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Ekaterina Solodovnikova

Nome Cognome

Master’s degree in Interior and Spatial Design

Politecnico di Milano

2021-2023

Who am I?

Ekaterina Solodovnikova

Interior designer

Alma mater: 2017-2023

Politecnico di Milano

Country: Italy

Erasmus: École nationale des beaux arts Lyon, France

Skills

Photoshop, InDesign, Illustrator, AutoCAD, 3ds MAX, Unreal Engine

Microsoft office

Foreign languages teacher

Alma mater: 2009-2014

Siberian Federal university

Country: Russia

Erasmus: Universidad de Cadiz

Cadiz, Spain

Skills

Russian - mother tongue

English - C1

Italian - С2

Spanish - B2

Dutch - A2

A designer, a teacher, a student, a foreigner?

A HUMAN BEING!

Date of birth 6/09/1991

Nationality Citizen of the world

Adress

Milan, Italy

Passions:

3D visualisation & work experience

Visualisations and projects done during work and internship

I worked also on technical drawings and documentation of these projects. I took part in the development of the spaces but in the end, I was completely responsible only for the 3D visualization. I used 3Ds Max and Photoshop to give the final look to the projects of Annalisa Carli, an architect, and interior designe and a studio All Out Lab. The projects are of different nature; residential, bar, architectural interventions and personal projects.

On this page there is a project of a personal museum for Maurizio Cattelan that he is about to make in Milan. My boss created plans and sections but they were inspired by my thesis project. He took my idea of Belvedere and let me use the same materials and colours also here. I also

Drag queen bar
Nordic style pizzeria

Villa in surbubs of Milan

Villa in Liguria

Master’s thesis | a.a. 2023 superivor: Barbara Cammocini,

Sensorial shelter

The project of workplace design for neurodiversity in the creative industries such as pottery and 3D printing.

Through the conversion of an abandoned farmhouse, the thesis resulted in the project development of a workplace dedicated to creatives, with particular attention to its inclusive aspect not only with respect to physical disabilities but also considering neurodiversity as a crucial factor in the design process.

The aim is to find a not intrusive way of integrating neurodivergent workerks in society providing a comfortable and safe work environment in a creative hub. The metaphor that led the project to the achievement of the goals is a shelter. Shelter is a space that protects people from hostile environment giving privacy and control over the situation.

The difficulty that I faced was the lack of the information on the topic. Moreover, I had to develop every part of the project by myself since it was an individual thesis. I came up the idea and then in 2 months I fulfulled the project development step. The preliminary research took around 5 months. But then I managed to complete the project working at the same time.

SENSORY LOAD DIAGRAM

SENSORY LOAD DIAGRAM

SPATIAL LAYOUT SPATIAL LAYOUT

MOOD BOARDS

The ground floor is concentrated on the feeling of relations with the earth so the colour palette is warm and cozy. The first floor is dedicated to digital world. The accent is made on purple colour which is associated with imagination, innovation, and virtual reality.

3D WORKSHOP

POTTERY WORKSHOP

DIGITAL AREA

MEETING AREA

BREAK AREA

EVENT AREA

FOOD BREAK AREA

TRANSITION AREA

RECEPTION

Ground floor
First floor

QUET ROOMS

Quiet and restorative areas at workplace where a person is stressed are particularly beneficial. They provide a retreat letting workers relax and regain control. The main purpose of these spaces is to help people find balance and escape from a stressful reality to the place where everything is under control and the feeling of security is predominant.

SPATIAL LAYOUT

AXONOMETRY

Storage furniture for yoga mat, futon, antistress toys
Japanese futon
Hologram fan
Storage furniture for blanket, headphones, anti-stress toys
Storage furniture
Stabilized moss
Furniture with plants Fontain embedded in the ceiling
projector and movable screen for yoga and meditation video guide
Narrow niche for hugging effect beneficial for autistic people

QUIET ROOM 1

BE WATER

Be water is a room where workers can enjoy the submersion into nature. The element that rules here is water which is represented by a fountain located in the centre of the room which is named after it. In numerous research works biophilia is mentioned as a crucial element of design for neurodiversity. Access to green spaces or sensory gardens is vital for those with sensory processing disorders, as it helps them regain control over their sensory and social experiences.

QUIET ROOM 2

EMBRACE EMPTINESS

This room is an example of how the absence of stimuli can bring inner peace. At first sight the room is empty, and the user can enjoy it like this, sit on the floor in a circle and do nothing. But the storage system hides mats, futons and blankets, anti-stress toys, sports equipment, etc. In the ceiling there is a screen system. With the help of the tablet, it is possible to use the projector for meditation, yoga or just some physical activities

QUIET ROOM 3

YOUR OWN REALITY

The current room is aimed at creating the environment which fits the needs of each person. Physically it is not always feasible to create space that is desirable but thanks to modern technologies the possibility to use virtual and extended reality gives designers new opportunities.

With help of RGB lighting, 3D hologram and 360 degree projection a user is invited to create his own reality.

Technique used to manage the open space in the project is a shelter

SHELTER 1

They are free standing rooms which help to create privacy for individual workers.

SHELTER 2

3D LAB SHELTER
FOOD SHELTER
POTTERY LAB SHELTER
DIGITAL AREA SHELTER

3D LAB SHELTER

Duble-height shelter where on tope there is a common area to work on PC, on the ground there are individual cells.

POTTERY LAB SHELTER

The most transparent shelter made in the relation to the window to let the natural light pass.

MEETING SHELTER 2

This shelter provides ultimate privery and can be completely closed during the meetings and brainstorming.

3В LAB

The workshop dedicated to the 3D printing and crafting is located at the end of the ground floor. It is a spacious double-height room which is equipped with the up-to-date machines and tools. The double-height shelter is built here as well. On the ground floor there are individual cells and on the top a common table for working on PC. The common area consists of the big high table.

Storage furniture where the tools and materials are stored
Common work space
Private working shelter from where the worker can see his 3D printing
Storage furniture where all the 3D printers are placed
Working space on the top of the shelter

POTTERY LAB

This workshop is dedicated to the traditional pottery and sculpting. The kilns and water were a key requirement here. So one big piece of furniture was designed to store them. Another long storing furniture was made on the opposite site. The central part of the room contains two big common areas and 4 shelters to work alone.

Common work area where artisans work together using tools and pottery wheel
Private work area made of individual shelters with tables and pottery wheels
Storage furniture which is used to store 3 pottery kilns, material, basin and shelves

A shelter with 3 rooms, 2 small ones for 2 people and one up to 4 people

Meeting room for presentations with chairs on the wheels and tablets. Finishing of the wall is washable. Up to 6 people

Open area furnished with lounge chairs for meetings with clients

Foggy glass separation wall which protects people from the visual and physical disturbance

Private work area made of individual shelters with angular tables and two sceens and sound proof panels

Common work area where the tables let people see each other

Informal work area made of hammocks and plants

MEETING AREA

Switch - biophilic workplace

The project of workplace design where natural elements helps people to be less stressed at work

The aim of the project is to create a stimulating working environment for people with a stressful work life who have to deal with other people. So they need sometimes to escape from everybody so we implemented switch rooms - places where you can be alone and can find a way to yourself. Stress relief comes from 2 ways - relaxation or letting out emotions. We provide both options, people can relax in meditation, dark universe, or relaxing room or let their stress out in noise, paint or physical relief rooms. The shape of the switch rooms are taken from monoliths. They raise in the coworking place that looks like garden.

Laboratorio di Progettazione | a.a. 2022/23
docenti: Barbara Cammocini, Michele Zini
Italcima Via Legnone n.4, Milano

COWORKING AREA

The main feature of the coworking is garden concept with the monoliths. The floor is made of carpet. The working places are spread among hills and tables. On the hills you can sit or lie down and work, at table - sit or stand. We made focus on different postures while you work.

HUB & OFFICES

Working collaborative environment on the first floor is stimulated by big coworking table and big sofas where people can work together in the informal atmosphere. Offices are located next to it. The most important feature is organic shaped table and armchairs to change the work station or have break.

MULTIFUNCTIONAL AREAS

The space includes different multi functional areas: stairs next to the kitchen with a long table, semi private cocoons where you can bring clients or stay and work alone, multifunctional room divided in 2 by panels where you can do team building, meetings or events.

CHANGE AREA & GAME NEST & JUNGLE & BAR

Changing shoes are essential part of our space. You can go with sleepers or even barefoot around our space. Then we have a double height area dedicated to bar and jungle. In the jungle we have cocoons to work, eat or have a meeting. In the centre there is a column with a nest room for video games.

Waste as health

Project of rethinking of the food waste and food system in the Marchesini company

Marchesini company needed a new food system and it was offered a complex system based on circular economy which includes fruit and vegetable gardens, food waste recycling and rain water harvesting due to 3 big basins. The most important point is to create a harmonic system

where innovative ways to consume food will combine with traditional love to cultivation. To provide a social sustainability, we want to use food as a tool for physical health, providing healthy food and gardening activities, and mental health, trying to connect people in the com-

1\

2\Diagram of the project system

3\Original condition of facade

4\ New facade

5\ Project masterplan

Photo of the garden and canteen
ZERO
CANTEENS GREEN AREAS
CIRCULAR ECONOMY DELOCALISATION

Laboratorio di Progettazione | a.a. 2021/22

docenti: Giovanna Piccino, Alice Zingales

Eating very fast

Staying together

Talking/ sharing

INAHURRY SENSES

The space is divided into 2 floors. On the ground floor from the entrance of the canteen the flow will go to the food counter, where the food is represented and there are three cash-desks. Then on the left behind a food counter kitchen and storage are located. In the left down corner there are staff and visitors rest rooms. On the right from a food counter the tables are located. On the ground floor connection and fast places are represented. TAKING TIME MULTIFUNCTINONALITY

places

Having Isolated spaces

Eating with less noise

Working if necessary Meeting clients

di Progettazione | a.a. 2021/22

Laboratorio
docenti: Giovanna Piccino, Alice Zingales

Market is the centre of attention for local businesses and people of Marchesini. Here the interaction between the town and the company takes place. Local businesses are allowed to rent a stall to sell their products. people of Marchesini can bring some extra products that they have such as fruir and vegetables to the sharing point and leave it there. It is also equipped with fridges so food which is not consumed in the canteen also in the end of the day comes there. On the left there is a large bench and on the left the bar, convenience store and toilets are located.

Laboratorio di Progettazione | a.a. 2021/22
docenti: Giovanna Piccino, Alice Zingales

Laboratorio di Progettazione | a.a. 2021/22 docenti: Giovanna Piccino, Alice Zingales

School for all

Project made for ex-primarary school where now will be a wine shop, workshop place and dorm.

The project aims to create a community centre, answering the needs of the people of Albugnano according to this theme, such as informal educational hub.

Our concept is to bring people with different skills to Albugnano for staying for a particular

period of time, allowing them to deepen in a specific activity or project and share their knowledge or skills to the local people of Albugnano. The application of the residency will be through a contest which the various professionals can apply for.

A SCHOOL FOR ALL

FUNCTIONS

WINE SHOP WORKSHOPS

ACCOMODATION

Period of 1-3 months forArtists/Professionals

Withdifferentequipementandfacilities. Day/Nightstudiostobeheldhere.

Single rooms

Dormitorywith bunk beds

SharedKitchen

Sharedbathrooms

Multifunctional workshop

Privatestudios

Outdoor workshopspace

Storagespace

Examples: Photography Astronomy

Painters Writers

Sculptors Others

Film making Musicians

ServesasanEnotecaforall, butsocialspaceforstudents & locals

Saleofregional wine

Everydaylunch

Winetasting experience

The co-design session had multiple goals and one of them was defining personas. The tool that helped us with it is a questionarie.

Questionnaire

Howwouldyouliketospendyour break time?
Whatkindofworkingareawould you like to have?

CO - DESIGN SESSION

The co-design session was organised in the town of the project to get opinion of the locals and potential users. We created different games to achieve the goal such as a questionarie, functional map and moodbo-

The main purpose of this activity was to understand the tastes of the people and define the atmosphere, experience, colour palette and materials.

ATMOSFERA ATMOSFERA

MOODBOARD

PAROLE CHIAVE Innovativo Tradizionale
Accogliente
CHIAVE Innovativo Tradizionale Allegro
Accogliente Energetico Luminoso Moderno
Sobrio Aperto Elegante Colorato Rustico

The ground floor hosts the enoteca which consists of a wine shop, a restaurant, kitchen and outdoor area. It is a public space that will be accessible to all the visitors.

Functionally the ground floor is a space for selling the regional wine, having an every day lunch and of course the wine tasting experience.

The entry on the ground floor is from the wine shop on the top which forces the user to walk through the wines and pick up something, either on their way in or out. Once we have passed this zone, the user enters the main enoteca. Here the layout is designed keeping in mind the outdoor views.

As you enter in the center we have the wine columns, on the left we have a more formal baunquet seating, A community table for a more informal setting on the right and finally ledge seating which is fitted into the window niches. The enoteca spills into the outdoor zone.

Wine shop
2. Dining & wine tasting space 3. Outdoor area 4. Bathrooms
5. Kitchen & storage

Lighting and exhibition elective course project I worked on concept, research work, technical drawinfs and renders

Au fil du temps

An exhibition design project for Verona light festival.

A lighting design is one of my passions. I took part in the contest for the lighting festival which will be hold in Verona in 2023. The concept is about creating the connection between past, present and future with help of light and wool. The site was a medieval wool market so the installation took inspiration from it. The renders were made by me to express the concept of time that passes, changes, comes from linear to very curved shapes.

I paid particular attention to the light in this renders. I played with temperature and intensity. ALso the chal-

Museum of the cinema

A temporary exhibition of the cinematic world will make visitors to see it behind the scenes.

The concept of the temporary exhibition in the new wing of the city museum is the space that makes the visitors discover the various phases of making the film. The directors, sound and set designers, SE specialists and other people who work on films will be shown as main characters there. Interactive nature of exhibition will let visitors to try every aspect of film making. We selected 6 movies that created 6 different ways to visit museum. Visitors will use a map associated to each film at the entrance.

Laboratorio di Sintesi Finale I5 | a.a. 2019/20

docenti: Raffaela Trocchianesi, Alessandra Spagnoli, Luca Fumagalli, Giulia Pils

Thesis project made by me

We analyzied a lot of movies and different techniques.

Director room

Scenario 1

The room is lit with the general red light. The films with the information about directors are hung. To let the visitor recognise the director, the films will be dynamically lit by spotlights behind, When the visitor is close the light will become brighter.

Scenario 2

Next step is to take the film and to bring it to the lit table to read the information. The table and films remind the old times when digital technologies were not developed.

Lit by Led table for reading the film

The surface for reading is made by acrilic devided in 4 panels (1.6, o.6 and 2x2 m). It´s finished with white opac plastic. Luminosity is flexible.

Pollux for track Zoom spotlight

10 W 1230 lm

Philips Hue Lightstrip Plus

20 W 1600 lm till 10m

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