Habitat as Biological Machine - Riccardo Mangili

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HABITAT AS BIOLOGICAL MACHINE

Master Thesis Candidate: Riccardo Mangili Supervisors: Univ. Prof. Claudia Pasquero | Maria Kuptsova, MA IOUD Synthetic Landscape Lab | University of Innsbruck - Faculty of Architecture
IOUD Synthetic Landscape Lab University of Innsbruck Faculty of Architecture Supervisor: Univ. Prof. Claudia Pasquero Co-supervisor: Maria Kuptsova, MA
TABLE OF CONTENTS INTRO to Master Thesis The Land Art Movement Machine and “Biological Machine” Material Investigation Robotic Fabrication Set-ups Intro to Digital Investigation Site 3D mapping - photogrammetry Iterative algorithm Algorithm Application to Human Habitat Habitat speculation and physical test Algorithm Investigation and Strengthening Site Location Algorithmic Analysis - water flow Algorithmic Analysis - surrounding Algorithmic Analysis - solar radiation Machine Path Generation Path Investigation Bio-based Material System and Simulation Biological Machine Outcome Model and Renderings 2 8 21 24 34 42 44 56 60 66 72 76 80 86 90 96 104 106 112 126 1

to Master Thesis

I lived the city, the rurality and the pandemic.

I lived inside urban environments most time of my life. Simultaneously I spent quite a lot of time in natural environments. Over weekends I would move to fairly remote, rural landscape. I spent winters and summers knowing and interacting with different regions and natural landscape. This chance became first a form of education and over time, respect and understanding of natural ecosystems, so far consider disconnected from the urban environment.

In the last years I experienced the pandemic. During critical times we have to react and take advantage of crisis and, despite the damages, learn as much as possible from the situation. We learned how fragile our ecosystem is, in the epoch of the Anthropocene and even more so during a global pandemic. Over months we managed to reorganize our method of interacting, making it remote where possible, and reducing neuralgic point of assemblage. Meaning, there is possibil ity of communication, interaction and exchange of knowledge and ideas through means made available by modern technology.

We live in a scenario where adaptation is key to changing conditions endan gering contemporary society. The over pushed urbanization where we currently inhabit and interact results an unstable and unbalanced environment. Answers have to be found in re-designing the established urban infrastructure, and questions have to be asked considering non-anthropocentric criterion, to direct the growth of infrastructure towards the opposite, so-far-adopted direction: a sustain able and non-anthropocentric one.

Human head towards social and technological development, aiming for a better, structured society, in an environment as close as possible to ideal living condition. Following this trend, we end up establishing ecosystems recognizable in the urban landscape. It is in the last decades that we grew aware of how, what we as pire to, our societal thriving, does not take in account the endangerment that each kind of organism belonging to natural ecosystem and landscapes is undergoing.

Natural landscapes all over the world provided for us from day one and every

INTRO
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ecosystem that in centuries took shape in them, lives on a subtle equilibrium that is carefully preserved. The solution is not for human to move out and abandon over-saturated living areas, but to avoid increasing any further the inhabiting pressure that pushes these areas towards non-human dimensions. Once the equilibrium is lost, it cannot be re-balanced simply thriving on the idea of a general regreening of our urban landscape. It is easy and naïve think that that the solution to those problems established in the Urban landscape hides in the regreening of cities: transform a roof into a limited green area with small trees planted around. Sure, design-wise, it might be a partial and concise answer to increase well-being of people inhabiting cities but also the very least impact reducing air pollution. We can consider this method of action a mere cover to those major problematic originating from the Urbansphere, global-connecting mesh that is molding ecosystems of the biosphere.

Architects, designers and engineers bear the responsibility to understand how green technology evolves in an urban framework. We acknowledge the existence of waste, pollution and by-products deriving from urbanization, but we do not perceive them, we cannot perceive them: the amount of urban by-product closer is not perceived as a threat to us. It is hard to render the whole picture.

Today, inside our urban landscape, we consider technically and technological ly advanced a 50-stories building made of concrete, steel and glass. This huge amount of material that from raw state has been manufactured represent, along with the resulting system of construction by-products, the strong forces that are changing the Biosphere and re-shaping the Geosphere. The technical develop ment reached in the construction sector will be soon consistently reinforced and reorganized by robotic fabrication, and eventually we will interconnect with ma chines and use them push urban infrastructure beyond established schematics and outside the border of current living-in-cities definition.

We are not talking just about buildings themselves but about the whole construc tion industry, and with it the global infrastructure that is being created surrounding the planet as a new artificial layer additional to the existing spheres. The Biosphere as manipulating agent is transforming into a geological agent,

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molding the landscape via a new layer, the so-called Urbansphere, “the sphere of the systemic infrastructures of support for our urban society, which has a de cisive impact on the evolution of the biosphere and thus on the evolution of the living systems that inhabit it” (C. Pasquero, M. Poletto).

Established that the Urbansphere is “what we may call the global apparatus of contemporary urbanity, a stack of dense informational, material and energetic networks supporting our society’s increasingly demanding metabolism”1. Where and when human interact with each other, an infinite number of interlocking feed back loops will give life to the urban ecosystem. The strategy is not to destroy the self-generating Urbansphere, but to develop and adapt it to a different landscape and ecosystem.

The Noosphere is the sphere of thoughts, and therefore knowledge and infor mation, enveloping the Earth and shaping it: human consciousness and mental activity has consequently direct influence on the biosphere, including its relation to planetary evolution. By the definition of Vladimir Vernadsky, it is the third stage of Earth’s development, after the geosphere (rocks, water, and air) and the bio sphere (all the living things). The word comes from the Greek noos (mind) and sphaira (sphere).

Humanity is now the dominant force of change on planet Earth. This new reality is changing the dynamics of the Earth system. The Noosphere is a geological agent. Earth is rapidly moving away from a stable climate, a rich diversity of species and a resilient biosphere into a new geological epoch referred to as the Anthropocene.

According to Vernadsky, the biosphere became a real geological force that is changing the face of the earth, and the biosphere is changing into the noosphere. When the biosphere is changed into a human-dominant environment it becomes the noosphere. The self-sufficient biosphere is being used by human as a means of resources for himself unmindful of the needs of other organisms. Teilhard de Chardin expands the theory of the Noosphere with the concept of internet as an evolution of thought and consciousness, since such synthetic infrastructure

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enables knowledge exchange.

Under such complex condition the Urbansphere can claim the Noosphere as one of its layers, a derivation of the human domain and accordingly let the distinction between natural and non-natural slowly fade out. Human as species in its complexity remain part of the natural realm. Hence, it results faulty to categorized its extension over the biological domain as non-natural. This is the turning point where synthetic systems turn into biological schemes. Human and non-human be comes layers of the same system.

The act of building and fabricating does not exclude humans from nature, cities represent a synthetic procedure, an ecosystem of aggregation belonging to the same sphere of human as living being and biological ecosystems. It is the trans formation of natural landscapes, as not artificially generated, into synthetic land scapes, maintaining nevertheless the biological factor.

If we call city the place we inhabit, then the whole planet could be called a city. This overall comprehensive environment can be finally defined as the Ur bansphere. What does make sense is consider the harming impact of human activity on natural ecosystem as a completely natural and unacceptable conse quence of the Urbansphere we generated.

We don’t consider out of the ordinary a colony of ants that builds a nest using what surrounds them and with the same logic we don’t consider out of the natural spectrum a human aggregation building with more intricate methods the nesting ecosystem that is the city.

The act of building is completely natural, the impact and by-product of how we build and progress is the non-natural action that brings harming consequences in a perfectly balanced biological ecosystem. The large, old artifact we use to construct is what differentiates us and causes strong impact.

A symbiotic relationship has born and grew stronger between urban environment and human domain, as one has no meaning without the other.

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We are mutually dependent: the city without inhabitant become merely an inert, inactive mass of converted material, laid out by a logic that works only for us. It remains a neuralgic system deprived of the electric impulse that allows its oper ation.

If human were to abandon the urbanization as it is, carefully designed over time, they would lose the artificial concept of belonging. The concept reveals roots and identifies us through membership of larger community, inhabiting small towns or metropolis. Group identity, aggregation and feeling of belonging to regions and groups is a spontaneous, man-made need, an instinct of aggregation that makes us feel safe. What is the urban system if not a procedure of aggregation?

How could we transform such deeply-rooted conception of the urban infrastruc ture? Changing perspective and expectation from an established environment, generated by procedures of aggregation, we will re-design it through modern techniques that suit better human and environment together. Changing how we look at and render the urban landscape, which denote the way we interact with the Urbansphere, will allows us to tear down those precon ceptions we are grasping on to, and consequently transform radically the concept of human habitat.

Following this presupposition, we have to think broader of what merging nature and urban landscape means and how it could benefit the both spheres. Re-establish the ecosystem of the biosphere does not happen by bringing bits of nature into our urban landscape, but the other way around, by bringing our urban infra structure into the natural landscape. We cannot pretend to infiltrate and corrupt this establishment all over again by reenacting those protocols that let our urban environment grow negligent of the biosphere. For this reason, is our responsibility to re-script living-space protocols and convert them to an alternative, suitable and sustainable way of living.

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In the 60s there was 3 billion people in the world. Today, we are 7.5 billion and soon, in 2050, estimates predict that the number will increase to 9 billion. What we have to understand is that demography is the key. Pollution and waste increase with demography, the Energy budget, a pro capita energy consumption and CO2 production average, does not change much over the decades. More people demand more resources.

Favoring the use of certain resources, applied to selected technology or method ology, lead relentlessly to sacrifice of others, e.g., soil in the case of mining and extraction of material and water in the chain of manufacturing processes. This kind of limited resources available on the planet are also those which grant us living and surviving. It is not about choosing a technology over the other, but to choose carefully, taking in consideration resource availability and raising aware ness in resource exploitation. Focusing on one technology and holding back an other one, force human development to undertake one direction, whether right or wrong.

A similar line of reasoning is applied to the construction industry. According to research the construction sector contributes to 23% air pollution, along with cli matic change, drinking water pollution and landfill wastes, all in high percentage. Building material, such as concrete, aluminum and steel are directly responsible for large quantity of CO2 emission due to high embodied energy content. Construction activity consume half of all the resources extracted from nature, and account for one-sixth of global freshwater consumption, and one-quarter of global waste. After water, concrete is the second most-consumed material on the planet and its production is substantially growing, expected to increase from 4.4 bil lion tons, reaching production up to 5.5 billion tons by 2050. Unfortunately, this comes at a huge environmental cost, accounting for almost eight percent of the global carbon emissions. Seen numbers, we can realize how deep is impact of modern construction methodology throughout global landscapes.

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Because of the previously enounced reasons, I decided to conduct my research focusing on construction of alternative habitats using alternative material to ce ment, which could however resemble this last one in the range of structural char acteristics. This choice brought me to clay, which can be considered a more sus tainable material then cement, because its extraction is much easier and more direct. Found in nature in form of powder, it allows to cut a large amount of embodied energy, since it doesn’t need further elaboration after the extraction pro cess and furthermore clay presents similar behavior in terms of tensile and com pressive strength. I have been fascinating from this material and its potential since interesting examples were brought to my attention during my study career, such as the work of Mario Cucinella or the extensive research and work that is being conduct at IAAC in Barcelona. In my work I will make use of clay-based mixtures with different biobased compounds, in order to study the sustainable potential of this material and speculate on the reaction and integration of different mixtures applied to natural landscapes.

Such experimental investigation always fascinated me, and I see a lot potential in the use biological material as construction material. There is still a lot of effort that has to be placed in research, but I find extremely interesting that already during the second half of the 20th century, a movement addressed to crafting and shap ing the natural landscape using only local and biological material was born in answer to the disruptive societal trend that was gaining the upper hand. It was already clear that such increasing trend was negative for the environment and our home the Earth, and to contrast this prevailing trend the Land Art move ment was born, developing concurrently an ecological and environmental con science.

At page 11 is illustrated an introduction to what the Land Art movement is. The sequence of images 1 and 2 show The Lightning Field from Walter de Maria, 1977, He was one of the first and most relevant exponent of the movement. This installation highlights how, by modifing the landscape via a pattern, either pre cisely designed or randomly, consequences in the surrounding nature will hap pen, like in this case, where poles placed in a field act as beacon for lightning during tempests. To each action brought in the landscape, a reaction will follow.

The Land Art Movement 8

The Lightning Field from Wal ter de Maria,

The Lightning Field from Wal ter de Maria,

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1977
1977 9

The intent of my work is to re-shape landscapes using robotic fabrication and local biological material to create an extension of a selected landscape. It will be a functional extension designed for all linving being: such machinically pro duced extension embodies a new habitat, explored not only for human, but in the broadeer sense of being, also for th eflora and fauna belonging to a designated environment.

Local materials guarantee the continuity between the landscape and the synthetic extension, which eventually generates a living infrastructure.

Investigations and experimentations with the purpose of creating new spaces immersed and embedded in natural environments had been already conducted over thhe 60s and 70s by artist belonging to the Land Art movement.

Exploring the movement I understood artist aimed to create new spaces that could guarantee innovative ways of interaction for humans with the surrounding natural environment. Careful and calculated use of local resources generated new athmsphere and new pattern in known and yet not populated location. They studied new means and alternative approaches to bring the audience an immersive experience that guarantees a different point of view of otherwise already experienced environments.

The investigation of the Land Art movement brought me to understand why should I ever study a way of re-shaping landscapes artificially using synthetic agents, and what function would this offsetted infrastructure have for human and natural realm.

For the artist it was not just about producing piece of art that can influence the behaviour of human in relation to nature, but also establish a new sense of aware ness for human toward nature, in asociety that was so far remarkably anthropo centric and self-centered.

As a matter of fact, the Land art movement coincided with the popularity of the rejection of urban living and its counterpart, an enthusiasm for that which is rural.

Artists used to see the planet Earth as home to humanity and simultaneously they used to agree with the manifest of the emergent ecological movement.

Museums and galleries were rejected as setting of artistic activity, while artist’s will was to work with nature in nature. The movement influences todays landscape architecture and environmental sculpture.

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Spiral Jetty built by Robert Smithson Spiral Jetty built by Robert Smithson
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In the images 3 and 4 of page 11 is illustrated Spiral Jetty built by Robert Smithson, American sculptor fundamental to the movement who rethought radi cally landscapes all over the world. This work is a good opening example of what the Land Art movement deals with. Spiral Jetty is built on the northeastern shore of the Great Salt Lake in Utah entirely of mud, salt crystals, and basalt rocks. The artist used only local material, drawing a spiraling path stretching into the lake.

The location choice is never fortuitous, it is built where the tide cover and uncover the shore regularly, so that access is guaranteed to the public only under certain condition. The surrounding landscape changes and with it the sculpture when is submerged. Water offers different pigmentation thanks to the presence of unusual bacteria and algae due to high salinity level. This is a lesson of how considering the natural landscape not as static, but as a self-organized ecosystem changing over time. It does not create interaction and new dynamics only in the human sphere, but also under the domain of acting natural forces: the deposition of rocks gives life to new flows of water, influencing the growth of algae and bacteria on the site.

Beyond the common key point of urban rejection, I share many ideas with artists from the movement. Over my project I notice one fundamental key point where the movement and my work will not meet: I re-produce the concept of new inter active spaces using the previously defined “machine”. The fabrication method in my case will be a sort of evolution of the process developed by the Land Art movement: my idea is to adopt a robotic approach to the on-site production, where artists from the movement, either for choice or not, kept an analogic ap proach to the production methodology as depicted in image number 5, Andy Goldsworthy working on his sculpture.

Furthermore, I adopt digital techniques of designing and producing a complete data-driven shape. The difference lies only in the means used to collect and elaborate data from the natural environment, where for the movement is a shaped inspired by the natural domain and influenced by it.

I analyized the work from Andy Goldsworthy, a British artist active in the move ment starting from the 70s. I focused on his site-specific sculpure work, where he used to produce pattern and sculputere built using only local material collected from the surrounding natural realm, like wood, stones, leaves, clay and snow.

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5 Andy Goldsworthy working on his sculpture 13

Andy Goldsworthy is a very active and contributive artist of the movement. Along with the work of Robert Smithson I studied many of his works and sculptures, where strong familiarity with my project can as well be found.

Andy Goldsworthy, (born 1956) is a British sculptor, photographer and environ mentalist producing site-specific sculpture and land art situated in natural and urban settings, where expositions used to take place. Goldsworthy often used similar material as illustrated in page 15.

In image 6, Clay Dome in Rio de Janeiro, 2012, Goldsworthy use as primar material clay, same material I choose to focus my study on, while in the pictures number 7, The Oak Room, La Coste Castle, 2009 he produces his work using wood, material that I, as well, embeddied in my project.

I first brought to the attention this two projects because they represnt the idea of how human can conceive the concept of habitat in a primordial and immature way. Goldsworthy was trying to put back in contact the human sphere with the natural sphere, as he used to say that “We often forget that ‘we are nature’. Na ture is not something separate from us. So when we say that we have lost our connection to nature, what we are really saying is we’ve lost our connection to ourselves.”

Such places let us embrace nature as long as we are inside that room, but the artist always pushed to blur the boundaries between his sculptures and natu ral environment. He experimented new patterns that could not only interact with nature, but also let human interact with nature, making of the sculpture a media to approach and create unexperienced dynamics between human and natural landscape. The playground of his art was most of the time the forest, which for my project represent the place where everything that happens is a product of its characteristics.

Since the setting of the forest is important to me, I brought to the attention cases where the artist measure against the forest, for the choice of the material system, the choice of the pattern presented with the sculpture and what impact was Goldsworrthy looking for in such environment.

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7 6 Clay Dome in Rio de Janeiro, 2012 The Oak Room, La Coste Castle, 2009 15

Storm King Wall in Mountain ville, NY, USA, 2000

Storm King Wall in Mountain ville, NY, USA, 2000

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Wood Line in Park Presidio, San Francisco USA, 2010

Wood Line in Park Presidio, San Francisco USA, 2010

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Images 8 and 9 show the Storm King Wall in Mountainville, NY, USA, 2000.

Andy Goldsworthy built a serpentine dry wall using field stones. Incorporating the remains of a fallen-down farm wall that Goldsworthy discovered on the site, the sculpture crosses over old farm roads, snakes around maple and oak trees, plunges into a pond and then seems to re-remerge on the pond’s opposite bank, to continue across a field. Although the material might not be a complete match wit what I am aiming for, the concept of drawing a pattern which entwines in the nature and fuses with it between trees and sinking in the pond, shows the possi bility of merge, and how a wall, crossing landscapes, does not actually divide ecosystems: it is interesting to see in image number 9 how also local fauna get to familiarize with the “misplaced” elements. The winding path of the curve respect nature, keeping distance from trees, like it was growing from the beginning in the natural landscape and along with it, it evolved, embracing the surrounding natural elements. Such analyzed concept will later be an essential part in the produced algorithm.

My research study follows with Andy Goldsworthy’s project Wood Line in Park Presidio, San Francisco USA, 2010, as illustrated in images 10 and 11. What I think is a fundamental key point of the installation, beside the material (he ex tracted trunks of centennial dead cypresses from the site), is how people choose to interact around the pattern arranged in the forest. It creates new path for the public to follow, transformig a layer of the forest that we are used to consider vertically, considerable under a different point of view.

Finally I want to conclude with the sculpture from the same artist Taking a Wall for a Walk, Grizdale Forest, UK, 1990, (image 12), because, in my opinion, is able to sum up the concept we went through so far. The image shows the dy namic of the pattern winding in the forest, and most important, the ever-changing landscape, that over time is coming into possession of this new synthetic extension placed in the natural realm by the artist. The growing moss let us understand dy namics of the vegetation, like which part is probably more or less exposed to sun, humidity distribution, and that with the right material is possible to let the natural landscape take over the new infrastructure and make a resource out of it.

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12 Taking a Wall for a Walk, Grizdale Forest, UK, 1990 19

The societal trend is building out-of-human-scale inhabited centers. We witnessed in the last three years how strongly centrally structured societies can show impor tant weak spots, able to bring such organizations to their knees. Today’s technol ogy development, guarantees us the potential to embrace and take advantage of the interconnecting infrastructure, which we will define as the Noosphere and aim to bring together harmoniously Humansphere and Biosphere by re-structuring the existing Urbansphere.

The building has become an old heavy machine, a structured system that lacks evolution. It requires radical changes not limited upgrades of construction techniques. It represents a system incapable of self-sustaining, demanding an increasingly amount of energy and resources for its preservation.

Just recently we witnessed the emerging trend in research and development of new construction techniques, in other words, the implementation of robotic fabri cation in the construction industry. The introduction of new machines in the building landscape represents the radical change we were waiting for, able to reinvent such stagnating industry, bringing higher efficiency. The application of robotic techniques in the construction sector allows to reduce emissions linked to activ ity on building sites and emissions derived from the amount of used material. Currently we can refer to the upcoming trend of 3D printed housing and other minor infrastructures: the employment of robotics deposition systems (industrial 3D printer and robotic arms) and so-called micro-fabrication allows to reduce the amount of structural concrete required by up to 75% and the amount of waste and by-product produced significantly. Not only does the solution make the pro cess more sustainable, it also improves health and safety conditions as robots are the ones doing the hard labor whilst workers supervise the process. The largescale 3D printing of concrete ensures cheaper, faster, safer, and more environmental-friendly concrete construction. In this idealizing vision although, housing concrete, given as well the reduced amount, will still leave behind an important carbon footprint, along with the long list of traditional construction material.

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Machine

It is not only about how we produce and fabricate, but also about what we de cide to build and produce. These new machines and methods are opening to us a new world of possibilities, where human can start a new way of living, more integrated with our truly firs home, our planet. Decentralize and reduce pressure on big cities is key point for the architectural quest that wants to restructure the system of cities as conglomerate of old machines is to push and blur the border between nature and human habitat to create an innovative biobased, ecosystem to settle and coexist.

In the process of creating new human habitat t is fundamental first to understand deeply the machine and later on gradually abandon the idea we have of the machine as “being” existing on its own and consider it as an extension of human domain. We have to introduce the machine in the natural landscape and let it integrates, becoming less invasive for the environment, adapting to the human scale and enabling the machine to establish a direct channel of communication between itself and the surrounding environment. With the term “Machine” I will refer to the working ecosystem of fabricating robots, receptive devices and com putational algorithms. The machine provides real-time feeds of surroundings and via scanning technique, it collects useful data to map the environment and obtain high-resolution point cloud. The point cloud will then run through algorithms able to extract all the information necessary to create a data-driven response of the machine to the everchanging landscape. The machine will consequently behave based on feedbacks looping back and forth between machine and natural en vironment. In our case, the environment chosen for the machine to act and react in will be the forest scattered around the location of Innsbruck. Through this trans formation the cold and detached robot will transform in the biological machine capable of creating a habitat, divergent from current paradigm, branching out from the anthropocentric urban realm and reaching out to sync with biological ecosystems. This new living infrastructure will grow and develop anywhere in the globally-interconnected Urbansphere fully aware and conscious of surrounding environment.

and “Biological Machine” 21

Human will therefore integrate biological machines, adaptable to different liv ing protocols, environmentally interactive and conscious of the metabolism of the overall ecosystem, in order to construct new decentralized habitat with reduced environmental impact. Human will inhabit a Urbansphere challenged by multiple natural ecosystems and landscapes and adapted to grow in these latter, creating a balanced equilibrium with organism belonging to the ecosystem.

Brought to light these concepts, fundamental to the process of my research, I ex plain in the following section the approach taken to work on my master theses.

I will first investigate alternative materials to concrete, but able to offer a similar structural integrity and functioning; secondly, I will move my focus to machines and the deep understanding of robotic fabrication and 3D printing. Only after having collected sufficient insights regarding the mater, I will work on the compu tational process that leads to fabrication to be programmed as a more dynamic living system, allowing machine to become part of the living project, and resulting eventually in the integrated biological machine.

On those assumptions and investigations I will from now on move my focus first on the material system of my project and the deep study and understanding of the surrounding natural environment, which, as previously stated, will be the alpine forest outside the city of Innsbruck. Before choosing this location as final site, I conducted further investigation on local biological materials. Images 13 and 14 are pictures taken during survey on site in the forest of Igls, Ullwald.

Every design and shape in nature has a reason and a function, is the result of a continous evolution. On this basis, the design will be dictated by the rule of nature for the sake of natural realm. I follow the pattern and milestones laid by the Land Art movement, and advance introducing robotic and digital techniques to the matter. I imagine an algorithm that could evolve like nature does, able to imitate, employing real-time data-driven processes, the self-sufficiency typical of working ecosystems.

Changing territorial structure and shaping landscape is what define the Anthro pocene. This definition is not negative per-se, and therefore, I evolve to positive acceptation the act of re-shaping landscapes using non-anthropocentric criterion.

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14 13Innsbruck, Igls, Ullwald Innsbruck, Igls, Ullwald 23

My work will therefore consist in understanding how machine can help us creat ing new environments, adopting more sustainable material and methodology by generating new behavioural pattern for the machine, intended as, previously stat ed, the working ecosystem of receptive devices, computational algorithms and fabricating robots. Whether we use robotic arms, drones or rovers the final results will present no difference to my research, since such technological machines have been already deployed in the application field. Although, I still consider foundamental the study of machine, to understand how robotic fabrication works and what is the potential that can be reached based on production stages and different scales of operation.

I will now explain step by step the process I went through to state that machine, if rightly embraced and applied, allows us to generte a better living environment and show how the machine behaves and react to certain inputs from outer envi ronment.

The process can essentially be divided in two macro thematics: the part where I research the world related to robotic fabrication, especially the field of 3D print ing and therefore the material that could be employed in the process, and sec ondly the part where I research the environment and generate patterns for the machine to interact with the spoken environment. These two sphere can be shortly defined as HARDWARE and SOFTWARE, where put to work together they compose the MACHINE.

The circular diagram on page 25 shows all the compund I used, mixed in different compination and quantity, to understand how such bio-based materiality reacts to robotic deposition system and viceversa. The compounds are the following: clay, water, sand, soil, biomass and eventually seeds for simulation porpouse. Proceeding in the project, the circular diagram will show which material are being used in the production tests.

Local Material Investigation 24
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 5453525149484746 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 75 50 25 0 ClayWater Sand Soil Wood fiber Seeds Additional local biomass 25

Clay and water are fixed elements at the base of each tested extruded mixture.

The choice of clay is a matter-of-fact, it can be considered a more sustainable ma terial then cement, because its extraction is much easier and more direct. Found in nature in form of powder, it allows to cut a large amount of embodied energy, since it doesn’t need further elaboration after the extraction process and furthermore clay presents similar behavior in terms of tensile and compressive strength. The use of further elements will be explained on the way.

The process to create the optimal extruding material starts always with on-site col lection of local bio-based material, as per illustration at page 27. Sand was collected from river Inn shore and studied subdividing based on granularity. Grain size changes with the location on the bed. This show how natural forces, like the flow of the river, tend to give to material a certain disposition in the natural realm. Wind blows bigger grain, while calm water transport and deposit fine sand under water on the shore.

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Material collection Sand typology Soil addition IN IN OUTOUT Rhealogy and mixture compounds Raw grain sand Middle grain sand Fine grain sand 27

The first approached mixture to deposit via 3D printer consists of water, clay, sand and soil.

I collected compounds from the natural domain, with the goal in mind to construct using only local materials. For my project is vital that material elements are pro vided by the environment where machines would work in, in order to cut further energy consumption embodied in costruction process.

For this reason, I first added soil and sand to clay and water to create the printing mixture, as showed in the diagrams. I first collected sand along the river shore. The different granularity of the sand allowed me to study the mixture rhealogy, that is how the machine reacts to different dimensions of particles present in the mixture.

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Flexible

W Water
TPU nozzle allows extrusion of mixture elements and margin of error 29

The machine I started my investigation with is the industrial printer Wasp 4070, arranged by the Synthetic Landscape Lab of Innsbruck University, faculty of ar chitecture.

The following diagrams show attempts conducted to find the ideal mixture for extrusion, tests with different material ratio had to be conducted.

Mixture granularity size had to be adequate to the machine, based on a pressur ized deposition system explained in the diagram at page 28-29.

The catalogue of diagrams (page 31) indicates the conducted test, based on variation of material amount.

From this study I deduced that the key compund to guarantee a good rhealogy, this means the ability of the mixture to flow avoiding obstruction, was sand. The amount of sand is critical because this material does not bind with water as good as clay does, and is not able to absorb water like soil does. Therefore, as the graphics illustrates, the component that endured major variation and reduction was sand.

The mixture number 3 was the most successful between the tests, but investigation has to be conducted taking in account both the machine and the material.

50 25 Clay Soil
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450 400 350 300 250 200 150 100 W C Sa So Mix 1 50 450 400 350 300 250 200 150 100 W C Sa So 50 450 400 350 300 250 200 150 100 W C Sa So Mix 3 50 Mix 2 Mix 4 450 400 350 300 250 200 150 100 W C Sa So 50 31

The rhealogy of the mixture is not only dependable from the compounds mixed to produce biobased extrudiong material, but also from the parts of the machine that handle it. Overall mixture number 3 used to flow flawless through the piping system of the industrial printer, although when making its way out from the compression chamber, a part of water used to be squeezed out and separated from the mixture. The major problem presented by the machine was in the extruder sector. , as I will explain in the next page with an appropriate diagram.

The circular diagram (top, page 33) overlaps the material amount used in the tests to show better variation analysis. The graph (bottom, page 33) illustrates instead the drying process of final ratio chosen for mixture to be tested in the printer. It analyses drying based on water weight loss, over 72 hours. The material not only looses almost completely the amount of water mesured through its weight, but also shrinks visibly with evapo ration of water.

50 25 Clay Soil
32
361358 394 413 354 418 352 429 346 436 345 345 440 343 00 15 17 20 23 01 11 15 18 20 01 11 16 20 18 00 00 30 10 50 40 30 20 30 00 10 00 00 30 12 260 g 343 g 394 g 440 g 470 g Water Clay Soil Sand 400 450 grams 350 300 250 200 150 100 50 33

The following diagram represents the functioning of the industrial 3D printer Wasp 4070. The material is stored in a pressurised chamber accordingly connected to a compressor. Between this two part there is the manual valve that allows to regu late pressure nside the chamber to extrude the material. The material is injected in the extruder via a 90° injection point, and pushed out using a screw attached to a motor. Mounting the costumized nozzle in TPU the extruder was excluded from the system. Excluding the extruder block brought benefit to material flow, because the 90° fold preventing material passing through and generating blockage in the system was taken out of the process.

To test the mixture and understand the interaction with the machine I produced a catalogue of complex shapes, based on steep angles, overhang and geometry rotation and twisting. A custom TPU nozzle was developed to guarantee flexibil ity during printing process (see page 36-7).

The Wasp printer offered a vast potential, but results were not satisfactory in terms of layer deposition precision due to the extrusion method. The complicate rhealogy of the mixture did not guarantee a good flow and deposition firstly due to the manual valve that controls pressure level and secondly because of a 90° injec tion point along the extruding system, visible in the illustration. It is possible to watch the video of the extrusion by scanning the QR code in th enext page.

Robotic Fabrication Set-ups 34
compressor manual valve material chamber materialcompressed air 3D printed TPU nozzle fix holding plate screw stepper motor extrusion nozzle 90° injection point DELTA WASP industrial printer 400 x 400 x 600 mm fix bed, delta arms 35
1.60 1.20 0.70 1.30 0.60 1.20 1.40 0.80 1.10 scale f repulsion f 0.50 subdivision 15 f 0.60 subd 5 f 0.70 subd 10 rotation 60° iteration 20 iteration 20 iteration 26 50 25 Clay Soil 36
Slicing and preparation of printed modelSelected shape Scan for video. 37

Therefore I switched printing set-up to one that could guarantees higher precision and definition.

I customized the printer, designing an extrusion system that could be more direct on the material and controlled and adjustable by the printer itself.

To continue testing I used a Creality CR-10, a basic 3D printer that on the bright side is open source and easy to operate on.

To achieve that I connected a reversed stepper motor in the Arduino card con trolling the printer. The rotation of the motor push down a screw- operated piston that finally extrude the mixture out of a syringe. Syringe and motor holder, along with the piston were all designd and later printed in robust PLA.

This new set-up, working with algorithmically generated codes [.gcode] for the printer, allowed me to produce case study models with higher definition, and an acceptable loss of only 1/4 of the printing room.

Adjustament to the mixture rhealogy had as well to made, since higher definition and extrusion size reduction mean dimension variation in the particle.

To have a higher and more direct controll on the machine and what this would have produced, I produced an algorithm of which outcome gave the machine complete freedom of movement, enabling full potential. Thanks to this [.gcode] generating script, I embraced NON-PLANAR print for all the subsequent model.

This step is fundamental to allow the machine to move freely in the processed en vironment, without needing to bring any change to the landscape it will establish interaction with, avoiding to spoil and destroy existing local ecosystems.

38
X axis carriage CREALITY CR-10 300 x 300 x 400 mm moving bed hot-end extruder CREALITY CR-10 300 x 300 x 400 mm moving bed custom extruder double Z axis stepper motor 3D printed holder screwbar piston screwbar & connection stepper motor rubber plug syringe 39

The diagram display the final composition of the printed pieces connected to the motor via the screw bar.

In this case I tested dif ferent size of holders and syringes, and eventually, found out that a 150 ml syringe was the better fit for such set-up. A 100 ml syringe mounted on a smaller holder also worked just fine, to the disadvantage although of the amount of material and therefore last of the printing. However, a larger syringe would have generated an excessive pressure, disabling the limited power of the stepper motor.

X axis carriage

3D printed holder

& connection

piston

stepper motor rubber plug syringe

screwbar
screwbar
40
41

So far I investigate the HARDWARE, or rather concepts limited to material and machine. The next step is to understand and design a protocol that let the machine behave following patterns that reflect the environment they are placed in. This will represent the SOFTWARE part of the machine.

The environment I choose to conduct my experiments is the forest. The reason is simple, I want to re-evaluate this environment through protocols drawn by a machine that will be more and more biological.

With the term BIOLOGICAL MACHINE I mean a machine that interacts with the ecosystem, creating new pattern observing the sorroundings and acting accord ingly, to build on offsetted infrastructure rendered as the habitat that does not have to be intended for human only, but also as expansion of the natural realm, taking advantage of what the machine creates using computational designed patterns and the local bio-based material so far investigated.

During the pandemic a claustrophobic feeling has developed towards the ag glomerates of old and heavy machine that is the city. We gain consciousness of how vital is the natural domain for our personal human sphere and how often we miss a channel to interact with the natural realm.

For this reason I chose to work in the domain of the forest, because places of such natural beauty, provider of relief and well well-being, have hidden potential to produce and become new environments, possibly even alternative to the liv ing-space protocols we have ever followed.

Although I often witnessed neglect and disregard for such natural realm, and in consideration of this I think also forest are elegible spaces to go through re-eval uation. This is the place where all materiality could be found locally in the lesser harmful way, where different type of biomass can be collected, chipped and fab ricated (see picture here beside).

I would love to see the birth of a new infrastructure, that opens innovative channels of interaction between human and the natural realm of the forest, but that simultaneously does not bring any harm to the ecosystem, but instead will grow as an extension of the latter, allowing the natural environment to grow with it, and eventually take over as a new piece of landscape.

Intro to Digital Investigation 42
43

The process of integration of the machine into the natural realm starts by 3D scan ning the environment. I used the photogrammentry technique: it consists in taking multiple picture to the sorrounding environment, extract the so-called depth point, which means analyse pixels by focal lenght and focus information from the cam era to give them coordinates and seccessively arrange the extracted points in space. Therefore each point will present [x,y,z] space coordinates and [R,G,B] color coordinates.

As the following illustration at page 22-23 display, the scanning process produce a point cloud with millions of point, this means a lot of information, some of them redundant or imperfect. For this reason along the process a filtering of points is applied. The filtering process is based on the confidence of each point in the 3dimensional space expressed via [R] value in the [R,G,B] scale.

Once the filtering of the dense point cloud is completed, the generation of the mesh is possible. This way we digitally reproduce the natural environment we want to work in together with many usefull data, ready for the machine to be algorithmically processed.

To give an idea of the location I displayed a catalogue of pictures taken to scan the forest area. The catalogue at page 46 comprehends only 6 of the 459 pic tures taken and aligned in the software to produce the point cloud. After points are generated in a “dense cloud”, an algorithm filter them out by confidence, as displayed in the catalogue at page 47.

From page 48 through 51 I display the scanned forest using the produced point cloud under different environmental condition: the landscape is once covered with snow. The white surface and reflection, as deduced by the final point cloud density, complicates the scanning process, the result is better under normal condition. Afterwords, pages from 52 to 55, show the first elaboration of the data extracted from the point cloud.

Site 3D Mapping - Photogrammetry 44
45
46

Dense point cloud points: 99,987,435

Dense point cloud points: 67,991,455

Final point cloud points: 23,826,412

[RGB] point confidence filter Point cloud density: 100% value [R] domain: 0 to 255

[RGB] point confidence filter Point cloud density: 68% value [R] domain: 2 to 255

[RGB] point confidence filter

Point cloud density: 24% value [R] domain: 4 to 255

47

Iterative Algorithm

Investigation regarding the SOFTWARE part led me to develop an algorithm that could generate a geometry behaving accordingly to the sorrounding, this means taking in account for a variety of obstacle that are found in forest-like environ ment.

The algorithm is based on iterative process, where geometry reacts differently and evolves at each step of the iteration.

The generated design has to avoid bumping into trees and other standing objects that the machine becomes AWARE of via sorrounding scan process. The design is based on a starting curve that get deconstruct and at each iteration reconstruct through points that are pushed and pulled away from each other on the basis of setted parameters, which are described in a detailful manner in the design catalogue at pages 29 to 31. Curve-constituent points move in a domain controlled by value such as factor of pulling/pushing forces, reaching domain of influence, number of points con structing the curve and, of course, number of iteration. Eventually, once the curve reaches its optimal design, the geometry will start the developing vertically, using a similar algorithm, that forces point along the verti cal axis.

Furthermore, based on limitation of the machine, the terrain might not always re veal all its parts as ideal for the movement, for example, if the designated machine is based on rover technology, steepest part of terrain result not accessible. Therefore, the algorithm opertes accordingly, deconstructing the terrain in smaller section, measuring incline of the surface sections and parametrically extracting those which belong to a predetermined domain.

The final result is a curve-based geometry that tends to expand in over-imposed limitation and boundaries: e.G. it will expand only on a surface within a certain incline domain, pushing towards empty spaces and pulling away from elements representing obstacle.

56
0.00 to 1.25 Iterations: 40 repulsion factor: 0.150 influence range Iterations: 40 repulsion factor: 0.200 Location A 0.00 to 2.00 0.50 to 2.50 57
0.00 to 1.25 influence range Iterations: 50 repulsion factor: 0.150 Iterations: 50 repulsion factor: 0.200 Location B 0.00 to 2.00 0.50 to 2.50 58
0.00 to 1.25 influence range Iterations: 60 repulsion factor: 0.150 Iterations: 60 repulsion factor: 0.200 Location C 0.00 to 2.00 0.50 to 2.50 59

Using this algorithm I generated the first study-case model based on a real 3D scanned piece of forest.

Given the environment I opted for different addition material to the mix: I put temporarrily aside the element of soil, while I decided to completely exclude from my investigation the element of sand because poor in nutrients useful for the local flora and fauna, and because, although given its value as construction material, sand is actually in the eye of the storm regarding the so-called sand crysis, where large amount of sand are illegally exported from one place to another, often destroying landscapes and ecosystems.

Instead I started working with chipped wood, which fibers guarantees elastic strenght, while clay (and soil) guarantees stability to compression.

Chipped wood rerpresent a common biological element in such environment and it is also easy to collect given the location of the project, it can be also supplied from woodworkers around the region.

This represent a turning point towards sostenibility but also printing process, since sand was actually a compund that did not gave any viscosity to the mixture.

Clay
Algorithm Application to Human Habitat 60
Combination Flow lines Contour lines Terrain analysis Path analysis Path Curve generation xy iteration: 31 domain: 1.50 to 5.00mm repulsion factor: 0.105 Iteration 32: adjusting 61

The diagram illustrated at pages 61 and 63 explains the process to produce the path that the printer will later follow during extrusion.

The path is based on a scanned piece of forest that is printed in PLA to act as non-planar landscape where the printer will depose material on.

In this case the geometry mimics a human habitat built inside the natural realm of the forest.

The habitat printed with two concentric, spiralized walls to make te model more stabe.

Water, clay and wood are the material used to print it and it was let to dry on the landscape base.

Clay
62
Path analysis Model analysis Printing path generation z iteration: 25 iteration offset: 22mm domain: 0.00 to 1.00mm repulsion factor: 0.100 Material deposition path length: 4305mm material amount: model scale 1:50 dimension: 280*280*170mm 63

Illustration of a perspective view of the model in its en vironment.

The point cloud where it sits is the result of a first photo grammentry over winter pe riod, white points indicate presence of snow in the for est.

64

Illustration of a perspective view from the top of the mod el in its environment.

Te point cloud where it sits is the result of a first pho togrammentry over winter period, white points indicate presence of snow in the for est.

65

Habitat Speculation and physical test

Here below a digital rendering to give the impression of materiality and to simu late how would the habitat blend in a fictitious forest environment.

On the right, at page 67, a speculative plan of a functioning habitat. The rep resentation is here disjointed from the natural realm, human and nature are divided by the habitat, therefore, the illustration is merely speculative.

Contouring lines show how the terrain changes in height, important element to consider when printing using non-planar technique: unlike usual printing process, the nozzle, while extruding the layer, will not move only on planar x,y coordi nates, but it includes also the z coordinate, enabling the full potential of what 3D printing is.

Scan for video.
66
+ 0.56 m + 1.16 m + 0.96 m

Printing process frames. Here is visible the double wall that mirror the path of the digital model. Scan the QR code to watch the print ing video.

68

Printing process frames.

Here is visible, from top to bottom, the PLA print of the landscabe base, the double wall and the syringe contain ing the material.

69
3D printed double wall. Material: white clay and wood fibers 3D printed PLA base (wood effect) Mesh terrain from scan point cloud Incline changing base allows non-planar printing Tree trunk algorithm-generated geometry avoids trees Habitat model scale 1:50, top view 70
+ 0.56 m + 1.16 m + 0.96 m insulating biological material between walls E.g. Hemp fiber or mycelium Habitat plan Horizontal section 1m height from entrance Outer wall: non-planar, spiralized Inner wall: non-planar, spiralized Entrance

Algorithm

and

Following the development regarding the SOFTWARE, the idea of somehow in terconnecting the geometry to the solar analysis of the site will give definitively access to a new set of variation in the design of the geometry and bring to light the need of a deeper interaction of the machine with the landscape. The goal is to create a biological infrastructure that is able to blend in completely with natural landscapes, fabricated with biological machine.

The machine provides real-time feeds of surroundings and via scanning tech nique, it collects useful data to map the environment and obtain high-resolution point cloud. The point cloud will then run through algorithms able to extract all the information necessary to create a data-driven response of the machine to the everchanging landscape.

The machine will consequently behave based on feedbacks looping back and forth between machine and natural environment. In our case, the environment chosen for the machine to act and react in will be the forest scattered around the location of Innsbruck.

Through this transformation the cold and detached robot will transform in the bio logical machine capable of creating a habitat, divergent from current paradigm, branching out from the anthropocentric urban realm and reaching out to sync with biological ecosystems. This new living infrastructure will grow and develop anywhere in the globally-interconnected Urbansphere fully aware and CONSCIOUS of surrounding envi ronment.

The stronger approach towards natural environment starts here, in the study of a curve, where the strenght of each algorithmic iteration is measured in function of factor external to the curve itself. The diagram shows how curve wind more or less based on the amount of composing points, amount of which can depend from e.g. proximity to a certain solar radiation pattern.

Clay
Investigation
Strengthening 72
example of initial wall curve algorithmic reaction to curve points iteration 0 curve subdivision smaller radius = more fre quent points more incident solar radia tion = entwine of curve entwined geometry iteration 80 iteration 120 iteration 160 73

Wall printing pattern, page 53

Speculative research on the reaction of the curve based on curve point subdivi sion: segments of the curve that present a more dense subdivision, tend to entwine more and create a thicker geometry. This evaluation applied to a solar radiation analysis, can lead to geometry shaped in function of the incidence of solar radiation in a determined location. This concept is what bring the geometry to shape in function of the surrounding environment.

On the right (page 75), are displayed some key frames of the printing process of curvature speculation, used material compounds are again clay, water and wood fibres. The print was conducted also to study strunght of a single wall extrusion and how different level of curvature in the path affects stability of the structure.

In order to understand and collect useful data from the environment I went to the final location choosen to conduct local investigation and the 3D scan of the area as explained in previous chapter.

The following illustrations (page 47) provides all the information about the location and which part of forest has been 3D scanned.

The selected area is a rural location outside the urban environment of the city of Innsbruck, Austria. In this environment the land use percentage happens as follw: 44.2% forest with albine vegetation, 26.4% minor urban settlement, 14.6% agricultural use, 14.8% other (ski slopes, parking lot).

The area of Igls, more precisly Ullwald (name of the local forest), indicates the whereabout in which the infrastructure branches out to generate new habitative environment following either human creterion or merely creating a biolgical ex tension of the environment where it would be built in.

Clay

74
2 3 1 Key frames in the print ing process of curvature speculation. 75
[ Innsbruck ] [ Igls ] N Igls, Innsbruck, AT Satellite view of the investi gated area for production. Site Location 76
100 200 300m0 [47.227675] [11.423227] [ Ullwald, Igls ] N S Land use: agriculture Land use: urban settlement 77

In order to make the the machine biological I pushed further the algorithm to develop a deeper interaction with the sorrounding natural environment. For this reason I conduct a study regarding the behaviour of water on the mapped land scape.

The analysis investigates the flow of wather on the ground in case of rain fall or melting snow and ice.

The processed lines represent the directional path of water, while the lenght of each line simulate the amount of water flowing based on inclined surface. From such information we can estimate which spot of the ground might be more humid, on the basis of stagnation of water where flow lines are shorter.

The simulation is obtained using an iterative algorithm creating vectors for every point on the mesh and averaging terrain incline with a Z vector. Specific points extracted from the line domain, make possible for the algortihm to have an initial curve to begin its growth with.

Shorter lines indicates locations where water flows more slowly than average, therefore creating spots where water tends to stagnate and water is collected from sorronding spots where flow lines are instead longer andas results creating more humid areas in the soil.

Data about water behavior are feed to the machine to be processed and used to extrapolate the ideal region to develop the infrastructure.

Based on the amount of water only certain typology of vegetation or fauna will habit this specific location.

From the flow lines I extract algorithmically specific point which will act as vertex to generate the primary curve, the one set as base for the whole algorithm.

Water flow lines running on terrain, are generated inside a length range that goes from 0, representing flat terrain spot, to 89 where extremely steep surface are located, mostly around tree trunks and other obsstacles.

Algorithmic Analysis - water flow 80
Forest point cloud Water flow lines range [0 to 89] 81
Extracted water flow lines lenght domain [ 8 to 15 ] = low flow rate 82
Extracted water flow lines lenght domain [ 38 to 52 ] = high flow rate 83

Continuing the expansion of the SOFTWARE to create new protocols for the ma chine, I decided to make an additional analysis directly on the point cloud instead of the generated digital terrain. As previously explained each point carries within information about the color to display that correspond to the color outside the camera lens. In the environment of the forest it is clear how a color coding can be extracted: different shades in the scale of green represent different vegetation, while dark brown can indicates humid soil and light brown is indicator for dry vegetation or soil.

In light of this intuition I generate a searching pattern in the range of [R,G,B] values, and extract only a selected domain of colors, such green or brown, as illustrated in the digram nearby. This evaluation of information permit to potentially exclude certain areas of the landscape where, for instance, vegetation is fluoridhing growing already, and focus instead on those areas where soil and vegetation need an injection of nutrients and collect water.

Algorithmic Analysis - surrounding 86
RGB domain extraction_1 R: 30 to 70 G: 50 to 100 B: 10 to 50 87
RGB domain extraction_2 R: 100 to 255 G: 150 to 255 B: 0 to 255 88
RGB domain extraction_3 R: 0 to 255 G: 98 to 255 B: 0 to 83 89

Algorithmic Analysis - solar radiation

Eventually, I conducted the solar radiation analysis of the mapped site. The ex traction of a specific domain, allows to create a boudning area for the geometry to grow on. The domain of solar radiation represent the ideal living condition of organisms.

The diagram shows the yearly avarage amount of solar radiation expressed in kWh/m2 through a high resolution mesh obtained processing and averaging the milion points of the site Point Cloud.

Information from the yearly sun path in the sky and from the simulation of shading cast by high vegetation above and surrounding the site, it is possible to obtain data regarding radiation in each minimal spot of the scanned area. Data are feed to the machine to be processed and used to extrapolate the ideal region to develop the infrastructure. On the chosen area the solar radiation varies between the min value of 6.87 to the max value of 771.19 kWh/m2.

90
91
92
93
Warm terrain spot radiation domain [ 320 to 480 ] kWh/m2 94
Cold terrain spot radiation domain [ 70 to 210 ] kWh/m2 95

In the next step of my work I applied the complete algorithm to final scanned location. Gathered all this information about the location they become now part of the machine, enabling eventually its biological potential. This informations are data collected in real time and feeded to the machine and processed to generate a data-driven design of the infrastructure.

Here I want to show some drawings that represent how the machine is supposed to “see” its sorrounding, simoltanously generationg path that will be eventually fabricated (drawings on the left).

The drawings do not represent the final results, but it’s a first reaction of the ma chine to the landscape.

The drawing on the right, page 96, shows how the application of the algorithm locates point of interest where machine fabricated paths converge, functioning through input data from the landscape. The green curves displayed the biological, machinic path, the “driver line” the biological machine generates to produce the environmental extension.

Machine Path Generation 96
2 1 98
3 4 99

Image 1 displayed in page 98 filters out all the datas collected, and draws the path on the contouring lines of the site.

The green curves represent the path that describe and control the movement of the machine in the environment. It is produce running the algorithm and letting the ge ometry converge to points extracted from the selected range of water flow lines.

Drawing 2 and 4 illustrate the vertical growth of the path through the purple curves. They are as well generate running the iterative algorithm in the vertical direction.

Vertical growth allows to add 3dimensionality to the new extension of the natural realm. Its depth and geometry generate pocket where water can be collected and redistribute solar radioation producing variation for the exposure needed to develope new micro ecosystem. Highest level will shades location which pre viously could suffer of drought. The winding of the curve creates pocket spaces collecting water that would be slowly absorbed by porous terrain of the forest, allowing the growth of vegetation elements like moss or fungi, substratum of the forest.

The drawing in the next page (101) express all level of information collected to produce the biological machinic path. Thepoint cloud generates the mesh and give information about the layer of existing vegetation, contour lines study ob stacle and depressions over the terrain. The drawing shows how the path interact with a pre-determined solar radiation range, how it develops starting from flow lines of certain length, guaranteeing a certain rate and flow of water that will be channeled by the structure and absorbed over time.

In the next page, drawing 102, exhibit the additional information of verticalized path.

Drawing 103 add a further information, very interesting for a deep investigation as consequence of the structure in the landscape. It analyzes through minor flow lines the flow of water based on the additional geometry. It add a micro layer of flow rate information and water behaviour.

Drawing 104 and detail 105, on basis of the previous one, speculate growht of vegetation from the biological extension using again the iterative algorithm. This step is further deeply investigated.

100
Path Investigation 105
0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 Biomass differing from wood to provide nutrients Wood fibers: provide stability and biomass base Local soil, rich in nutrients and stability compound Injected seeds to study vegetation impact Water, nutrient element and binding compund Clay: local and natural binding material Cla Bio-based Material System and Simulation 106
Extruder for bio-based mix Printing path Mesh from 3D scanned soil 107

To prove the feasibility of so far illustrated concept, I opted to do a further set of experiments regarding materiality, to study and understand how the infrastructure will react in a simulation that takes place in a natural environment. For the final experiments regarding the material system I used compunds that could simulate as much as possible what we would find locally.

Along with clay and water, were added four element to the mixture: soil, wood fibers, additional biomass (mostly vegetation) and eventually seeds. The seeds of different microgreens are extremely useful to research how the model would change overtime when other organisms grow and expand over this latter.

The diagrams (page 106-7) illustrate how the model of biological material was developed.

First I created a fictitious bed of soil, with all those imperfection that a real soil could present. Bumps and irregularities guaranteed the execution of a non-planar print. I placed the compacted soil tray on the printer bed to extrude the mixture directly on top of it, and ran a code that could resemble the so far produced geometry showed in the previous drawing. To produce the code with precision I 3D scanned the soil tray to fully simulate machine behaviour. The syringe shaped diagram displays compounds of the material system and per cantage of each element in the mixture used to print the model.

Close-up photos from the final model, as we can learn from this it is possible for vegetation and organism to grow from the deposed material living off nutrients that there are in the mixture, coming from water, biomass, soil and also clay, some elements of which are highly fertile.

In the top picture we see the rooting and branching out of microgreens from the mixture taward outside and up.

In the bottom picture I learn how, after some time of keeping the plants alive by spraying water, white fibrous funghi starts growing on top of the branch of the model.

During bio-printing process and microgreens growth I produced video documen tation and a timelapse. It is possible to watch the video [3D printing of biological material and timelapse] on YouTube simply scanning the QR code below.

Cla
108
Scan for video. 2 1 109

Illustration 4

schematic rendering of the model. It shows the mesh obtained from the 3D scan of the soil tray with contouring line to give depth to it. The green lines represent the speculation of microgreens growth from the model, they iterate first towards outside and then up towards the white spectrum light that was placed on top of the clear box.

Purple lines are the path that the algorithm produce with vertical iteration.

Illustration 5 Model on day 2 after printing, rooting is started.

Illustration 3 Model on day 5 after printing, plants are almost fully grown.

3 110

The sequence illustrates the digital model with vegeta tion

growth and

material model,

with biological material and non-planar

5 4
speculative
the
built
printing applied. 111

After having demonstrate that the material system would work, I speclated on a final geometry, one that could be better-suited for human scale interaction. I let the algorithm express freely on the site, although generating boundaries in terms of data from the different analysis previously conducted. The diagram on the left shows how flowlines interacted with the generation of the initial curve, followed by the iterative growth of the curve on the extracted solar domain, and finally, illustrated in the diagram (page 113), from the path drawn on the ground, the vertical iteration starts, climbing up with 70 everchanging iterations.

I separate myself from the idea of habitat for human and material extrusion to grow vegetation, but at the same time I tried to bring this two element together, for the final infrastructure to result as a new extension of the landscape able to host new ecosystems.

It represent the expression of a designed produced by machine but completely infuenced by natural surrounding. The vertical iterations assign a fungi-resembling shape to the overall geometry, which in the real scale would reach at the top the hight of 350 cm.

This beatiful geometry, which with its curved design would generate alternative shading and new water flows, would eventually embrace the human spectator in a new born ecosystem.

Bringing together the hardware and the software we create self-functioning ecosystem, a living machine that adapts to the environment, and continues operating in a self-sufficient way. This behaviour mirror the one we find in nature in self-suf ficient ecosystem.

Biological Machine Outcome 112
Extracted water flow lines lenght domain [ 15 to 32 ] = medium flow rate Warm terrain spot radiation domain [ 320 to 480 ] kWh/m2 Algorithmically generated curves 90 iteration = 90 entwined curves EXTRACT CURVE n90 113
Algorithmically generated curves DRAWN CURVE n90 Algorithmically generated curves 70 iteration on vertical axis FUNGI-like geometry PATH feeded to the biological machine 115

Top view of collected and generated data, put to work together to generate the printing path. White curves resemble how the biological machine generate its driving extrusion path. The infrastruc ture build a new “biodigital” forest, a synthetic extension of the natural landscape.

122

Top view of collected and gen erated data, in addition to the point cloud. Purple curves are generated running the first step of the algorithm. The algorithm expands in the landscape with a real-time data-driven behav iour. The infrastructure build a new “biodigital” forest, a syn thetic extension of the natural landscape.

124

Speculative model made of PLA used to understand the behav iour of deposed material. The path generate a pattern presenting porosity variation based on deposition method ology.

126
Abstract rendering 1 127

Close-up image of the porous texture. A gradient in the densi ty is recognised from bottom to top. Higher density means higher stability.

128
Abstract rendering 2 129
130
Abstract rendering 3 131

I dedicate this book to my family for their support during my years of study. I thank all those who have been closest to me, friends and colleagues.

132
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