Art Of - Little Monster

Page 1

Little Monster



Contents: 5…………………………………...

Introduction

6…………………………………...

Concept

7-9……………………..................

Script

10………………………………….

Diabetes statistics

11………………………………….

Influence map

12………………………………….

Diabetes and me

13-17………………………………

Old design ideas

18-21……………………...............

Final character design

22………………………………….

Clay character modelling

23………………………………….

Maya character modelling

24………………………………….

Rigging

25-28……………………...............

UV layout and character texture

29-32……………………...............

Character controls

33-34……………………...............

Final character render

35-65……………………...............

Asset modelling and final renders

66-67……………………...............

Animation

68-81……………………………….

Final render examples



Introduction Little Monster is a small animation about my type one diabetes and the troubles I face having it and dealing with day-today life. It shows step-by-step, the day I found out that I had type one diabetes and how hypoglycaemia and hyperglycaemia can effect my mood and ability to do certain tasks. In creating this short animation I hope that I can educate the viewers on how type one diabetes can effect my life as well as other type one diabetics and their families.


Concept


Script







Old Character Design Ideas


Initial Asset Designs


Normal colour

High blood sugar

Sugar crystals

High blood sugar with sugar crystals

Sugar crystals practice texture


Initial Character Designs


To help with designing my diabetes character I looked at Disney’s flour bag character design. This helped with understanding that characters can be created from inanimate objects, I also enabled me to experiment with expression and movement.


Final Character Design



Colour Concepts


Hypo

Normal

Hyper


Clay Modelling After designing the character, it was then suggested that I create him out of clay. This technique helped with ensuring that his proportions were correct and it allowed for me to look at the how handling the character and moving him while sculpting would effect the texturing. I then used this texturing effect to create a bump map for my character when creating and texturing him in Autodesk Maya.


Computer Modelling

I then progressed and worked on creating the character ‘Diabetes’ in Autodesk Maya. I started building the character using the clay model images and my character drawings as reference. Towards the end of building him, I then used my instinct to change his design slightly to make him more organic and realistic. I was considering creating the character with more human features such as a nose and ears but then decided otherwise as I wanted the character to be more monsterlike.

Create a basic head shape

Create a basic body shape

Create skull cap

Create a mouth

Create eyes and gauge

Create hands and feet

Create arms

Mirror the mesh to check it’s correct

Mirror and merge


Rigging


UV Layout


Low Glucose Levels


Normal Glucose Levels


High Glucose Levels


Character Body Controls


Character Face Controls


Character Eyebrow Movements Down Shape

Up Shape

Angry Shape

Surprised Shape


Character Mouth Shapes Wide Closed E/P Curled M/P

Open Smile Short Closed E/P

Closed Smile

Pushed Out P

Wide O/A/P

Long A/P

Closed Jaw

Open Jaw


Final Character Render


Diabetes


Final Asset Designs


Insulin pen



Diabetes meter



Finger pricker



Boiled sweet



Train seat



Dinosaur cardboard cut out



Toilet



Needle



Suitcase



Hospital bed



Energy drink and water bottle



Doctor’s desk









Animation



Rendered stills
















Tia Whitehead


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