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SYNESTHESIA TIM VAN DER GRINTEN MASTERPROJECT BRAINPORT PAVILJION

BRAINPORT

2011-2012 STUDENT ID: 0720678 TEACHER:

TOM VEEGER


INTRODUCTION

PREFACE This is my final booklet for the masterproject Brainport I worked on for the past 20 weeks. The goal of the project was to design a travelling pavilion for Brainport. This organisation takes on the task to support, develop and promote the high-tech industries focused around the dutch city of Eindhoven. This report shows the way I managed the assignment, the proces I’ve gone trough, and the final design it resulted in. Tim van der Grinten


Afb 01 \ Sketchwork of the design in an early stage


INTRODUCTION

INDEX 1

CONTEXT

1.1

What is Brainport?

1.2

Travelling architecture

1.3

The Brainport pavilion

2

DESIGN

2.1

Inspirations/process

2.2

Design essay

3

EXPERIENCE

3.1

The experience

3.2

Musical event

3.3

Case study

4

ENGINEERING

4.1

Construction


Afb 01 \ Sketchwork of the design in an early stage


1 - CONTEXT

1.1 WHAT IS BRAINPORT? The economical map of the Netherlands concists of 3 main areas; Amsterdam, Rotterdam (Seaport) and Brainport. The Brainport organisation is best described as a partnership between industry, universities and the dutch government. The leading figures of each of these branches form the “triple helix”. This is the operational organisation. Their goal is to promote the Brainport erea as a hotspot of high tech innovative technologies and thus strengthen the position of the region in the international market. The region includes a 40km area around the city of Eindhoven in which high-tech industries are highly concetrated. Companies like Philips healthcare, ASML, Océ technologies, DAF, FEI Company, TNO, PDE automotive, High tech campus and the Eindhoven university of technology are all part of this. On the left page a clear list states the many goals of Brainport in correspondance with their main themes. On a larger level the entire organisation is grouped in five main fields of work; High-tech systems & materials; Food; Automotive; Lifetec; Design.

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   



   



   

 



   

 



   

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1 - CONTEXT

1.2 TRAVELLING ARCHITECTURE Although the main objective of the masterproject was tp desig a travelling pavilionwe first researched the concept of travelling architecture by looking at other projects. The Japanese architect Shigeru Ban and his design for a travelling museum made of containers have been very inspirational for me in the early and later stages of the design process. By combining a simple selection of elements with a clear organisation he manages to create an architectural space that gives the visitor a unique experience. Because of the massive size of the travelling museum in comparison to other researched projects I realised the importance of defining clear boundries for the pavilion troughout the design proces. Building time, possible surroundings, accesibility, costs, materials, positioning, functionality etc. are all affected by the main scenario. For me, travelling architecture, or a travelling pavilion in this case, is a way of not only exporting an idea, but also the space and atmosphere it is surrounded it. It has to stand on his own and be able to create it’s own space in the park, but it should also avoid to supress surrounding buildings when placed on a square. It should be elegant.

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1 - CONTEXT

1.3 THE BRAINPORT PAVILION Below my personal translation of the assignment can be found. This describes the context in wich I designed my pavilion. Mission To design a travelling pavilion that is able to brand the Brainport organisation on the international market as one of the eading high-tech communities. Pavilion concept The design accomodates an exhibition which is able to give people inisght in the complex themes of Brainport. This continious function is combined with musical events. These performances will be the highlights of activity for the duration of the pavilion’s stay at one location. A range of different performances should be possible. From the single artist to the small orchestra. Simply speaking; the pavilion needs to give people a lasting impression by offering not only an architectural or technological, but also a musical experience. The pavilion is not a mere information stand or branding icon, it is an experience for people to travel to. Exploitation and functionality The pavilion is able to act as a stand-alone. Thus it needs facilities to accomodate people inbetween musical performances. By giving the pavilion a double functionalilty of both a music and exhibition it guarantees a high exposure for Brainport to present itself. The pavilion will stay at it’s location for a period of up to quarter / half a year. Location preferences The stand-alone concept gives freedom to a wide range of locations for the pavilion to be positioned. - Expo’s (Floriade 2012, World expo, etc) - Large city squares or parks - Natural environments at city limits Set up Easy construction and transportation is required, but in correspondance to the size of the pavilion ‘‘easy’’ an/or ‘‘fast’’ differs. As the combination of functions in the pavilion requires a certain size (around 30x40 meters), A construction period between 1-5 weeks should be possible. Sustainablility Brainport cannot present itself in today’s world without implementing a degree of sustainablility into the pavilion concept. Material usage, reusability, transportation, energy use, etc. are important to take on account.

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  Afb 01 \ Early sketches of the public tribune concept

2.1 INSPIRATION/PROCESS A pavilion for Brainport, what could it be? For me this question resulted in a large amount of different conceptual designs. At one stage the amount of possibilities seemed overwhelming. Still with every succeeding concept my view

2 - DESIGN

of the final design became clearer. In the first 10 weeks of this project my preliminary studies resulted in 3 ideas. I represented these in a selection of models at mid-term presentation. The first of these designs was a zigzag shaped staircase with a free accessible roof and a symbolic representation of Brainport as a growing volume. A cloud enveloped in a rectangular volume was my second pavilion concept. In-between spaces, searching, discovering and seeing Brainport as a source of ideas inspired this design. The third and last design creates a market place. Free accessible and easy to reorganize because of its moving box-shaped pavilions. This represents Brainport as a network which continuously re-organizes itself. From these designs it became clear to me that I was searching for a design in which technology, music and architecture played a huge part. Finally I found that the public staircase offered the best integration of these elements. Still I searched for different ways of achieving this in order to know for sure. In the second phase of the project I lost track of the staircase concept and got stuck in an oval shaped volume dotted with connecting holes. This exercise became more and more a sculpture instead of an integration of functions. Finally, 3 weeks before the final presentation, I was back on track. The staircase design became my definitive concept.

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Zigzag, stairway Forest of ideas

Cloud in-between spaces

Forest supported public stairs

Market place

Open air theatre & Public stairs

Holes, Oval

Rising disk

Directional arrow shape

Afb 02 \ An overview of the many designs I researched during this project. I learned alot about my own architectural feeling.

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Afb 03 \ Final design sketch of the definitive design.

2.2 DESIGN ESSAY Synesthesia, experiencing multiple senses simultaneously, is the main focus in the final design. The pavilion consists of a sloped roof supported by a forest of columns. This creates a large public staircase and thus adds a special experience to the location it inhabits. It also acts as a tribune for visitors in case of

2 - DESIGN

a musical event. Columns supporting the tribune represent the organization of Brainport connecting to the outside world. Every column is connected with a skylight. Construction and light are in this way connected. This symbolizes the beginnings of Brainport with the Philips light bulbs. Underneath the tribune we can find the main exhibition space. Here the visitor engages into an exploration of Brainport by moving through the forest of columns. Different media are combined to tell a layered story for both the expert as the common public. Before entering the exhibition space people walk through a series of gateways that follow the contours of the pavilion. Comparable to the well know Tori gates in Japan they guide the transition between exterior and interior space. This second façade of gates is also moveable. By using the same principle as a train it is possible to move the entire façade in front of the tribune. With this an open-air theatre is created. The gates that first guided the visitor to the exhibition entrance now serve as an acoustical wall with integrated sound systems. With the gateway façade moved into “open-air theatre” position the second façade of the exhibition space becomes visible. Every segment is fitted with a retractable membrane. In this way it’s possible to open the façade to any direction. In the case of a musical event this function enhances the possibilities of using the exhibition area as an “after party” lounge area where people can share their musical experience. Transforming the exhibition space into a café area is relatively easy as it mostly consists of movable touch-screens and posters. Moveable bars, chairs and tables are all stored in the ser-

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Afb 04 \ The entire design concept in one sketch.

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2 - DESIGN

Afb 05 \ The Tori gates in Japan

vice zone of the pavilion and fill the space when the exhibition is cleared. The name of the project, synesthesia, refers to the combination of architecture, technology and music into one experience. This is best represented in the case of an open air concert. Skylights in the tribune enrich the experience of the music with light and color. The moving faรงade creates an acoustical and theatrical background. Sound systems are integrated into the moving panels to further enhance the multi functionality. Visitors who sit on the tribune not only enjoy the music. They receive a multi layered experience, a Brainport experience.

Afb 06 \ Entering the pavilion.

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Afb 07 \ Birdseye view of the pavilion.

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2 - DESIGN

Afb 08 01 \ People, All mainArchitecture, elements of the Music, design Technology are visible andinlight this are exploded all view. combined into one experience.

Wooden stairs construction Column skylights

Toilet & storage facilities

Unfoldable orchestra canopy Steel column construction

Retractable membrane facade Exhibition space

Wooden deck Sliding outer facade

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Rail system


Afb 09 \ The entire design follows three main scenarios. Every shift in activity is translated by the building changing it’s shape.

DURING THE DAY The pavilion serves as an exhibition space for brainport and adds public stairs to it’s environment.

MUSICAL PERFORMANCE The outer facade slides infront of the stairs to form an open air theatre and acoustical background. People enjoy the music.

AFTER PARTY The exhibition space transforms into a lounge area. Guests of the musical performance can share their experience here.

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Afb 10 \ Section plan of the exhibition

2 - DESIGN

STEP 01 People enter the pavilion trough the gateway facade

STEP 02 People follow the contours of the building, transisition between exterior and interior

STEP 03 The arc of tension end at the exhibition entrance

STEP 04 Visitors follow the posters trough the column space.

STEP 05 Touch screens give detailed, personal information. People finish the circlular routing. STEP 05 They exit via the other side of the gateway facade.

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Afb 11 \ Section plan of the lounge area

STEP 01 People exit the stage after a musical performance

STEP 02 The facade is opened to serve the exterior and interior lounge space. Moveable bars are positioned, tables and chairs taken from storage.

STEP 03 People enjoy a drink while discussing their music experience.

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3.1 THE EXPERIENCE

3 - EXPERIENCE

Because of the design having multiple functions, shapes and locations it is very important to sketch a global atmosphere for each event. This chapter tries to grasp the different atmospheres of the design into a series of images supported by short explanations.

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Afb 12 \ Walking towards the pavilion we enter the building via the ateway facade.

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3 - EXPERIENCE

Afb 13 \ The pavilion as it could be on a large square in Madrid. From this side the pavilion is seen as public space.

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Afb 01 14 \ The People unfoldable approuching acoustical it fromstage the back addsexperience to the atmosphere a white fragmented of the wall entire that hides building. it’s true function and seduces people to walk around and discover.

Afb 15 \ Entering the pavilion via the gateway facade is like entering a transitional space to a other world.

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3 - EXPERIENCE

Afb 16 \ We continue our walk trough the gateway facade. Slowly we reach the final curve of the building. The arc of tension is increased...

Afb 17 \ Turning around de curve, we’re able to enter the pavilion trough 2 panels. Here the exhibition space opens up;

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Afb 18 \ As we walk trough the exhibition we see posters, video imaging and touchscreens. The columns and skylights organise the space.

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3 - EXPERIENCE

Afb 19 \ An overview of the exhibition area. All construction elements are clearly recognisable to the visitor. During the day small light slits fade trough the membrane facade.

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Afb 20 \ We’ve now reached the lower corner of the exhibition. We continue our walk back to the high corner were we started.

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3 - EXPERIENCE

Afb 21 \ We exit the pavilion via the gateway facade. Slowely the panels lower and more light enters the space. We go back to the open air.

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We have now covered the daytime experience of the design. The second scenario of the pavilion continues in the night.


Afb 22 \ After the exhibition people are free to climb the stairs and enjoy the view. At the top people can look over the gateway facade panels.

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Afb 23 \ The slits between the moveable facade are accentuated at night.

3.2 MUSICAL EVENT

3 - EXPERIENCE

During the night the entire pavilion becomes a playfull structure of construction and light. The slits between the gateway facade and the chains of skylights in the tribune give enough room for an interesting light show. This could even be combined with people inside the building activily changing the colors of light, making the building engaging and interactive. In the case of a night-time performance, thesame elements come into play. Architecture, technology, music, light, people, they all work together to create one experience.

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Afb 24 \ Light from the exhibition space is emitted trough the skylights. Interior en exterior are connected.

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3 - EXPERIENCE

Afb 25 \ The musical event!, architecture, technology and music are joined in one experience.

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Afb 26 \ An unfoldable canopy protects the performers and offers extra acoustical support.

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3 - EXPERIENCE

Afb 27 \ The moveable facade elements can be positioned individually in order to create entrances if needed.

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Afb 28 \ People enjoy a drink inside the pavilion. Interior lighting passes trough the membrane facade giving the entire building a glowing effect and thus enhancing the reading of the pavilion’s shape.

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3 - EXPERIENCE

Afb 29 \ With the membrane facade opened to one side, interior and exterior space become one.

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Afb 30 \ In the back moveable bars are positioned in order to supply drinks and snacks. Tables are freely arranged troughtout the space.

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Afb 31 \ The unfoldable acoustical stage adds to the atmosphere of the entire building.

3.3 CASE STUDY

3 - EXPERIENCE

Large parks, public squares and world expo’s are the main locations for this pavilion. The size of the pavilion requests atleast a free area of 50x40 meters. Furthermore the event of an open air theatre requires a location without to much uncontrollable noise. In this case study the pavilion is positioned in London. We find the Brainport pavilion in Jubilee park right next to the London Eye. Positioned in such a way that the evening sun doens’t block the sight of people enjoying the muisc, the pavilion adds a public stair to the park area. People from all over the world enter the pavilion, giving in worldwide publicity on 1 location. The pavilion stays for half a year and is part of a number of cultural events during this period. Branding Brainport not only as an organisation of high-tech products, transformable architecture and light, but also of music and entertainment.

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Afb 32 \ The unfoldable acoustical stage adds to the atmosphere of the entire building.

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3 - EXPERIENCE

Afb 33 \ The unfoldable acoustical stage adds to the atmosphere of the entire building.

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Afb 34 \ The unfoldable acoustical stage adds to the atmosphere of the entire building.

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4.1 CONSTRUCTION

4 - ENGINEERING

MASTERPROJECT BRAINPORT | TIM VAN DER GRINTEN | SYNESTHESIA

SECTION & DETAIL

In this section I show the basic construction methods of the design and 2 section details. All other details and plans are included in the seperate techical booklet.

GLULAM BEAMS

SKYLIGHTS

GATEWAY FAÇADE PANEL

STEEL COLUMNS

RAIL SYSTEM

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PREFAB CONCRETE FOUNDATION WITH STEEL CONNECTORS


MASTERPROJECT BRAINPORT | TIM VAN DER GRINTEN | SYNESTHESIA

SECTION & DETAIL PREFABRICATED TIMBER FRAME PANEL

GLULAM BEAMS

SKYLIGHTS

STEEL COLUMNS

PREFAB CONCRETE FOUNDATION WITH STEEL CONNECTORS

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4 - ENGINEERING

STEP 01 Prefab concrete foundations & steel colums

STEP 03 Placing first columns & glulam beams, connecting prefab foundation elements

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STEP 02 Wind trusses, Steel ring beams and foundation edge tribune

STEP 04 Placing interior construction wall, continue work on columns and beams.


STEP 05 Placing of prefab timber frame tribune elements, construction of columns and beams continues.

STEP 07 Membrane facade and interior finishing.

STEP 06 Wooden decks are being constructed while roof is closed.

STEP 08 Acoustical canopy, railsystem en moving facade panels are moved into position.

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Profile for Tim van der Grinten

Brainport pavilion  

The final design report

Brainport pavilion  

The final design report

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