Art of - Little Monster - In progress

Page 1

Little Monster



Contents: 6………………………….. Introduction 7………………………….. Concept 8-10……………………..... Script 11…………………………

Diabetes statistics

12………………………… Influence map 13…………………………

Diabetes and me

14-18……………………… Old design ideas 19-22……………………... Final character design 23………………………… Clay character modelling 24………………………… Maya character modelling 25………………………… Rigging 26-29……………………... UV layout and character texture 30-33……………………... Character controls 34-35……………………... Final character render 36-75……………………... Asset modelling and final renders



Introduction Little Monster is a small animation about my type one diabetes and the troubles I face while having it and contending with day-today life. It shows step-by-step, throughout the day I found out that I had type one diabetes and how hyperglycaemia and hypoglycaemia can effect my mood and ability to do certain tasks. In creating this short animation I hope that I can educate the viewers on how type one diabetes can effect my life as well as other type one diabetics and their families.


Concept


Script







Old Character Design Ideas


Initial Asset Designs


Normal colour

High blood sugar

Sugar crystals

High blood sugar with sugar crystals

Sugar crystals practice texture


Initial Character Designs


To help with designing my diabetes character I looked at Disney’s flour bag character design. This helped with understanding that characters can be created from inanimate objects, I also enabled me to experiment with expression and movement.


Final Character Design



Colour Concepts


Hypo

Normal

Hyper


Clay Modelling After designing the character, it was then suggested that I create him out of clay. This technique helped with ensuring that his proportions were correct and it allowed for me to look at the how handling the character and moving him while sculpting would effect the texturing. I then used this texturing effect to create a bump map for my character when creating and texturing him in Autodesk Maya.


Computer Modelling

I then progressed and worked on creating the character ‘Diabetes’. I started building the character using the clay model images and my character drawings as reference. Towards the end of building him I then used my instinct to change his design slightly to make him more organic and realistic. I was considering creating the character with more human features such as a nose and ears but then decided otherwise as I wanted the character to be more monsterlike.

Create a basic head shape

Create a basic body shape

Create skull cap

Create a mouth

Create eyes and gauge

Create hands and feet

Create arms

Mirror the mesh to check it’s correct

Mirror and merge


Rigging


UV Layout


Low Glucose Levels


Normal Glucose Levels


High Glucose Levels


Character Body Controls


Character Face Controls


Character Eyebrow Movements Down Shape

Up Shape

Angry Shape

Surprised Shape


Character Mouth Shapes Wide Closed E/P Curled M/P

Open Smile Short Closed E/P

Closed Smile

Wide O/A/P

Pushed Out P

Long A/P

Closed Jaw

Open Jaw


Final Character Render



Final Asset Designs


Insulin pen



Diabetes meter



Finger pricker



Boiled sweet



Train seat



Dinosaur cardboard cut out



Toilet





















Suitcase



Hospital bed



Energy drink and water bottle



Animation



Animation



Rendered stills




Tia Whitehead


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