STEFFI BURRA

Adobe Suite
- Illustr ator
- Photoshop
- InDesign
- Lightroom
Autodesk
- Re vit
- A utoCad
Rhino
- Gr asshopper
- V -Ray
Model Making
- PL C 3D Printing
- L aser Cutting
Team Work and Collaboration
- promote a positive team en vironment to achieve the best outcomes
Active Learner
- take pride in taking the extra step to be competent in areas that I am not f amiliar in Efficient and Organised - work diligently to accomplish task s timely whilst still paying at tention to detail.
Communication
- can articulate my ideas clearly and am a per sonable individual
sawtooth #1
turbulance and would mostly important to maritime users
sawtooth #1
may cause turbulance and although this would mostly affect the sea it is important to consider maritime users
the orientaion of the sawtooth form will allow the prominent northery to redirect itself away from the occupancy of shelly bay in a way that doesn’t increase the winds speeds.
sawtooth #2
the orientaion of the sawtooth form will allow the prominent northery to redirect itself away from the occupancy of shelly bay in a way that doesn’t increase the winds speeds.
square
the orientaion of the sawtooth form will allow the prominent northery to redirect itself away from the occupancy of shelly bay in a way that doesn’t increase the winds speeds.
adds an area of shelter but the northerly is not manipulated to take a certain course so therefore the effects are moved inland too
square adds an area northerly is take a certain the effects are
YEAR: second year B.arch VUW
MEDIUMS USED: rhino , modeling, laser cutting, woodwork, adobe photoshop, adobe lightroom, adobe illustrator, adobe indesign
DESCRIPTION: This project saw the development of a small branch library in Shelly Bay. The project went through three stages, the first looking into form and how the site could influence these decisions.
Secondly, how architecture can be used to manipulate and enhance light. This stage also resulted in a white 1:20 scale model that could test the lighting effects without being distracted by additional materials.
Lastly, material and drawings were explored to continue to express the language of the library.
The project challenges, what design moves will you make to address the community and site factors? How can lighting improve the atmospheric qualities, what can materials contribute to a building, and how can we communicate this language through drawing?
YEAR: second year B.arch VUW
MEDIUMS USED: hand-dr awings, 3d printing, rhino, adobe illustrator, adobe photoshop, adobe indesign
DESCRIPTION: ‘these things are good. and good is fun.’ - Dr Suess
The project’s first stage took influence from quick abstracted sketches from civic square (05A, 05B, 05C), then turned aspects of those drawing into physical explorations in the second stage (05D). The last step worked to finalise a pavilion design that proved to be playful and creative (05E, 05F).
The final design was then modelled in Rhino and 3d printed to replicate the tensile qualities of the final design.
YEAR: first year B.arch VUW
MEDIUMS USED: pencil, charcoal, card, lighter , adobe photoshop, adobe indesign
DESCRIPTION: A communicative exercise transforming a simple opaque and a simple, transparent cube into interesting forms, informed by sketches of books and transparent objects. Resulting outcomes were then combined to produce a final form outcome.
The project explores how burning materials can replicate texture produced through sketches.
Media preview highlights the sketches (01A) used to draw the interesting forms alongside selected iterations of the manipulated box forms (01B). Finally, the snapshot includes the final board presentation (01C) used to communicate the abstraction of the cubes.
YEAR: first year B.arch VUW
MEDIUMS USED: hand dr awings , rhino , modeling, adobe photoshop, adobe illustrator, adobe indesign
DESCRIPTION: dakase-ari-uchi-hozo-sashi-shikuchi joint.
A communicative exercise exploring how a Japanese joint interconnects without glue. Then generating documentation and detailing to produce a 1:20mm scale model.
The portfolio highlights exploring how the pieces come together (02A), the documentation (02B,02C) and the final craft of the scale model (02D,02E,02F).
YEAR: second year B.arch VUW
MEDIUMS USED: hand-dr awings, modeling, rhino, adobe illustrator, adobe photoshop , adobe indesign
DESCRIPTION: Taking inspiration from the negligible presence of insects identified in cobblestone park to draw attention to details that contribute to the area often lost in the bustle and hustle of the university.
The resolved design aims to allow people passing by, such as those commuting down Vivian Street, to get a glimpse of the inner workings of the university, sparking curiosity. The design creates an urban living room, serving as a buffer between spaces creating flexibility from a suggestive path to an opportunity to stop. The partitions included in the design provoke different levels of exposure; depending on where you are, the living room changes from ‘public’ or ‘private’.
The portfolio highlights the iterative approach to the design by using different mediums and arranging them to produce architecture.
YEAR: second year B.arch VUW
MEDIUMS USED: hand-dr awings, modeling, archicad, rhino, v-ray, adobe illustrator, adobe photoshop, adobe indesign
DESCRIPTION: ‘creating a village within a city.’
This project explored and researched the concept of co-housing and designing residences to benefit occupants by establishing connectivity with the community through architecture. The design was primarily informed by creating connections and moments between people as they moved to and from their dwellings.
The design of this co-house worked primarily around the visibility of your neighbours, shared facilities and facilities that could provide opportunities for the occupants.
This portfolio highlights a broad site analysis (04B) that later informed the final design, which is represented through elevations (04A), plans (04C), perspectives (04D) and sections (04E).
06B Site Analysis
b a a
main access routes directional movement of people indicative of areas for potential intractions around park living/dining/kitchenette
patio bathroom ensuite
bedroom one bedroom two
bedroom three bedroom one bedroom two bathroom ensuite bedroom three balcony
the site living/dining/kitchenette shared living/dining
entrance garagegarage
balcony bedroom four garden courtyard kitchen store
laundrylaundry
ground floor first floor b
backroom 124 plans
06C Floor Plans
YEAR: third year B.arch VUW
MEDIUMS USED: houdini, adobe illustr ator, adobe indesign, bio plastics, modeling
DESCRIPTION: This project explored how computational design could aid in solving problems in an adapting environment.
The first stage was to select a biotype, in this case, an octopus and replicate its adaptive capabilities. These experiments examined the octopus’s ability to change its skin colour and shape.
Then using this foundation point, the project developed into producing an adaptive, resilient design to solve a problem, in this case, giant killer wasps. Using Houdini and Grasshopper, we could use simulations to our advantage to develop a design that could adapt to withstand the challenges.
wasps have seized control, forcing humanity to build impenetrable superstructures to keep the wasps out. however, keeping the wasps out has prevented the ability to venture into the open for vital resources crucial for survival. however, in the face of this menace, mankind has ingeniously devised advanced living structures that repel these colossal insects and harness their tremendous power, becoming a source of energy that fuels entire nations.