Chapter Games Catalog 10/2/25

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- 100 SQUARE BOARD

- 50/50 RAFFLE

- BACKWARDS BINGO

- BALLOON POP GAME

- BALLOON/DART GAME

- CARD RAFFLE

- COOLER RAFFLE

- DART BOARD GAME

- DART POKER

- DICE ROLL GAME

- DIRTY DOZEN

- ANTLER PULL

- ENVELOPE GAME

- FLASH RAFFLE

- GENERAL RAFFLE

- GUESS THE AMOUNT RAFFLE

- GUN TABLE GAME

- HANDYMAN'S SPECIAL

- HEADS OR TAILS

- HIGH/LOW CARD GAME

- HUNTING PISTOL RAFFLE

- JAMES BOND CHIP GAME

- KNIFE PULL

- KNIFE TREE

LEG BAND RAFFLE

LUCKY ANTLER

MEMBERSHIP RAFFLE

MYSTERY ATV/UTV

MYSTERY COOLER RAFFLE

MYSTERY GUN SAFE

PIG/GOAT AUCTION

Does your Chapter have an AWESOME Game? Please send it to your CSS, and we will add it to the catalog. Do you have Pictures of these games? send those too!

Does your Chapter have an AWESOME Game? Please send it to your CSS, and we will add it to the catalog. Do you have Pictures of these games? send those too!

Over

100Squares

A board game where players buy numbered squares, and the winner is determined by a random draw. It’s simple, visual, and effective.

Items Needed:

Board with 100 numbered squares

Markers for names

Prizes

Rules:

Sell squares for $20 each.

Players write names in chosen squares.

Draw a random number to determine the winner.

Revenue Potential:

100 squares × $20 = $2,000 gross.

50/50Raffle

Over

A classic and easy raffle where the prize is half the total collected. Always a crowd favorite and perfect for warming up the room.

Items Needed:

Double raffle tickets

Drawing bucket

Cash box

Rules:

Sell raffle tickets for $10 each.

Collect all funds into one pot.

Winner gets 50% of total; chapter keeps the rest.

Revenue Potential:

200 tickets × $10 = $2,000 gross.

Winner receives $1,000; chapter keeps $1,000.

BackwardsBingo

Overview:

This is an elimination-style bingo game where players are knocked out if their number is called, and the last person standing wins. It’s fast-paced and keeps players on edge.

Items Needed:

Bingo cards

Bingo balls/caller set

Raffle tickets

Prizes

Rules:

Sell bingo cards for $20 each or 3 for $50.

Players stand with their cards.

As numbers are called, matching players sit down (they are eliminated).

Last person standing wins the prize.

Revenue Potential:

100 cards × $20 = $2,000 gross.

Extra value: losing players get raffle tickets when returning cards.

Overvie

BalloonPop

A variation of the balloon raffle where each balloon contains a raffle ticket or small prize. Players pay to pop balloons, adding excitement and unpredictability.

Items Needed:

Balloons

Raffle tickets or small prizes

Board or string to hold balloons

Darts

Rules:

Insert raffle tickets or prize slips into balloons.

Tie balloons and display them for players.

Charge $20 per balloon.

Players pop balloons to reveal their prize or raffle entry.

Revenue Potential:

100 balloons × $20 = $2,000 gross.

Revenue scales with the number of balloons prepared.

Balloon/DartGame

Overview:

A fun carnival-style raffle where players pop balloons to reveal how many raffle tickets they earn. The popping sound and surprise element keep the crowd entertained.

Items Needed:

Balloons

Darts

Board to attach balloons

Number slips

Raffle tickets

Drawing bucket

Rules:

Blow up balloons and attach them to the board with numbers hidden behind.

Players throw darts: $10 for 1 dart or $20 for 3 darts.

Number revealed = raffle tickets awarded. Tickets go into drawing bucket for prize.

Revenue Potential:

100 darts × $10 = $1,000 gross.

Mix of single and 3-for-$20 plays usually raises $1,500+.

CardRaffle

Overview

The Card Raffle is a quick and simple raffle game where attendees buy cards instead of tickets. It’s easy to run, requires little setup, and keeps guests engaged throughout the banquet.

Items Needed:

Deck(s) of cards

Scissors

Drawing bucket

Raffle prize(s)

Rules:

Sell cards from a deck for $10 or $20 each.

Tear the card in half: the buyer keeps one half, and the other goes in the drawing.

The winner is the person with the matching half when drawn.

Revenue Potential:

1 deck = 52 cards.

$20 each = $1,040 gross.

$10 each = $520 gross.

Multiple decks can be used for larger crowds.

CoolerRaffle

A classic raffle where the prize is a large cooler (often filled with beverages or gear). It’s highly visible and attracts a lot of interest from attendees.

Items Needed:

Large cooler (can be found in Chapter Fundraising Catalog

Optional beverages/gear to fill it

Raffle tickets

Drawing bucket

Rules:

Sell tickets for $10 each, 3 for $20, or a wingspan for $50.

Player entries go into the drawing bucket.

At a set time, draw a winning ticket. Winner takes the cooler and contents.

Revenue Potential:

200 tickets × $10 = $2,000 gross.

Upsell with wingspan option can add 30–40% more revenue.

DartBoardGame

Overview:

A game of skill where players throw darts at a standard dartboard, and their score determines how many raffle tickets they earn. It combines fun with a sense of competition.

Items Needed:

Dartboard

Darts

Throw line marker

Raffle tickets

Drawing bucket

Rules:

Set up the dartboard securely with safe backing.

Players pay $10 for 1 dart or $20 for 3 darts.

Throw from 10–12 feet away.

Score = raffle tickets earned; tickets go in drawing bucket.

Revenue Potential:

100 darts × $10 = $1,000 gross.

Larger events often double this reven

DartPoker

Overview:

Players use darts to form a 5-card poker hand. The best hand at the end of the night wins. It mixes luck and skill, making it a favorite among competitive guests.

Items Needed:

Dartboard with card zones or overlay

Darts

Poker hand reference sheet

Raffle tickets

Rules:

Charge $20 per player for 5 darts. Each dart lands on a card value; the hand is recorded.

At the end, compare all hands to determine the winner. Ties settled with sudden-death dart throw.

Revenue Potential:

25 players × $20 = $500 gross.

50 players × $20 = $1,00

DiceRoll

Overview:

A fast, simple game where players roll dice to earn raffle tickets. Doubles award double tickets. It’s easy to run and fun for all ages.

Items Needed:

Two dice

Dice rolling tray or table

Raffle tickets

Drawing bucket

Rules:

Charge $10 per roll or 3 for $20.

Player rolls two dice.

Total rolled = number of raffle tickets.

Doubles earn double the tickets.

Revenue Potential:

100 rolls × $10 = $1,000

Bulk plays often rais

Overvie

DirtyDozen

A high-energy raffle with 12 premium prizes. Players buy into the draw for a chance to win, and the last person standing chooses their prize from the table.

Items Needed:

12 quality prizes (rifles, trips, cash, etc.)

Coolers/envelopes for entries

Raffle tickets

Rules:

Auction 10 coolers live, 1 in a silent auction, and 1 via $20 table draws.

Gather 12 entries for the final draw.

Call each finalist on stage and eliminate until one remains.

Winner selects their prize.

Revenue Potential:

Coolers average $500–$800 each.

Table draws add $700–$800.

Total profit averages $6,000–$8,000.

AntlerPull

Overview:

An eye-catching raffle using mounted antlers drilled with holes for colored dowel pegs. Each color corresponds to a ticket cost, making it unpredictable and fun.

Items Needed:

Mounted antlers or decoy

Drill and dowel pegs

Color chart with values

Raffle tickets

Rules:

Drill 225 holes in antlers and insert pegs with colored bottoms.

Colors correspond to costs ($1–$10).

Player pulls pegs until they hit or exceed 21 points.

Each peg pulled = raffle tickets entered for the prize.

Revenue Potential:

Average $5 × 200 pulls = $1,000 gross.

Higher participation can yield $2,000+.

EnvelopeGame

Overview:

A flexible raffle where participants buy sealed envelopes containing small prizes or raffle tickets. It’s great for using donated items or gift cards while guaranteeing everyone a prize.

Items Needed:

50–100 envelopes

Gift cards/certificates

Small prizes

Raffle tickets

Rules:

Fill envelopes with prizes or ticket strips.

Sell envelopes for $20 each.

Players open envelopes to reveal their prize.

Optional: add a raffle ticket for a larger prize drawing.

Revenue Potential:

100 envelopes × $20 = $2,000 gross.

Scales with the number of envelopes prepared.

FlashRaffle

Overvie

Flash raffles are quick, surprise raffles held throughout the evening to keep energy high. They use appealing items, such as guns or trips, and work best when unannounced.

Items Needed:

Raffle items (guns, optics, trips)

Deck of cards or raffle tickets

Drawing container

Rules:

Pick an item and announce a flash raffle.

Sell entries quickly on the spot.

Draw the winner immediately to maintain momentum.

Revenue Potential:

Aim to double prize value.

Example: $500 item → $1,000 raised.

Multiple raffles during the night maximize returns.

GeneralRaffle

A staple of fundraising events, the general raffle allows players to purchase pages of tickets to enter for multiple prizes of varying value. It’s a reliable money-maker.

Items Needed:

Buckets or containers for prizes

Prizes (15–35 items)

Raffle tickets in pages

Rules:

Offer 15–35 prizes, with one higher-end bonus prize.

Sell pages of tickets (5 tickets per page, includes bonus ticket).

Players drop tickets into buckets for prizes they want to win.

Draw winners from each bucket.

Revenue Potential:

Tickets

$20/page, 3 pages for $50, 7 pages for $100.

Always a strong revenue generator

GuesstheAmount

Overview:

A simple and fun raffle where participants guess the number of items (such as bullets) in a jar. Closest guess wins the prize.

Items Needed:

Clear jar or container

Bullets or small objects

Raffle tickets

Log sheet for guesses

Rules:

Fill the jar with mixed objects (like bullets).

Sell guesses for $10 each or 3 for $20.

Record each guess with the participant’s name.

Closest to the correct number wins the prize.

Revenue Potential:

10 tables × $200 = $2,000 gross per round.

Scales up with the number of tables and entries.

GunTable

Overview:

This game creates teamwork at tables, with attendees pooling money to enter as a group. If their table’s envelope is drawn, everyone at that table wins a gun.

Items Needed:

Envelopes (2–3 per table)

Cash collection

Drawing bucket

Guns as prizes

Rules:

Each envelope must contain $200 to be valid.

Tables collect money as a group ($20/person × 10 = $200).

Return sealed envelope to the bank for entry.

Draw one envelope to determine the winning table.

Revenue Potential:

10 tables × $200 = $2,000 gross per round.

Scales ith b f t bl d t i

Handyman’sSpecial

Overview:

A themed raffle with a cooler, wheelbarrow, or wagon filled with alcohol and tools. It’s a crowd favorite because of the creative presentation.

Items Needed:

Large cooler, wheelbarrow, or wagon

Alcohol ($300–$500 worth)

Tools, gloves, duct tape

Raffle tickets

Rules:

Fill container with alcohol and tools.

Wrap in cellophane for presentation.

Sell tickets for $20 each or 3 for $50.

Draw winning ticket for entire package.

Revenue Potential:

100 tickets × $20 = $2,000 gross.

Upselling bundles raises totals further.

Head’sTail’s

Overview

A high-energy elimination game where players pay to participate and choose heads or tails each round. A coin is flipped until only one winner remains.

Items Needed:

Coin

Emcee to run the game

Raffle item (gun, optics, etc.)

Rules:

Charge $10–$20 per person to play.

Players stand and choose heads (hand on head) or tails (hand on backside).

Flip a coin; losers sit down each round.

Last person standing wins the prize.

Revenue Potential:

100 players × $10 = $1,000 gross.

Great warm-up before auctions.

Overview:

HighLow

Players guess whether the next card will be higher or lower, earning raffle tickets for each correct guess. This game builds suspense and keeps the crowd cheering.

Items Needed:

Deck of cards

Foam/poster board with card outlines

Raffle tickets

Prizes

Rules:

Lay out board with spaces increasing ticket rewards. Dealer flips card; player guesses higher or lower. Correct guess moves them forward; incorrect ends play. Final space awards wingspan of tickets.

Revenue Potential:

$10 per play; 50 players = $500 gross. Popular for its suspense factor.

HuntingPistol

A creative raffle where players buy a useful tool set and automatically get entered for a pistol drawing. Everyone walks away with something, making it a no-lose game.

Items Needed:

75 Hex Key sets

Raffle tickets

Drawing bucket

Hunting pistol

Rules:

Sell hex key sets for $20 each.

Each set contains a raffle ticket for drawing.

Player keeps the tool set and enters a ticket for the prize. Draw the winner for the pistol.

Revenue Potential:

75 sets × $20

No losers; eve

Overview:

JamesBond ChipGame

A themed raffle where players purchase numbered chips inspired by James Bond. Winners exchange chips for raffle tickets, and final draw awards a high-end prize.

Items Needed:

400 numbered chips

Poster/prop of James Bond

High-quality pistol or similar prize

Raffle tickets

Rules:

Sell chips for $10 each (or $20 if prize is high-end).

Players redeem chips for raffle tickets.

Collect all chips before drawing the winner.

Revenue Potential:

400 chips × $10 = $4,000 gross.

Great branding/game theme appeal.

KnifePull

Overview:

Players purchase a logoed knife and receive raffle tickets with it. Everyone wins a knife, and a raffle determines who takes home the grand prize.

Items Needed:

Logoed knives (100+)

Raffle tickets

Drawing bucket

Grand prize (gun, hunt, etc.)

Rules:

Sell knives for $20 each or 3 for $50. Each knife includes raffle tickets.

When all knives are sold, draw a winner from the tickets. Everyone keeps their knife.

KnifeTree

Overview:

A raffle where attendees pick tabs from a board, some of which reveal instant wins. Winners select knives from the tree until all are gone.

Items Needed:

Knife tree display

100 tabs for board

Knives (10 winners)

Prizes

Rules:

Sell tabs for $5 each or 3 for $10. 10 tabs marked as winners.

Winner selects a knife from the tree.

Repeat until all knives are gone.

Revenue Potential:

100 tabs × $5 = $500 gross.

Low-cost and visually appealing game.

Overview:

LegBand

This raffle mimics waterfowl hunting by using duck or turkey leg bands. Players buy bands that serve as their raffle entry. It’s a unique, themed game that appeals to hunters.

Items Needed:

Duck or turkey leg bands

Raffle tickets

Drawing bucket

Prizes

Rules:

Sell bands for $10 each or 3 for $20.

Each band has a number that corresponds to a raffle ticket.

Place matching ticket in drawing bucket.

Draw a winner at the end.

Revenue Potential:

200 bands × $10 = $2,000 gross.

Alternative sliding scale: 500 bands with $0.01–$5.00 pricing ≈ $1,252 gross.

Overv

LuckyAntler

Players pull shell casings inserted into drilled antlers. Each casing contains raffle tickets, making this a visual and interactive game.

Items Needed:

Mounted antlers

Drill and 150 shell casings

Raffle tickets

Drawing bucket

Rules:

Drill 150 holes in antlers and insert casings with tickets inside.

Players pay $20 per pull or 6 pulls for $100.

Each pull yields raffle tickets.

When all casings are sold, draw a winner.

Revenue Potential:

150 pulls × $20 = $3,000 gross.

Bundle deal (6 for $100) yields ~$2 500 depending on sales mix

MembershipRaffle

Overview:

This game incentivizes SCI membership by pairing membership sales with raffle entries. New or renewed members receive entries toward valuable prizes.

Items Needed:

SCI membership forms

Prizes (gun, trip, etc.)

Raffle tickets

Rules:

Offer raffle entries with each new or renewed membership.

Promote prize value to encourage sign-ups.

Draw winner from membership entries.

Revenue Potential:

50 memberships × $65 = $3,250 gross revenue for SCI. Raffle enhances sign-ups and renewals.

MysteryATV/UTV

Overview:

A large-scale raffle where the prize is an ATV or UTV kept secret until revealed. The high value of the prize drives ticket sales.

Items Needed:

ATV/UTV (donated or purchased)

Raffle tickets

Drawing bucket

Rules:

Sell tickets for $100 each. Keep prize identity secret until the drawing. At the end, reveal the prize and draw the winner.

Revenue Potential:

100 tickets × $100 = $10 000 gross

High-value,

MysteryCooler

Overview

A fun raffle where players buy tickets for a chance to win one of several large coolers. The contents remain a mystery until the winners are announced.

Items Needed:

2–3 large coolers

Hunts, guns, gear, or alcohol

Raffle tickets

Rules:

Fill coolers with valuable prizes and keep contents secret. Sell tickets for $20 each or 3 for $50.

Winner chooses a cooler; repeat until all coolers are won.

Revenue Potential:

200 tickets × $20 = $4,000 gross. Bundling increases overall sales.

MysteryGunSafe

Overview:

A high-stakes raffle featuring a gun safe filled with donated prizes. The safe’s contents remain a mystery until the winner is revealed.

Items Needed:

Gun safe

Guns, hunts, gear, and other prizes

Raffle tickets

Rules:

Fill gun safe with valuable prizes. Keep contents hidden from attendees.

Sell tickets for $100 each.

Winner receives the entire safe and contents.

Revenue Potential:

100 tickets × $100 = $10,000 gross. One of the biggest fundraising games.

Pig/GoatAuction

Overview:

A humorous live auction where a stuffed animal or decoy pig/goat is sold multiple times, with each buyer donating it back. It generates lots of laughs and strong bids.

Items Needed:

Stuffed pig or goat (or decoy)

Auctioneer

Donation tracking

Rules:

Auctioneer starts bidding on pig/goat.

Winner immediately donates it back for resale.

Repeat the cycle multiple times.

Final winner keeps the animal as a trophy.

Revenue Potential:

PinontheMap

An interactive game where players pin their names on a map grid, hoping to land on the hidden treasure spot. It’s simple, visual, and encourages participation.

Items Needed:

Large map board with grid

Pins or stickers

Hidden treasure spot marked privately

Prizes

Rules:

Sell map grid spaces for $20 each.

Players write their name and pin it to the grid.

At drawing time, reveal the hidden treasure location. Winner is the person whose pin is closest.

Revenue Potential:

100 spaces × $20 = $2,000 gross.

Bigger maps increase capacity and revenue.

Plinko

Overview:

A carnival-style game where players drop a puck down a Plinko board to determine raffle tickets or prizes. It’s visually appealing and easy to understand.

Items Needed:

Custom Plinko board

Disks or balls

Raffle tickets

Prizes

Rules:

Charge $10 for 1 play or $20 for 3 plays. Player drops the disk down the board.

Slot determines the number of raffle tickets. Tickets entered into the drawing.

Revenue Potential:

100 plays × $10 = $1,000 gross.

3-for-$20 bundles boost totals further.

PluckaBull/Turkey

Overview:

A themed raffle where players pull tickets hidden inside drilled antlers or decoy animals. Ticket value determines cost, making each play unique.

Items Needed:

Mounted antlers or decoys

Raffle tickets labeled $0–$20

Drawing bucket

Rules:

Drill holes in antlers/decoys and insert tickets.

Players pay the value written on the ticket they pull.

Each ticket also serves as a raffle entry.

Draw a winner from all entries.

Revenue Potential:

200 pulls averaging $10 = $2,000 gross.

Revenue scales with the nu b f ll

Overview:

PunchCup

A fast-paced raffle where players punch through cups on a board to claim raffle tickets or small prizes. The thrill of discovery keeps participation high.

Items Needed:

Foam board

Plastic/paper cups

Tissue paper to cover

Raffle tickets or prizes

Rules:

Fill cups with tickets or small prizes.

Cover the top with tissue paper.

Charge $20 per punch.

Player punches through to claim contents.

Revenue Potential:

100 cups × $20 = $2,000 gross.

Low setup cost, high excitement.

RedDot/YellowLine

Overview:

A raffle with two sets of tickets (red dot and yellow line). Players choose which set to enter, doubling suspense and sales.

Items Needed:

Two sets of tickets (red and yellow)

Two drawing buckets

Prizes

Rules:

Sell red dot tickets for $20 each.

Sell yellow line tickets for $20 each. Players choose which drawing they want to enter.

Hold separate drawings for each set.

Revenue Potential:

ReverseRaffle

Unlike traditional raffles, the last ticket drawn is the winner. This keeps everyone engaged until the very end.

Items Needed:

Raffle tickets

Drawing bucket

Prizes

Rules:

Sell tickets for $20 each.

Begin drawing tickets and eliminate players one by one. Last ticket drawn wins the prize.

Revenue Potential:

200 tickets × $20 = $4,000 gross.

Strong audience engagement throughout.

RifleTicketBoard

Overview:

A board-based raffle where tickets are divided by price, and one lucky player wins a rifle. It mixes chance with guaranteed participation.

Items Needed:

Board with 200 ticket slots

Tickets (60 free, 60 at $5, 60 at $10, 20 at $20)

Drawing bucket

Rifle prize

Rules:

Players choose tickets from the board.

Half of the ticket goes in the drawing, half stays with the player. Draw a winner at the end for the rifle prize.

Revenue Potential:

SCIAntlerMeasuring

Overview:

A hunting-themed game where attendees guess the score of an antler rack. Closest guess wins a prize. Great for outdoor-focused events.

Items Needed:

Mounted antlers or replica rack

Scorecard (official measurement)

Guess sheets

Rules:

Display rack prominently at the event.

Sell guesses for $10 each or 3 for $20.

Record guesses; closest to the actual score wins the prize.

Revenue Potential:

200 guesses × $10 = $2,000 gross.

SafeToast

Overview:

A creative raffle where players toast with drinks to open a safe filled with prizes. Only one toast unlocks the winning key.

Items Needed:

Small safe

Glasses/drinks

Keys or codes

Prizes

Rules:

Sell toasts for $20 each. Each toast includes a key/code.

At the end, test each key until one opens the safe. Winner keeps safe and contents.

Revenue Potential:

100 toasts × $20 = $2,000 gross. Fun crowd-participation game.

ShotgunFlashlightRaffle

Overview:

Attendees buy flashlights with raffle tickets attached, and one lucky buyer wins a shotgun. Everyone gets a useful item.

Items Needed:

60 flashlights

Raffle tickets

Drawing bucket

Shotgun prize

Rules:

Sell flashlights for $20 each or 3 for $50. Each flashlight comes with a raffle ticket. At drawing time, the winner receives a shotgun.

Revenue Potential:

60 × $20 = $1,200 gross minimum.

ShotgunShell/Bulle

Overview:

A raffle using shotgun shells or bullets with hidden stickers that indicate ticket values. Adds a hunting twist to a traditional raffle.

Items Needed:

Board of shotgun shells or bullets

Stickers inside

Raffle tickets

Rules:

Charge $20 per shell/bullet pulled.

Sticker color reveals the number of raffle tickets earned. Everyone receives tickets worth at least $20.

Revenue Potential:

100 shells × $20 = $2,000 gross.

StraightRaffle

A lighthearted game using a dog to choose the winner. One of the boxes contains a treat, and the dog selects it to reveal the winner.

Items Needed:

20–25 small boxes

Dog treat

Raffle tickets

Dog to select the winner

Rules:

Prepare 20–25 boxes, one with a treat and others with raffle tickets. Sell boxes for $20–$50 each.

Once all are sold, let a dog sniff and choose the box with a treat. That box’s buyer is the winner.

Revenue Potential:

25 boxes × $50 = $1,250 gross.

Adds humor and entertainment value.

WallofGuns

Overvie

A raffle where attendees purchase cards or tickets for a chance to win a gun from the wall display. Each deck or set of tickets results in one gun given away.

Items Needed:

Multiple firearms

Display wall

Decks of cards or raffle tickets

Drawing bucket

Rules:

Sell a deck of cards or ticket entries for $10–$20 each. When the deck sells out, draw a winner for one gun.

Repeat the process for each gun on the wall.

Revenue Potential:

1 deck at $20 each = $1,040 gross per gun. Multiple guns scale revenue significantly.

WineBottlePull

A classy fundraising game where players purchase chances to pull mystery wine bottles. Some bottles are high-value, adding excitement.

Items Needed:

50–100 bottles of wine

Numbered corks or tags

Table display

Rules:

Sell pulls for $20–$25 each.

Players pull a cork/tag to claim the corresponding bottle. Mix of regular and premium wines keeps interest high.

Revenue Potential:

100 bottles × $20 = $2,000 gross.

Upscale variation can increase revenue.

WineWall

Overview

Similar to the wine pull, but with a full wall display of bottles. Premium bottles hidden among regular ones create excitement.

Items Needed:

Wall display

50–100 bottles of wine

Tags or corks

Rules:

Arrange bottles on wall display.

Sell chances to pull bottles for $20–$25.

Players pick randomly and keep their bottle.

Revenue Potential:

100 bottles × $25 = $2,500 gross. Highly popular at formal events.

Overview:

WingSpan

A visual, interactive game where players stretch their arms, and their arm span is measured in raffle tickets. It’s simple, quick, and popular with all ages.

Items Needed:

Raffle tickets

Measuring area

Drawing bucket

Rules:

Player stretches arms wide.

Dealer measures fingertip-to-fingertip with ticket strips. One wingspan costs $20.

Tickets go into the drawing bucket.

Revenue Potential:

50 players × $20 = $1,000 gross.

Scales well in larger groups.

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