Manual - Samuel Giraldo and Simón Sern

Page 1


THE GRAND GAME

First Edition

INTRODUCTION

Welcome to the first edition of the Great Game. This version will feature 6 bases, from which there will be a winning team. Are you ready for the Game to begin? Our bases will be:

1. Sack race

2. Puzzle

3. Guide the blind

4. Capture the flag

5. Match the pairs

6. Bowling

Our manual is divided into 7 sections, in the first one, the current one, is the introduction, while the other 6 sections are explaining each base.

General Rules:

The group will be divided into 2 teams, the green and red team, these teams will compete in the 6 bases of our game. Each base will give them a different amount of points, so it is recommended to read the entire manual before competing.

BOWLING

Rules:

Your team will have one attempt per person to knock down a tower of 15 cups with a ping pong ball.

Score:

Your team will have one attempt per person to knock down a tower of 15 cups with a ping pong ball. The number of cups you knock down will be the number of points you earn on that base, the team with the most points at the end wins the base.

Objectives:

Help participants stay calm at important moments.

Skills:

Develop aim, strength and calmness.

SACKRACE

Rules: Each person on each team will be assigned a number, when the leader calls out a number, the red and green team number must compete to see who gets there first.

Score: If you win a race, you will get 1 point, at the end the team with the most points will win the base.

Objectives: Encourage physical activity

Skills: Physical skills.

PUZZLE

Rules: Both sides will have the same puzzle and whoever puts it together first will win.

Score: This game will not be scored. Simply, the team that assembles first will win. Objectives: Help participants stay calm at important moments.

Skills: Develop aim, strength and calmness.

GUIDETHEBLIND

Rules: Guiding a person through the forest without colliding with objects from point A to point B.

Score: If you win a race, you will get 1 point, at the end the team with the most points will win the base.

Objectives: Listening to the orders of others and trusting in them

Skills: Mental, Physical and Social Skills.

HANDKERCHIEF

Rules: Each person on each team will be assigned a number, when the leader calls out a number, the red and green team number must compete to see who gets there first.

Score: If you win a race, you will get 1 point, at the end the team with the most points will win the base.

Objectives: Encourage physical activity

Skills: Physical skills.

MATCHTHEPAIRS

Rules: There will be 30 cards which you must search for their identical card all over the place. In a turn you can only turn over 2 cards, if they are the same, leave them face up and you can turn over another two cards. If they are not the same you must turn them face down. The person who manages to turn over the last cards correctly wins.

Score: There will be no score on this base.

Objectives: Mental and cognitive skills.

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