PORTFOLIO YUYI SI Rhode Island School of Design Master of Design Interior Architecture | Exhibition and Narrative Environment Class of 2021 Contact / ysi@alumni.risd.edu Resume | Portfolio | LinkedIn
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PERSONAL PROJECT - INTERIOR AND EDUCATION
PERSONAL WORK, CURIATE AND DESIGN
GOOD NIGHT
YOURS TRULY
Location: CIT Gallery, Providence, RI,U.S. Duration: 2020 Advisor: Prof. Heinrich HERMAN
Location: Yale British Art Gallery, Newheaven , U.S. Duation: 2019/9 - 2019/12; Tutor: Prof. Francesca LIUNI
TERMINAL
Through the “windows” of a tram car museum Location: Dalian City, Liaoning Province, China. Duration: 2021 Advisor: Francesca Liuni, Wolfgang Rudolf
In the design of the tram city museum, the DL6WA carriage is transformed into a collective way for residents and visitors to enhance understanding of Dalian City. This participatory and interactive exhibition project focuses on people and perspectives to critique the typical frozen city museum program.
Located in the Yale British Art Gallery, this exhibition shows artifacts sent as gifts. Display cases and navigational “ribbons” complement Louis Kahn’s modular architecture. The project also focuses on sustainable materiality since it is a temporary exhibition.
PERSONAL WORK
ARTWORKS
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11 19 27 33 43 32 PERSONAL PROJECT - INTERIOR, TECHNOLOGY AND EDUCATION
PERSONAL WORK STORYTELLING AND DETAIL
DON’T YOU SIT DOWN
“KIN”
Connecting Nature in the Providence Public Library
LEONARDO
-- For All the Things I Would Have Done Theme Exhibition Design
Installation projects
Location: Providence Public Library, Providence, RI,U.S. Duration: 20201 Team: Yaminay Chaudhri, Michael Grugl, Chufan He, Wolfgang Rudorf, Yuyi Si, Ni Tang, Liliane Wong
Location: Providence Public Library, Providence, RI,U.S. Duration: 2020 Advisor: Prof. Hannah LIONGREN, Alex HORENSTEIN
Location: 1,2,3 Exhibition Hall,Tsinghua University Art Museum, Beijing,China Duation: 2017/9 - 2017/10; Area: 229 Advisor: Prof. YANG Dongjiang
Duration: 2017, 3/2020 - 6/2020 Tutor: Prof.. TU Shan, Prof. Alban BASSUET
This immersive exhibition focus on narration. It includes analyses, curation and the design of space, along with detailed proposals on digital/physical interaction activities, lighting, material and installation.
Design with computer and handcraft
TEAM WORK - DESIGN AND IMPLEMENTATION
Shades of Jim Crow 1960 -
“Don’t You Sit Down” is a small exhibition of the four stools from the 1960 Greensboro Sit-In. It is the story of the common bond between Jeffrey Fletcher and Ezell Blair (now Jibreel Khazan) in having experienced Jim Crow laws firsthand, but 53 years apart.
Using Rhino for modeling, and Lumion, Enscape for rendering, my proposed redesigning of the Providence Public Library’s first floor into a permanent educational space for daily learning and practice integrates architecture and library function with interactive, live camera and hologram technology.
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I
PERSONAL WORK FABRICATION AND SKILLS
CRYPTIDS
ART WORKS
Gifts and stories -- Yale University Art Gallery Collection
INSTALLATION & FABRICATION
Museum of Bedtime Stories
The design follows the idea of creating an intimate domestic environment that evokes people’s emotional memory and helps with immersing the audience in different scenes; it will lead to more understanding of the idea of this bedtime story moment.
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PERSONAL PROJECT - THESIS
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"Leonardo ● I -- For All the Things I Would Have Done" -- Theme Exhibition of Da Vinci’s Manuscript BJ, CN. Advisor: YANG
2021
Don’t you Sit Down -- Shades of Jim Crows 1960-
Location: Providence, RI, US. Team members: Yaminay Chaudhri, Michael Grugl, Chufan He, Wolfgang Rudorf, Yuyi Si, Ni Tang, Liliane Wong
“Don’t You Sit Down” is a small exhibition of the four stools from the 1960 Greensboro Sit-In. It is the story of the common bond between Jeffrey Fletcher and Ezell Blair (now Jibreel Khazan) in having experienced Jim Crow laws firsthand, but 53 years apart.
. 2017 Dongjiang
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This immersive exhibition focus on the story of Da Vinci’s life, audience will encounter him as a company in AI, and help him to collect his manuscript story through each chapter of the exhibition. It integrated with various experiences, including lighting, material and installation design.
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“Kin” -- Connect Nature in the providence Public Library
2021
Location: Providence Public Library, Providence, RI,U.S. Advisor: Prof. Hannah LIONGREN, Alex HORENSTEIN
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Using Rhino for modeling, and Lumion, Enscape for rendering, my proposed redesigning of the Providence Public Library’s first floor into a permanent educational space for daily learning and practice integrates architecture and library function with interactive, live camera and hologram technology. People will learn how to care and interact with actual wildlife through daily ambient interactions on live depth-camera.
Terminal -- Through the windows of a tram car museum
“Yours Truely” Location: Yale British Art Gallery, Newheaven , U.S. -- Gifts and their stories, Yale University Art Gallery Collection
Location: Dalian, Liaoning Province, China Instructor: Francesca Liuni, Wolfgang Rudolf
In the design of the tram city museum, the DL6WA carriage is transformed into a collective way for residents and visitors to enhance understanding of Dalian City. This participatory and interactive exhibition project focuses on people and perspectives to critique the typical frozen city museum program.
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Shore Stream Inn -- Rural Reform and Landscape Construction
Advisor: HUANG Yan
2021
Good Night -- Museum of Bedtime Stories
A building reuse project transforming a traditional building into a hotel, focusing on the relationship with nature and tourists’ experience. Use Revit, SketchUp, Photoshop to produce model, drawing and rendering.
2020
Advisor: Prof. Heinrich HERMAN
The design follows the idea of creating an intimate domestic environment that evokes people’s emotional memory and helps with immersing the audience in different scenes; it will lead to more understanding of the idea of this bedtime story moment.
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2019
Located in the Yale British Art Gallery, this exhibition . shows artifacts sent as gifts. Display cases and “ribbons” are modular to Louis Kahn’s architecture. It also focuses on sustainable materialities since it is a temporary exhibition.
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11 2017
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Fabrication Projects
Duration: 3/2020 - 6/2020 Tutor: Prof. Alban BASSUET
The Jim Crow laws were a collection of state and local statutes that legalized racial segregation. They originated in the post-Civil War era and lasted for about 100 years. On February 1st, 1960, Ezell Blair, Franklin McCain, David Richmond and Joseph McNeil, four Black freshmen from North Carolina A & T State University in Greens boro, NC, frustrated that African Americans were not allowed to sit at the counter of the Woolworth store, politely sat down on the stools of the lunch counter and asked to be served. This nonviolent act of protest for civil rights came to be known as the Greensboro Sit-In.
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In 1964, President Lyndon Johnson signed the The Civil Rights Act that prohibited dis crimination based on race, color, religion, sex and national origin.
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#DontYouSitDow n @ShadesofJimCrow1960
In October 2013, at a Starbucks in New Haven, CT, Jeffrey Fletcher, an African American police officer in uniform (and collector of arte facts of African American history), was denied the bathroom key after it had just been given to a white customer before him.
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Jeffrey met members of the faculty from RISD’s Department of Interior Architecture in February 2020. As a department with a graduate degree in Exhibition and Narrative Environments, we heard his story of Jim Crow and felt compelled to use our discipline to share it with the RISD community and the world. These are four of the stools from the 1960 Greensboro Sit-In that belong to Jeffrey. This is his story and the story of everyone who has experienced segregation, past, present and future
.
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www.Dont YouSitDown.risd.edu
Location: Providence, RI, US.
Shades of Jim Crow 19601
Team members: Yaminay Chaudhri, Michael Grugl, Chufan He, Wolfgang Rudorf, Yuyi Si, Ni Tang, Liliane Wong Jiarui Wu
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SITE While our story is about north carolina and new haven, it actually resonates right here in providence. We plan for an exhibition in the museum multi-purpose room. But we have also extended it across the street to the market square, because of the history of market house and the square itself.
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Story in 1960
DESIGN Our exhibition consists of two faces of the window: The north main street window will
Quote
Introduction
QR Code
display the mirror silhouettes and quotes from people who participate in the stories in Story in 1960
Story in 2013
Title Wall
(a.) 15 1/2W
Here we also collect stories told by
Same technique
As for typography, we use Evanston
faculty (the
inches seat
people from the 1960’s Woolworth
here for the
Tavern for title, it is the font that was
will have a more in depth understanding of
team)asking
diameter
store, talking about the same event
2013 incident, a
being used in many segregation sig-
the exhibition with the support of the video.
questions about
(b.) 31 7/10L
from different perspectives. There
more complete
nage during the 1960s. It’s inspired
Every stool and character will have a QR
Jim Crow Laws
inches from the
were not only four young men who
story will be find
by the years that prefaced the ratifi-
code, from where people can access the au-
to Jeffrey and
back of the stool
made history but also other people
on the website
cation of the 18th amendment, this
dio and more details of the stories, since the
Ezell (Jibreel)
to the base to
(who joined in these acts of resis-
page.
typeface mimics the signage com-
the floor
tance); everyone is the protagonist
monly seen outside of saloons, tav-
in the story of Greensboro
erns and alehouses. It was designed
1960 and 2013, with a more highlighted dis-
Interview and
Greensboro’s
play of the stools from the Greensboro sit-in.
Introduction
Stools
exhibition and an interview window featuring
Students and
the talk with Jibreel and Jeffrey. Audience
The south wall will have introduction of the
quotes will only provide a few clips without characters’ name to draw people’s curiosity.
with a geometric figure. 3
STORIES AND GRAPHICS
The stories on Market Square span a broad time
middle, tell stories of historical events that occurred
frame of Black resistance to Jim Crow Laws. The
in Providence. The group of six benches tell stories
nine benches on Market Square are divided in two
of life in the Jim Crow era and the persistence of
groups, 6 and 3 according to the square’s layout.
racial disparity today.
The exhibition continues across the street in Market Square, an architecture, which along with adjacent Market House, was directly implicated in the business of slavery a hundred years before its reprogramming into RISD’s campus. Market House and Square were built in the 18th century, at a time when Rhode Island merchants controlled sixty to ninety per cent of the American slave trade. These sites represent the civic architectures of colonial settlements in New England, whose prosperity was dependent on both the trade of black bodies and commodities central to slavery, as well as on the displacement of indigenous peoples from their land. These sites are symbolic of the continued erasures of history, and Black life in Providence.
There will be a panel on the exterior wall of Market House, that talks about the history of the transat-
The exhibition’s core stance that while Jim Crow
lantic slave trade and its connection to the building
laws have been legally removed, soft apartheid still
to provide context for racial discrimination in the
exists in this country.
United States. The group of three benches in the
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That’s just wrong. Colored water fountains, white water fountains. And so we have to stand up when we go to eat. One day, I will sit down at the lunch counter with white people and I’m going to drink out the white water fountain.
””
— Ezell Blair Jr.
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If there is something that you want to do and in your heart, you know that needs to be changed, modified, or turned upside down, go ahead and do it
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— Franklin McCain
And the counters—toothpaste and toilet items that we bought were just across from the other counter. I think it was Ezell, he said, ‘I beg your pardon, but you just served us at this count er Why can’t we be served at the counter right here?’ They refused to serve us.
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.
— David Richmond
”
“
In a very real sense you do what you have to do. And my feeling was if we received no attention at all, that just the act of doing what we felt necessary to do was the im portant thing. If others noted what we were doing, and chose to be a part of it, fine. If no one chose to be a part of it, it was still important for us to make that statement.
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”
— Joe McNeil
“
What do you boys want? Why don’t you boys go and stand up over the colored lunch counter like other people?
”
— Waitress
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We’re closing the store. Everyone’s got to leave. — Manager
”
“
“
I am just so proud of you. My only regret is that you didn't do this ten or fifteen years ago.
”
— Elderly Lady
.
”
— Jeffrey’s Colleague
“
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That's really strange. She gave this white guy just before you came in the key to the bathroom
I'm sorry. I don't have the key. The key is in the safe. — Starbucks Barista
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“
...as a black police officer in uniform, to be told that I can’t use the bathroom ..it just brought back so many memories of the early years of civil rights.
.
”
— Jeffrey Fletcher
People passing by hear and read the stories and reflect on these two incidences.
Photo by Yuyi Si
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As humans, we share instincts to look at a mirror and sit on a chair, and the feeling when it’s denied. We hope people can position themselves and the site context in the stories, not only through words.
Photo by Jo Sittenfeld
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The mirror material also reflect the present and the Market Square.
Photo by Jiarui Wu 7
Photo by Jo Sittenfeld
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Photo by Jo Sittenfeld 9
EXHIBITION ON GOING
We have a website and Instagram account that are keep posting, for example, the process of the exhibition, or the audience’s feedback and our responses. #DontYouSitDown @ShadesofJimCrow1960www.DontYouSitDown.risd.edu
Another comment from anonymous
Anonymous students made memorials and comments on top of all the graphics and benches. This is one of them.
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“ We are listening. Thank you for your voice, your feedback and your participation. We have learned a lot in the process of researching and making this exhibition. We are not perfect, maybe not even close, but we are getting better and strive to create a space for voices like yours. “ -- From the team
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GOOD NIGHT
Museum of Bedtime Stories
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Location: Providence, RI, US. Duration: 2020 Tutor: Prof. Heinrich HERMAN
How do you spend your bedtime? Read a book, listen to audio, or catch someone else’s sleeve for another story? This is an exhibition about bedtime activities. Bedtime stories not only happen between parents and children -- Through observing different forms and themes of bedtime stories told by various people, audiences will see them as a way of making the connection, to both others and oneself, throughout an individual’s life. A wild imaginary world reflects the growth of a person’s mind -- how people prepare for sleep reflects numerous information about perception and growing up. For example, parents comfort children with educational fables; companies strengthen their relationship by sharing their desire; adults seek audiobooks to help with insomnia. The bedtime stories include great adventures of an imaginary world and reveal how the relationships settled during the process.
Room 0 Living Room: Why bedtime story?
The design follows the idea of creating an intimate domestic environment that evokes people’s emotional memory and helps with immersing the audience in different scenes; it will lead to more understanding of the idea of this bedtime story moment.
Visitors encounter the living room area that talks about the purpose and philosophy reason behind bedtime stories. There are cultural differences and similarities, and they vary in individuals.
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PROJECT OVER VIEW
Recording Room
Room of Company
Room of Meomory
Room of Individual
Room of Mind
EXHIBITS Part1 Bedtime story turned into famous novels/book Part2 Most popular stories told as bedtime stories Fairy Tales, Fables, Novels
Discussion Room
Part3 Anonymous Collection: Story, Nationality/Culture, Who tells (mother, father,brother, sisters..) , To whom (daughter, son, girlfriend..etc) Maybe some captions Part4 Recordings Part5 Guide on how to create a bedtime story?
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Entrance Story Collection
Living Room
CIRCULATION
Exhibition Preface
Room of Company
Room of Mind
Room of Individual
Exhibition Title Wall
Room of Meomory
Recording Room
Experience Room
Living Room Entrance Exit
Book shelf
AUDIO
CIRCULATION
TEXT PANEL
Exhibition Entrance
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Story Collection
“Once Upon a time...”
Don’t forget to listen; the audios are telling old stories.
The props -- books and cabinets are for exploration. Lights are the hints for explorative areas.
ROOM1 | ROOM OF MEMORY This room collects educational stories, reveals family relationships between parents, children, and their siblings. This is a section for children to enjoy and adults to recall memory.
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You can sit down and spend time reading any story or article you find.
The cabinets can be open, lights inside will be triggered to help with your exploration.
ROOM 2 | ROOM OF MATURE As people enter adulthood and face the real world, a story is something soothing and relaxing. There are news, gossips, ASMR, audiobooks that help insomnia and daydream syndrome.
Film The Metropolitan inspired me; the ticking clock also emphasizes the resignation of adulthood.
The props -- books and cabinets are for exploration. Lights are the hints for explorative areas.
Sit and listen
“I can’t sleep...” 16
The entrnace of each room will be illuminated
ROOM 3 | ROOM OF MIND
ROOM 3
This is a section for pace change, it features oneself’s imagination world and talks about how stories are created.
The description of each room is on the outside wall.
The audios feature authors talking about their creative process.
“There was a time...” 17
Fluorescent paints
There are audios hidden in the built structures across the whole exhibition space, whispering different stories.
Two different styles feature two distinct characteristics.
“...Happily ever after...?”
ROOM 4 | ROOM OF COMPANY We experience different life periods with the company of stories and people we encounter. This room features adult stories and their creative processes.
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Explorative area cen find different stories.
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PERSONAL PROJECT - INTERIOR, TECHNOLOGY AND EDUCATION
“KIN”
Connecting Nature in the Providence Public Library 2020
Location: Providence, RI, US. Instructor: Alex Hornstein, Hanna Liongoren
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| COASTAL READING ROOM DIVE INTO THE OCEAN OF KNOWLEDGE! BLOCK ISLAND SEAWALL (BLOCK ISLAND, RI) ESTURAINE COAST
| WETLAND BIRD OBSERVATOR TAKE CARE OF THE BIRDS AUDUBON SOCIETY FEEDER (BRISTOL, RI) PALUSTRINE WETLAND
“By kin I mean those who have an enduring mutual, obligatory, non-optional, you-can’t-just-cast-that-away-when-it-gets-inconvenient, enduring relatedness that carries consequences. hol I have a cousin, the cousin has me; I have a dog, a dog has me. “ W
——Donna Haraway
EXHIBITION LAYOUT This proposed redesigning of the Providence Public Library’s first floor into a permanent educational space for daily learning and practice integrates architecture and library function with interactive, live camera and hologram technology.
The intervention follows the shape of the original space to create a subtle transformation while using curves to differentiate the add-ins and original structure.
The plan is arranged in the same typography as live camera’s geographical position and each habitat’s distribution.
| FOREST HIDE AND SEEK
SPACE TRANSFORMATION
WATCH CAREFULLY AND KEEP SOCIAL DISTANCE
The three learning/reading areas feature three nature reserver in Rhode Island. In each section, people will learn to treat wildlife and protect the natural environment through ambient interactions.
GEORGE WASHINGTON WILDLIFE MANAGEMENT AREA FOREST CAMERA
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r (BURRILVILLE, RI) O n
ENTRANCE
GET THE SCOP FROM THE FRONT DESK
TEST HOW IT WORKS
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WILDLIFE HABITATS AND MAIN EXHIBITS
START TODAY’S EXPLORATION Palustrine(wetland)
Estuarine(coast)
Upland (forest)
MATERIAL
Live Cam in RI FOREST HIDEA ND SEEK George Washington Wildlife ManagementA rea Forest Camera (Burrilville, RI) Uperland forest)
WETLAND BIRD OBSERVATORY Audubon Society Feeder (Bristol, RI) Palustrine wetland
B
COASTAL READING ROOM Block Island Seawall (Block Island, RI) Esturaine coast
The plan is arranged in the same typography as live camera’s geographical position and each habitat’s distribution.
ORIGINAL SHELL
Materials was selected according to the original building structure. The scoop was transformed from recycled products.
ZOOM
SCREEN
FLASHLIGHT
ORIGINAL SHELL
LEARN
ILLUMINATE 22
Graphics for reading materials and posters. The nearer you are, the less you will see.
COASTAL READING ROOM Just like reading books, marine life need space and quietness.
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PRACTISE TO GET ALONG WITH MARINE E LIF
LOOK AROUND TO EXPLORE
BLOCK ISLAND WIND FARM BAS E
TAKE YOUR SEAT AND ENJOY READING
WALK SLOWLY AND KEEP QUIET 24
FOREST HIDE AND SEEK
The closer the distance, the less you will see. Forest wildfires are supposed to be watched with a distance; as long as you stay still on your desk or keep your distance, you will get the chance to encounter surprises and observe animals through your scoop.
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WETLAND BIRD OBSERVATORY
a live holographic camera on the feeder at the Audubon Society in Bristol. Frequented by resident and migratory birds throughout the year Species vary depending on the season.
.
SEE HOW THE BIRD NESTING
FEED IN EARLY SPRING
BIRDS NEED HELP IN WINTER
BIRD MIGRATION
| WETLAND BIRD OBSERVATOR TAKE CARE OF THE BIRDS
AUDUBON SOCIETY FEEDER (BRISTOL, RI) PALUSTRINE WETLAND
WINDOW FOR HIDING EQUIPMENT GAPS
PUSH IN THE DRAWING TO SEND OUT THE FOOD
IF IT DOES NOT WORK -THAT’S THE WRONG FOOD!
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WATCH CLOSER THROUGH THE LARGE TELESCOPE
Location: Yale British Art Gallery, Newheaven , U.S. Duation: 2019/9 - 2019/12; Tutor: Prof. Francesca LIUN PERSONAL WORK, CURIATE AND DESIGN
YOURS - TRULY
Gifts and stories Yale University Art Gallery Collection 27
PARTIII GIFTS FROM THE ARTISTS G9
G8
G10 G11
G12
G3
G2
G1
MEDIA WALL
LIGHTING SYSTEM + INSTALLATION The installation is construct with arcrylic, illuminate the street space.
PARTII A WARM WELCOME A seat with heating system, welcome everyone from the cold winter street. This is also a way of attracting people go inside.
PARTI HISTORY &CULTURAL DYNAMICS G7
G6
G5
G4
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DESIGN CONCEPT DESIGN CONCEPT f 20
10
t f 10
t 5f
ft
t 2
f .5
t
Modular System according to Louis Khan’s architecture
The material and scale of display cases are inspired by gift box and wrap
DISPLAY CASE
DISPLAY FOR 2D
DISPLAY FOR 3D
TEMPORARY TEMPORARY LI DISPLAY FOR 2D
The light fixture and sitting system are inspired by ribbon and the stair cone in the building.
TEMPORARY LIGHTS 29
& SEATS
“GIFT BOX”
DISPLAY CASE COROPLAST
TRANSLUCENT PAPER
DISPLAY FOR 2D
DISPLAY RECEIVER VIEW FOR 3D ARCRYLIC GIVER VIEW RED PAPER GLOSS PROTECTION
DISPLAY WALK BY F WIEW OR 2D
COROPLAST LIGHT BOX
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DESIGN DETAILS
TEMPORARY LIGHT RIBBON
PLAN OF SHOWCASE
LIGHT CHAIR
SHOWCASE TYPE1 SECTION
SHOWCASE TYPE2 SECTION
SHOWCASE DETAIL SECTION
SHOWCASE TYPE3 SECTION
SHOWCASE TYPE4 SECTION
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The exhibition open after dawn during the Chirstmas season.
“ Ribbon” Lights
Translucent recycled paper with section information
Defination of “Gift”
Self-illuminated “ Gift Box” with exhibit’s information
“ Ribbon” Seats
White polycarbonate board 32
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35
36
37
38
Participatory Section
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Exhibition Section
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Rest Area
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Exit
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TERMINAL
Through the "Windows" of a Tram Car Museum Thesis Project 2021 Location: Dalian City, Liaoning Province, China. Advisor: Francesca Liuni, Wolfgang Rudolf, Fletcher Bach
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C URATOR I AL People, Culture, Life and City
After interviewing the citizens, I decided that, just as com-
the past, and to explain how we ended up with the 8city of today.”
muters’ destinations relate to home, leisure, work, school,
1
daily life, and the moment of transportation itself, the content of this mobile city museum would tell stories from these
“What if the historical societies,de-emphasizing history and put-9
categories, not only drawing the past closer to them but also
ting place - and the people who care about that place - front and
encouraging their participation of the present and the future.
center?” 2
“We want the cities we share to be like. In this light, history is useful to help us understand what worked and didn’t work in 45
8 Tisdale, Rainey. “From the Guest Editor: City Museums and Urban Learning.” The Journal of Museum Education 38, no. 1 (2013): 3-8. Accessed Feb 14, 2021. http://www.jstor.org/stable/43305765.W. 9 Tisdale, Rainey. City Museums and Urban Learning.
C I TY LIFE
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EXHIBITIO N P RO G RAM
New ceiling material
Old public phone station
Changed light fixtures
Installation New floor material layer Added transparent screen Building / structure facade The program of the tram car museum has three parts: The adapted DLW300 tram car itself served
Exterior Graphic
as guidance running along the regular line on Weekends and Monday to Friday at noon and night; The other two parts spread out into the city, transforming old phone booths into the participatory station, and adding installations that served as virtual recognition component and intro panel to the building facade.
Driver Room
Adaptation of DLW300
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EXHIBITIO N L AY O UT Public space Participatory station Tram rail
Interactive area
Ticket station
Participatory area
Map and mail
G ue s t R oo m
S h a rin g A n d Wa y F in d in g S ta tio n
Window Entrance
Peer Wo r k i n g Room
C u ltu re
M a rk e t
Food
S q u a re
S tre e t
C o u rt
Driver room
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I N TER IORS
Sea shell
Existing interior
Exterior Darker, seaside wooden trestle rail, public space
Interior light, intimate. Seashore, sand and shallow water.
G U ES T RO O M
PEER WORKING ROOM
C U LT U R E
MARKET
F OOD
S QU A R E
STREET
C OU R T
Driver room
MAT ER IA LS A N D IN S P IR ATION 49
LE ARNI NG
This space aims to immerse people in the peer working culture of the city by setting up a library-like learning environment. You can pick up and borrow books from the space and read. The reading area was designed in pairs;
Peer Working Room
visitors will have to share one pair of earphones. Some books are participatory prompts; by selecting the particular book, you can listen to different stories of the city’s past. There are also “books” with hidden contents that individuals contributed. 50
XXX-XXXX
H OME
Kàng (炕) is a kind of traditional bed in the living room area in the Northeast region of China. In this space, you can take off shoes and have a cup of tea, listening to the story told by different people. Some are the host of historic residential build-
Guest Room
ings; some are local people and their stories about home and living. You can find numbers in the number book, dia it, and call another person from a different time or place. Be prepared for joy, tears, anger, sorrow, and everything.
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S H A R IN G
Spread out in the public spaces, old public phone stations were abandoned not only in Dalian but also in many other cities. The sharing system proposes to use these phone booths as stations on site; you can dial a number to hear others’ stories or contribute your own, or dial the number of your virtual guide continues the story of the place.
EX I T
Leaving and sharing
When you get off the tram, you can pick a map on the shelf for fur-
ther guidance and look at the messages, pictures, photos contributed
by other people’s letters. Besides the maps, a small post office can
use your ticket as a postcard and share/exchange your thoughts
others.
with
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IN TE R A C TIO N The interactive pole system corresponds explicitly with the car’s original technical structure (door
60in
pole), the need for safety in mobile spaces, and
40in
human randomness. If people decide to focus on the window sight to learn more about the city, they can go to the window interaction part of each section. When the Transparent screen
car stops, people will be reminded to put on the earphone devices. The audio and content are customized according to the position that people grab on the pole; if the rod was not grabbed properly, no extra information and sound would show up. The seating/experience area’s interaction works similarly to the window interaction.
“老对儿”
Fig. 3 Demostration of the environment, see the animated mock-up here: https://editor.p5js.org/yuyi/present/jVyQYhB2N
As for the content, the characters are assigned randomly according to people’s height to guide eyes to look at essential parts. The other infor-
LǎoDùier
Fig. 1 Live Camera, Amazon.com, accessed May 23, 2021, https://www.amazon.com/Creative-Live-Vista-Webcam73VF042000000/dp/B001BTWNZY. Fig. 2 Transparent Display Screen, Prodisplay.com, accessed May 23, 2021, https://prodisplay.com/products/ transparent-oled-screen/.
mation and explanation will be in their view as well. Another function of the assigned character is to continue the journey outside of the tram. The character has a number so that you can call them again in the phone booth program spread out in the urban space and get more information about the place with a continued audio experience. This part can be found on the full proposal of the tram
Besides the assigned guides,
museum.
the window content also interacts with the actual urban spaces physically. The extra content component works with urban intervention. The live camera recognizes the color frames and shows virtual contents accordingly. Different colors represent different sections in the car that resonate with various slices of life -- in different sections, people will see other aspects of the same street view. 53
7 PERSONA WORK,
SHORE STREAM INN
Rural Reform and Landscape Construction Duration: 2018 Tutor: Prof. Yan HUANG
54
TRANSFORMATION
55
OLD AND NEW
56
57
58
INTERIORS
59
1' - 6"
1
WIDTH PARAM. 1' - 2"
0' - 2"
2
3
4
1' - 6"
1' - 6"
DEPTH PARAM.
LEVEL1 T 8' - 10"
L-1
L-1
2' - 0"
TOTAL DEPTH
www.autodesk.com/revit
DEPTH PARAM.
PUBLIC KITCHEN
BAR T-2
2
1
134 SF
176 SF
T-2
T-2
GLAZED PANEL
T-1 7 A4
1' - 4"
Consultant Address Address Address Phone
Sim
CAPTION: CHAIRS AND TABLE ARE COUNTED AS A GROUP
Consultant Address Address Address Phone
LEVEL 1 0' - 0" 0' - 10"
BAR TABLE AND CHAIRS, PLAN 5 1" = 1'-0"
OUTDOOR TABLE AND CHAIRS, PLAN 6 1" = 1'-0"
Consultant Address Address Address Phone
INTERIOR ELEVATION, LEVEL 1, BAR 1 1/2" = 1'-0"
11 1' - 6"
1' - 3"
0' - 2"
0' - 11"
1' - 3"
TOTAL DEPTH
TOTAL WIDTH
0' - 2"
2' - 0"
2' - 0" 1' - 2"
HEIGHT PARAM.
GLAZED PANEL
0' - 2"
1' - 3"
SOLID PANEL
0' - 2"
1' - 4"
1' - 6"
B-1
CA-1
LEVEL-2 LEVEL 2 10' - 8"
11
CA-1
9
8
L-5
L-5
FAMILY ROOM
19
19
15
257 SF
154 SF
S-1 W-1
7
Description
DOUBLEROOM BATHROOM
BATHROOM
16
14
36 SF
36 SF
W-1
13
11
157 SF
184 SF
U.O.LEVEL 2.CLG 19' - 6"
L-5
DOUBLE ROOM
YUYI SI
BATHROOM 12 37 SF
W-1
REVIT FINAL PROJECT
W-1
L-6
LEVEL 2 10' - 8" L-5
L-5
LXI
LXI L-1
BATHROOM
BATHROOM
5
4
28 SF
29 SF
T-1
DINING ROOM 3
T-1
567 SF
L-3
L-3
2 134 SF
T-1
T-1
Sim
T-2
L-1
ELEVATIONS, SECTIONS
U.O.LEVEL 1.CLG 9' - 10"
PUBLIC KITCHEN
7 A4
T-2 K-1 7 A4
Sim
Project Number LEVEL 1 0' - 0"
Date Drawn By
Base -3' - 0"
4
Checked By
BUILDING SECTION 1/4" = 1'-0"
GLAZED PANEL
Date
6
SOLID PANEL
L-5
HOST BEDROOM
257 SF
B-1
No.
INTERIOR ELEVATION, LEVEL 2, FAMILY ROOM 3 1/2" = 1'-0"
10
L-7
S-1
0' - 2"
1' - 8"
OUTDOOR TABLE AND CHAIRS, ELEVATION 8 1" = 1'-0"
FAMILY ROOM
SINGLE FLUSH WOOD DOOR 36" X 80"
W-1
L-7
DEPTH PARAM.
BAR TABLE AND CHAIR, ELEVATION 1" = 1'-0"
Consultant Address Address Address Phone
1' - 8"
HEIGHT PARAM.
2' - 9"
TOTAL HEIGTH 1' - 6"
TOTAL HEIGHT
4' - 1" 2' - 10"
HEIGHT PARAM.
2' - 10"
3' - 11"
HEIGHT PARAM.
3' - 3"
7
0' - 2"
1' - 2"
U.O.LEVEL 2.CLG 19' - 6"
DEPTH PARAM.
0' - 2" 0' - 2" 0' - 10" 0' - 2"
SOLID PANEL
2' - 0"
WIDTH PARAM.
Consultant Address Address Address Phone
LEVEL 2 R 20' - 6"
L-5
TOTAL HEIGHT
0' - 8"
DEPTH PARAM.
1' - 3"
10
DESIGN DETAILS
0' - 2"
SOLID PANEL
GLAZED PANEL
Scale
60
A4
FINAL 12.7.2020 Yuyi Si Kylie Bodiya
As indicated
12/7/2020 5:47:17 PM
1' - 3"
L-1
L-3
0' - 2" 2' - 0"
TOTAL DEPTH
1' - 3"
SOLID PANEL L-2
2' - 0"
TOTAL WIDTH
0' - 11"
1' - 3"
GLAZED PANEL
WIDTH PARAM.
0' - 2"
4' - 4"
5' - 0"
WIDTH PARAM.
WIDTH PARAM.
0' - 11"
1' - 2"
1' - 6"
1' - 3" DEPTH PARAM.
1' - 4"
0' - 2"
TOTAL DEPTH
DEPTH PARAM.
MODEL 61
FABRICATION
CRYPTIDS
Digital & Fabrication Skills
Duration: 2016 - 2020 Tutor: Prof. Alban BASSUET, Prof. Shan TU, Prof. Ernesto APARICIO
62
FABRICATION
63
GRASSHOPPER AND RENDERING
64
65
66
67
68
69