL2 CONTROLS FINAL EXIT CONTINUE ● FLOWCHART ● CONTROLLER LT RB

● LAYOUT

LEVEL DESIGN

LIGHT is a platformer game. Before starting design. We refer to a number of related games such as "Jump King", "Celeste", and so on.

Want to get players a taste of hardcore experience.

● 3D MODELING

Using blender to build the whole levels is a heavy bundle to the computer, so just need to take care of the faces and the materials.

37

04 ART - LEVEL

Concept Art & 3D Scene

● CONCEPT ART

In the beginning, E-10 wakes up in the middle of the lake. It does not know where it is, trying to figure out what happened here and why the forest is so gloomy. In order to find the truth, it walks into the dark forest.

● 3D MODELING

Scattered leaves and full of mist, trying to let players feel the forest is creepy.

38 LIGHT

● Concept Art & 3D MODELING

● In Unity

Tile

The levels are made up of tiles and can be easier to modify.

Pave1 Pave2 39

05 PROMOTIONAL VIDEO

Storyboard&3DAnamation

URL : https://youtu.be/YauivwLxkKY

STORYBOARD

TAKE A LOOK

It is about 80 seconds to show the players roughly the story and gameplay. Our promotional video wants to give people suppressed feeling, so the entire clips are full of the dark screen and hurried background music. In the beginning, slowly zoom in then suddenly use a recording voice to cut off. After that, a creature keeps tracing E-10, forcing it to run into the forest, finally, it meets the tower. At the end of the video, using its power to lead to our name. If you are interested, please scan the QR code to take a look.

40 LIGHT
41
ING...

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