The Young Reporter Vol. 51 Issue 2

Page 10

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Estimated global revenue of Esports in 2018 (Source: Newzoo)

($7.04 billion)

($1.74 billion)

China and South Korea are estimated to take up one-quarter of the global revenue, up to US$225M ($1.74 billion)

BUSINESS

Newzoo, a market intelligence research institute, estimated the global revenue of Esports will reach US$900 million ($7.04 billion) in 2018. This sum includes game publisher fees, media rights, advertising, sponsorship merchandise and tickets. Viewership is forecast to grow to nearly 600 million by 2020. Both South Korea and Taiwan recognise the qualifications of professional esport players and has formally integrated esport into the sports industry, so that they enjoy strong government support. China and South Korea, in 2018, accounts for 25% of the USD$900 million ($7.04 billion) esports revenue generated globally.

Reported by King Woo Edited by Angie Chan, Melanie Japson and Elisa Luk


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