Interior Design Portfolio

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INTERIOR DESIGN PORTFOLIO

Presented by Theodora Arthauli

INTERIOR DESIGN PORTFOLIO THEODORA ARTHAULI

DESIGN PHILOSOPHY

Design is a language used by designers and users.

A language of listening and speaking, giving and taking.

Designers create a space that is functional.

A space that allows them to create their own stories in life.

1

INDEX

2 3

HOSPITALITYMIX-USED

MIX-USEDEXPERIENTIAL RETAIL
5
4

O1SOCIAL Z-HUB (Graduation Thesis)

Project Type

Location

Software

Community Design

Boston, MA

AutoCAD, Revit, Photoshop

The take away of this thesis project is built environment can give a sense of belonging to the users.

Generation Z is the youngest generation, and the recent statistical data indicates that this is the loneliest generation. Gen Zers care about the current social issues, including mental health. Social Z-Hub is designed as a third place where Gen Z college students can find solace. A safe space that allows them to be vulnerable. It serves as a space that promote socialization and encourages creative exploration. The focus of this project is to advocate the issue of mental health through programming promoted in the space. Additionally, this projects contributes to the body of knowlevdge in interior design by designing a space that fosters belonging, learning and socializing for this young generation.

The primary users of this social hub is Gen Z college students, as well as students from different generations. The design is inclusive and flexible, addressing public and private aspects.

The Design of a Third Place to Give a Sense of Belonging to Genera�on Z College Students

The Problem

SITE ANALYSIS

Boston, MA

(Cigna,

Contemporary culture and social comparison

The feeling of being disconnected

Pressure

Triggers the loneliest Gen Z born 1997 - 2012

• Realism

• Being phigital

• Living in uncertainty

(Larkin et al., 2018)

(Duck et al., 1981)(Murthy, 2020) (Hu et al., 2020)

Boston

3rd 64.1%

City voted by Gen Z School enrollment

4th

College town in the Nation

USER

Why young adults, Gen Zers?

83% 79% (Seemiller & Grace, 2016)

Young adults (18 - 24 y.o) experience LONELINESS, in 2021 (Cigna Newsroom, n.d.)

Based on the literature review on why older individuals experience less lonely is because they which leads to achieving Psychological Well-being

(Larsen & Ketelaar, 1991)

CONCEPT

ORCHARD

Meaning: A land devoted to plant fruit or nut trees.

The goal of this project is to provide a space for diverse and unique Gen Z college students. A space that from unpleasant feeling by doing

45.7 49.9 49.3 Students 43.2 Boomers 45.6 Employed
Loneliness score in the United States
2019
2018)(Cigna, 2020)
• • • •
LONELINESS

Research Process

How might a third-place, social hub, allow for happen naturally and promote a sense of belonging for

Survey

Methodologies & Findings

DESIGN IMPLICATIONS

ï The main cause of feeling lonely is “the feeling of disconnected”

ï The majority of coping mechanism is

Expert Interview

ï Having is important to cope with the feeling of loneliness

End User InterviewCase Study

ï helps to feel grounded ï A place to be surrounded by people

ï users ï a to a space

Sense of belongingSensory experience

ï work, , and work in general

PURPOSE

Develop phases to acknowledge and respond to the feeling of loneliness

ï

ï Have access to outdoor view and indoor plants

ï Spaces to feel grounded and be vulnerable

ï to give a sense of achievement

ï

ï elements that trigger sensory senses

Acknowledge the feelings

The phase is not a linear process as each individual responses to the

THEORIES

Third place

WELL Standard Sense of belonging

Sense of place

Socialize

Maslow’s hierarchy of needs

User Analysis Design Iteration

PRIMARY USERS

Born between 1997-2012

ï Need a place/medium to express the nega�ve feelings

ïNeed a place to socialize, yet being alone in a crowd

ï Need to engage in crea�ve ac�vi�es

SECONDARY USERS

General college students

ï Need a place to alleviate their nega�ve feelings and a place to distract their mind into posi�ve ac�vity

Programming

The proposed programming is based on the findings obtained through research methodologies.

Bubble diagram

Space planning

The spa�al layout is design in response to the site’s loca�on. The less ac�ve spaces are posi�oned to face the quad, while the ac�ve areas are oriented towards Parker Street, the main street.

Floor Plan

001 RECEPTION

002 CAFE

003 WORKAREA

004 UNISEXRESTROOM

005 STRUCTURED

006 CONSULTATIONROOM

007 CHECK-IN

008 INDIVIDUALSITTING

009 JANITOR

010 LOUNGEMINDFULNESS

011 GROUPCONSULTATION

012 STORAGE

013 MECH.ROOM

014 EVENTSPACE

015 ARTROOM

016 GALLERY

017 MALERESTROOM

018 FEMALERESTROOM

Acknowledge

Takeaction

Socialize

Security

Mainentrance

Secondaryentrance/Exit

001 009 001
003005
006 010 007 010 014 017 018 016 015 011 012 013 009 008 004 002
User Journey Video
006006
Scale: NTS

GALLERY

The need to feel grounded and reconnect to oneself by actively engaging with art

The implica�on of technology to create immersive experiences that engage sensory senses, including sight, hearing, and touch

Different Interactions

Sensory experience

GALLERY STRUCTURED MINDFULNESS

STRUCTURED MINDFULNESS

The need to feel grounded and vulnerable, while seeking to learn emotional control

Tranquil space, an immersive experience that triggers sensory senses: sight and hearing

The presence of water element creates a soothing atmosphere

Connection to nature

Sense of belonging

Sensory experience

WORK AREA

The need to have space that allows for work, collaborate, and be alone in a crowd

There are various work settings to accommodate different working styles, including private and open

WORK AREA

Interaction Connection to nature
Different

ART ROOM

The need to feel grounded and vulnerable, while seeking to learn emotional control

A space that facilitates the explora�on of crea�vity through pain�ng and clay making

A space where natural conversa�on happens among individuals with shared interests

Connection to nature

Different Interaction

Sensory experience

ART ROOM

CONSULTATION ROOM

The need to talk to professional

A safe space where one can openly share his/her feelings and thoughts

Emphasizing the idea of “self-care” as a way to alleviate nervousness

Connection to natureSensory experience Sense of belonging

CONSULTATION ROOM

The need to socialize while acquiring new knowledge

The flexible design of the space accommodates different events

The presence of indoor plants fosters for a connec�on to nature

Connection to natureDifferent Interaction

EVENT SPACE

EVENT SPACE

CAFE

The need for socializing with old and new friends, having a space to work and being alone in a crowd

The variety of si�ng op�ons and arrangements to support different ac�vi�esThe design captures youthfulness, yet s�ll remain warm and welcoming

Connection to nature

Sense of belonging

Sensory experience

Different Interaction

CAFE

O2HEALTHY HOUR

Project Type

Location

Software

Mix-used Market, Restaurant, and Yoga Studio

Columbia, SC

Enscape, Revit, Photoshop

The take away of this thesis project is built environment can give a sense of belonging to the users.

Generation Z is the youngest generation, and the recent statistical data indicates that this is the loneliest generation. Gen Zers care about the current social issues, including mental health. Social Z-Hub is designed as a third place where Gen Z college students can find solace. A safe space that allows them to be vulnerable. It serves as a space that promote socialization and encourages creative exploration. The focus of this project is to advocate the issue of mental health through programming promoted in the space. Additionally, this projects contributes to the body of knowlevdge in interior design by designing a space that fosters belonging, learning and socializing for this young generation.

The primary users of this social hub is Gen Z college students, as well as students from different generations. The design is inclusive and flexible, addressing public and private aspects.

Environmental Studies

Food Desert Area

The side location affects the healthy lifestyle and diet of the community, which leads to the increasing number of people with pre diabetes and diabetes. This affects the wellness and lifestyle of the people, regardless of their age.

Food desert

Normal conditions

Concept

Breaking Boundaries

The process of doing things in a different way, by shifting the current mindsets and ideas in each individual by utilizing the resources available and introducing a new lifestyle. It all starts with an individual with the end goal of empowering the community by supporting others.

Principles of Well-being

Biophilic Design

• Incorporated indoor plants and allow natural lights enter the spaces

• Human scale design

• The use of organic space; creates softnedd and movement in space

Place Attachment

• Collaborate with local business to bring a sense familiarity

• Featuring the arts of the local artists

• Partnering with well-known brand, yet still adapting to the site location

Third Place & Place Making

• Activities promote connection within community and to oneself

• Plain design, yet playful with different colors, shapes, and finish materials

• Accessible and welcoming

User Journey

Issue

Floor Plan

PROGRAMMING

Durable and easy to clean material for maintenance. The use of neutral and natural looking materials are to complement the industrial look of the existing building, and as a compliment of the design elements through out the space.

Scale: NTS

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Entrance Recep�on/checkout Check-in point body temperature Check-in point Dining area Dining self-serve Product display/retail Ac�vity kitchen Yoga and stretching room
closet
restroom +changing room with lockers
restroom +changing room with lockers
pilates Commercial kitchen (not in scope)
uice bar storage
uice bar
library
market
market self-checkout
Janitor’s
Women’s
Men’s
Private
J
J
Lending
Grocery
Grocery

HEALTHY CHECK-IN LENDING LIBRARY

A journal to better understand the body and make progress toward changing behavior and lifestyle A way to understand oneself more.

Local bookstores bring nourishment to the community by offering growth to their minds. Books are nourishment for the soul.

A quiet space for the community to read about various books that would help them learn more about healthy lifestyles in a fun way.

The space allows both adults and children to relax while reading books.

GROCERY MARKET

The procurement of healthy and organic ingredients from local suppliers in order to provide food access to the community.

There are posters in the market that help to inform the community about the ingredients, allowing them to learn as they shop.

The design element promotes movement and interac�on throughout the market experience

Allowing the community to have a unique experience.

DINING AREA JUICE BAR

Healthy dining experience for the community in the neighborhood to nourish their bodies through gastronomy. Where nature enhances the overall experience.

A place where community members can connect and socialize with friends and family while enjoying meals. They also have the opportunity to learn more about the foods and ingredients used in Healthy Hour.

Juice bar that promotes the concept of an organic lifestyle for the community to consume and enjoy. The juice bar opens in the morning to allow the community to enjoy healthy drinks to start the day.

The community can also learn from the juicerista about different mixes that they can do at home.

This space not only serves as a dining expe community to take a rest from the other ac

ACTIVITY KITCHEN YOGA AND STRETCHING ROOM

Cooking class that allows the community to enjoy healthy meals Connec�on and interac�on that will bring laughter while learning.

A place where the community can learn how to cook and that ea�ng a healthy diet does not have to be difficult or �me consuming.

Learning about yoga movements allows one to build strength and harmony in both the mind and body.

O3PATAGONIA POP-UP STORE

Project Type

Location

Software

Experiential Retail

Savannah, GA

Enscape, Revit, Photoshop

Patagonia will open a pop-up store in Savannah, GA. The goal of the pop-up store is to display product uniqueness and give experience to customers. This is to make them feel special. Even though pop-up store is temporary, but the impact and influence of its presence should be long lasting.

The overall design of this pop-up store is to promote Patagonia as a brand and share its value to customers. Additionally, blend the brand’s identity with Savannah local culture and environment to build a sense of community to the locals.

PATAGONIA is an American outdoor clothing brand. a brand that goes beyond selling clothes. The goal is to save the planet though their products. The brand promotes their values and mission through story telling in a form of stories and videos to let the customers see what is happening in the world through the perspectives of the ones who face it.

Over the years, Patagonia evolving in ways to save the planet through fashion. Started from being committed to 1% For The Planet, to launched a program called “Worn, Wear.” And recently to launched program ReCrafted, creates and sells apparel made of used Patagonia gear.

Concept Concept Board

Exploration is an act of traveling through unfamiliar territory in order to learn more about it. In this pop-up store there will be different zones for customers to engage with the activity. This act allows customers to look closer in order to gain experience.

Concept Ideation Sketches

& CONNECTRETAINADVOCATE & ATTRACT
ORIENTINTERACTEXTEND
Store front that captures attention LED screen that plays story that Patagonia has Textile installation educated usersRetail space with a tent-like conceptOutdoor sitting and food truck concept

Floor Plan

1 ENTRANCE

2 TEXTILE INSTALLATION

3 READING/SITTING AREA

4 VIDEO/STORY ROOM

5 TEXTILE AREA

6 CASHIER

7 CAFE/OUTDOOR SITTING

8 WORKSHOP

9 TRADE-IN

10 MANAGER’S OFFICE

11 BREAK ROOM

12 STORAGE

13 SMALL CONFERENCE/SITTING

14 RETAIL AREA

15 SITTING AREA

RETAIL AREAS EDUCATION/ EXPERIENCE AREAS SITTING AREASSTAFFS AREAS CIRCULATION

VIDEO/STORY ROOM

A space where users can listen, read, and watch the stories that Patagonia has to address the issue of climate change.

READING/SEATING AREA

A space where users can learn about Patagonia as a brand.

TEXTILE INSTALLATION

An installa�on that highlight the different tex�les that Patagonia uses to produce the apparels. The colors of cyan, magenta, and yellow are overlapping to create a secondary color depending on the posi�on the users stand.

RETAIL AREA

The retail displays apparels for men, women, and children. Each is located under a fabric that is curated to look like a tent.

ENLARGED EXTERIOR SITTING

The si�ng is customed with a form of a circle and

SMALL CONFERENCE/SITTING

A si�ng area that can be u�lized by employees to hold a casual mee�ng. At the same �me, it can be used as si�ng area for visitors.

RESOURCES

WALL ELEVATION

Scale: NTS

ENLARGED EXTERIOR SITTING

The si�ng is customed with a form of a circle

O4SUNRISE

Project Type

Location

Software

Hospitality - Memory care facility

Miami Beach, FL

AutoCAD, Enscape, Revit, Photoshop

The number of senior citizens increases and in every 3-second a new case of dementia arises somewhere in the world. Alzheimer’s disease is one of the many types of dementia; over 80% elderly is diagnosed with it. Sunrise memory care facility is a mix of independent and dependent facility for all seniors.

The concept of “Empathetic Reminiscence” is applied in the design. The goal is to create a living environment that evokes feeling of safe and secure, provide freedom of choice, celebrate individuals, and allow connections among residents, family and friends.

Empathetic is an act of understanding and sharing the feeling of others, and using it as guidance to actions taken. Everyone has stories and memories that live in them and sometimes they will relive them at a certain point in life. The memorable ones. This moment only lasts for a while and they will back into reality to continue with life. These passing memories will be connected through space and in design, connected through empathy and compassion.

ConceptWayfinding

Concept InspirationParti Diagram

Concept application in space organization

Hallway Elevation

The hallway in front of the residents’ rooms is long, So, to eliminate confusion, custom door decal is used depending on residents’ preferences. This also to create sense of a�achment to their rooms.

Scale: NTS

Community area with assistance Community area with limited assistance Residents’ rooms Staffs’ area

Floor Plan

1. Recep�on/Concierge/Lobby

2.Hor�culture room

3.Family suite with bathroom

4. Interior garden

5. Accessible restroom 1

6. Accessible restroom 2

7.Office of supervisor

8.Die�cian

9.Security area

10.Staff lounge

11.Equipment storage

12.Mech. room

13.IT closet

14.JAN closet

15.Execu�ve director

16.Social worker/Spiritual car

17.Copy/work room

18.Treatment room

19.Cart/wheelchair storage

20.Hair salon/Barber

21.Mail room

22.Mee�ng room

Residents/Family room

Community

23. Security area

24. Living area

25. Family dining room

26. Si�ng area

27. Workshop (Art area)

28. Storage

29. Cart/wheelchair storage

30. One-bedroom suite 1

31. One-bedroom suite 2

32. Studio 1

33. Studio 2

34. Studio 3

35. Studio 4

36. Studio 5

37. Ac�vity kitchen

38. Cart/wheelchair storage

39. Soiled linen room

40. Clean linen room

41. Storage

42. Mech. room

43. Security area

44. Medica�on room

45. JAN closet

46. Accessible restroom

47. Assisted bathroom

48. Commercial kitchen

49. Dining room

Circula�on

1 2 3 56 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 3637 38 39 40 41 42 43 44 46 47 48 49 45 4 7 8 9 10 11 12 13 14 1516 17 18 19 20 Scale: NTS
area Staffs area

Floor Plan

NOTES

KEY NOTES

TYPE A

UP UP A B C D E F G H 1 2 3 4 5 I -404 2 ENTRANCE 100 LIVING ROOM 101 FAMILY DINING 103 CLUSTER 105 WORKSHOP 107 STORAGE 1 108 CART STORAGE 109 BATH 1 111 ONE BEDROOM SUIT 1 110 BATH 2 115 LIVING AREA 1 112 LIVING AREA 2 113 ONE BEDROOM SUIT 2 114 PATIO 1 116 BATH 3 118 PATIO 2 119 BATH 4 121 PATIO 3 122 BATH 5 124 PATIO 4 125 BATH 6 127 PATIO 5 128 BATH 7 130 HALLWAY 131 STORAGE 2 135 CLEAN LINEN 134 SOILED LINEN 133 MECH. 136 MEDICATION 137 JAN. 138 PUBLIC REST. 139 ASSISTED BATH 140 PANTRY 141 COMMERCIAL KITCHEN 142 DINING AREA 143 TERRACE 1 102 TERRACE 2 104 TERRACE 3 106 ACTIVITY KITCHEN 132 STUDIO 1 117 STUDIO 2 120 STUDIO 3 123 STUDIO 4 126 STUDIO 5 129 B A B A B A A B A B A A B A A A B A I-401 1 2' 0" 2'0" 2'0" 2' 0" 2' - 0" 2' - 0" 1 -404 3 -404 1 2 12' 0 3/8" 22'6 1/4" 18'5 1/8" 8' 2 1/2" 11'11 11/16" 11'9 11/16" 12'4 1/16" 12' 2 5/16" 148'6" A B A A C C A TYP. B B B B B TYP. C D D A C B D A A C C A C D A A TYP.1 -501 3 4 1 -403 10' 11 13/16" 8' 6 3/16" 8' 6 3/16" 10'11 13/16" -404 4 TYP. A A 0'4 7/8" 1' 4" 1' - 4" 1' 4" 2' 0" 2' 0" 0'6 3/4" 2' - 0" 2' 0" 0' 6 3/4" 0' 4 7/8" 1' 4" 1' 4" 1' 4" SC P DA DRA CHE 1/8" = 1'-0" 1 FLOOR PLAN 1. ALL HANDRAILS ALONG THE HALLWAY SHALL BE LOCATED 38" A.F.F TO THE TOP SURFACE. 2. ALL DOOR OPENING IS LOCATED 1'-10" FROM FINISH WALL TO CENTER OF DOOR, UON. 3. ALL CORRIDORS ARE AT LEAST 44" CLEARANCE. 4. DOORS ARE COMPLIED WITH MANEUVERING CLEARANCES CODE, CATEGORY A, B, AND C.
FIRE RATING N/A SYSTEM STC 45 SYSTEM THICKNESS 4 7/8" GYPSUM BOARD ONE LAYER 5/8" THICK GYPSUM BOARD (UL TYPE SCX™) STEEL STUDS 3-5/8" STEEL STUDS, EQ20 (0.028"), SPACED 16" O.C. GYPSUM BOARD ONE LAYER 5/8" THICK GYPSUM BOARD (UL TYPE SCX™) FIRE RATING N/A SYSTEM STC N/A SYSTEM THICKNESS 6 3/4" GYPSUM BOARD 2 LAYERS 5/8" THICK GYPSUM BOARD (UL TYPE ULIX™) STEEL STUDS 1-5/8" STEEL STUDS, 25 GA. MSG., SPACED 24" O.C. INSULATION MINERAL WOOL INSULATION, FRICTION-FITTED TO FILL STUD CAVITY BRACING PER UL DESIGN AIR SPACE 1" AIR SPACE STEEL STUDS 1-5/8" STEEL STUDS, 25 GA. MSG., SPACED 24" O.C. GYPSUM BOARD 2 LAYERS 5/8" THICK GYPSUM BOARD (UL TYPE ULIX™)
1. HALF-HEIGHT WALLS IS 3'-6" A.F.F.
ALL GRAB BARS IN THE BATHROOMS ARE LOCATED 36" A.F.F TO THE CENTER OF THE BARS.
REFER TO THE MILLWORK SHEET FOR ADDITIONAL INFORMATION OF THE BUILT-IN CLOSET.
REFER TO THE MILLWORK SHEET FOR ADDITIONAL INFORMATION OF THE WALL-SHELF. NO. TYPE B TYPE C FIRE RATING 1 HR SYSTEM STC 45 SYSTEM THICKNESS 4 7/8" GYPSUM BOARD ONE LAYER 5/8" THICK GYPSUM BOARD (UL TYPE SCX™) STEEL STUDS 3-5/8" STEEL STUDS, EQ20 (0.028"), SPACED 16" O.C. INSULATION 3-1/2" THICK GLASS FIBER BATT INSULATION GYPSUM BOARD ONE LAYER 5/8" THICK GYPSUM BOARD (UL TYPE SCX™) TYPE D FIRE RATING 2 HR SYSTEM STC 62 SYSTEM THICKNESS 6 3/4" GYPSUM BOARD 2 LAYERS 5/8" THICK GYPSUM BOARD (UL TYPE ULIX™) STEEL STUDS 1-5/8" STEEL STUDS, 25 GA. MSG., SPACED 24" O.C. INSULATION MINERAL WOOL INSULATION, FRICTION-FITTED TO FILL STUD CAVITY BRACING PER UL DESIGN AIR SPACE 1" AIR SPACE STEEL STUDS 1-5/8" STEEL STUDS, 25 GA. MSG., SPACED 24" O.C. INSULATION MINERAL WOOL INSULATION, FRICTION-FITTED TO FILL STUD CAVITY GYPSUM BOARD 2 LAYERS 5/8" THICK GYPSUM BOARD (UL TYPE ULIX™)
2.
3.
4.

Life Safety Plan

S UP DD UP S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S TRAVEL DISTANCE COMMON PATH OF TRAVEL EMERGENCY LIGHT FIRE EXTINGUISHER CABINET (FEC) FIRE ALARM PULL SPRINKLER COMBINED FIRE AUDIBLE/VISUAL ALARM 1 HR FIRE RATING SMOKE DETECTOR EXIT SIGN (DIRECTIONAL) DEAD-END CORRIDOR WALL TYPE INDICATOR EXIT SIGN (NON-RIRECTIONAL) A B C D E F G H 1 2 3 4 5 I EXIT 2 EXIT 1 FEC FEC FEC LIFE SAFETY LEGEND EGRESS NOTE APPLICABLE CODE OCCUPANCY BUILDING TYPE INSTITUTIONAL 2 OCCUPATION LOAD 240 GROSS TYPE OF CONSTRUCTION BUILDING IA 1/8" = 1'-0" 1 LIFE SAFETY PLAN BUILDING OCCUPANCY CLASSIFICATION 1. ALL CORRIDORS SHALL COMPLY WITH IBC 407.3 AND BE CONSTRUCTED AS SMOKE PARTITIONS AND BE CONTINUOUS TO THE EXITS. 2. THE LOCATION OF FIRE EXTINGUISHER CABINETS ARE COMPLIED WITH CODE, DIAMETER 75'. THE NUMBER OF CABINETS IN BUILDING A IS 4. NOTES FLORIDA BUILDING CODE- ACCESSIBILITY/ 6TH EDITION 2017 FLORIDA BUILDING CODE- BUILDING 6TH EDITION 2017 FLORIDA BUILDING CODE- ENERGY CONSERVATION / 6TH EDITION 2017 FLORIDA BUILDING CODE- EXISTING BUILDING 6TH EDITION 2017 FLORIDA BUILDING CODE- FUEL GAS 6TH EDITION 2017 FLORIDA BUILDING CODE- MECHANICAL 6TH EDITION 2017 FLORIDA BUILDING CODE- PLUMBING 6TH EDITION 2017 CODE EXIT SEPARATION COMMON PATH OF TRAVEL TRAVEL DISTANCE DEAD-END CORRIDOR ALLOWABLE 156'-10" 2= 78'-5" 75'-0" ACTUAL 94'-6" 43'-6" 300'-0" 112'-1" 50'-0" (SPRINKLERED) -

RECEPTION AREA

The use of nutreal color dominates the facility as white is the natural color of baby’s breath flower, yet the shades of red and blue are used to give contrast.

Different finish materials in the space to create contrast on textures Night time perspective
Day time perspective

HORTICULTURE SPACE

A space that allows residents to have interac�on with plants. Dominated with wood on both furnishings and finishes to create an outdoor atmosphere while indoor.

Interac�on between elderly and plants is proven to have a posi�ve impact both physically and emo�onally.

Ac�vi�es that include but not limited to gardening, plan�ng, pain�ng, and flower arrangement.

Night time perspective
Day time perspective

LIVING AREA

Various si�ng op�ons is provided, indoor and outdoor; in a group or individual.

The use of LVT flooring in wood finish looking helps to define the space. Moreover, heavy �mber woods running on the ceiling creates a human-scale height in the space.

The use of upholstery in the building has a thread count of minimum 50,000 for durability and comfort.

RESIDENT’S ROOM

Family picture frames are located across the bed as a reminder for the residents of their loca�on as they tend to forget or get lost.

Carpet is used to create a familiar environment and give comfort.

Blue is used as it helps to calm hormone serotonin which leads to peaceful sleep for elderly.

GREEN AREA

This space is created to bring outside inside, to allow residents and staffs to reconnect with nature when the weather does not allow to actually go out. Moreover, it is a space for residents to display their pain�ngs. To celebrate li�le things each individual does.

Walk-path of green area Sitting area provided around the green area

O5COLITE CITY

Project Type

Location

Software

Mix-used Columbia, SC

Enscape, Revit, Photoshop

This is a four-week SCADpro design challenge to envision a new era for Colite City. The team consists of fifteen students from various majors (architecture, interior design, preservation design, graphic design, branding and advertising, and motion media. This project was under the supervision of the Chair of Interior Design department,

The scope of interior spaces that needed to be designed were Colite City Convention Center (CCCC) and prefunction area, the Factory (wedding venue), the Fizz (food hall), restrooms and hallways. The concept of this project was “Portal.” This concept was chosen after understanding Colite City and Columbia. My responsibility of this project was to design the CCCC and prefuncuntion area.

PREFUNCION SPACE

This space is the first hallway that the users encounter when entering the building from the main entrance. The neon lights installa�on is the highlight in the space which also works to hide the office doors, as a way to redirect their focus. This installa�on also allows to create a horizontal element as datum in the space, which also allows to create the illusion of lower ceiling.

COLITE CITY CONVENTION CENTER (CCCC)

The CCCC needs to be design to fit different types of future events that will happen in the space. The space needs to be able to open as one big conven�on center and enclosed to be three small event spaces. Celebra�ng the exis�ng building structure and addressing the acous�cal problem for the space are the main focus of the design process. The element of neon colors are s�ll carried into this space, but with flexibility by providing LED ligh�ng with colors that can be controlled depending of the need of the event.

INTERIOR DESIGN PORTFOLIO THEODORA ARTHAULI
Theodorarthauli@gmail.com

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