Story
Creative Writing
Year 2 Southfield

Curriculum Journey Planner

The Mousehole Cat Charlie and the Chocolate Factory
The Angel of Nitshill Road
Bill’s New Frock
Bi-Weekly Creative Writing
Half termly non-fiction writing (foundation topics)
Comprehension 4 weekly sessions
1:1 weekly reading sessions
Daily read aloud sessions
Library visit weekly
Reading partners weekly
Develop phonics until decoding is secure
Read common suffixes
Read and re-read phonic-appropriate books
Read common ‘exception’ words
Discuss and express views about fiction, non-fiction and poetry
Become familiar with and retell stories
Ask and answer questions; make predictions
Begin to make inferences
Spell by segmenting into phonemes
• Learn to spell common ‘exception’ words
• Spell using common suffixes, etc. e.g. -ly, -ment,-ful, -ness
• Use appropriate size letters and spaces
• Develop a positive attitude and a stamina for writing
• Begin to plan ideas for writing
• Record ideas sentence-by-sentence
• Begin to edit and proof-read their writing
Use . ! ? , and ‘ (possessive and contractions)
Use simple conjunctions (and, but, because, so)
Use expanded noun phrases
Use some features of standard English
Arithmetic 4 weekly sessions
Bi-weekly Maths Through Story sessions
Booster 2 weekly sessions
Count in steps of 2, 3, and 5
Count in 10s from any number forwards.
Recognise the place value of each digit in a two-digit number. Identify, represent and estimate numbers using different representations. I can compare and order numbers from 0 up to 100 (using and = signs).
Read and write numbers to 100 in numerals and in words. Use place value and number facts to solve problems.
Recall and use multiplication and division facts for the 2, 5 and 10.
Calculate mathematical statements for multiplication and division: using ×, ÷ and
Show that multiplication of 2 numbers can be done in any order (commutative) and that the division of 1 number by another cannot.
Articulate and justify answers
Initiate and respond to comments
Use spoken language to develop understanding
Identify and describe the properties of 2-D shapes.
Identify and describe the properties of 3-D shapes.
Order and arrange combinations of mathematical objects in patterns and sequences.
Use mathematical vocabulary to describe position, direction and movement
Choose and use appropriate standard units to estimate and measure. Compare and order lengths, mass, volume/capacity and record the results using >, < and
Recognise and use symbols for pounds (£) and pence (p).
Find different combinations of coins that equal the same amounts of money. Compare and sequence intervals of time.
Tell and write the time to quarter, half past and quarter to.
Tell and write the time to five minutes.
Know the number of minutes in an hour and the number of hours in a day.
Recognise, find, name and write fractions
1/3, 1 /4, 2/4 and 3/4
Write simple fractions, for example 1/2 of 6 = 3. Recognise the equivalence of 2/4 and 1/2
Solve problems using concrete objects and pictorial representations.
Solve problems using mental and written methods. Recall and use addition and subtraction facts to 20 fluently.
Recognise and use the inverse between addition and subtraction
Identify missing numbers in a number sentence
Interpret and construct simple pictograms, tally charts, block diagrams and tables. Ask and answer simple questions about charts and graphs
Romans in Britain
The Tudors
Powerful Voices
Meet the Ancient Romans
British History: The Tudors Trips – Hampton Court (Tudors)
History Day – The Romans
The Romans History Exhibition
Spatial Sense
The British Isles
Northern Europe Picture Atlas
The Big Book of the UK
Geography Week
Orienteering
Forest School
Wildlife Area
Colour and Shape
Colour, Shape and Texture
Portraits and Self-Portraits
Landscape and Symmetry
History Painting
Murals and Tapestries
All the above cover the aims set out in the Key Stage 1 Art curriculum.
What is Buddhism?
What is the place of the church in Christianity?
What is Humanism and what do Humanists believe?
How do we mark stages in the human journey?
What does it mean to be a Hindu?
What does it mean to be a Sikh?
These three dimensions of religion – believing, behaving and belonging
The Human Body – skeletal and muscular systems
Living Things in Their Environments
Electricity
Plants
Materials and Matter
Astronomy
See Inside Your Body
Above and Below
Why should I save energy?
Trips – Science Museum, Kew Gardens, Natural History Museum
Science Week
Forest School
Wildlife Area
Matisse
Da Vinci
Turner
Theseus and the Minotaur
Trip
– National Gallery/Portrait Gallery
Art Exhibition
Places of Worship
Important figures in Hinduism, Sikhism and Buddhism
Being in my world – who I am and how do I fit in?
Celebrating differences – respect for similarity or difference. Antibullying and being unique
Dreams and goals – aspirations and how to achieve goal and understanding the emotions that go with this
Healthy me – being and keeping safe and healthy
Relationships – building positive, healthy relationships
Changing me – coping positively with change
Trip – visit a local place of worship
These areas encompass our Southfield TRUE values and British Values of democracy, rule of law, individual liberty, mutual respect and tolerance of those of different faiths and beliefs
Kandinsky Games
Dance
Gymnastics
Athletics
Food and Drink (Pitch and Pulse)
Glockenspiel
Making Music
Music for Folk
Dancing (World Music)
See and Hear Playing Together
Children will know:
Correct beater grip, Key glockenspiel ensemble skills – turn taking, stopping and starting, following leader signal, Glockenspiel as an instrument - it's sound and technique
Moving to experience awareness of phrasing Dynamics: how loud or soft Tempo: how fast or slow
World Music - England, Hawaii, Japan, Denmark
Online Safety:
We are Year 2 rule writers
We are not online bullies
We are safe searchers
We are code masters
We are online behaviour experts
We are game raters
Switched On
We are astronauts
We are game testers
We are photographers
We are safe researchers
We are animators
We are zoologists
Children will:
Have an understanding and knowledge of some of the key figures from the Tudor period
Have experience of using dramatic techniques such as tableaux, storytelling, improvisation, role on the wall and devising in groups to explore characters’ thoughts and feelings, and the reasons behind them
Be able to evaluate the outcome of their own work and that of others.
Children will:
Be familiar with a range of puppets and puppeteering techniques
Understand the way in which a story may be devised and shaped from scratch
Be able to work in small groups and as a class to develop a storyline idea
Be able to work together in pairs on a design-and-make project
Be able to work together in pairs to effectively puppeteer and bring to life the puppets they have made
Be able confidently to use dramatic techniques such as thought tapping and tableaux to explore storylines and characters’ points of view
Be able to deliver an informal puppet performance.
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Mechanisms – Sliders and levers
Structures - Freestanding structures
Food Preparing - fruit and vegetables
Textiles - Templates and joining techniques
Mechanisms Wheels and axles
These projects are taught in a two year cycle with Year 1 and based on the six essentials of good practice in D&T:
1. User
2. Purpose
3. Functionality
4. Design decisions
5. Innovation
6. Authenticity Links will be made to other topics studied in our curriculum where applicable
