Design and Technology Overview

Page 1

Links to themed weeks:

Science Week

History Week

Healthy Lifestyle Week

Geography Week

The Southfield Designer

Enrichment experiences:

D & T through Science

D & T through History

D & T through Geography

Skills:

 To be able to create and construct products linked to real life

 To design and generate ideas collaboratively, through discussion focusing on the needs of the user and purpose of the product

 To be able to order the stages of making a product

To select and use the appropriate tools to measure, shape, mark out and join materials to make products

To select and use the appropriate materials, considering their components, including construction materials and textiles, according to their functional properties and aesthetic qualities

 To investigate and evaluate a range of products

 Critically evaluate products against design specification, intended user and purpose

 To prepare and cook a variety of dishes using a range of cooking techniques

Knowledge:

 To understand and develop knowledge of how to construct a strong structures

 Explore existing products

 To understand the process of design

 Understand that different mechanisms produce different types of movements

 Know the technical vocabulary relevant to the project

 To know where and how a variety of ingredients are grown, reared, caught and processed

 To understand and apply the principles of a healthy and varied diet

 Distinguish between fixed and loose pivots

 Apply their understanding of how to strengthen, stiffen and reinforce more complex structures; understand and use mechanical systems in their products

 To understand and use electrical systems in their products, for example, series circuits incorporating components

 To understand how key events and individuals in design and technology have helped shape the world.

Year 1:

Build: Vehicles

•vehicle •transport •car, truck, lorry, bus •purpose

•user •wheel •axle •axle holder •body •chassis •label

•diagram •materials

•properties •pollution

•design •user •function

•appearance •label

Sew: Animal Sock Puppets

•materials •suitable •fabric

•recycle •reuse •waste

•design •design •user

•function •appearance

•feature •materials

•properties

Cook: Jam Tarts/Mince Pies & Dips and Vegetables

• sweet • savoury • cook • bake • raw

• pastry • recipe • season • preserve

• nutrients • vegetable • fruit • sweet

• savoury • raw • recipe • chop • chopping board

Year 2:

Build: Moving Pictures

•mechanism •lever •pivot or fulcrum •bar •force/effort

•Load •shaduf •slider •slot

•bridge •motion •linear motion •oscillating motion

•materials •properties

•design •user •function

•appearance •mock up

Sew: Pencil Case

•design •materials •suitable

•properties •sew •fastening

•fabric •needle •thread

•stitch •running stitch

•feature stitch •seam •user

•function •appearance

Vocabulary

Year 3:

Build: Pop-up Books

•mechanism •component

•lever •pivot or fulcrum •bar

•slider •slot •force/effort

•linear motion •oscillating motion •linkage •fixed pivot

•moving pivot •reverse

•parallel •rotation •prototype

•design •materials •stiff •user

•purpose/function •aesthetic

•bridge

Sew: Key Rings/Decorations

•needle •thread •sew •fabric

•stitch •natural •synthetic

•weaving •felt •user

•purpose/function •aesthetic

•running stitch •backstitch

•seam

Year 4: Build: Moving Miniature Playgrounds

•mechanism •component

•wheel •axle •gear •teeth

•interlock •drive gear •driven dear •motion •motion transfer

•gearing up •gearing down

•sprocket •design •materials

•stiff/stable •vertical

•horizontal •electrical circuit

•bulb, buzzer, wires, battery

•user •purpose/function

•aesthetic •exploded diagram

Sew: Cushions

•needle •thread •sew •fabric

•stitch •decoration •appliqué

•felt •natural •synthetic •woven

•user •purpose/function

Year 5:

Build: Cams Toys

•mechanism •component

•cam •follower •slider

•camshaft •motion •rotary motion •linear motion

•structure •Materials

•Cross-sectional diagram

•cam •cam profile

•eccentric cam •follower

•slider •camshaft •motion

•rotary motion •linear motion •user

•purpose/function

•aesthetic •pivot

Sew: Bags

•decoration •appliqué

•embroidery •fabric

•materials •properties

Year 6:

Build: Electrical Toys & Water Walls

•electrical circuit

•component parts •bulb, battery, switch •design

•materials •stiff/stable •user

•purpose/function •aesthetic

•mechanism •component

•Archimedes’ screw •pulley

•wheel •axle •load •effort

•groove •prototype

•engineer •environment

•manual •materials

Sew: Upcycling Fashion

•upcycle •recycle •waste

•pollution •‘fast fashion’

•globalisation •sustainable

•fray •hem •seam

Cook: Pizza & Gingerbread

• home-made • processed

• savoury • dough • knead

• passata • recipe • slice

• chopping board • spice

• ginger • sweet • transport

• dough • cook • bake • raw

• recipe

Cook: Pizza & Gingerbread

• pasta • dough • boil • bake

• vegetable • preserve •

tinned • chop • chopping board • peel • peeler • bread

• wheat

• grain • flour • wholemeal

• yeast • Churn • Yoghurt

• rise • knead • bake • dairy

• milk • cream • butter

•aesthetic •running stitch

•backstitch •overcast stitch (or whipstitch) •seam

•leather •canvas •cotton

•plait •cord •natural

•synthetic •woven •fray

•hem •seam •backstitch

Cook: Ratatouille and Couscous & Apple Crumble

• France • ratatouille • stew

• vegetable • root • stem • leaf

• fruit • seed • flower

• couscous • apple • crumble

• dessert • fruit • variety

• orchard • eating apples

• cooking apples • vitamins

• seasonality • local

•overcast stitch (or whipstitch) •user

•purpose/function

•aesthetic

Cook: Pitta Bread & Honey

Cake

• pitta • flatbread • wheat

• grain • yeast

• leavened/unleavened

• bake • recipe • sweet

• sugar • honey • harvest

• beekeeper • hive

•decoration •appliqué

•embroidery •pattern piece

•pinning •backstitch

•overcast stitch (or whipstitch) •user •purpose/ function •aesthetic

Cook: Mezze

• mezze • savoury • recipe

• tzatziki • baba ghanoush

• tabbouleh • kofta

• seasoning • herbs • spices

Year 1:

D & T through Science

D & T through History

D & T through Geography

Enrichment experiences

Year 2:

D & T through Science

D & T through History

D & T through Geography

Year 3:

D & T through Science

D & T through History

D & T through Geography

Year 4:

D & T through Science

D & T through History

D & T through Geography

Year 5:

D & T through Science

D & T through History

D & T through Geography

Year 6:

D & T through Science

D & T through History

D & T through Geography

Year 1:

Build: Vehicles

• Process of design

• Vehicles: user and purpose

• Mechanical systems: wheels and axles

• Wheels and axles in everyday examples

• Structures and materials to make vehicles strong, stiff and stable.

• Materials—properties and functionality

• Vehicles and pollution

Build structures exploring how they can be made stronger, stiffer and more stable, explore and use mechanisms, (for example wheels and axles) in their products

Sew: Animal Sock Puppets

• Process of design

• Making products with fabric

• Properties of a range of materials

• Using suitable materials

• Fixing fabric together

• Reusing/recycling materials

• Features of a puppet

• Features of different animals

Year 2:

Build: Moving Pictures

• Process of design

• Mechanical systems: Levers and sliders

• Levers and sliders in everyday examples

• Structures and materials to make levers and sliders in moving pictures strong, stiff and stable.

Build structures exploring how they can be made stronger, stiffer and more stable, explore and use mechanisms, (for example levers and sliders) in their products

Knowledge

Year 3:

Build: Pop-up Books

• Process of design

• Mechanical systems: Linkages: moving pivot, fixed pivot, types of motion

• Linkages — uses and purpose in everyday examples.

• Materials to make linkages in moving books strong, stiff and stable.

Apply their understanding of how to strengthen, stiffen and reinforce more complex structures; understand and use mechanical systems in their products (for example, levers and linkages).

Year 4: Build: Moving Miniature Playgrounds

• Process of design

• Mechanical systems: gears, teeth, interlock, motion transfer, drive gear, driven gear, gearing up, gearing down

• Gears: user and purpose in everyday examples.

• Structures and materials to make a product with gears —3d shapes, strong, stiff and stable.

• Electrical systems: circuits, batteries, bulbs and buzzers.

Year 5:

Build: Cams Toys

• Process of design

• Mechanical systems: cams, followers, sliders, camshaft, rotary motion, linear motion, cam profiles.

• Everyday examples and purpose of cams mechanisms.

• Structures and materials to make products with cams and followers —3d shapes, strong, stiff and stable.

Year 6:

Build: Electrical Toys & Water Walls

• Process of design

• Electrical Toys: user and purpose in everyday examples.

• Electrical systems: circuits, batteries, bulbs, buzzers and motors.

• Structures and materials to make a product with an electrical circuit strong, stiff and stable.

• Mechanisms: pulleys, Archimedes’ screw

Cook: Jam Tarts/Mince Pies & Dips and Vegetables

• A recipe is a set of instructions which tells you

Sew: Pencil Case

• Process of design

• Features of a pencil case how they work, size, materials, fastenings, shape, joining, decoration

• Using suitable materials

• Properties of different materials

• Making products with fabric

• Join fabric together

sewing and gluing

• Creating stiches with a needle and thread

Cook: Pizza & Gingerbread

•Processed v home-made food

Sew: Key Rings/Decorations

• Process of design

• Making products with fabric

• Types of fabricnatural/synthetic

• Properties of fabric thickness, softness, stretchiness

• What materials are key rings/decorations made of How fabric is fit for purpose

• Features of a key ring/decoration size, materials, shape, joining, stitching, decoration

Cook: Pizza & Gingerbread

•Sweet/Savoury

Apply their understanding of how to strengthen, stiffen and reinforce more complex structures; understand and use mechanical systems in their products (for example gears). Understand and use electrical systems in their products, for example, series circuits incorporating switches, bulbs, buzzers and motors.

Sew: Cushions

• Process of design

Apply their understanding of how to strengthen, stiffen and reinforce more complex structures; understand and use mechanical systems in their products (for example, cams).

Sew: Bags

• Process of design

• Making products with

fabric • Types of fabric

natural/ synthetic

• Properties and suitability of fabric

• How fabrics are made— weaving

• Features of a bag – size, materials, fastenings, shape, joining, decoration, handles.

• Decoration—

• Everyday examples and purpose of pulleys. Purpose of Archimedes’ screw

• Structures and materials to make products with pulleys in everyday examples 3d shapes, strong, stiff and stable.

• Plastics pollution/recycling/reuse

• Use of electricity and connection to global warming

• Engineering systems to create environmentally friendly solutions Nav Sawhney and the Washing Machine Project.

• Appropriate use of materials

Apply their understanding of how to strengthen, stiffen and

how to make food

• Cooking from different cultures England

• Sweet v savoury

• Cooked v raw

• A pie can be made with pastry

• Seasonality preserving fruit for the winter

• Nutrition vegetables

• Sweet v savoury

• Cooked v raw

• Cooking from different cultures Greece

•Preserving food

•Cooking from different cultures Naples, Italy

•History of food

•Cost of food

•Savoury

•Spices

•Spicy/sweet

•History of food

•Food transport and cost of ingredients

•Decoration

•Cooked v raw

•Baking

•Food from different cultures

•Pasta

•Pasta production

•Vegetables are part of a healthy diet

•Tomatoes—production, preserving

•Making bread with flour made from wheat

•Yeast

•Wholegrains and health

•Baking

•Milk production

•Dairy products and butter production

• Making products with fabric

• Types of fabricnatural/synthetic

• Properties of fabric thickness, softness, stretchiness.

• Features of a cushion –size, materials, shape, joining, decoration

• Decoration—appliqué

Cook: Ratatouille and Couscous & Apple Crumble

•Sweet/Savoury

•Ratatouille food from France

•Couscous food from North Africa

•Vegetables as part of a healthy diet

•The different parts of a plant which we eat

•British cooking

•Different varieties of apples including cooking and eating apples

•Apples as part of a healthy diet

•Seasonality

•Environment and sustainability eating local produce

•Affordability

appliqué, embroidery

Cook: Pitta Bread & Honey Cake

•Sweet/Savoury

•Different types of bread •Bread as part of a balanced, healthy diet

•Using yeast leavened/unleavened bread

•Cooking from different cultures

•Wheat production

•Baking

•Honey production and history

•Health benefits of honey •Cooking from different cultures

reinforce more complex structures; understand and use electrical systems in their products, for example, series circuits incorporating switches and bulbs. Understand and use mechanical systems in their products (for example, pulleys).

Sew: Upcycling Fashion

• Process of design

• Fast fashion and globalisation

• Waste and pollution

• Upcycling, recycling, sustainability

• Processes for making clothes—seams and hems

• Decoration appliqué, embroidery, buttons, gluing

Cook: Mezze

•Cooking from different cultures

•Sweet/Savoury

•Mezze sharing food

•Balanced diet and different food groups

•Seasoning

•Herbs and spices

Year 1: Build: Vehicles

Research and Investigate: different types of vehicles; different parts of a vehicle; explore wheels and axles in toy cars.

Design: Understand criteria (user, purpose, function, appeal); generate/innovate/ develop ideas; talking; drawing; labelling.

Make: Select tools/materials for making a toy vehicle with wheels and axles; cutting; different ways of joining decorating; finishing

Use and Evaluate: Car racing in the playground exploring speed; film/photograph children doing this; evaluation against criteria and existing products

Sew: Animal Sock Puppets

Research and Investigate:

Existing products

Design

Understand criteria (user,

Year 2: Build: Moving Pictures

Year 3: Build: Pop-up Books

Research and Investigate: levers and sliders; examples of what products which used these: see saw, scissors, hammer, wheelbarrow, shaduf; research examples of moving pictures

Design: Understand criteria (user, purpose, function, appeal); generate/innovate/ develop ideas; talking; drawing; labelling; creating a mock up.

Make: Select tools/materials for making a moving picture with levers and sliders; cutting; different ways of joining decorating; finishing

Use and Evaluate: Photograph pictures; evaluation against criteria and existing products

Sew: Pencil Case

Skills Progression

Year 4: Build: Moving Miniature Playgrounds

Research and Investigate: Linkages; examples of what products which used these: clothes horse, lifts, tool box, engines.

Design: Devising criteria (user, purpose, function, appeal); generate/innovate/develop ideas; create annotated drawings and prototypes.

Make: Select tools/materials for making pop-up book with linkages, cutting, different ways of joining, decorating, finishing

Use and Evaluate: Photograph books, written evaluation against criteria and existing products

Sew: Key Rings/Decorations

Research and Investigate: Examples of key rings/decorations, different fabrics, how to make felt

Design: Devising criteria (user, purpose, function, appeal), generate/innovate/ develop

Research and Investigate: Gears; examples of products which used these: tin openers, bicycles; how gears on a bicycle work; history of gears, ancient Greek Antikythera mechanism (used to predict astronomical positions)

Design:

Devising criteria (user, purpose, function, appeal); generate/innovate/develop ideas; create annotated drawings and exploded diagrams. Make: Select tools/materials for making a moving toy with gears and an electrical circuit, cutting, different ways of joining, decorating, finishing

Use and Evaluate: Written evaluation against criteria and existing products

Sew: Cushions

Research and Investigate: Appliqué, cushions, running

Year 5: Build: Cams Toys

Research and Investigate:

Cams mechanisms; examples of what products use cams and followers: mechanical toys, sewing machines, engines, clocks; history of cams and mechanisms Ismail al-Jazari; structure of a cams toy

Design: Devising criteria (user, purpose, function, appeal); generate/innovate/develop ideas; create annotated drawings and cross-sectional diagrams

Make: Select tools/materials for making a cam toy, cutting, different ways of joining, decorating, finishing Use and Evaluate:

Videoed peer evaluation against criteria and existing products

Sew: Bags

Research and Investigate:

Methods of decoration: appliqué, embroidery; bag design, materials and features

Design:

Devising criteria (user, purpose, function, appeal),

Year 6:

Build: Electrical Toys & Water Walls

Research and Investigate: Examples of products which use electrical circuits. Investigate water wall and pulleys

Design: Devising criteria (user, purpose, function, appeal), generate/innovate/ develop ideas, create annotated drawings and prototypes

Make: Select tools/materials for making a card with an electrical circuit, connecting components, cutting, different ways of joining, decorating, finishing Select tools/materials for making a water wall for Reception with recycled objects, cutting, tying knots, sticking, making holes

Use and Evaluate: Written evaluation against criteria and existing products

Evaluation with user (Reception)—against criteria and existing

purpose, function, appeal), generate/develop ideas, talking, drawing, labelling

Make: Select tools/materials, making paper templates/, drawing/cutting shapes, gluing, joining fabric, drying

Use and Evaluate: Recording of children using puppets, evaluate against criteria.

Research and Investigate:

ideas, annotated drawings

stitch, backstitch, overcast stitch (whipstitch)

generate/innovate/develop

ideas, annotated drawings

products

Existing products

Design: Understand criteria (user, purpose, function, appeal), generate/develop ideas, talking, drawing, labelling

Make: Select tools/materials, making paper templates/patterns, drawing/cutting shapes, pinning, threading a needle, tying a knot, running stitch, back stitch, joining, stuffing, gluing, sewing/gluing on a loop

Design: Devising criteria (user, purpose, function, appeal), generate/innovate/ develop ideas, annotated drawings

Cook: Jam Tarts/Mince Pies & Dips and Vegetables

• Following a simple recipe

• Measuring in spoonfuls

• Rubbing fat into flour

• Mixing

• Making, rolling and cutting pastry

• Baking

• Cooling

• Cutting, chopping

• Using a knife and a chopping board

• Bridge and claw technique flat side down

• Cutting with scissors

• Mashing

• Mixing

Make: Select tools/materials, making paper templates/patterns, drawing/cutting shapes, threading a needle, tying a knot, running stitch, sewing on a button, gluing on decoration

Use and Evaluate: Photograph pencil cases, written evaluation against criteria

Cook: Pizza & Gingerbread

• Following a simple recipe, measuring using spoons

• Mixing/making a dough/kneading

• Rolling and shaping

• Spreading

• Cutting/Slicing bridge and claw technique

• Tearing

• Presentation

• Baking

Use and Evaluate: Photograph, written peer evaluation—against criteria and existing products

Cook: Pizza & Gingerbread

•Following a recipe

•Weighing using scales

•Using a knife claw method

•Using a chopping board

•Chopping

•Peeling

•Pressing

• Measuring using scales

• Using yeast

• Mixing

• Making a dough, kneading

• Rising

• Baking

• Cooling

• Slicing

• Spreading

Make: Select tools/materials, making paper templates/patterns, drawing/cutting shapes, pinning, threading a needle, tying a knot, running stitch, backstitch, overcast stitch (whipstitch), appliqué, stuffing

Use and Evaluate: Photograph, written evaluation, peer evaluation against criteria

Cook: Ratatouille and Couscous & Apple Crumble

• Following a recipe

• Weighing using scales

• Using a knife bridge and claw method

• Using a chopping board

• Chopping

• Peeling an onion

• Cooking vegetables

• Soaking

• Peeling, coring, chopping

• Rubbing fat into flour

• Sprinkling

Make: Select tools/materials, drawing/cutting shapes, pinning, threading a needle, tying a knot, backstitch, overcast stitch (whipstitch), joining, embroidery, appliqué, plaiting

Use and Evaluate:

Written evaluation, photograph, film peer evaluation—against criteria and existing products

Cook: Pitta Bread & Honey Cake

•Following a recipe

•Measuring using scales

•Activating yeast

•Mixing

•Making a dough, kneading

•Rolling and shaping

•Baking

•Cooling

• Following a recipe

• Measuring using scales

• Mixing

• Cracking an egg

• Beating

• Pouring

• Sprinkling

• Baking

• Cooling

Sew: Upcycling Fashion Research and Investigate: Fast fashion, upcycling, recycling, sustainability

Design: Devising criteria (user, purpose, function, appeal), generate/innovate/develop ideas, annotated drawings, pattern pieces

Make:

Experimentation with upcycling existing garments, select tools/materials, drawing/cutting shapes, creating pattern pieces, pinning, threading a needle, tying a knot, joining, appliqué, embroidery, running stitch, backstitch, overcast stitch, plaiting, attaching a button

Use and Evaluate:

Written evaluation, photograph, evaluation— against criteria and existing products, fashion show

Cook: Mezze

Tzatziki, Baba Ghanoush, Tabbouleh:

• Following a recipe

• Weighing ingredients using scales

• Chopping, Mixing

• Rubbing fat into flour

• Cracking an egg

• Making a dough, rolling, cutting

• Baking, cooling

• Decorating

• Baking

• Cooling

• Using a knife bridge and claw method

• Chopping

• Squeezing a lemon

• Grating

• Using a garlic press

• Seasoning

• Soaking

• Mixing

• Mashing Kofta:

• Following a recipe

• Weighing ingredients using scales

• Using a garlic press

• Cooking with meat

• Cracking an egg

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