Sharing Innovation Experience with Sree Chitra Institute of Medical Research & Technology

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People Focused and Future Driven Innovation Sharing Innovation Experience with Sree Chitra Institute for Medical Science & Technology

May 25, 2013, Trivandrum, Kerala

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Philips anno 1891

Gerard Philips (1858-1942)

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Anton Philips (1874-1951)

1891


Complex technology behind “simple� bulb:

Making wires

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Glass-blowing

Vacuum pump


Loyal and (relatively) cheap work-force

Female workers at the Philips factory in Eindhoven

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Lichttoren – “The Tower of Light” in Eindhoven (*)

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(*) also known as Witte Dame, The White Lady


From simple bulb to ‌

What is this?

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NatLab: One of the first private R&D labs in Europe

The first dedicated building of NatLab in 1923; the world-famous scientists worked or collaborated with NatLab since this time.

In 1914 Gile Holst became the director of the Philips’ ‘Physics Laboratory’ (Nat.Lab=Natuurkunde laboratorie)

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Philips, Philips, more Philips‌

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Philips becomes Royal

Royal Philips Electronics 1951

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Classical innovation process:

R& Labs

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Product Development (by engineers)

Marketing


‘New’ innovation process -  Design-driven -  People focused -  Socially relevant -  Future-proof

Stefano Marzano

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The Renaissance model of design: integrated, holistic, humanistic


Framework of Transformational Innovation Exploring Futures

Understanding People

Inn vation

Transforming Minds

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Consumers (consumer research) Customers (customer studies) Users (UX=User Experience) Patients

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People (Understanding People)


Ambient Experience Hospital summ n


Real contexts are more complex, messy, tense

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Putting yourself in the physical context, gathering multiple streams of information

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Reconstructing experience flows

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Enhancing people’s experiences

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Multiple Care Cycles Flows

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Multiple Care Cycles Flows

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Transforming Boarding Experience at Schiphol

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Philips Living Colors summ n


Started as ‘engineers’ experiment’

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Life of the prototype in people’s homes

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Unexpected usage – both challenge and opportunity

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Resulted in a new set of features and functionalities

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From products to toolkits in the people’s hands

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Rethinking interaction, transforming experience

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Rethinking interaction, transforming experience

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Rethinking interaction, transforming experience

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LiMe (Living Memory) summ n


A bit of background Imagine the year 1995… . . .. What if IT technology destroys our human relationships? Joint research project: •  Philips Design •  Queen Margaret University College •  Domus Academy •  Imperial College of Science •  Universite Rene Descartes

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Living Memory: Ethnography of neighborhood's ‘social memory’

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‘Memory Tree’: A model of collective memory…

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‌ but also an inspirational tool

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Intuitive human – humane – interface

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Intuitive human – humane – interface

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Not a computer, but a familiar table in a cafÊ‌

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…or it could be portable and mobile

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Tools & Methods What people

What researchers do:

surveys say

do/use

interviews focus-groups

observations

co-research think feel value

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co-creation

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Surveys summ n


Focus Groups summ n


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Contextual Research summ n


Co-Research summ n


Co-Creation summ n


Framework of Transformational Innovation Exploring Futures

Understanding People

Inn vation

Transforming Minds

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Cases

Predicting Forecasting Foresighting Prophesizing

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Explore Futures


Vision of the Future summ n


Vision of the Future (1995)

Stefano Marzano, then Head of Philips Design

Jan Timmer, then CEO Philips

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Before ‘Vision of the Future’

The future of office Philips & Olivetti

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‘Vision of the Future’: New process

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Sensing socio-cultural trends

Future Concept Lab (Francesco Morace, Josephine Green)

t mainstream

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avant-garde


Landscape of the socio-cultural trends

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Exploring and mapping social trends

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Sketches and storyboards

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Model making

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Exploring the futures, designing for the future – but also communicating your project

Photography, films, exhibition design‌ even a web-site!

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Future of communication: Shiva, personal communicator

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Future of communication: Shiva Devil

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Future of communication: Wearable Electronics

Recharge Jacket

Multimedia T-Shirt

Ski Jacket

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Future of living room

Interactive Family Tree

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Future of kids’ room

Hybrid Playground (analogue + digital)

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Future of kids’ room

Ludic Robots

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Future of music listening

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‘Vision of the Future’ communicated

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‘Vision of the Future’: Follow-up

Future of City Beautification

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‘Vision of the Future’ revisioned

85% 15%

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of the concepts are on a market, in one form or another

of them are produced by Philips


‘Vision of the Future’: Follow-up

Tony Fadell… Jonathan Ive, Steve Jobs, …

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Next Simplicity summ n


Next Simplicity: Innovation driven by brand-value

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Next Simplicity anno 2006

Chameleon

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Next Simplicity anno 2006

Intuitive interaction

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Next Simplicity anno 2006

Momento

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Next Simplicity anno 2006

SoftTherapy

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Next Simplicity Events

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Next Simplicity anno 2007: Simplicity enacted

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Next Simplicity anno 2008: Lifestyle changes

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Next Simplicity anno 2008: Medical diagnostics humanized

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Next Simplicity anno 2008: Urban life transformed

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Future of Experience Design

Nebula summ n


Experience Design ?

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Experience Design in practice: Three Projects (2003)

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Experience Design: Theoretical framework

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Experience Design applied ‌ to

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Nebula: Multimedia experience

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Nebula: Sensorial experience

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Wake-up Light

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Attention

III. Explore possible futures

II. Manage transition and transformation

I. (Re) Build your business Time (x Efforts)

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The futures are:

What futurologists do:

envisioned

co-explore probe/provoke

foresighted sensed forecasted predicted

prophesized

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spot/sense ‘trends’ & ‘signals’


Extrapolating summ n


Forecasting summ n


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Sensing the future:Trend-spotting summ n


Visualize & Debate the Futures summ n


Future of university (~ 1975)

Visualize & Debate the Futures summ n


From vision to roadmap: set experience targets summ n


Framework of Transformational Innovation Exploring Futures

Understanding People

Inn vation

Transforming Minds

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Explain ideas Promote vision Advertise products

Transform Minds

Cases

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Electronic Dress summ n


Wearables go business

Multimedia jacket

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Connected jacket


Wearables try to win business

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Meanwhile design exploration continues

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And expands further

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Design Probes: Electronic Dresses

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Imagine the dress that can sense and react to the emotions of others

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‘Electronic Dresses’ as a platform for dialogue and debate EINDHOVEN City of light

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Exploration continues: Electronic jewelry

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Exploration continues: Electronic tattoo

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Luminous Spaces: Philips & Kvadrat JV

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Shanghai 2005

Habitat: Living off the Grid summ n


Qualities of the Habitat Living ‘off the grid’ House is a living organism with enclosed cycles House is a minipower supply House produces more than it takes Fusion of technology and nature

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HABITAT


Future of the Habitat is smart membranes

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Habitat: Discussing the dream

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Habitat: Sharing the dream – and interacting with it

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Habitat enacted in virtual world, too

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Playful innovation in Second Life

Game initiation

Tasks & Scores

Discussing possible futures

Individual & Collaborative Innovation

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Food for thought summ n


Design Probes: Food - Biosphere

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Design Probes: Food - Diagnostic Kitchen

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Design Probes: Food - Food Printer

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Design Probes: Food - Food Printer

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Provocative Probes/ Critical Design summ n


Building platforms for debates summ n


Playing the futures summ n


Playing the futures summ n


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