Does your Chapter have an AWESOME Game? Please send it to your CSS, and we will add it to the catalog. Do you have Pictures of these games? send those too!
Does your Chapter have an AWESOME Game? Please send it to your CSS, and we will add it to the catalog. Do you have Pictures of these games? send those too!
Over
100Squares
A board game where players buy numbered squares, and the winner is determined by a random draw. It’s simple, visual, and effective.
Items Needed:
Board with 100 numbered squares
Markers for names
Prizes
Rules:
Sell squares for $20 each.
Players write names in chosen squares.
Draw a random number to determine the winner.
Revenue Potential:
100 squares × $20 = $2,000 gross.
50/50Raffle
Over
A classic and easy raffle where the prize is half the total collected. Always a crowd favorite and perfect for warming up the room.
Items Needed:
Double raffle tickets
Drawing bucket
Cash box
Rules:
Sell raffle tickets for $10 each.
Collect all funds into one pot.
Winner gets 50% of total; chapter keeps the rest.
Revenue Potential:
200 tickets × $10 = $2,000 gross.
Winner receives $1,000; chapter keeps $1,000.
BackwardsBingo
Overview:
This is an elimination-style bingo game where players are knocked out if their number is called, and the last person standing wins. It’s fast-paced and keeps players on edge.
Items Needed:
Bingo cards
Bingo balls/caller set
Raffle tickets
Prizes
Rules:
Sell bingo cards for $20 each or 3 for $50.
Players stand with their cards.
As numbers are called, matching players sit down (they are eliminated).
Last person standing wins the prize.
Revenue Potential:
100 cards × $20 = $2,000 gross.
Extra value: losing players get raffle tickets when returning cards.
Overvie
BalloonPop
A variation of the balloon raffle where each balloon contains a raffle ticket or small prize. Players pay to pop balloons, adding excitement and unpredictability.
Items Needed:
Balloons
Raffle tickets or small prizes
Board or string to hold balloons
Darts
Rules:
Insert raffle tickets or prize slips into balloons.
Tie balloons and display them for players.
Charge $20 per balloon.
Players pop balloons to reveal their prize or raffle entry.
Revenue Potential:
100 balloons × $20 = $2,000 gross.
Revenue scales with the number of balloons prepared.
Balloon/DartGame
Overview:
A fun carnival-style raffle where players pop balloons to reveal how many raffle tickets they earn. The popping sound and surprise element keep the crowd entertained.
Items Needed:
Balloons
Darts
Board to attach balloons
Number slips
Raffle tickets
Drawing bucket
Rules:
Blow up balloons and attach them to the board with numbers hidden behind.
Players throw darts: $10 for 1 dart or $20 for 3 darts.
Number revealed = raffle tickets awarded. Tickets go into drawing bucket for prize.
Revenue Potential:
100 darts × $10 = $1,000 gross.
Mix of single and 3-for-$20 plays usually raises $1,500+.
CardRaffle
Overview
The Card Raffle is a quick and simple raffle game where attendees buy cards instead of tickets. It’s easy to run, requires little setup, and keeps guests engaged throughout the banquet.
Items Needed:
Deck(s) of cards
Scissors
Drawing bucket
Raffle prize(s)
Rules:
Sell cards from a deck for $10 or $20 each.
Tear the card in half: the buyer keeps one half, and the other goes in the drawing.
The winner is the person with the matching half when drawn.
Revenue Potential:
1 deck = 52 cards.
$20 each = $1,040 gross.
$10 each = $520 gross.
Multiple decks can be used for larger crowds.
CoolerRaffle
A classic raffle where the prize is a large cooler (often filled with beverages or gear). It’s highly visible and attracts a lot of interest from attendees.
Items Needed:
Large cooler (can be found in Chapter Fundraising Catalog
Optional beverages/gear to fill it
Raffle tickets
Drawing bucket
Rules:
Sell tickets for $10 each, 3 for $20, or a wingspan for $50.
Player entries go into the drawing bucket.
At a set time, draw a winning ticket. Winner takes the cooler and contents.
Revenue Potential:
200 tickets × $10 = $2,000 gross.
Upsell with wingspan option can add 30–40% more revenue.
DartBoardGame
Overview:
A game of skill where players throw darts at a standard dartboard, and their score determines how many raffle tickets they earn. It combines fun with a sense of competition.
Items Needed:
Dartboard
Darts
Throw line marker
Raffle tickets
Drawing bucket
Rules:
Set up the dartboard securely with safe backing.
Players pay $10 for 1 dart or $20 for 3 darts.
Throw from 10–12 feet away.
Score = raffle tickets earned; tickets go in drawing bucket.
Revenue Potential:
100 darts × $10 = $1,000 gross.
Larger events often double this reven
DartPoker
Overview:
Players use darts to form a 5-card poker hand. The best hand at the end of the night wins. It mixes luck and skill, making it a favorite among competitive guests.
Items Needed:
Dartboard with card zones or overlay
Darts
Poker hand reference sheet
Raffle tickets
Rules:
Charge $20 per player for 5 darts. Each dart lands on a card value; the hand is recorded.
At the end, compare all hands to determine the winner. Ties settled with sudden-death dart throw.
Revenue Potential:
25 players × $20 = $500 gross.
50 players × $20 = $1,00
DiceRoll
Overview:
A fast, simple game where players roll dice to earn raffle tickets. Doubles award double tickets. It’s easy to run and fun for all ages.
Items Needed:
Two dice
Dice rolling tray or table
Raffle tickets
Drawing bucket
Rules:
Charge $10 per roll or 3 for $20.
Player rolls two dice.
Total rolled = number of raffle tickets.
Doubles earn double the tickets.
Revenue Potential:
100 rolls × $10 = $1,000
Bulk plays often rais
Overvie
DirtyDozen
A high-energy raffle with 12 premium prizes. Players buy into the draw for a chance to win, and the last person standing chooses their prize from the table.
Items Needed:
12 quality prizes (rifles, trips, cash, etc.)
Coolers/envelopes for entries
Raffle tickets
Rules:
Auction 10 coolers live, 1 in a silent auction, and 1 via $20 table draws.
Gather 12 entries for the final draw.
Call each finalist on stage and eliminate until one remains.
Winner selects their prize.
Revenue Potential:
Coolers average $500–$800 each.
Table draws add $700–$800.
Total profit averages $6,000–$8,000.
AntlerPull
Overview:
An eye-catching raffle using mounted antlers drilled with holes for colored dowel pegs. Each color corresponds to a ticket cost, making it unpredictable and fun.
Items Needed:
Mounted antlers or decoy
Drill and dowel pegs
Color chart with values
Raffle tickets
Rules:
Drill 225 holes in antlers and insert pegs with colored bottoms.
Colors correspond to costs ($1–$10).
Player pulls pegs until they hit or exceed 21 points.
Each peg pulled = raffle tickets entered for the prize.
Revenue Potential:
Average $5 × 200 pulls = $1,000 gross.
Higher participation can yield $2,000+.
EnvelopeGame
Overview:
A flexible raffle where participants buy sealed envelopes containing small prizes or raffle tickets. It’s great for using donated items or gift cards while guaranteeing everyone a prize.
Items Needed:
50–100 envelopes
Gift cards/certificates
Small prizes
Raffle tickets
Rules:
Fill envelopes with prizes or ticket strips.
Sell envelopes for $20 each.
Players open envelopes to reveal their prize.
Optional: add a raffle ticket for a larger prize drawing.
Revenue Potential:
100 envelopes × $20 = $2,000 gross.
Scales with the number of envelopes prepared.
FlashRaffle
Overvie
Flash raffles are quick, surprise raffles held throughout the evening to keep energy high. They use appealing items, such as guns or trips, and work best when unannounced.
Items Needed:
Raffle items (guns, optics, trips)
Deck of cards or raffle tickets
Drawing container
Rules:
Pick an item and announce a flash raffle.
Sell entries quickly on the spot.
Draw the winner immediately to maintain momentum.
Revenue Potential:
Aim to double prize value.
Example: $500 item → $1,000 raised.
Multiple raffles during the night maximize returns.
GeneralRaffle
A staple of fundraising events, the general raffle allows players to purchase pages of tickets to enter for multiple prizes of varying value. It’s a reliable money-maker.
Items Needed:
Buckets or containers for prizes
Prizes (15–35 items)
Raffle tickets in pages
Rules:
Offer 15–35 prizes, with one higher-end bonus prize.
Sell pages of tickets (5 tickets per page, includes bonus ticket).
Players drop tickets into buckets for prizes they want to win.
Draw winners from each bucket.
Revenue Potential:
Tickets
$20/page, 3 pages for $50, 7 pages for $100.
Always a strong revenue generator
GuesstheAmount
Overview:
A simple and fun raffle where participants guess the number of items (such as bullets) in a jar. Closest guess wins the prize.
Items Needed:
Clear jar or container
Bullets or small objects
Raffle tickets
Log sheet for guesses
Rules:
Fill the jar with mixed objects (like bullets).
Sell guesses for $10 each or 3 for $20.
Record each guess with the participant’s name.
Closest to the correct number wins the prize.
Revenue Potential:
10 tables × $200 = $2,000 gross per round.
Scales up with the number of tables and entries.
GunTable
Overview:
This game creates teamwork at tables, with attendees pooling money to enter as a group. If their table’s envelope is drawn, everyone at that table wins a gun.
Items Needed:
Envelopes (2–3 per table)
Cash collection
Drawing bucket
Guns as prizes
Rules:
Each envelope must contain $200 to be valid.
Tables collect money as a group ($20/person × 10 = $200).
Return sealed envelope to the bank for entry.
Draw one envelope to determine the winning table.
Revenue Potential:
10 tables × $200 = $2,000 gross per round.
Scales ith b f t bl d t i
Handyman’sSpecial
Overview:
A themed raffle with a cooler, wheelbarrow, or wagon filled with alcohol and tools. It’s a crowd favorite because of the creative presentation.
Items Needed:
Large cooler, wheelbarrow, or wagon
Alcohol ($300–$500 worth)
Tools, gloves, duct tape
Raffle tickets
Rules:
Fill container with alcohol and tools.
Wrap in cellophane for presentation.
Sell tickets for $20 each or 3 for $50.
Draw winning ticket for entire package.
Revenue Potential:
100 tickets × $20 = $2,000 gross.
Upselling bundles raises totals further.
Head’sTail’s
Overview
A high-energy elimination game where players pay to participate and choose heads or tails each round. A coin is flipped until only one winner remains.
Items Needed:
Coin
Emcee to run the game
Raffle item (gun, optics, etc.)
Rules:
Charge $10–$20 per person to play.
Players stand and choose heads (hand on head) or tails (hand on backside).
Flip a coin; losers sit down each round.
Last person standing wins the prize.
Revenue Potential:
100 players × $10 = $1,000 gross.
Great warm-up before auctions.
Overview:
HighLow
Players guess whether the next card will be higher or lower, earning raffle tickets for each correct guess. This game builds suspense and keeps the crowd cheering.
Items Needed:
Deck of cards
Foam/poster board with card outlines
Raffle tickets
Prizes
Rules:
Lay out board with spaces increasing ticket rewards. Dealer flips card; player guesses higher or lower. Correct guess moves them forward; incorrect ends play. Final space awards wingspan of tickets.
Revenue Potential:
$10 per play; 50 players = $500 gross. Popular for its suspense factor.
HuntingPistol
A creative raffle where players buy a useful tool set and automatically get entered for a pistol drawing. Everyone walks away with something, making it a no-lose game.
Items Needed:
75 Hex Key sets
Raffle tickets
Drawing bucket
Hunting pistol
Rules:
Sell hex key sets for $20 each.
Each set contains a raffle ticket for drawing.
Player keeps the tool set and enters a ticket for the prize. Draw the winner for the pistol.
Revenue Potential:
75 sets × $20
No losers; eve
Overview:
JamesBond ChipGame
A themed raffle where players purchase numbered chips inspired by James Bond. Winners exchange chips for raffle tickets, and final draw awards a high-end prize.
Items Needed:
400 numbered chips
Poster/prop of James Bond
High-quality pistol or similar prize
Raffle tickets
Rules:
Sell chips for $10 each (or $20 if prize is high-end).
Players redeem chips for raffle tickets.
Collect all chips before drawing the winner.
Revenue Potential:
400 chips × $10 = $4,000 gross.
Great branding/game theme appeal.
KnifePull
Overview:
Players purchase a logoed knife and receive raffle tickets with it. Everyone wins a knife, and a raffle determines who takes home the grand prize.
Items Needed:
Logoed knives (100+)
Raffle tickets
Drawing bucket
Grand prize (gun, hunt, etc.)
Rules:
Sell knives for $20 each or 3 for $50. Each knife includes raffle tickets.
When all knives are sold, draw a winner from the tickets. Everyone keeps their knife.
KnifeTree
Overview:
A raffle where attendees pick tabs from a board, some of which reveal instant wins. Winners select knives from the tree until all are gone.
Items Needed:
Knife tree display
100 tabs for board
Knives (10 winners)
Prizes
Rules:
Sell tabs for $5 each or 3 for $10. 10 tabs marked as winners.
Winner selects a knife from the tree.
Repeat until all knives are gone.
Revenue Potential:
100 tabs × $5 = $500 gross.
Low-cost and visually appealing game.
Overview:
LegBand
This raffle mimics waterfowl hunting by using duck or turkey leg bands. Players buy bands that serve as their raffle entry. It’s a unique, themed game that appeals to hunters.
Items Needed:
Duck or turkey leg bands
Raffle tickets
Drawing bucket
Prizes
Rules:
Sell bands for $10 each or 3 for $20.
Each band has a number that corresponds to a raffle ticket.
Place matching ticket in drawing bucket.
Draw a winner at the end.
Revenue Potential:
200 bands × $10 = $2,000 gross.
Alternative sliding scale: 500 bands with $0.01–$5.00 pricing ≈ $1,252 gross.
Overv
LuckyAntler
Players pull shell casings inserted into drilled antlers. Each casing contains raffle tickets, making this a visual and interactive game.
Items Needed:
Mounted antlers
Drill and 150 shell casings
Raffle tickets
Drawing bucket
Rules:
Drill 150 holes in antlers and insert casings with tickets inside.
Players pay $20 per pull or 6 pulls for $100.
Each pull yields raffle tickets.
When all casings are sold, draw a winner.
Revenue Potential:
150 pulls × $20 = $3,000 gross.
Bundle deal (6 for $100) yields ~$2 500 depending on sales mix
MembershipRaffle
Overview:
This game incentivizes SCI membership by pairing membership sales with raffle entries. New or renewed members receive entries toward valuable prizes.
Items Needed:
SCI membership forms
Prizes (gun, trip, etc.)
Raffle tickets
Rules:
Offer raffle entries with each new or renewed membership.
Promote prize value to encourage sign-ups.
Draw winner from membership entries.
Revenue Potential:
50 memberships × $65 = $3,250 gross revenue for SCI. Raffle enhances sign-ups and renewals.
MysteryATV/UTV
Overview:
A large-scale raffle where the prize is an ATV or UTV kept secret until revealed. The high value of the prize drives ticket sales.
Items Needed:
ATV/UTV (donated or purchased)
Raffle tickets
Drawing bucket
Rules:
Sell tickets for $100 each. Keep prize identity secret until the drawing. At the end, reveal the prize and draw the winner.
Revenue Potential:
100 tickets × $100 = $10 000 gross
High-value,
MysteryCooler
Overview
A fun raffle where players buy tickets for a chance to win one of several large coolers. The contents remain a mystery until the winners are announced.
Items Needed:
2–3 large coolers
Hunts, guns, gear, or alcohol
Raffle tickets
Rules:
Fill coolers with valuable prizes and keep contents secret. Sell tickets for $20 each or 3 for $50.
Winner chooses a cooler; repeat until all coolers are won.
A high-stakes raffle featuring a gun safe filled with donated prizes. The safe’s contents remain a mystery until the winner is revealed.
Items Needed:
Gun safe
Guns, hunts, gear, and other prizes
Raffle tickets
Rules:
Fill gun safe with valuable prizes. Keep contents hidden from attendees.
Sell tickets for $100 each.
Winner receives the entire safe and contents.
Revenue Potential:
100 tickets × $100 = $10,000 gross. One of the biggest fundraising games.
Pig/GoatAuction
Overview:
A humorous live auction where a stuffed animal or decoy pig/goat is sold multiple times, with each buyer donating it back. It generates lots of laughs and strong bids.
Items Needed:
Stuffed pig or goat (or decoy)
Auctioneer
Donation tracking
Rules:
Auctioneer starts bidding on pig/goat.
Winner immediately donates it back for resale.
Repeat the cycle multiple times.
Final winner keeps the animal as a trophy.
Revenue Potential:
PinontheMap
An interactive game where players pin their names on a map grid, hoping to land on the hidden treasure spot. It’s simple, visual, and encourages participation.
Items Needed:
Large map board with grid
Pins or stickers
Hidden treasure spot marked privately
Prizes
Rules:
Sell map grid spaces for $20 each.
Players write their name and pin it to the grid.
At drawing time, reveal the hidden treasure location. Winner is the person whose pin is closest.
Revenue Potential:
100 spaces × $20 = $2,000 gross.
Bigger maps increase capacity and revenue.
Plinko
Overview:
A carnival-style game where players drop a puck down a Plinko board to determine raffle tickets or prizes. It’s visually appealing and easy to understand.
Items Needed:
Custom Plinko board
Disks or balls
Raffle tickets
Prizes
Rules:
Charge $10 for 1 play or $20 for 3 plays. Player drops the disk down the board.
Slot determines the number of raffle tickets. Tickets entered into the drawing.
Revenue Potential:
100 plays × $10 = $1,000 gross.
3-for-$20 bundles boost totals further.
PluckaBull/Turkey
Overview:
A themed raffle where players pull tickets hidden inside drilled antlers or decoy animals. Ticket value determines cost, making each play unique.
Items Needed:
Mounted antlers or decoys
Raffle tickets labeled $0–$20
Drawing bucket
Rules:
Drill holes in antlers/decoys and insert tickets.
Players pay the value written on the ticket they pull.
Each ticket also serves as a raffle entry.
Draw a winner from all entries.
Revenue Potential:
200 pulls averaging $10 = $2,000 gross.
Revenue scales with the nu b f ll
Overview:
PunchCup
A fast-paced raffle where players punch through cups on a board to claim raffle tickets or small prizes. The thrill of discovery keeps participation high.
Items Needed:
Foam board
Plastic/paper cups
Tissue paper to cover
Raffle tickets or prizes
Rules:
Fill cups with tickets or small prizes.
Cover the top with tissue paper.
Charge $20 per punch.
Player punches through to claim contents.
Revenue Potential:
100 cups × $20 = $2,000 gross.
Low setup cost, high excitement.
RedDot/YellowLine
Overview:
A raffle with two sets of tickets (red dot and yellow line). Players choose which set to enter, doubling suspense and sales.
Items Needed:
Two sets of tickets (red and yellow)
Two drawing buckets
Prizes
Rules:
Sell red dot tickets for $20 each.
Sell yellow line tickets for $20 each. Players choose which drawing they want to enter.
Hold separate drawings for each set.
Revenue Potential:
ReverseRaffle
Unlike traditional raffles, the last ticket drawn is the winner. This keeps everyone engaged until the very end.
Items Needed:
Raffle tickets
Drawing bucket
Prizes
Rules:
Sell tickets for $20 each.
Begin drawing tickets and eliminate players one by one. Last ticket drawn wins the prize.
Revenue Potential:
200 tickets × $20 = $4,000 gross.
Strong audience engagement throughout.
RifleTicketBoard
Overview:
A board-based raffle where tickets are divided by price, and one lucky player wins a rifle. It mixes chance with guaranteed participation.
Items Needed:
Board with 200 ticket slots
Tickets (60 free, 60 at $5, 60 at $10, 20 at $20)
Drawing bucket
Rifle prize
Rules:
Players choose tickets from the board.
Half of the ticket goes in the drawing, half stays with the player. Draw a winner at the end for the rifle prize.
Revenue Potential:
SCIAntlerMeasuring
Overview:
A hunting-themed game where attendees guess the score of an antler rack. Closest guess wins a prize. Great for outdoor-focused events.
Items Needed:
Mounted antlers or replica rack
Scorecard (official measurement)
Guess sheets
Rules:
Display rack prominently at the event.
Sell guesses for $10 each or 3 for $20.
Record guesses; closest to the actual score wins the prize.
Revenue Potential:
200 guesses × $10 = $2,000 gross.
SafeToast
Overview:
A creative raffle where players toast with drinks to open a safe filled with prizes. Only one toast unlocks the winning key.
Items Needed:
Small safe
Glasses/drinks
Keys or codes
Prizes
Rules:
Sell toasts for $20 each. Each toast includes a key/code.
At the end, test each key until one opens the safe. Winner keeps safe and contents.
Revenue Potential:
100 toasts × $20 = $2,000 gross. Fun crowd-participation game.
ShotgunFlashlightRaffle
Overview:
Attendees buy flashlights with raffle tickets attached, and one lucky buyer wins a shotgun. Everyone gets a useful item.
Items Needed:
60 flashlights
Raffle tickets
Drawing bucket
Shotgun prize
Rules:
Sell flashlights for $20 each or 3 for $50. Each flashlight comes with a raffle ticket. At drawing time, the winner receives a shotgun.
Revenue Potential:
60 × $20 = $1,200 gross minimum.
ShotgunShell/Bulle
Overview:
A raffle using shotgun shells or bullets with hidden stickers that indicate ticket values. Adds a hunting twist to a traditional raffle.
Items Needed:
Board of shotgun shells or bullets
Stickers inside
Raffle tickets
Rules:
Charge $20 per shell/bullet pulled.
Sticker color reveals the number of raffle tickets earned. Everyone receives tickets worth at least $20.
Revenue Potential:
100 shells × $20 = $2,000 gross.
StraightRaffle
A lighthearted game using a dog to choose the winner. One of the boxes contains a treat, and the dog selects it to reveal the winner.
Items Needed:
20–25 small boxes
Dog treat
Raffle tickets
Dog to select the winner
Rules:
Prepare 20–25 boxes, one with a treat and others with raffle tickets. Sell boxes for $20–$50 each.
Once all are sold, let a dog sniff and choose the box with a treat. That box’s buyer is the winner.
Revenue Potential:
25 boxes × $50 = $1,250 gross.
Adds humor and entertainment value.
WallofGuns
Overvie
A raffle where attendees purchase cards or tickets for a chance to win a gun from the wall display. Each deck or set of tickets results in one gun given away.
Items Needed:
Multiple firearms
Display wall
Decks of cards or raffle tickets
Drawing bucket
Rules:
Sell a deck of cards or ticket entries for $10–$20 each. When the deck sells out, draw a winner for one gun.
Repeat the process for each gun on the wall.
Revenue Potential:
1 deck at $20 each = $1,040 gross per gun. Multiple guns scale revenue significantly.
WineBottlePull
A classy fundraising game where players purchase chances to pull mystery wine bottles. Some bottles are high-value, adding excitement.
Items Needed:
50–100 bottles of wine
Numbered corks or tags
Table display
Rules:
Sell pulls for $20–$25 each.
Players pull a cork/tag to claim the corresponding bottle. Mix of regular and premium wines keeps interest high.
Revenue Potential:
100 bottles × $20 = $2,000 gross.
Upscale variation can increase revenue.
WineWall
Overview
Similar to the wine pull, but with a full wall display of bottles. Premium bottles hidden among regular ones create excitement.
Items Needed:
Wall display
50–100 bottles of wine
Tags or corks
Rules:
Arrange bottles on wall display.
Sell chances to pull bottles for $20–$25.
Players pick randomly and keep their bottle.
Revenue Potential:
100 bottles × $25 = $2,500 gross. Highly popular at formal events.
Overview:
WingSpan
A visual, interactive game where players stretch their arms, and their arm span is measured in raffle tickets. It’s simple, quick, and popular with all ages.
Items Needed:
Raffle tickets
Measuring area
Drawing bucket
Rules:
Player stretches arms wide.
Dealer measures fingertip-to-fingertip with ticket strips. One wingspan costs $20.