CULTURE | CLASSICAL
Listen to Your Games The Spokane Symphony helps bring some of the best videogame soundtracks to life Directed by Troy Nickerson Musical Direction by Janet Robel
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he banging, beeping and shooting sound effects are important, but without a videogame’s background music, it’s a lot harder to tell if your character is in imminent danger or has successfully completed a mission. “Videogame music is kind of like the icing on the cake,” says Daniel Cotter, clarinetist for the Spokane Symphony and sometimes Halo 3 player. “Music always has the ability to set the mood.” This weekend, the traveling Video Games Live show utilizes the Spokane Symphony’s talents with a full-immersion spectacle at the Fox. Along with the orchestra playing some of the most well-known videogame scores (Zelda, Mario, Warcraft, Halo, Pokémon, Sonic, Skyrim and more), the show includes some unusual instruments and highly synchronized light displays, videos and onstage action. Due to a symphony union strike, a 2012 performance of Video Games Live here was canceled. Back and ready to go, Cotter says the symphony is excited to play the music for the first time, especially for an audience that might not otherwise attend a symphony concert. Videogames may not be the most obvious
place to find cutting-edge symphonic music, but Cotter admits to turning on his game console just to hear the Halo theme music play on the menu screen. He says the soundtrack really is that good. “Something like Halo would get people interested in classical music,” Cotter says. “Its music is in the same vein as Tchaikovsky and Shostakovich. There’s that level of darkness and misery that people don’t always associate with classical, but it’s very much there.” For a man who has multiple jobs (including an adjunct teaching gig at Eastern Washington University), an 80-plus-hour workweek and a wife and twins at home, Cotter says he doesn’t
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