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The Pitt News

T h e i n d e p e n d e n t s t ude nt ne w spap e r of t he U niversity of Pittsburgh | PIttnews.com | March 19, 2019 ­| Volume 109 | Issue 123

STRIKE A POSE

VIBRANT MEDIA LAB OFFERS GLIMPSE INTO FIRST GAME SYSTEM

Vaibhav Gupta

The fourth annual Pitt Dance Marathon Fashion Show’s “miracle kids” wear outfits to feel like royalty at Monday evening’s showcase. Hannah Heisler | staff photographer

AL PRIMACK CELEBRATES PI YEAR-ROUND Neena Hagen

Senior Staff Writer In a darkened classroom at Copper Mountain College in Southern California, undergraduate student Al Primack stood at the front, fiddling with a computer mouse. After pulling up the first slide introducing his “pi cultural artifact speech,” he turned to face the class — more than 20 pairs of eyes gleamed back at him in the dim fluorescent lighting.

“3.14,” he said slowly and profoundly to the crowd. His classmates stared at him, puzzled. But then, he blurted out 97 more digits — 15926 535897932384626433832795028841971693993751 058209749445923078164062862089986280348253 421170679 — in a dizzying 15 seconds. As he explained to the class in the minutes following, he’d opened his speech rattling off the first hundred digits of pi — an irrational mathematical

constant, meaning the digits are infinite and never repeat. His classmates and teacher’s looks of bewilderment soon turned to admiration. And while Primack didn’t know it at the time, as a mere college student in 2010, reciting those digits would help jump-start his academic career in communication. “My professor just really liked it. He told me to join the speech and debate team,” Primack said. “I See Primack on page 2

For The Pitt News In a room on the fourth floor of the Cathedral of Learning, a group of students and faculty became the first in the world to revive one of the oldest video-game consoles. The group, the Vibrant Media Lab, will present one of the earliest-created game consoles in history — the Magnavox Odyssey — to Pitt students on April 5 in order to promote a wider understanding of the history and culture behind video games along with the VML’s work for the past two years. According to Zachary Horton, the director of the VML and an assistant professor of English, the Odyssey exposition exists to demonstrate the experience of early video gaming. He notes the experience of playing with the Magnavox Odyssey is not exciting only to video-game enthusiasts but rather is available for anyone interested in the gaming experience. “The act of taking those experiences that are normally single-player and having them in an open environment and bringing them into a space with lots of people changes your understanding of the game experiences,” Horton said. According to the National Museum of American History, the Magnavox Odyssey is a home videogame system created in 1972 that preceded the release of Atari by a few months. The console has limited capabilities regarding graphics, showing only a few blocks with a line moving in a lateral direction. Despite constituting a significant development in videoSee VML on page 2


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