the guide FRIDAY, FEBRUARY 13, 2015
Georgetown Gaming Students adapt video game culture to a college context
DANIEL SMITH/THE HOYA
Video gaming can be more than just a hobby — it can also be a learning tool for experiences not offered in the traditional classroom setting. As stigmas about this culture break down from the inside out, our tech-savvy generation of millenials is learning to create space for a gaming community that extends beyond the virtual screen and overlaps with college and professional life.
KATY BERK
Hoya Staff Writer
Dark rooms, piled cartons of empty take-out, obsession and isolation. Video-game culture carries connotations far removed from the ultra-social undergraduate environment on the Hilltop. But, is the stereotypical gamer even a recognizable reality anymore? And, is gaming antithetical to the ambitions of a Joe or Jane Hoya? As the recreational and competitive gaming scenes transform, Georgetown students across both genders are redefining the role gaming fills not only in their college years but also beyond to their professional futures. ---
Our generation of millennials has matured alongside the personal computer: We remember growing taller and bigger as technologies advanced and devices shrank and became sleeker. In the past twenty years, there has been a rapid evolution in gaming capabilities. Now, games go far beyond simple story plots and missions to create virtual worlds with seemingly endless options. Competitive ranking systems and guilds create vast gaming networks between players. With the development of more advanced graphic cards, the size and detail of simulated sci-fi and fantasy-world landscapes have become increasingly more realistic. And, instead of a single storyline, in-game plots now branch off into dozens of side missions and objectives. But, gaming has also faced considerable grow-
ing pains. Stigmas persist among those outside of the community that look down upon gaming as a waste of time and an unproductive vice. And, internally, the gaming community is subject to persistent sexism. On the Hilltop, serious competitive gaming is rare, and the culture of casual, recreational gaming is often hidden away in small pockets within the campus community. The effects of gaming on Georgetown students are not often addressed, but its inherent impact on individuals is part of a growing trend for generations born into the Internet Age. Whether students play competitively or purely for leisure, gaming is starting to be recognized as a facilitator of social, intellectual and even professional growth. Recreational gamer Yatpang Cheung (COL ’17), a computer science major, immigrated to the Unit-
ed States from Hong Kong when he was 10 years old. Shortly after arriving, he was introduced to the world of gaming by his American friends, and the hobby became an easy way to assimilate. “Constantly interacting with people caused me to learn English and be able to type fast and be able to communicate fast, using teamwork. Through those videogames I learned English — at least the writing and reading parts — very fast,” Cheung said. Women, too, have begun to form their own niche in the gaming world. Recreational gamer Sarah Lim (COL ’16) said, “Games were actually a big part of my childhood and a huge influence on my interests. It’s funny because I actually wrote my personal statement See GAMING, B2
THIS WEEK FEATURE
LIFESTYLE
‘All That Jazz’ and More National Theatre’s rendition of Chicago exceeds expectations NICOLE JARVIS Hoya Staff Writer
Women in STEM Fields Unite
“Stemme” is a new organization seeking to connect women in the fields of science, technology, engineering and math. B3
FOOD & DRINK
Mediterranean Food at Its Finest
The upscale restaurant Iron Gate serves up delectable multi-course meals at a hefty price. B5
ARTS & ENTERTAINMENT
Girl Group Plays it Safe Fifth Harmony’s newest album “Reflection” sticks to the conventions of its genre. B7
THEHOYA.COM/ GUIDE @thehoyaguide
If you’ve seen the 2002 film adaptation of the musical “Chicago” — currently playing at the National Theatre downtown — you may think you know what to expect when the curtain rises. But, when you see the orchestra prominently positioned on the stage, and when the first notes of the iconic “All That Jazz” kick in with wailing brass and big-band grooves, you’ll know you’re in for a treat that only live theater can deliver. “Chicago” tells the story of Roxie Hart and Velma Kelly — two women who find themselves on the wrong end of murder charges in Prohibition-era Chicago. When placed in the same cellblock — supervised by matriarch Mama Morton — the two begin a fierce rivalry for the attention of the murder-obsessed press and hire the same sleazy lawyer to clear their names. The show has a long and storied history: It debuted in 1975 and is currently the longest running American musical in Broadway history, having played its 7,486th performance in late 2014. “Chicago” was written and composed by the legendary musical-theater duo John Kander and Fred Ebb, who also wrote “Cabaret.” They based their work on the 1926 play of the same name, which was itself inspired by actu-
JEREMY DANIEL
With a long history and big shoes to fill, the National Theatre’s version of “Chicago” provides a hilariously entertaining show, eclipsing the 2002 film adaptation in humor. al crimes. The original screenplay writer, Maurine Watkins, reported on the crimes in the 1920s for the Chicago Tribune. The performance is a well thought-out satire of the city’s corruption, and the topic is rooted in Chicago’s obsession with killer women. As social views were rapidly changing, the pervading rumor became that women were
unlikely to get convicted. In fact, Roxie Hart and Velma Kelly are based on the accused murderesses Beulah Annan and Belva Gaertner. The show’s original choreography was created by Bob Fosse, one of the most respected choreographers in Broadway history. While most of this production is newly choreographed and chock-full of
seductive sashays, the moments when it returns to Fosse’s original jazzy moves stand out. It is easy to make comparisons to the film, which won the Academy Award for Best Picture in 2003 and starred Renée Zellweger and Catherine Zeta-Jones as the feuding murderesses and See CHICAGO, B4