6 minute read

Crush Them

As a conceptual Sound Art Work, Crush Them is a composition made of computer music. With techniques of Music Concrete, each discrete collection of sounds has been previously recorded, uploaded, then download, processed, effected then arranged and composed using the computer. With sounds or, “Instruments,” coming from Academic Institutions, Mobile Retailers, Social Media and a paid assistant, each piece of audio is slowed-down, sped-up, stretched, back-masked, edited, abridged, altered from its original context, e.t.c., and converted into a simple, high-quality, Waveform Audio File for webbased uploading, platforming and audibly, as an acousmatic projection through loud speakers.

Working with an assistant has given the artist distance, similar to the distance in working with Found Sounds, to deconstruct and re-configure the voice into an otherworldly, sensuous instrument with vocal subtleties such as processed, attenuation that make Game Theory feel both sexy and ominous. With text combined from The Stanford Encyclopedia of Philosophy and Google, the concepts of reciprocation, self-preservation and play come together with underlying precepts of Nuclear Strategy and Blues songs critical of the Atomic Bomb. The moan and whimper of feminine breath underscores the fact that the examples of prisoners, Tanya and Cinque in Prisoner Dilemma are female and Jewel Crush has been, “…designed for the beautiful girls.” Which, creates a question about the games we play versus the play of games and how the plight, strategy and negotiation of the American or International Prisoner is merely a sport of theory?

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©Tavarus Blackmon, 2019

Crush Them (Image), Vector Art, dimensions variable, 2019

Stanford Encyclopedia of Philosophy, Prisoner’s

Dilemma, Jewel Crush™ - Jewels

& Gems Match 3 Legend (Abridged, Altered, Combined), https://plato.stanford.edu/entries/prisoner-dilemma/ ; https://play.google.com/store/apps/details id=com.lyoomatch.jewelscrush.princessadventure&hl=en_US, Published September 4, 1997, Revised April 2, 2019 ; ©2019 Google, Respectively

* Document created by Tavarus Blackmonster, 2019 Voice Recording by Zoyaura “The Alcea Samurai,” 2019

*Jewel Crush has been italicized

Puzzles with the structure of the prisoner's dilemma were discussed by Merrill Flood and Melvin Dresher in 1950, as part of the Rand Corporation's investigations into game theory (which Rand pursued because of possible applications to global nuclear strategy)

First published Thursday Sep 4, 1997; substantive revision Tuesday Apr 2, 2019

Tanya and Cinque have been arrested for robbing the Hibernia Savings Bank and placed in separate isolation cells. Both care much more about their personal freedom than about the welfare of their accomplice. A clever prosecutor makes the following offer to each: “You may choose to confess or remain silent. If you confess and your accomplice remains silent I will drop all charges against you and use your testimony to ensure that your accomplice does serious time. Likewise, if your accomplice confesses while you remain silent, they will go free while you do the time. If you both confess I get two convictions, but I'll see to it that you both get early parole. If you both remain silent, I'll have to settle for token sentences on firearms possession charges. If you wish to confess, you must leave a note with the jailer before my return tomorrow morning.”

Complete The Mission Goals

It has a beautiful and cute gamestyle, ideal for girls to play anytime and anywhere! unlock the castles in this legend game. Designed for the beautiful girls. Easy to control, fun to play, beautiful! Just swap & match with your finger

©Tavarus Blackmon, 2019 4

Puzzles with the structure of the prisoner's dilemma were discussed by Merrill Flood and Melvin Dresher in 1950, as part of the Rand Corporation's investigations into game theory (which Rand pursued because of possible applications to global nuclear strategy)

Designed for the beautiful girls

The “dilemma” faced by the prisoners here is that, whatever the other does, each is better off confessing than remaining silent. But the outcome obtained when both confess is worse for each than the outcome they would have obtained had both remained silent. A common view is that the puzzle illustrates a conflict between individual and group rationality. A group whose members pursue rational self-interest may all end up worse off than a group whose members act contrary to rational self-interest. More generally, if the payoffs are not assumed to represent self-interest, a group whose members rationally pursue any goals may all meet less success than if they had not rationally pursued their goals individually. A closely related view is that the prisoner's dilemma game and its multi-player generalizations model familiar situations in which it is difficult to get rational, selfish agents to cooperate for their common good. Much of the contemporary literature has focused on identifying conditions under which players would or should make the “cooperative” move corresponding to remaining silent. A slightly different interpretation takes the game to represent a choice between selfish behavior and socially desirable altruism. The move corresponding to confession benefits the actor, no matter what the other does, while the move corresponding to silence benefits the other player no matter what that other player does. Benefiting oneself is not always wrong, of course, and benefiting others at the expense of oneself is not always morally required, but in the prisoner's dilemma game both players prefer the outcome with the altruistic moves to that with the selfish moves. This observation has led David Gauthier and others to take the prisoner's dilemma to say something important about the nature of morality.

Puzzles with the structure of the prisoner's dilemma were discussed by Merrill Flood and Melvin Dresher in 1950, as part of the Rand Corporation's investigations into game theory (which Rand pursued because of possible applications to global nuclear strategy)

Designed for the beautiful girls

How to play:

You have a specific list of goals in each level. Match 3 or more in a line to crush them.

Match 4 in a row or column to create a special direction.

Match 5 in T create a special bomb.

Match 5 in a line to create special color.

©Tavarus Blackmon, 2019 5

You must have the sharpest mind. Learn to use. If you have any difficulties passing a level you can use helpful props. Combine to make huge chain reaction to help you pass the level. Here is another story. Bill has a blue cap and would prefer a red one, while Rose has a red cap and would prefer a blue one. Both prefer two caps to any one and either of the caps to no cap at all. They are each given a choice between keeping the cap they have or giving it to the other. This “exchange game” has the same structure as the story about the prisoners. Whether Rose keeps her cap or gives to Bill, Bill is better off keeping his and she is better off if he gives it to her. Whether Bill keeps his cap or gives it to Rose, Rose is better off keeping hers and he is better off if she gives it to him. But both are better off if they exchange caps than if they both keep what they have. The new story suggests that the prisoner's dilemma also occupies a place at the heart of our economic system. It would seem that any market designed to facilitate mutually beneficial exchanges will need to overcome the dilemma or avoid it.

Puzzles with the structure of the prisoner's dilemma were discussed by Merrill Flood and Melvin Dresher in 1950, as part of the Rand Corporation's investigations into game theory (which Rand pursued because of possible applications to global nuclear strategy)

Special highlights: it can destroy all in a line.

Bomb: it will can destroy all around it.

Color: it can destroy all with the same color.

Super value gift: Diamond and props power-ups help you pass level

Less moves, More Stars, Higher scores! Crush all!

Pass the levels and try to get all stars in each level.

Try your best to make super combinations with super match!

Colorful crushing effects and well designed puzzles for you to play in anytime and anywhere!

The title “prisoner's dilemma” and the version with prison sentences as payoffs are due to Albert Tucker, who wanted to make Flood and Dresher's ideas more accessible to an audience of Stanford psychologists. More recently, it has been suggested (Peterson, p1) that Tucker may have been discussing the work of his famous graduate student John Nash, and Nash 1950 (p. 291) does indeed contain a game with the structure of the prisoner's dilemma as the second in a series of six examples illustrating his technical ideas. Although Flood and Dresher (and Nash) didn't themselves rush to publicize their ideas in external journal articles, the puzzle has since attracted widespread and increasing attention in a variety of disciplines. Donninger reports that “more than a thousand articles” about it were published in the sixties and seventies. A Google Scholar search for “prisoner's dilemma” in 2018 returns 49,600 results.Match and quest jewels in fun gameplay to

Puzzles with the structure of the prisoner's dilemma were discussed by Merrill Flood and Melvin Dresher in 1950, as part of the Rand Corporation's investigations into game theory (which Rand pursued because of possible applications to global nuclear strategy)

Features:

★ Designed for the beautiful girls

★ Easy and free fun to play, challenging to master.

★ 1500+ well-designed puzzle levels.

★ Daily free bonus in the games.

★ Helpful magical bossters to win.

★ Games you can play offline.

★ No WIFI? No Problem!

★ Classic match 3 game.

Let's go Matching and crushing never stop

Designed for the beautiful girls

Designed for the beautiful girls

Designed for the beautiful girls

Designed for the beautiful girls

Designed for the beautiful girls

Designed for the beautiful girls

Puzzles with the structure of the prisoner's dilemma were discussed by Merrill Flood and Melvin Dresher in 1950, as part of the Rand Corporation's investigations into game theory (which Rand pursued because of possible applications to global nuclear strategy)

Designed for the beautiful girls

©Tavarus Blackmon, 2019

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