PORTFOLIO YUYI SI Rhode Island School of Design Master of Design Interior Architecture | Exhibition and Narrative Environment Class of 2021 Contact / ysi@alumni.risd.edu Resume | Portfolio | LinkedIn
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PERSONAL PROJECT - LIBRARY AND EDUCATION
PERSONAL WORK, CURIATE AND DESIGN
“KIN”
YOURS TRULY
PERSONAL WORK - HOTEL
Location: Providence Public Library, Providence, RI,U.S. Duration: 2020 Advisor: Prof. Hannah LIONGREN, Alex HORENSTEIN
Location: Yale British Art Gallery, Newheaven , U.S. Duation: 2019/9 - 2019/12; Tutor: Prof. Francesca LIUNI
Using Rhino for modeling, and Lumion, Enscape for rendering, my proposed redesigning of the Providence Public Library’s first floor into a permanent educational space for daily learning and practice integrates architecture and library function with interactive, live camera and hologram technology.
Located in the Yale British Art Gallery, this exhibition shows artifacts sent as gifts. Display cases and navigational “ribbons” complement Louis Kahn’s modular architecture. The project also focuses on sustainable materiality since it is a temporary exhibition.
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SHORE STREAM INN
Rural reform and landscape construction Location: Mingyue Village, Ganxi County, Chengdu City, Sichuan Province, China Duation: 2017/11 - 2017/12; Main part area: 305.92 Advisor: Prof. HUANG Yan
This building reuse project transforms a traditional building into a hotel, focusing on the relationship with landscape and tourists’ experience.
Museum of Bedtime Stories
Location: CIT Gallery, Providence, RI,U.S. Duration: 2020 Advisor: Prof. Heinrich HERMAN
The design follows the idea of creating an intimate domestic environment that evokes people’s emotional memory and helps with immersing the audience in different scenes; it will lead to more understanding of the idea of this bedtime story moment.
PERSONAL WORK STORYTELLING AND DETAIL
LEONARDO
LINGNAN RURAL ACTIVITY CENTER
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-- For All the Things I Would Have Done Theme Exhibition Design
The Transformation of Lingnan Village Location: Lingnan Village, Tuonan, Hebei Province,China Duation: 2017/3 - 2017/9; 3578.4 Advisor: Prof. CUI Xiaosheng eam members: Si yuyi, Sun Weiling (collecting information)
By analyzing this traditional Chinese rural village's social, cultural and historical composition through field trips, we focused on local building materials and cultural activities. The project aims to develop senior and young residents’ quality of life.
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ARTWORKS
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17 27 33 43 TEAM WORK VILLAGE RENOVATION
PERSONAL WORK
PERSONAL WORK
FABRICATION AND SKILLS
CRYPTIDS
Installation projects
Location: 1,2,3 Exhibition Hall,Tsinghua University Art Museum, Beijing,China Duation: 2017/9 - 2017/10; Area: 229 Advisor: Prof. YANG Dongjiang
Duration: 2017, 3/2020 - 6/2020 Tutor: Prof.. TU Shan, Prof. Alban BASSUET
This immersive exhibition focus on narration. It includes analyses, curation and the design of space, along with detailed proposals on digital/physical interaction activities, lighting, material and installation.
Design with computer and handcraft
ART WORKS
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GOOD NIGHT
Gifts and stories -- Yale University Art Gallery Collection
INSTALLATION & FABRICATION
Connecting Nature in the Providence Public Library
PERSONAL PROJECT - INTERIOR AND EDUCATION
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Good Night -- Museum of Bedtime Stories
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Advisor: Prof. Heinrich HERMAN
2020
The design follows the idea of creating an intimate domestic environment that evokes people’s emotional memory and helps with immersing the audience in different scenes; it will lead to more understanding of the idea of this bedtime story moment.
“Kin” -- Connect Nature in the providence Public Library
2021
Location: Providence Public Library, Providence, RI,U.S. Advisor: Prof. Hannah LIONGREN, Alex HORENSTEIN
Using Rhino for modeling, and Lumion, Enscape for rendering, my proposed redesigning of the Providence Public Library’s first floor into a permanent educational space for daily learning and practice integrates architecture and library function with interactive, live camera and hologram technology. People will learn how to care and interact with actual wildlife through daily ambient interactions on live depth-camera.
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Lingnan Rural Activity Center -- The Transformation of Lingnan Village
Hebei,CN.
“Yours Truely” Location: Yale British Art Gallery, Newheaven , U.S. Tutor: Prof. Francesca LIUN -- Gifts and their stories, Yale University Art Gallery Collection
2017 Advisor: CUI Xiaosheng
A team work project includes town renovation and interior design. By analysing the current status of this traditional rural village through field trip, the activity center develop the living quality of the residence through the transforming of a series of old houses from insideout.
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"Leonardo ● I -- For All the Things I Would Have Done" -- Theme Exhibition of Da Vinci’s Manuscript BJ, CN. Advisor: YANG
2017 Dongjiang
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This immersive exhibition focus on the story of Da Vinci’s life, audience will encounter him as a company in AI, and help him to collect his manuscript story through each chapter of the exhibition. It integrated with various experiences, including lighting, material and installation design.
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2019
Located in the Yale British Art Gallery, this exhibition. shows artifacts sent as gifts. Display cases and “ribbons” are modular to Louis Kahn’s architecture. It also focuses on sustainable materialities since it is a temporary exhibition.
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Shore Stream Inn -- Rural Reform and Landscape Construction
Advisor: HUANG Yan
2017
A building reuse project transforming a traditional building into a hotel, focusing on the relationship with nature and tourists’ experience. Use Revit, SketchUp, Photoshop to produce model, drawing and rendering.
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Fabrication Skills
Advisor: Prof. Alban BASSUET
2020
1 PERSONA WORK,
SHORE STREAM INN
Rural Reform and Landscape Construction Duration: 2018 Tutor: Prof. Yan HUANG
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TRANSFORMATION
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OLD AND NEW
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INTERIORS
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1' - 6"
1
WIDTH PARAM. 1' - 2"
0' - 2"
2
3
4
1' - 6"
1' - 6"
DEPTH PARAM.
LEVEL1 T 8' - 10"
L-1
L-1
2' - 0"
TOTAL DEPTH
www.autodesk.com/revit
DEPTH PARAM.
PUBLIC KITCHEN
BAR T-2
2
1
134 SF
176 SF
T-2
T-2
GLAZED PANEL
T-1 7 A4
1' - 4"
Consultant Address Address Address Phone
Sim
CAPTION: CHAIRS AND TABLE ARE COUNTED AS A GROUP
Consultant Address Address Address Phone
LEVEL 1 0' - 0" 0' - 10"
BAR TABLE AND CHAIRS, PLAN 5 1" = 1'-0"
OUTDOOR TABLE AND CHAIRS, PLAN 6 1" = 1'-0"
Consultant Address Address Address Phone
INTERIOR ELEVATION, LEVEL 1, BAR 1 1/2" = 1'-0"
11 1' - 6"
10 LEVEL 2 R 20' - 6"
1' - 3"
1' - 3"
0' - 2"
1' - 3"
TOTAL DEPTH
TOTAL WIDTH
0' - 2"
2' - 0"
2' - 0" 1' - 2"
HEIGHT PARAM.
GLAZED PANEL
0' - 2"
1' - 3"
0' - 2"
1' - 4"
1' - 6"
B-1
CA-1
LEVEL-2 LEVEL 2 10' - 8"
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CA-1
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8
L-5
L-5
FAMILY ROOM
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19
15
257 SF
154 SF
S-1 W-1
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Description
DOUBLEROOM BATHROOM
BATHROOM
16
14
36 SF
36 SF
W-1
13
11
157 SF
184 SF
U.O.LEVEL 2.CLG 19' - 6"
L-5
DOUBLE ROOM
YUYI SI
BATHROOM 12 37 SF
W-1
REVIT FINAL PROJECT
W-1
L-6
LEVEL 2 10' - 8" L-5
L-5
LXI
LXI L-1
BATHROOM
BATHROOM
5
4
28 SF
29 SF
T-1
DINING ROOM 3
T-1
567 SF
L-3
L-3
2 134 SF
T-1
T-1
Sim
T-2
L-1
ELEVATIONS, SECTIONS
U.O.LEVEL 1.CLG 9' - 10"
PUBLIC KITCHEN
7 A4
T-2 K-1 7 A4
Sim
Project Number LEVEL 1 0' - 0"
Date Drawn By
Base -3' - 0"
4
Checked By
BUILDING SECTION 1/4" = 1'-0"
GLAZED PANEL
Date
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SOLID PANEL
L-5
HOST BEDROOM
257 SF
B-1
No.
INTERIOR ELEVATION, LEVEL 2, FAMILY ROOM 3 1/2" = 1'-0"
10
L-7
S-1
0' - 2"
1' - 8"
OUTDOOR TABLE AND CHAIRS, ELEVATION 8 1" = 1'-0"
FAMILY ROOM
SINGLE FLUSH WOOD DOOR 36" X 80"
W-1
L-7
DEPTH PARAM.
BAR TABLE AND CHAIR, ELEVATION 1" = 1'-0"
Consultant Address Address Address Phone
1' - 8"
HEIGHT PARAM.
2' - 9"
TOTAL HEIGTH 1' - 6"
TOTAL HEIGHT
4' - 1" 2' - 10"
HEIGHT PARAM.
2' - 10"
3' - 11"
HEIGHT PARAM.
3' - 3"
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0' - 11"
SOLID PANEL
DEPTH PARAM.
0' - 2" 0' - 2"
1' - 2"
SOLID PANEL
2' - 0"
WIDTH PARAM.
U.O.LEVEL 2.CLG 19' - 6"
L-5
TOTAL HEIGHT
0' - 8"
DEPTH PARAM.
0' - 2" 0' - 10" 0' - 2"
Consultant Address Address Address Phone
0' - 2"
SOLID PANEL
GLAZED PANEL
Scale
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A4
FINAL 12.7.2020 Yuyi Si Kylie Bodiya
As indicated
12/7/2020 5:47:17 PM
1' - 3"
L-1
L-3
0' - 2" 2' - 0"
TOTAL DEPTH
1' - 3"
SOLID PANEL L-2
2' - 0"
TOTAL WIDTH
0' - 11"
1' - 3"
GLAZED PANEL
WIDTH PARAM.
0' - 2"
4' - 4"
5' - 0"
WIDTH PARAM.
WIDTH PARAM.
0' - 11"
1' - 2"
1' - 6"
1' - 3" DEPTH PARAM.
1' - 4"
0' - 2"
TOTAL DEPTH
DEPTH PARAM.
MODEL 8
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PERSONAL PROJECT - INTERIOR, TECHNOLOGY AND EDUCATION
“KIN”
Connecting Nature in the Providence Public Library 2020
Location: Providence, RI, US. Instructor: Alex Hornstein, Hanna Liongoren
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| COASTAL READING ROOM DIVE INTO THE OCEAN OF KNOWLEDGE! BLOCK ISLAND SEAWALL (BLOCK ISLAND, RI) ESTURAINE COAST
| WETLAND BIRD OBSERVATOR TAKE CARE OF THE BIRDS AUDUBON SOCIETY FEEDER (BRISTOL, RI) PALUSTRINE WETLAND
“By kin I mean those who have an enduring mutual, obligatory, non-optional, you-can’t-just-cast-that-away-when-it-gets-inconvenient, enduring relatedness that carries consequences. hol I have a cousin, the cousin has me; I have a dog, a dog has me. “ W
——Donna Haraway
EXHIBITION LAYOUT This proposed redesigning of the Providence Public Library’s first floor into a permanent educational space for daily learning and practice integrates architecture and library function with interactive, live camera and hologram technology.
The intervention follows the shape of the original space to create a subtle transformation while using curves to differentiate the add-ins and original structure.
The plan is arranged in the same typography as live camera’s geographical position and each habitat’s distribution.
| FOREST HIDE AND SEEK
SPACE TRANSFORMATION
WATCH CAREFULLY AND KEEP SOCIAL DISTANCE
The three learning/reading areas feature three nature reserver in Rhode Island. In each section, people will learn to treat wildlife and protect the natural environment through ambient interactions.
GEORGE WASHINGTON WILDLIFE MANAGEMENT AREA FOREST CAMERA
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r (BURRILVILLE, RI) O n
ENTRANCE
GET THE SCOP FROM THE FRONT DESK
TEST HOW IT WORKS
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WILDLIFE HABITATS AND MAIN EXHIBITS
START TODAY’S EXPLORATION Palustrine(wetland)
Estuarine(coast)
Upland (forest)
MATERIAL
Live Cam in RI FOREST HIDEA ND SEEK George Washington Wildlife ManagementA rea Forest Camera (Burrilville, RI) Uperland forest)
WETLAND BIRD OBSERVATORY Audubon Society Feeder (Bristol, RI) Palustrine wetland
B
COASTAL READING ROOM Block Island Seawall (Block Island, RI) Esturaine coast
The plan is arranged in the same typography as live camera’s geographical position and each habitat’s distribution.
ORIGINAL SHELL
Materials was selected according to the original building structure. The scoop was transformed from recycled products.
ZOOM
SCREEN
FLASHLIGHT
ORIGINAL SHELL
LEARN
ILLUMINATE 12
Graphics for reading materials and posters. The nearer you are, the less you will see.
COASTAL READING ROOM Just like reading books, marine life need space and quietness.
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PRACTISE TO GET ALONG WITH MARINE E LIF
LOOK AROUND TO EXPLORE
BLOCK ISLAND WIND FARM BAS E
TAKE YOUR SEAT AND ENJOY READING
WALK SLOWLY AND KEEP QUIET 14
FOREST HIDE AND SEEK
The closer the distance, the less you will see. Forest wildfires are supposed to be watched with a distance; as long as you stay still on your desk or keep your distance, you will get the chance to encounter surprises and observe animals through your scoop.
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WETLAND BIRD OBSERVATORY
a live holographic camera on the feeder at the Audubon Society in Bristol. Frequented by resident and migratory birds throughout the year Species vary depending on the season.
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SEE HOW THE BIRD NESTING
FEED IN EARLY SPRING
BIRDS NEED HELP IN WINTER
BIRD MIGRATION
| WETLAND BIRD OBSERVATOR TAKE CARE OF THE BIRDS
AUDUBON SOCIETY FEEDER (BRISTOL, RI) PALUSTRINE WETLAND
WINDOW FOR HIDING EQUIPMENT GAPS
PUSH IN THE DRAWING TO SEND OUT THE FOOD
IF IT DOES NOT WORK -THAT’S THE WRONG FOOD!
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WATCH CLOSER THROUGH THE LARGE TELESCOPE
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Selected venue
Demolition of worthless/dangerous buildings 19
Adjusted layout
S
I Leisure square
1 Canteen
II Activity square
Erect grey tiles pavement
2 Activivty area
III The roof garden
Porous concrete pavement
The Roof Garden with multiple colour Cosmos Bipinnatus
IV Parking area
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3 Clinic house 4 Reaing room and Central square
5 Public service area 6 Cultural activity area
7 Support area 8 Countryside homestay
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Space Concept The spatial concept is based on a summary of the topological relations of residential dwellings in Willow Ditch as well as an analysis and observation of the current status of activities in the village, and summarises the existing requirements of the activities of local villagers and their potential spatial needs. The activity centre is based around the small square of the library, which mainly focuses on the needs of the elderly and children within the village. The adoption of barrier-free design also implies the urgency for communication and learning activities in the development of the village. The space includes: an open-air plaza with persimmon trees and a library, a communal dining hall serving ordinary meals and public banquets, an activity area where children and the elderly can look after each other and relax, a relatively complete emergency health clinic, an area for recreational activities and teaching, as well as facilities for foreign visitors, such as a post office, small grocery kiosks, public toilets, and parking. The development of local tourism has an increased potential thanks to the development of the fruit and forestry industry and the extraction of bauhinia marble. Thus, there has been set up accommodation and public service areas to provide tourists with an authentic north western mountain village experience (including post offices, small shops, public toilets and car parks, all of which are shared with the villagers). There are also office areas to support the entire space (including meeting rooms, police stations, equipment areas and so on), which are placed in a more discreet area and maintain the operation of the entire centre’s activities. Because of variations in the locations and seasonal differences, the two sides’ activity areas and streamlines, whilst trying as much as possible to give tourists a good real-life experience, should seek not to overly disturb the lives of the native villagers.
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Location: Yale British Art Gallery, Newheaven , U.S. Duation: 2019/9 - 2019/12; Tutor: Prof. Francesca LIUN PERSONAL WORK, CURIATE AND DESIGN
YOURS - TRULY
Gifts and stories Yale University Art Gallery Collection 27
PARTIII GIFTS FROM THE ARTISTS G9
G8
G10 G11
G12
G3
G2
G1
MEDIA WALL
LIGHTING SYSTEM + INSTALLATION The installation is construct with arcrylic, illuminate the street space.
PARTII A WARM WELCOME A seat with heating system, welcome everyone from the cold winter street. This is also a way of attracting people go inside.
PARTI HISTORY &CULTURAL DYNAMICS G7
G6
G5
G4
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DESIGN CONCEPT DESIGN CONCEPT f 20
10
t f 10
t 5f
ft
t 2
f .5
t
Modular System according to Louis Khan’s architecture
The material and scale of display cases are inspired by gift box and wrap
DISPLAY CASE
DISPLAY FOR 2D
DISPLAY FOR 3D
TEMPORARY TEMPORARY LI DISPLAY FOR 2D
The light fixture and sitting system are inspired by ribbon and the stair cone in the building.
TEMPORARY LIGHTS 29
& SEATS
“GIFT BOX”
DISPLAY CASE COROPLAST
TRANSLUCENT PAPER
DISPLAY FOR 2D
DISPLAY RECEIVER VIEW FOR 3D ARCRYLIC GIVER VIEW RED PAPER GLOSS PROTECTION
DISPLAY WALK BY F WIEW OR 2D
COROPLAST LIGHT BOX
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DESIGN DETAILS
TEMPORARY LIGHT RIBBON
PLAN OF SHOWCASE
LIGHT CHAIR
SHOWCASE TYPE1 SECTION
SHOWCASE TYPE2 SECTION
SHOWCASE DETAIL SECTION
SHOWCASE TYPE3 SECTION
SHOWCASE TYPE4 SECTION
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The exhibition open after dawn during the Chirstmas season.
“ Ribbon” Lights
Translucent recycled paper with section information
Defination of “Gift”
Self-illuminated “ Gift Box” with exhibit’s information
“ Ribbon” Seats
White polycarbonate board 32
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Participatory Section
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Exhibition Section
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Rest Area
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Exit
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GOOD NIGHT
Museum of Bedtime Stories
Location: Providence, RI, US. Duration: 2020 Tutor: Prof. Heinrich HERMAN
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How do you spend your bedtime? Read a book, listen to audio, or catch someone else’s sleeve for another story? This is an exhibition about bedtime activities. Bedtime stories not only happen between parents and children -- Through observing different forms and themes of bedtime stories told by various people, audiences will see them as a way of making the connection, to both others and oneself, throughout an individual’s life. A wild imaginary world reflects the growth of a person’s mind -- how people prepare for sleep reflects numerous information about perception and growing up. For example, parents comfort children with educational fables; companies strengthen their relationship by sharing their desire; adults seek audiobooks to help with insomnia. The bedtime stories include great adventures of an imaginary world and reveal how the relationships settled during the process.
Room 0 Living Room: Why bedtime story?
The design follows the idea of creating an intimate domestic environment that evokes people’s emotional memory and helps with immersing the audience in different scenes; it will lead to more understanding of the idea of this bedtime story moment.
Visitors encounter the living room area that talks about the purpose and philosophy reason behind bedtime stories. There are cultural differences and similarities, and they vary in individuals.
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PROJECT OVER VIEW
Recording Room
Room of Company
Room of Meomory
Room of Individual
Room of Mind
EXHIBITS Part1 Bedtime story turned into famous novels/book Part2 Most popular stories told as bedtime stories Fairy Tales, Fables, Novels
Discussion Room
Part3 Anonymous Collection: Story, Nationality/Culture, Who tells (mother, father,brother, sisters..) , To whom (daughter, son, girlfriend..etc) Maybe some captions Part4 Recordings Part5 Guide on how to create a bedtime story?
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Entrance Story Collection
Living Room
CIRCULATION
Exhibition Preface
Room of Company
Room of Mind
Room of Individual
Exhibition Title Wall
Room of Meomory
Recording Room
Experience Room
Living Room Entrance Exit
Book shelf
AUDIO
CIRCULATION
TEXT PANEL
Exhibition Entrance
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Story Collection
“Once Upon a time...”
Don’t forget to listen; the audios are telling old stories.
The props -- books and cabinets are for exploration. Lights are the hints for explorative areas.
ROOM1 | ROOM OF MEMORY This room collects educational stories, reveals family relationships between parents, children, and their siblings. This is a section for children to enjoy and adults to recall memory.
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You can sit down and spend time reading any story or article you find.
The cabinets can be open, lights inside will be triggered to help with your exploration.
ROOM 2 | ROOM OF MATURE As people enter adulthood and face the real world, a story is something soothing and relaxing. There are news, gossips, ASMR, audiobooks that help insomnia and daydream syndrome.
Film The Metropolitan inspired me; the ticking clock also emphasizes the resignation of adulthood.
The props -- books and cabinets are for exploration. Lights are the hints for explorative areas.
Sit and listen
“I can’t sleep...” 48
The entrnace of each room will be illuminated
ROOM 3 | ROOM OF MIND
ROOM 3
This is a section for pace change, it features oneself’s imagination world and talks about how stories are created.
The description of each room is on the outside wall.
The audios feature authors talking about their creative process.
“There was a time...” 49
Fluorescent paints
There are audios hidden in the built structures across the whole exhibition space, whispering different stories.
Two different styles feature two distinct characteristics.
“...Happily ever after...?”
ROOM 4 | ROOM OF COMPANY We experience different life periods with the company of stories and people we encounter. This room features adult stories and their creative processes.
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Explorative area cen find different stories.
FABRICATION
CRYPTIDS
Digital & Fabrication Skills
Duration: 2016-2020 Tutor: Prof. Alban BASSUET, Prof. Shan TU, Prof. Ernesto APARICIO
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WOOD INSTALLATION
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GRASSHOPPER AND RENDERING
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